The Guild
The Elementalist Guild is a independent funded militia that works with anything with the elemental powers manifested on Kei. The Guild was founded by the Guardians, the sole representatives of the Guild and for each elemental branch. This folder contains all the members currently apart of the Guild.
The Guild Extra Info
- Can open as orphanages and homeless shelters
- members must be 18 years or older to be officially members, anyone younger would be considered apprentices
- There are multiple locations of The Guild
- counts as military services in all countries in Kei
( more information to be added!)
The Guardians are the leaders of the Guild. They run everything from missions to specking with royals/government officials on laws and regulations. They are in charge of their elemental branch and everything that happens in it.
Extra
- Guardians can make executive decisions like take over monarches or legal reasons, call in military troops, and get involved in wars
(more information will be added)
The Acolytes are the people that are the second in commands to the Guardians. They have roles like the Generals, but also do more important roles such as being diplomates for the Guild or even do everyday jobs.
Extra Facts
- they are like advisers to the Guardians; they help the Guardians make executive decisions
- they teach classes for the apprentices such as reading and writing, and even history
- they take over for the Guardians if one of them is sick, missing, severally hurt, or on vacation
- Acolytes can also become Guardians if the Guardian before them, only when the Guardian retires or dies, and they don't have an apprentice to take their place. This has only happened four times in Guardian History.
Generals are the third rank below the Guardians and Acolytes. The help run the everyday functions of the Guild such as sending at patrols, training, and missions. They help the guardians keep the ranks on their feet when they cannot overview the ranks themselves. Blainely created the rank due to the guardians being absent because of their training and there not being a very big number of high ranks to take on the responsibility.
Generals can do their own bounties and jobs on their own when they wish.
Training- The general in charge of training leads new recruit into becoming members of the Guild. Formally they were responsible for the training of inters who went to the Guild just to train in their elemental power. Taylon is the general in charge of training.
Patrols- Patrols are groups of Guild members that go out and scout around the Guilds territory or in needed areas of interest to the Guild themselves. These members can generally just be patrolling members if the wanted to. Tyson leads as the Patrolling Captain, even going on patrols himself.
Missions- Yenva leads of the Mission Captain. She assigns missions to everyone in the Guild through the Mission Board, even creating groups of her own to lead on extreme missions.
The High Ranks are elite members of the Guild that are able to take extremely dangerous missions that would normally be flagged as too dangerous for a normal member to do, even with other people with them. High Ranks can also take on simple, non-high rank missions to their liking.
- high ranks are restricted from taking on multiple mission, mainly because the high rank missions make more money than mid-ranks
The elementalists are highly skilled in their elemental, physical, and mental abilities. High Ranks are judged by all three General ranks and the guardian that leads the military part of the Guild.
The Medics are one the first important ranks in the Guild besides the Guardians themselves. They are responsible for the safety of everyone in the Guild. They are the only medics that study elemental healing compared to the technological world around them.
Lead Medic- Miguel
Second Command Medic- Kierian
Extra
- The Guardian Medic is the leader of the medical team in the Guild
The Guild apprentices are any member under the age of 18 years old or any member that is still training under certain situations. Most apprentices in the Guild are orphans and runaways, but some are doing apprenticeships from their families or business experiences.
Extra Info
- Each apprentice is given a mentor of the same elemental power, not what rank or positions the mentor works
- Apprentices have the right to leave after 18 years of age.
- some apprentices have been at the Guild since they were younger the 5 years old.