Ngorivo

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"Reservations were meant to be prisons, you know? Indians were supposed to move onto reservations and die. We were supposed to disappear. But somehow or another, Indians have forgotten the reservations were meant to be death camps."
-Sherman Alexie (2016). “The Absolutely True Diary of a Part-Time Indian”, p.192


I've spent my entire life living on a small, but prosperous reservation sitting in the heart of Southern California. I grew up, went to school, thrived, and mourned there. My entire worldview is based on the immersion with my people and traditions, and how I've been treated while outside the rez. I have made countless amazing memories and friends there, and have extended that love even beyond the reservation. Here is where I share them under one name: Ngorivo.

Ngorivo [pron: ŊOO•ri•voh] is the name of my anthro headworld as well as the fictional Indian Reservation located in Southern California between Warner Springs and Borrego Springs.

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It mainly focuses on the story of a group of young men, Modest, Rory, River, and Koyul, in 2017 reservation life within the hot and dry inland of San Diego County. In real life, there are many memorable people who accompany you on your journey, meaning each of the boys also have their own ties to other characters and groups. The inclusion of San Luis serves as the anchor many Indigenous people feel between the Native world and the colonized world that both constantly demand of you.

The Ngorivo reservation is an old-fashioned rez on the rise. While San Luis prospers as a historic trade-post town, Ngorivo is looked down upon by the locals as an obstacle in the path of greed. Though the town won't comply in aid, the rez reaps its benefits from the ignorant wealthy folk that take up San Luis as their desert vacation home. There isn't much to rez life, but something seems to always be going on. Especially now, In every sense of the word, Ngorivo is home.

Main Characters

The group of friends this story revolves around. Most have known each other since childhood, but some are family to one another.

Side Characters

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General area where Ngorivo takes place.

While fictional, many places take inspiration from or are named after real world places.


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Hunúuvat Wellness Center

Houses the reservation's gym, pool, and indoor basketball court. Also has a snack bar inside, a classroom, a mini library, and TYFA (Tribal Youth and Family Assistance) offices. Most of the youth spend after-school time and weekends here to hang out or get academic help. River works the front desk here.

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Ngorivo Park

Right across the street from the Wellness Center, the park holds the baseball field, the playground, a large grassy area, and bench tables typically used for birthday parties. The Summer Youth Program is held here.

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Kwíimawish Elementary

The reservation's elementary school, founded in 2003. The main building hosts preschool and kindergarten, while 1st-5th graders are held in trailer classrooms that were added outside. Also has a cafeteria, teacher offices, and playground space.

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Silver Feathers Lounge

Where the sociable elders spend most of their time at. Lunch is cooked and served inside every weekday by volunteers with planned dinners held on Thursdays. The clinic and garden sit right beside it.

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Ngorivo Government Center

Tribal meetings and all essential business is done here. The meeting room is also used for large scale events, such as birthday parties, school ceremonies, and funeral after-services.

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Four Directions Skate Park

The skate park found in the outskirts of San Luis. Since it connects to the road leading to Ngorivo, many boys will stay here on the way back home from school or wait here to get picked up by their parents. Since most of the townies don't use or maintain it, it's been claimed by the Native youth as theirs, even cleaning it up and holding their own clubs there.

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Hamúulawish Cultural Center

Where all the most culturally sensitive items, books, and documentaries in Ngorivo are held. A small museum building is located here that displays old baskets, rock art, grinding rocks, tools, and recreations of traditional homes and village scenes. Rory works here as an apprentice curator.

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Eagle's Nest Casino

Ngorivo's casino and San Luis' favored place to be for its older rich folks. Out of demand, it continues to expand, having added a ball room, a spa, a buffet, and a small hotel in recent years. Profits go towards funding the Cultural Center and sueing oblivious settlers.

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Fiesta Grounds

A clearing near the cove marked by a large Great Oak tree in the center. Festivities and ceremonies are held here along with gatherings with other tribes.

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Fan Palm Promenade

The social hot spot of San Luis connected to the shopping outlets and mall. Most of the more expensive stores are located here, but its main attraction is the theater. Dax is a ticketer and concessions employee in the theater.

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Charred Coyote

A coffeehouse in San Luis popular with older rich folk and college students. Drug dealers use it to casually do business with their clients, which the owners are compliant with.

