Monsters, Creatures and Species of Fabula


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YourTreeflower
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Species collected for Fabula
With the own Species made and collected together for information for personal use as well as for Stories, Dnd and others.

Creature Kodex

As for Locations, lore and co
https://toyhou.se/~literature/160346.fabula-up

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Bookkeepers


Created by Godling ORA, the oldest Sibling. The Siblings and more the "spirits" type. (good, bad, neutral)


Bookkeepers are THE Best in keeping track of history and what was and is happening.
Their minds are a wonder of creation as they can recall and project any moment they have witnessed. From history, Lore or a Moment in time. Not only do these beings live long (as in hella long) but also contain a certain power given to them by the Oldest God -Sibling of the worlds. What they learn, they learn forever (may it be anything from silly information to widelong history) they read and recall pretty fast (some tend to enjoy the "slow" pace of reading like some do) 

Known are the 4 main Bookkeepers that have been created.
These 4 have a golden neck tattoo while the rest of the Bookkeepers are in dark purple to dark green) Along (!) the success of the Bookkeeper- Species, 24 more have been created.

Different variations but all having a mark and tattoos on their body. 

Appearance
Bookkeepers (if not invisible) have the regular “mortal” like appearance. While the first 4 have been known to symbolize “Wisdom” (Owl / Raven creature, High elf like, Jellyfish /Aquatic like and the 4th resembled of a Pig / Monkey (Orangutan) like beings) 

The rest 24 that had been created were respectively creative from Marifa.
Among the rest like more “Hybrid forms”. Inspired by “Zodiac” Animals. (12 from chinese and other 12 from “american” Zodiacs)

These Bookkeepers have the ability to get Offspring!
Depending on the Species they mate / bond with, the Tattoo markings are visible at birth. The powers evolve when reaching maturity.
Signs of a Bookkeeper are, next to the tattoos, the photographic memory and the ability on reading and absorbing information pretty fast (in modern days known as “walking wikipedia”)


Lifespan
-they live long, don ́t age and only die when killed by the Godling that had created them or of the other Godling siblings. 

Powers:

-The Tattoos are not only a sign but can be used to summon things, use magic on or opening portals as these Bookkeepers travel worlds as well. They usually travel around, decide to stick to something or someone and note or document down. That can be simple things or.. in their case.  Everything!
-Some possess the ability to shrink (easier to transport or stay hidden)
-Ability on remembering (Photographic memory) along with recalling and projecting memories. Any area they touch with their hands / paws or other, they can read and see the past spirit (like rewinding a movie) as well as follow the scent /trails of known scents or energy. (Like a gps) As well as when touching someone, they can see the past, present and can read the minds (only when touching though)
-Some Bookkeepers are open about who they are as they confront and talk to the one they find interesting or are curious of. While others prefer to be hidden and document in secret as to "get the original reaction" and "true facts"
There are even 2 Bookkeepers known to be in a Family Generation for years. Example how the first 15 looked like to come.
-Abilities from Changing appearance (transformation) to shrinking and using magic
-They follow certain laws and only with your signature in their book will it be done (obtained)


Example
Rowan-Bookkeeper of the Smith Family (Generation)

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Karbunks Family/ Bookkeepers

With Allowance of her Godling sibling, Godling Marifa giving this chosen family a Bookkeeper status.

(Owen's family later on) Marifa gave a specific family of Humans (those who she found special) she chose powers. So next to being "Bookkeepers" of the Ancient Times, they live long, don´t age and only die when killed by Marifa herself. If they wish to do something else, having to talk to Marifa and find someone to take their place. They were chosen to also keep the real history and tales of Fabula. Hiding in Pangea. They own a huge Library there. If a Karbunks wishes to live a normal life, Marifa will give the chosen one of their choosing (with consent) the task of making the Karbunks mortal and wiping the memory of the past in order to secure their safety.

