Info
- Created
- 3 years, 6 months ago
- Creator
- Scopophobia
- Favorites
- 3
Profile
Oisin
AGE: | 20 yrs |
GENDER: | he/him |
ORIENTATION: | Gay |
HEIGHT: | 5'10" |
BUILD: | twunk |
OCCUPATION: | Mechanic |
LOCATION: | location |
MASTERLIST: | #PRE-NUM |
THEME: |
Helpful |
Curious |
Intelligent |
Idealistic |
Trusting |
Passionate |
Impulsive |
Possessive |
Petty |
"This is a quote. Song lyrics might look nice here."
Oisin is naturally curious and impulsive. He loves learning about nearly anything his eyes can see and strives to understand everything. He loves to help others, but can sometimes neglect them and himself at the concept of learning something new. This has led him to begin to search for knowledge that may best be kept unknown.He doesn’t seem to have much regard for his own safety, only realizing how dangerous his actions are until after the fact when it is pointed out. Oisin can get very possessive over seemingly random things he has deemed important, and can get antsy having to give them away or having the person leave for long periods of time.This makes him very defensive over his friends and distrusting towards people he believes are threats. He has some issues with anxiety, especially with worrying about if he is upsetting others with his personality. But, he warms up to people incredibly fast.
Oisin has issues with maintaining many relationships due to his impulsiveness and is just as likely to accidentally harm a friend as nearly die trying to save them. In addition to this impulsiveness, he has a hard time identifying his emotions, and can get overwhelmed by them easily. When he feels wronged, he can become rather petty, and gaining lost trust back is an incredibly difficult task.
Notable History
Early Life
Oisin grew up with two loving parents, and was encouraged to do anything that made him happy. He was a loud kid. The one who climbed the highest trees (and maybe broke an arm once), and tried to befriend random animals. He did not have too many friends, but he was okay with that. Besides, his dad was teaching him how to build things, and his interest in mechanics and ancient ruins began to grow.
Adolescence
He became much more aware of how his enthusiasm could be a little much for people in his teenage years, and began to try and mellow himself out. This did not go very well for him, instead making him rather self conscious about his interests for several years. Luckily, he had his friend Chara to keep him company, and help him figure out himself. He began to get into dangerous situations looking for ruins, having a brush with an artifact that luckily did not cause any harm. He learned then to be careful then, especially when he began to venture out and into the cities and saw the consequences of recklessness.
Adulthood
Oisin is a well adjusted (he hopes) adult now, working on his passions in the composers circle and getting to do so with the people he cares about. He works hard, and allows himself to be the person he always was, even if it is a bit "much". He's loud and silly, but driven and focused on his passions.
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Name | Relation | Opinion |
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Name | Relation | | | |
El-Los'Chim-Ai'Kei-Tul'Ellei | Fellow luto being used to test text length limits | | | |
Name | Relation | | | |
Chara
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Oisin and Chara met when they were both kids, with Oisin trying to sneak into some ruins he had found. They became fast friends, spending the rest of their childhoods together.
They now both work in the composers circle, their shared passion keeping them close despite many years. Despite their busy schedules, they still try to find time to hang out together. Oisin finds Chara to be the most annoying person on the planet, but also one of the only ones he can put his whole trust into. And he wouldn't have it any other way.
Character Name
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Oisin and Arlo have been friends for years since working together at the composers circle. They spend lots of time together, often going on explorations. Oisin worries about Arlo a lot, mostly due to the fact that the poor leyr needs more than a couple naps. He keeps an eye on him, just in case.
Oisin finds Arlo's intelligence with composing rather attractive, if he were to be honest. He's cute too. Oisin also built Arlo's prosthetic himself, something he's secretly happy about every time he has to do maintenance on it, forcing them both to be rather close together. But, he keeps all of this to himself.
Character Name
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Space to explain your character's relationship to another character. This card will not scroll when filled, so try not to type too much, but it should have plenty of room for summaries. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Mauris non nibh quis magna placerat porttitor. Morbi ac enim at eros scelerisque pretium. Nam elit enim, fermentum et nunc ut, laoreet sollicitudin nibh. Nunc at sodales turpis. Quisque vulputate vel nisi eu condimentum. Sed ultrices velit a ante tristique aliquet.
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The divine element is the rarest and includes spiritual and clairvoyant abilities. It is an element that serves as the opposite to the tangible ash element, encompassing will, fate, luck, and soul.