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Rainset Motel

Established in 1902 as Rainset Inn, it's the go-to motel in San Luis. Its golden hour is during the summer months when folks come to empty their purses at the casino and clubs, but want to stay closer to the suburban streets. The large pool and prime location next to a vintage diner make it almost resort-like.

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Gila Cantando

The night club outside San Luis. Its out-of-the-way location makes it a prime deal for regulars, shady deals, and adultery. It's rumored to be owned by a ram that lures in vulnerable young adults to work for him in pleasing and scamming the wealthy people who drop by while staying at their vacation homes.

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The Old School House

The first school built in Ngorivo to assimilate kids back in 1918. Today it's used to teach Bird Songs to young singers and holds rosaries for the dead. It was rebuilt in '73 after a fire destroyed the original a decade prior. Rumor has it that a nun teacher was locked and burned inside, who now haunts the school grounds, wailing in pain at night.

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The Cemetery

Located directly across from the old school house. The small church was first built in 1899, and renovated in 1986. Roughly two-thirds of the graves here are unmarked or too weathered to know. Candle Lighting Day is always held here on November 2nd.

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The Cove

The old village grounds the people were kept on before the reservation was established in 1898. It's been regarded as a very sacred area, even during pre-colonial times. Ceremonies are held here and is connected to the Fiesta Grounds for gatherings. The Summer Youth Program also visits here daily for cultural activities. The sweat lodge is scarcely used.

Vertical timeline of events will go here!

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The World of Ngorivo

  • Ngorivo takes place on an Earth that is almost identical to our own. The only major differences are in anthro animals replacing humans and slight cultural changes to accommodate for their animal features.
  • Most real-life people and figures do not exist, instead replaced by completely unrelated anthro characters or parodies of said person. Real world events may be altered or removed, but not changed enough that would stray too far from real life.
  • Tribal lands and affiliations are changed to preserve anonymity and freedom of creativity for myself and my kin.
  • Brands, groups, and products typically name themselves using puns of or references to an animal or an animal's natural habitat, usually whatever animal the creator is. Many things in this world take names from nature and natural phenomena.
  • Because of the way anthros look and function, architecture is built more towards respect to the environment in order to accommodate different species' needs. This means that green roofs, solar panels, and heavily windowed homes are quite common to suit anthro needs.
  • All religions, cultures, and superstitions have some truth to them in their origins with overlaps due to different interpretations of the same thing. This means that some fictional/mythological creatures and anthros do exist (like cryptids and spirits), though are not the norm and as much of a folk tale as they are in real life.
  • Ethnicity is primarily determined by a person's family origins rather than appearance. Often, you can expect animals like the gila monster and bighorn ram, native to the American southwest, to be of Native American descent, while animals like pigs and horses to be typically of European descent. This isn't true for everyone; the only real way to tell someone's ethnic background is by asking. As a result, one's family history is more heavily scrutinized in this world.

Anthro Behavior

  • Anthros and ferals do exist together and they function just like real human-animal relations with pets, zoos, ranches, wildlife preserves, etc. Eating, hunting, and wearing animal skin/fur (even of one's own species-likeness) is as normal and discussed as often as in real life.
  • Anthros come from an evolutionary line that evolved to have high mutation rates and mimic other animals around them while becoming bipedal. In practicality, this means any anthro can bear children with one another as well as take traits from both parents. One parent becomes the "base species" that provides the general characteristics, and the other the "supplementary species" that provides quirks such as ear shape, fur color, tail shape, etc.
  • Because of their mutable genes, random "unnatural" traits are completely possible. Things like odd colored fur, geometric fur patterns, or colored sclera are uncommon, but not unheard of.
  • Personality and traits of species are typically taken from their feral counterparts. An anthro bird may have sharp sight and love music, while a wolf may have a vivid sense of smell and be highly attached to their belongings. Some physical attributes persist too, like an otter's scent glands or a gecko's cold blood.
  • Height and size of a person is influenced by their species, but not guaranteed. Rodents and marsupials are typically smaller in size (4'9"-5'7"), while equines and elephants can be comparably tall (6'2"-7'0"). Of course, familial backgrounds have the most influence, creating even more variance.
  • Predator/prey relations between anthros don't exist, however feral dietary restrictions have an influence. All anthros are naturally omnivorous, but are prone to sharing a dietary preferance with the animal(s) they mimic. Anthros that take after herbivores probably enjoy vegatarian or vegan meals, while carnivorous animals may prefer meat heavy meals. It isn't rare for a dog to be a vegetarian or a deer to eat beef, though they might not sit right with their stomachs in individual cases.
  • There are no anthro insects, and most underwater animals do not have anthro counterparts. Some anthro fish and sharks exist, but they do not require water to breathe and need to keep their skin relatively moist.
  • All anthros are mammals by design, even if the animal they take from is not a mammal, such as a reptile or a bird. All anthros have placental mammalian features, including breasts, nipples, belly-buttons, and humanoid genitalia.
  • Almost all anthros are digitigrade or part-unguligrade if their feral counterpart is as well. Some, like gorillas, are plantigrade. Because of their animal-like legs, shoes are generally seen as glamorous or for a certain job/activity. We don't talk about the germs that invites :D.
  • Feral animals that have gone extinct in real life from human intervention still exist in this universe due to the lack of humans. This means that animals like the thylacine, passenger pigeon, dodo, warrah, and black rhinoceros are still around and have anthro counterparts. Here's a link to many human-led extinct animals.