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SubSpecies “Angel Warriors”
Created by Godling ORA the oldest Sibling


part of Air Elemental beings -Warriors chosen to watch over their specific Clan/Family/Tribe-

Avarian warriors- Winged Warriors -Guardians of the clouded world.

Appearance:
Are more “humanoid” looking with wings, feathery ears and humanoid legs with soft feathers on them. Feet have claws and specific clothings. Can make themselves invisible in front of others (there are special glasses to see them) and are noble fighters. Protect and shield. Have honor.
One of the strongest healing magic and protection forces there are.
They carry a marking on their shoulder blades (between the wings or near the wings) formed of an elegant “A” (the end shaped like wings itself) 

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“Guardians”
Created by ORA, the oldest Sibling. More the "spirits" type.
(good, bad, neutral)

At start 5 - representing the Directions they watch over the planet Fabula at start.
North, East, South, West and middle / center. 

One of them (that later went rogue and evil https://toyhou.se/4693883.guardian-a -known as one of the main villains alongside the brother)

Appearance 

They were all chosen at the start by the Godlings. Taking those who protected and making them watch over the places where they lived. Various species and kinds.

Way later, either Offspring or given the position, through a ritual, as well as the state of Protection.
Each is individually looking but all carry the tattoos and marks made, given and have. 

Powers:

Depending on Species and Type varies, but one main power they all share is the connection to other guardians. 


Weapons:

Each Guardian has the respective “weapon” they wield depending on Direction. 


North:
East:
South:
West:
Main: Gauntlets



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Ferwins
Created by CHeops



Elemental Faun like creatures.
Appearance:
Having deer/Faun like ears, horns and digitigrade legs. Each having the elemental Touch of the palace they are born from (Element type). Usually Natural spirited and have the elemental powers they are from.

Usually 4 were mainly created to not only aid the Guardians but also protect those in need. Help if some get lost or provide healing and care. Very caring creatures and only talk if they want to. Usually gestures or showing rather than talking. Through ability to hide in the area they are in.Using their powers to camouflage. 

Some say their connection is strong with Cheops himself and can locate him wherever he is. 


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Elementar / Elementarix

While Cheops had the idea for it, seeing as they exist in other worlds as well, he formed these together from his own powers he had (Alongside the help of the old dragons).
Making them basically "their own"
It is said that having a bit of power from each, placing and merging together, one would be "as strong" as Cheops. Making one a demi-god.

The first Elemental ones to appear in the world who later lived on their own "big Island" and gave the powers on to generations, teaching or through birth.
Their places were first around the world of Fabula (represented by a Pillar (at start two, after the war and chaos, having only one of the remain)
Later Gero and Nimo (after the missing kings) had to take over the "Job "
Pashu (Nimo)- Death and Darkness
Nishishu (Gero)-Life and Light

01) Sala (Fire) - Red
02) Vnd (Water) -Blue
03) Gno (Earth) - Orange
04) Sylp (Air) and Skel (Wind) Yellow and Green
05) Nov (Steel/metall) - Gray
06) Pashu (Skelett-Death/Darkness) Black and Nishishu (Life/Light)- White
07) Arkus (Ice) - Light Blue
08) Lightning (Ni) -Yellow
09) Soul and Spirit - Dark Blue and Blue
10) Time and Space- Teal and Magenta
11) Tech (digital machine science) - Purple
12) Magic - octarine (greenish purple)
13) Love (Aru) - Pink
14) Surprise (ah!) - color reflects the one (?) (Passion, Hobby, Music, Talent, Skills etc)

There is a 15 th one as it is more of a “bonus” as of compassion, lifething.
Those born and living in the realm they are in (Elemental wise) each have the symbol there. Water will have a tattoo / marking on the ankle or leg, Fire on the left shoulder, earth on right etc. They also bear the likings of the elementals. Having the elemental colors on body or clothing.

While Elementarix, who manage the trials in the area, get their marking and powers along completion. Usually in an orb, once broken or smashed, the powers flow within. But it has more honor to make it part of the ritual where one of the elders or leader bestows the mark and power for the completed.
Elementarix have the markings on their whole body and take small aspects of the powers over. Like sparks.

