Mysteries of the Sea - Dropzilla edition


Plot
 After the sea city surfaced a group was organized by the noble Baikal Vonder with the goal to find more hidden cities and meet more groups as well as found new cities. Part of it is also reasearch into the undersea ruins and uncharted islands and places. Baikal seems to be rather idealistic about the quest with no idea if theres anything that might get in the way. He's put out fliers looking for people to join the expedition. Youre one of the people whose found the fliers and answered the call. What mysteries will you find?
What is mysteries of the sea?
 Mysteries of the deep is a ttrpg system made by me. Its themed around lovecraftian stories. TTRPGs are Roleplays with stats where one person acts as guide to the story. This version is heavily in its prototype variation and has never been play tested. Also this version is a special dropzilla themed story so the lore in the actual version is very different. This is a forum version of the game as well. Please use existing dropzilla or officially approved MYOs
How do you play?
Well theres 2 types of actions    Simple - Actions that require little to no challenge. Like normal conversation, picking things up. Typical things
   Advanced - Actions that require more skill. Convincing someone of something, Charming someone, fighting, remembering specialized info or using specialized information.  For simple actions you don't need to roll anything. However for advanced you roll 1d6 (And add whatever bonus dice you have). The game master rolls opposite of you and if you beat the game master's roll then you suceed and can determine the results. If its a knowledge roll then the game master has to give you info about what you've figured out. Charming someone would be succesful as well if you win. If you are doing an advanced action against another player then you roll against them.
How do you build/create your characeter?

What are the stats?
 In Mysteries of the deep the stats are:
 Shroud - The ability to perform actions that are hidden as well as perceive others doing those hidden aspects.
   Examples: Pickpocketing, Poisoning someone, Sneaking,

Metal - This is the stat related to physical damage. When you’re fighting someone you use this stat.   Examples: Winning a bar fight, Sword fights, punching a door off its hinges

 Thought - The stat related to your ability to do tasks that require arduous thought or research.
   Examples: Translating a language, Researching something, Performing the Arcane Secrets

 Vigor - Determines your bonus to your health. It tells you how many wounds you can take before you face “A lasting wound”. A lasting wound is a permanent effect you take after your health reaches 0. It also effects how much you can weather things like poison and disease as well as how long you can go without consuming rations.

 Terror - Terror is an easy to acquire thing. Too much terror and you’ll begin to see more horrible creatures and lose yourself more and more until eventually your end befalls you. However higher terror allows you see hidden things that one might not normally see called Truths and also allow you to do more damage performing arcane secrets. 100 terror and its game over for your character. Unlike the normal version of the game if you are playing a dropzilla and you reach 100 terror, you turn into your animal form until you are found by someone with catpaw. When your normal form is restored your character wont remember what happened and will be back to level 1!!! OH NO

  Truths - This stat can only be acquired while playing. Truths are your knowledge of the secrets of the world. You’ll be able to gain entry to secret ruins and sunken cities with higher truth stat
How to build your Base stats
Your base stats:
You start with 24 points to distribute between
Shroud:
Metal:
Thought:
Vigor:

You can't put points into terror or truths. Terror and truth points can only be given by the game master (thats me!).

At level one everyone starts with 20 health but if you have 16 for Vigor roll  your d6 and add it your health

Everyone  also has wounds. You take wounds before you take damage to your health. Wounds are how many blows you can take before your health is affected. Add your d6 roll from vigor to your wounds

What is a lasting wound? When you reach single digit health you can choose to acquire A LASTING wound instead. You have 6 lasting wounds. 1 for each limb and your torso. A lasting wound causes permanent damage to one of those parts
 R. Leg - Lose leg
 L. Leg - Lose leg
 R. Arm - Lose arm
 L. Arm - Lose arm
 Head - muteness, blindness or deafness or memory loss
 Chest - lowers your health by 1/3rd if you recover after the battle
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When making your character you must also pick a sin!

What is a sin?
A sin is a drawback.  They’re a vice your character is prone to that they’ll need to periodically try to resist or things might go wrong.

- Gluttony -You need rations twice as fast and need to consume twice as many. When you reach RAVENOUS  you will get the effect Cannibal and will feel compelled to even devour your crew members. While under the effect of cannibal you need to roll a successful mental check or you will bite a crew member


- Lust -You’re compelled to enjoy passions of the flesh. You are easily seduced and actually have to subtract a d6 from rolls to resist charm. When you’ve gone too long without satisfying your desires then you’ll get the status WISTFUL. Wistful causes you to take a 2 d6 to penalty all mental rolls. (MUST BE SFW DURING THIS VERSION OR I Banish you)

- Pride -You’ve been consumed by your own ideas of yourself. You will often think you can do things better than you might be able to. For every 2 in game days that pass you must make two rolls for one of your normal skill rolls and take the lower number. However when you succeed a task you rolled your sin disadvantage for then you lose 1 terror. If you succeed more than 4 tasks in a row you become blinded by pride and won’t be able to use your Metal stat dice the next two times you need it.

