Apollo the Tiefling

VampireSociety

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Created
4 years, 7 months ago
Creator
VampireSociety
Favorites
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5028008?1569637805
Apollo
Bard
Class
Entertainer
Background
2
Level

Tiefling
Race
Neutral Good
Alignment
300
Exp. Points
Proficiency Bonus +2
Passive Wisdom 12
Strength

10
+0

athletics +1
Dexterity

15
+2

acrobatics +4
sleight of hand +3
stealth +3
Constitution

12
+1

Intelligence

13
+1

arcana +2
history +3
investigation +2
nature +2
religion +2
Wisdom

12
+1

animal handling +2
insight +2
medicine +2
perception +2
survival +2
Charisma

16
+3

deception +5
intimidation +4
performance +5
persuasion +5
Other Proficiencies

Languages
  • Common
  • Elvish
  • Infernal
Weapons
  • Simple Weapons
  • Rapiers
  • Longswords
  • Shortswords
  • Hand Crossbows
Armor
  • Light Armor
Other
Tools
Mandolin, Fiddle, Lyre, Thieves' Tools

HP

15
Temp HP

0
Hit Dice

2d8
Armor Class

13
Speed

30
Initiative

+3
Attacks & Spellcasting

Vicious Mockery Wis Save 13 1d4/Psychic
Rapier +4 1d8+2/Piercing
Eldritch Blast +5 1d10/Force

Vicious Mockery
On a failed save the target has disadvantage on its next attack.
Wand of Eldritch Blast
13 charges remaining.
Inventory

Weapons
  • Rapier
  • Dagger
  • Wand of Eldritch Blast
Armor & Clothing
  • Leather Armor
  • Costumes (3)
Food & Aid
  • Rations (3)
Misc
  • Entertainer's Pack
  • Mess Kit
  • Torches (3)
  • A Vial of Perfume
Treasures
Wand of Eldritch Blast (Attuned)

This wand has 13 charges. While holding it, you can use an action to expend one charge to cast the Eldritch Blast spell. Make a ranged attack roll using your Charisma modifier and proficiency bonus against the target. On a hit, the target takes 1d10 force damage. The wand can create more than one beam when attuned to a spellcaster: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. Each additional beam expends an additional charge. The wand regains 2d6+1 expended charges daily at sunset. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.

Gold Chalice, Gild Knife, Gold Censer

Possibly worth 150 GP. An appraiser is needed to find the exact value.

Currency

7
CP
106
SP
0
EP
21
GP
0
PP
Personality Traits

Apollo always looks on the bright side and is rarely in a bad mood. He is emotionally driven and trusts his gut instincts.

Ideals

1. Everything has a price. 2. Your tongue is your sharpest sword. 3. Leave them smiling.

Bonds

Apollo's mandolin is his most treatured possession. It was given to him by his mentor, who he owes a debt of gratitude.

Flaws

Apollo's sharp tongue can get him into trouble. He has a hard time hiding when he is displeased with someone.

Features & Traits

Bardic Inspiration (3 uses per long rest, 1d6,)
Using a bonus action on your turn you can choose one creature within 60 feet who can hear you. Once within the next 10 minutes, the creature can roll 1d6 and add the number rolled to one ability check, attack roll, or saving throw it makes. After the Bardic Inspiration die is rolled, it is lost. A creature can only have one Bardic Inspiration die at a time.
By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night.
Song of Rest
You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
25
Age
Male
Gender
5'8"
Height
135 lbs
Weight

Thin
Build
Faerûn
Homeland
Traveling Minstrel
Profession
Positive and Upbeat
Disposition
History

Apollo never knew his family. He grew up in an orphanage in Neverwinter. As a teenager, he met a wandering bard named Ander Bawn. Ander took a liking to Apollo and taught him how to sing, play the mandolin, and weave magic into his music. Over the years, Apollo perfected his craft and traveled up and down the Sword Coast, stopping in various inns and taverns to entertain the masses.

Trivia

Apollo is a chosen name.
His given name is Kellen. He chose the name Apollo when he became a professional musician. His childhood friends still refer to him as Kellen, but Apollo doesn't mind.
He's been on a boat.
Apollo once traveled on a merchant ship sailing across the Sea of Swords, providing entertainment for the crew.
Links

When I'm Up - Great Big Sea
Associated Song