Those Elemental orbs bear the colors of the specific element.

For the last task of an Elementarix to become a demi - god is to seek one of the Godling Offsprings and prove their worth to gain the last step of becoming one.
This also includes the one seeking them, to be “hunted” as there is a group specifically after Elementarix to hinder them to become a demigod (For many reasons)
They will either try and retrieve the powers the chosen has gotten (stealing, merge etc) and take the orbs with power back to the realm. Sometimes this is a trial on it´s own to see what will happen. 


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Moloki/ Molokai


!! To difference !!
The Moloki - Origin and ancient
The Molokai - Generation Wise Offsprings of the Original

The Difference in both is not only the Marking but powers and skills.

The "pure" (first) Moloki were "police like" to balance the worlds and Dimensions of power. Also known as "Daru Hunters" who work together with the "Guardians" and "Elite Hunters" (Sretrich)
Could be any species, gender or appearance as either born or "chosen" via mark and ritual" to become one. (The Awakening)
The first looked like elves with long tails. Later this changed with generations and Origin Flow.
Depending if good or bad to use the powers for their own or to bring their creator back.

Moloki s were the first “police” type watchers and perfect hunters.
They are one of the strongest of species (next to Souldevils, gods and demigods) They can trace magic, powers or scent from anyone once taken in. When magic is used, they feel it and sense where to go. Or can pinpoint where someone is.

Each Moloki has an M with an W within tattooed on the back of their neck (appears when the age is met and the powers unlocked in a way)

The original 7 are more likely a mix of elvish types with long tails and slim bodies. The Offspring and following chosen ones can be any type of species since it goes more in a “magical” way depending on who gets chosen.
While they are perfect hunters and seekers, they are actually physically not strong or avoid fights. They use their wits, magic and mind to capture the ones they seek. 

The old generation tends to keep those at bay that are stronger than them due to the balance of the world. They also make sure that everyone stays in their dimension  

(Work close with the dimensional Border)

All however have the same in common:
-symbol on the back of the neck with a small curvy "M"
-strong senses
-fast speed / agility
-Strong shields of capturing
-can´t fight as physically not strong (Changes however in generation)

Being a Moloki has a high rank.

While the below were the first. Some went rogue, wanting to be the only ones powerful and in charge

Iakolom (first of the Moloki)

Shaun Altaran Torak (Vladimir Lukamk)

Tyron Shragan (Shou) as a Beast Demon mix

Sotaru Rayham (blood Magic)

Zackury:  https://toyhou.se/4700294.zackury-s-altaran

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Brimlore Nightingale -(A Wishmaster - hybrid cross of a Jin - Created by Numihaku and the Moloki) 

Used to be a "Jin '' but got merged as a hybrid later on. And the first one who crossed with a Moloki.

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Wolvrin, Nekorok and Hybrid Nekolf

Cheops created these two species after seeing the natural wolves and felines the humans had shown him. Wanting to make his own kind.

Thus, Wolvrin and Nekorok were created.

Both Wolvrin and Nekorok have fur! (Full fur and no skin)

Wolvrin:

These Wolfkind have long tails, come in natural ways and walk upright.
Often mistaken as Werewolves. They reach easily around the height of "humans" but usually are up to 2 meters (over 6ft), have no technology and live in a close family way. Protective of their kind and excellent in Seeking and Hunting.

Bound with nature, no magic. They come naturally and have tribes and clans. 


Nekorok:

Across the land of the Wolvrin, live the Nekorok.
These are, like the wolves, a feline based Species and very social. Care for the young and excellent in Hunting. Almost like stronger forms of Tabaxi´s, they are more on the smaller side. (inspired by: Meet the Deadliest Cat on the Planet - YouTube )

They are strongly bound in magic and use it to their advantage.