Concept art and worldbuilding will be here!

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Because Native people make up less than 1% of any given census and our culture is not taught, lots of terms can be misinterpreted that are commonplace for people on reservations. This list will focus mainly on terms Natives in the American Southwest use. Hopefully this catches most if not all of the words my characters will use that non-Natives wouldn't normally come across. I advise you to do your own research into the terms below.


  • Reservation: Land chosen for a group of Indigenous people to reside on upon eviction. May or may not be on or around their original homeland. Southern Californian reservations that house multiple tribes in them usually identify themselves as reservations for "Mission Indians." Usually shortened to just "rez" by the locals.
  • Mission: A mission is a religious colony that Spanish missionaries created to enslave, murder, and assimilate Native people to Christianity upon arrival to California and Mexico.
  • Fiesta: A cultural gathering located on a rez's fiesta grounds that is usually advertized to local reservations. You'll typically find merchants selling hand-made jewelry, food, basketry, and clothing as well as tug-o-war or some other playful contests. Their main characterists consist of bird singing, peon, shinny, and a greased pole with a money prize on top.
  • Gathering: Another term for a "fiesta."
  • Bird Songs: Highly sacred cultural prayers in the form of songs. Consists of singers who use gourd or turtleshell rattles while singing in unison and dancers who dance in a crow-like fashion to the unique beat of the song. These songs are used to open ceremonies, bless and ward special events, and send off the dead. These can go on for as short as an hour to a full day and night. In the past, they could go on for a week or longer.
  • Peon: A traditional game that begins at sunset and ends when one team is left standing. The game involves two teams of four surrounding a fire while one team sings a unique song during each of their turns as the opposite team attempts to guess the correct combination of bones in their hands. Each correct guess grants a stick, and the team who obtains all sticks wins. Songs are prayers unique to each player's family, and guesses are called out in Spanish.
  • Shinny: The inspiration for modern-day hockey. Two teams take up large L-shaped branches and a wood or stone ball and score in each other's goals. The two teams start at their goal and race to the center to correctly dig up where the ball is hidden at the beginning of each match. There are virtually no rules beyond not touching the ball with your hands or feet and not being able to score from behind the goal. You are allowed to break and throw other players' sticks, take the ball "out of bounds" (since there are no bounds), and push others around.
  • Tribal Council: Essentially the "government leaders" of the reservation. They get voted in as per the rez's basis. The leader of the council is the Chairman who chooses somebody as his Vice-Chairman.
  • Candle Lighting Day: Indigenous Día de los Muertos. Everyone visits the graveyard after sunset to light candles for the dead in remembrance. You don't leave until your candles have completely melted and you've cleaned up the leftover wax. It isn't as festive as DdlM, the atmosphere is quiet and vulnerable, and everyone talks in low voices or whispers.
  • Pow Wow: Essentially an all day, massively-scaled fiesta that goes on for more than one day. Non-Natives are welcome and tribes from across the nation will attend. There are countless vendors that circle the dance grounds where singers and Fancy Shawl dancers perform in their regalia. Depending on the rez, fireworks will probably be fired off.
  • Indian Boarding School: An institution set in place by the American government far from reservations to assimilate kidnapped Indigenous children into White Christian society, usually using both domestic and violent tactics to "beat the Native out of them." These "schools" began in the 18th centure and went on for as long as 1973.