SOUL
PSYCHE
MATERIA
The clear element is a purgative magic. It negates other elements. Clear attuned creatures often involve filtering of fysa or changing its forms. Clear is opposite of murk.
AMPLIFY
CORRUPT
CLEANSE
The alloy element is one of two types of progress elements. Alloy-ists conduct fysa through themselves to create something new. It includes the creation of plasts. Alloy is the opposite of clay.
SYNTHESIS
COMPOSITION
NATURE
Talent
Talent is a part of the Synthesis Aspect of the Alloy Fysa. All humans start with this fysa.
This can be either an active or passive fysa. Every user has a unique effect based off their personality and their life experiences. Some examples are fishermen who subtly manipulate the waves, gamblers with high luck, or gardeners with a green thumb. A talent can even go as far as mimicking the effects of other elements-- shooting fire out of a fingertip, filtering fysa out of the air, or changing eye color at will. These should be pretty minor powers though!
Emotion
Emotion is a part of the Corruption Aspect of the Clear Fysa.
This is an active fysa. The user can produce a mist of fysa which calms anxiety and lowers anger, and lasts up to ten minutes with constant exposure. It can alternately create a mist which heightens anxiety and increases irritability as well. The effect can be lessened by breathing through a barrier such as clothing, and most can tell when they are breathing mist as it is visible.
Immanu can also distill their mist into liquid form.
Analyze
Analyze is a part of the Composition Aspect of the Alloy Fysa. All esprits start with this fysa.
This is a passive fysa. The user can inherently understand some of the circuitry of magic, being able to deconstruct how it works. Magitech may whisper to them instructions on how to use it. They can sense the presence of active magitech even at a distance of 100 meters (109 yards).
Halo
This is a passive fysa that all rrex have from birth. It creates a halo of light (called 'crowns') above or around the user's head. A halo's shape, brightness, and color often reflects an individual's soul and occasionally emotion. To display one's halo is a symbol of pride, and as a prideful species, most rrex almost always display their halos.
Extremely humble or broken individuals wouldn't display a crown, as well as certain individuals wanting to hide theirs for a specific reason:
- for stealth (as crowns do give off light)
- to hide emotional state
- to appear less prideful and more friendly towards others of different species
- the rrex are hermits, wanderers, or isolated
- individuals who lose love of their country and thus have no pride
Although crowns often reflect emotional state in small ways (brightness, resonance/frequency, sometimes rotation/speed), these can be controlled with conscious thought and practice, like controlling one's own breathing. Crowns that change drastically (color, size, shape) are called stateshift crowns, and often reflect very intense or specific modes of thought or emotion.
The common rrex is unlikely to unlock their full potential, but rogues and pariahs are more likely to discover more fysa down the line. This is especially true for those who willingly give up their halo ability, as the halo is a symbol of a rrex's pride and sense of self.
Circuitry
Circuitry is a part of the Composition Aspect of the Alloy Fysa. This is an active fysa. The user can pass their soul into a machine in order to work it. There are some limitations: - They cannot do anything with the machine that the machine cannot do on its own, they simply operate the machine more quickly or without an interface panel - If they have a physical body, their body must maintain contact with the machine. It loses consciousness when they enter it, becoming vulnerable - If their body loses contact by being moved, they are jolted out of the machine -esprits, who can completely enter a machine, do not need to worry about this -They cannot see/hear/smell/etc if the machine does not have sensors -If they are an esprit, they can only move through a network if it is wired-- they cannot move wirelessly from device to device -For older technology, they may be limited by security (passwords, firewalls, etc) installed on such devices -They cannot use a device if it is broken or does not have power -While operating with this fysa is faster than manual operation, manual operators override fysa operators. For example, if a crane is being moved up by someone using this fysa and a manual operator moves it down, the crane will go down rather than up.
Omniscience
Omniscience is a part of the Psyche Aspect of the Divine Fysa.
This can be either an active or passive fysa. The user can see the past or future, and has many forms depending on the individual-- the future can be discerned from dreams, the stars, read from omens, or determined through cards, colors, leaves, bones, charms... the list goes on. Divination tends to be uncertain, and serve as possible futures rather than the one and only true future.
Those with this ability also have an uncanny sense of time.
PERSONALITY TYPES
MBTI: | ENTP-T |
ENNEAGRAM: | 8w7 |
BLOODTYPE: | AB- |
TEMPERAMENT: | Choleric |
ALIGNMENT: | Chaotic Good |
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