Making them with the "legendary Feline Life"
The legends says that the favor of the Godling has gifted them with 9 lives. 

These two tribes were friendly at start but after the Shattering began to reign in "war" against each other (the "typical" cat vs dog" in a way) Which later changed a bit.


The Nekolf s:

These are Offspring made from the two Tribes (Wolvrin and Nekorok)

While not very common, and who knew that these two could even make it possible but it had happened

Example https://toyhou.se/4716580.michiru 

Powers: 

While the two tribes of the Wolvrin (Wolf) and Nekorok (feline) are peaceful and have natural powers and traditions, the Nekolf offspring of them. Has a combined power within.

While they can fight, unlike their parents, they have skin and fur.
The marks forming on their body is from everytime they "die" (take 7 minutes to “recover” - revive-  and get up)- imagine like a cat and having the 9 lives in story, these Nekolfs reborn and have a mark on their body in black (like a tattoo swirl or pattern)

The "Nekolf pure" (are the ones when a pure color of both tribes get an offspring, that child is usually cursed)
Example: Wolf white and Neko white or Brown etc
The main ones that have spawned
Since it was a special Year, the tribes celebrated and many things had happened.
Resulting in later Offspring:
The ones found with "pure" colors were later known as "cursed" while the normal Offspring had no problems at all.
The children of these were (seeing the possible colors of fur)

White - (Ivory)
Black- Ebony (Dawn)
Grey- Dusky (Silver)
Brown- Tawny (copper)
Red- Fire Some



Known as the "Cursed"
The hair would usually be different from the parents, but fur would be the same. Eyes would have a deep purple (with each) and all had black sclera instead of the lovely colorful ones known to felines. It has strong emotional connections with forms (from transformation to cat, wolf or huge feral version that is uncontrollable but extremely strong. Demi god level of strong)

Nekolfs who come from the "normal" side have the stronger form later on. Connection with both magic and nature and almost "druid" like. Their appearance would be more from the parent with the stronger genes (wolf or feline), having hair color from either and having a lovely glow. Their fur would be in a "astonishing" way.
They two would have the ability to form into their huge feral side with control, strong healing powers and could use it well. Seen as the "Good Nekolfs"

The known ones before the Shattering
-2 of the "good Nekolfs"
-5 of the "Cursed" Nekolfs

(and yup, meaning 7 couples had an experimental night that time)

They usually avoid crossing clans and Species as this usually brings bad luck to their home.
It is not really controllable. While their powers are extremely strong. (Almost godlike) And have to eat a lot to remain in control.
They can't always control themselves. When stressed or weak have the feline kitty form. If emotional, another way a wolf forms.
When in control (eaten a lot of food) their energy lets them control what they wanna be

If the beast within is enraged, they transform into this huge feral form (mix of the wolf and feline) and have extremely strong power. Beware of this form!
The markings on their bodies resemble their connection with the powers. The marks glow up near Cheops (or a part of him)

Usually energetic and extremely strong, these ones usually seek fights to quiet the itch to destroy. (due to the overwhelming power that constantly flows through their body) almost like an overcharged cable or never ending power supply. Even if hungry, their state is in battle mode (and can lead to the “cursed Beast” form)

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Felihu

Created by Cheops


These feline-like ones have 3 forms. From humanoid looking to Shifting and small form.

They are part of the "legendary Feline Life" that Nashuri had created. Giving them 9 lives. With each one they lose, they have a tattoo pattern on their body.
Getting “woken up” after 7 minutes.
Later Cheops made a better version with Nashuri

Later Wolf like ones have the same gift as well, the form of shifting and small wolf form

Felihu or “Feline Human like” are the more Ancient beings of the world of Fabula and have come in various forms and likings.
They used to have their homeplace in Fabula in Thirash (New Kingdom) after the whole Shattering thing with Cheops had happened. They have been fighting to stay in their home but eventually many left in a new home as they didn't want war or fights to happen. 