-Wrath - Anger burns deep in you. Its consuming to the point when you fail a roll to contain your wrath when angered you immediately must attack whatever is infront of you. You have the blood lust of the sharks of the deep.

- Sloth - You’re tired constantly. Working is unappealing to you and when the opportunity arises you must roll to resist falling asleep or falling victim to your own sloth.

- Envy - Everytime another succeeds or gains you feel a deep feeling knot in your gut. It makes you feel miserable to see others possess what you don’t. You enter a state of either rage or depression and experience a deep compulsion to ruin that moment. Roll a disadvantage mental check to try not to ruin the other person’s success or possession.

- Greed - You see something you want and you must take it. It doesn’t matter what the situation is. You feel a deep compulsion to possess what it is you want. It overrides everything and you will steal whatever it is you feel you need unless you pass your greed resistance checks.

Pick one for your dropzilla.
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Lastly comes Traumas.
  In the normal version a trauma is the horrific experience with the beasts of the depths. However in this themed version for the dropzilla community the traumas are how your dropzilla perished. Since I don't have them all figured out yet and I know people might have ones different from what I premade DM me on discord if you need me to basically rig one up.  The descriptions are from the "Normal version" sorry I couldnt make custom descriptions for the dropzilla version. ;--;

Entomophobia - (Insects) You saw it one night while passing the streets of the city. An insect like creature burrowing into the body of someone. You saw its young swarming the cobblestone. You felt terror deeper than anything you ever experienced like maybe it could be inside you. Ever since when around insects over a period of time you will gain terror. However since the incident you can also understand their whispers… the insect god saw you and now you know its language.
 - Gain 5 points
 - Start with 10 terror
 - Gain terror if insects are near
 - Understand insects

Hydrophobia - (Water) You fell into the sea many years ago. The water threatened to fill your lungs and the salt stung your eyes but there you saw them. The drowned. People who had surrendered themself to one of the great sea gods. Skin bloated and salt crusted they reached out to grab you. Ever since you’ve feared the water and when in water you experience gaining terror. However the experience gave you one thing. You learned one Arcane Secret from their whispers… the secret to washing your opponents away into the grip of the drowned.
 -  Gain 5 points
 - Start with 22 terror
 - Gain terror in water
 - Learn Arcane Secret (Wave of the drowned)

Achluophobia - (Darkness) Darkness is everywhere. Once you gazed into it and saw a thousand shapes moving and changing with each second. It threatened to swallow you. You were a child then and now it has developed into a great fear. In places without light your terror grows. You gained from this though. You learned a secret. You learned how to shape even the smallest light into a tool you could hold.
 - Gain 5 points
 - Start with 20 terror
 - Gain terror in dark
 - Learn Arcane Secret (Lantern’s light Tool)
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What are Arcane secrets?

Arcane secrets are words or dark powers stolen from the horrifying things lurking in the deep. They carry a great cost but also a great reward. Most can be learned in the temples beneath the waves or in hidden places you might not look… or maybe an encounter with one of the old ones. Some come with your starting build! When you learn an arcane secret the game master will give you the spell. They come with a high cost though.

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Every Sailor worth their salt needs a fully stocked ship and bag. When you’re creating your character you will start with 50 coins.

- Rations - 10 coins -  Every 2 turns at sea (Which is 2 days) your crew will consume one ration. If you run out of rations you will begin to go through the status Hungry then if you still don’t eat it advances to Ravenous. Lastly comes Starving before …. Death. If you have a dice for vigor you can roll when hungry to see how many extra days you can survive without rations.

- A warm meal - 15 coins - [Only buyable in ports or if one of your sailors has a chef set] - A delicious meal that soothes the soul and relieves 5 terror! (You cant recover terror from trauma using this though) .

- Rope - 5 coins

- Fuel - 10 coins

- Wine - 5 coins

- Lantern oil - 10 coins

- Lantern - 25 coins

- Repair kit - 10 coins

- Chefs set - 200 coins

- Map - 400 coins



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Weapons

Weapons come in three classes
- Low threat
- Threatening
- High threat

Low threat weapons can fire multiple rounds per turn but do 1d4 damage

Threatening Weapons do 2d4 damage

High threat weapons do 3d4 damage but take an extra turn after firing to ready

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Example sheet:
Name: Baikal Vonder
 Player: Tragicdreamcollector
 Health - 20
 Terror - 20
 Truths - 0
 Shroud - 0
 Metal - 0
 Thought - 12 (2d6)
 Vigor - 12  (2d6)
 Sin: Pride
 Trauma: Achluophobia
 Arcane secrets:
  Lantern's light Tool



TragicDreamCollector
Rules
1. Don't be rude to others
2. Don't rp nsfw content in this rp. Go to private dms
3. Respect the turn order.


Extra Notes
1. If you need help dm me on discord for help
2.  If you want to participate and you don't have a dropzilla DM me! I will do my best to figure something out!
 Comment on this thread to join!
Game Master: Tragicdreamcollector
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Players

Pinion

I'd like to join as well~