oh no... I recognise this, I've been here before - you're starting to use 3D terminology for 2D art, you're in too deep spoons, pull up, PULL UP
thaaaat's because this is a colour concept for a Second Life avatar, hahaha. xD
I know, I'm just messing with you LOL
for real though once you start working with 3D it's terrible, there's no going back, everything is raytracing bounces and roughness and you can't stop it adsft
[looks at lineart] I should retopo this
hgghfghgfg too real
oh no... I recognise this, I've been here before - you're starting to use 3D terminology for 2D art, you're in too deep spoons, pull up, PULL UP
3 years, 7 months ago
thaaaat's because this is a colour concept for a Second Life avatar, hahaha. xD
3 years, 7 months ago
I know, I'm just messing with you LOL
for real though once you start working with 3D it's terrible, there's no going back, everything is raytracing bounces and roughness and you can't stop it adsft
3 years, 7 months ago
[looks at lineart] I should retopo this
3 years, 7 months ago
hgghfghgfg too real
3 years, 7 months ago