So what are they actually?
Gifted with the 9 Lives, having the main form of a more humanoid, feral small and big as well as the “normal” humanoid looking one (Which costs a lot of energy to maintain if chosen)

Felihu are a very good packed Species that come in all shapes and sizes. Mostly noticeable on their animalistic traits.
They have subclasses within. These are easily comparable to packs. 


Alpha, Beta, Delta and Omega for short. 


Alphas are the stronger and determined ones who have more physical strength, leadership and the urge to protect. Able to mate and make Offspring. They enter their own cycles and the urge of Mating (a reason some say the Horny times) as they want to make their mark. Very protective of their chosen ones and want their own to be protected and carry. Some just want their mate safe. 

Omega: Seen as the “tricky submissive” type. They need their Alpha´s. These get into heat cycles and like “human females'  have their warm moments. They make nests, need to mate and fill. Very cuddly, clingy or even cute. Produce Pheromones that an Alpha can only scent and pick up on. And no matter if male or female, they can get pregnant. More on the “passiv” side. Both male and female. Some Omega´s are very dominant (rare) and use their scent and tactics to get laid or seek to get a mate as they do not want to go through painful times.
The males are able to get Offspring (stomach out later) and Omegas have heat cycles after reaching maturity (around 18) Here their heat cycles don´t kill them but are painful if not taken care of. Like a period thing for female Beta´s, the Omegas experience heat cycles once a month for 3 days through. Some make nests out of clothes from their close friends or mates. There are pills to keep the heat cycles down or even mask their scent. Partly aggressive if they have someone they like, keeping clothes close and snappy as they have various hunger urges. 

Beta. Are seen as the inbetween ones. They fill the “gap” for either Alpha or Omega
Usually these are females (There are males that exist too) A beta woman is naturally nurturing and caring. Loves raising a family, being the nurturer, and taking care of her husband and children. Taking care of the little things that her loved ones would revere is a signature trait of a beta female. Others said “Waifu” /”Manfu” who deeply care for those close around. 

Delta are Felihu´s who have neither of the Traits above and are seen as “hybrids”. As in.. Simple. While they do have scents, it is not a full on luring or dominating one as it simply gives off a pleasant smell. Delta´s are supportive ones as they tend to aid one of their own Kin. Can fill in the Gap if needed on mating or helping with urges. While the most delta´s are “A- Sexual” there are some that enjoy the feeling and bond of mating for fun. Deltas in general all are sterile, do not get pregnant or can produce Offspring. They simply can't  as a special Gland in their body prevents this. There is a way to change this however under operation to remove the Deltaglan in the body (lower section) as this stops the production of either seme or completion of making an uterus.
The Operation is a lil tricky but possible. After surgery, the Delta will then either start to produce semen or form an Uterus after a month. A painful but worthy time. 


The Bonding:
Bonding with Felihu´s is a lifelong choice. Emotional and close. No matter what one is (Alpha, Beta, Delta or Omega) a bond (marking with mating) signals others that the bond is close. The mates are chosen and can only be happy around their significant other (Chosen mates only mate with another and can´t be satisfied by others)
Forced bondings are bad and will result in attacking the other (Aggressive) and a danger of killing.

If a Felihu loses their mate (however way) they will suffer greatly. Very emotionally attached and hard to recover (some do not want to live with the other and follow) as some do remain back and have a harder time with the cycles, not able to deal without pain. There are pills for this and have seen to help.
It takes time for a lost bonded Felihu, and remarking is an emotional process.

In all, Felihu have their Forms.
- The standard form with humanoid looking and their animal traits such as ears, tail, claws and such.
-The humanoid form alone costs a lot of energy to “hide” their true nature.
- Feral big form taking on an animal form but bigger, resembling the inner Beast within
- Smaller form, showing their weakened state if too much energy (of either hiding form, or mating) has been done. take a bit to recover and.. practically cute.

In all, Felihu are peaceful ones that have a hard time but will do their best to adjust to the new life. 

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Bunca

are a mix of a feline and Bunny (Bunny -Cat) and one of the species having the Mars genetics (in my world “Alexandria gen”)

Info: Alexandria’s genesis or “Alexandria genesis syndrome” is a popular legend of a superhuman disease that emerged on the internet in the early 2000s, after a fanfiction writer created it for a story they were writing. Now used for my story and flow as well, giving it a lil´twist to the whole thing. 

The “syndrome” is said to be a genetic mutation that causes the eyes to turn from blue to purple after six months of age. During puberty, the shade of purple deepens even more. Some other symptoms of the alleged disease include the following:

  • Fair skin that does not burn in the sun
  • No body- or facial hair besides what is present at birth
  • Black or dark brown hair
  • Perfect vision
  • No menstruation cycles in women
  • A life span of 130–170 years
  • Inability to gain excess weight
  • An immune system that resists all diseases
  • An ageless appearance
  • Found mostly in women

As such, Bunca´s with these traits, are a true beauty to grasp on. They have humanoid figures, paws instead of feet with the fur up to the knees or even to hips when mature. The ears, lil bunny tail and hands strike a fluffy batch.
They don't have any powers or special abilities and are “simply mortal”
They are being highly seeked and hunted due to their blood being able to cure all wounds and diseases. As well as their fur being very admirable.
Even rarer are the males as they are born every Bright Blue Full Moon and that is once every 33 months or full moons, 41 times per century, or about seven times every 19 years.

Making the birth of a boy a high celebration as he becomes the leader of the clan and may have many wives to secure the species and the special type. His first chosen one is his true Queen that lives the closest with him while the rest are around. 

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“Bunya” 

Similar to Bunca´s, Bunya s are more like Harengons (dnd) with their humanoid standing upright, covered fully in fur and live in tribes at start before settling in the more humanoid ways. Bunya´s are a peaceful species that range from small (kneehigh) to later human size and also above. Able to reach around 2 meters. Depending on their age as they mature and grow at the same time. Meaning one can tell the age of a Bunya depending on their height.
Some have a genetic defect and remain in the small state while still being mature. Which is rare but still happens. Sometimes it's the location where they grow up around, as a region is known to keep the Bunya ́s small despite their many years of experience. Once leaving this region, they catch up with their proper height. 

Bunya´s have a connection with nature and can use the natural powers of it. Either letting ranks, leaves and trees grow, strong healing powers and a soft nature in general. They would never kill anyone or anything. Living on fruits, vegetables and such. (No meat)

In all a very good ally for support. 


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Pangean Humans


Cheops was the first who was interested in the species visiting the planet they had help create. Getting inspired and alongside his siblings (not all) made their own humankind known as "Pangea humans"

Looking like our humanself from earth, there were small differences.

More robust in taking hits, strong and more immune to illnesses. (They still can get sick of course just not as hefty) Giving them the age range of up to 200 years old. After that he would make it possible for them to be reborn and keep the memories and experiences of the past to live on.

This changed later after the "Shattering"

When a Pangea Human reaches 200, their body will instantly set and start to decompose, dissolve and die. In a span of a year, the Pangea Human will be no more. 


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Martian Humans


Alongside are also the "Martian Humans"

 Lil info for "Mars" (in my story version) since the modernized living from Pangean Humans and other species the "Alexandria’s genesis"  genetic mutation turns some people into “perfect” human beings. (while in reality it's a myth, I am using this for story purposes)
And they are rare (!!) As Pangean Humans live double as long as Earth humans (live up to 200, the bloodline of the ones who caused Cheops "death" are cursed and die sooner ish), the state with Mars letting them live 150 years longer (so 350 years) with the Genesis. 

The myth has been traced back to 2005, though it may have been spread earlier. People with the condition (Like Bunca´s just a lil´different) have:

 ● purple eyes (with the color present from birth or developing shortly after)
 ● pale skin
● perfectly proportioned bodies
● an absence of body hair (below neck)
● high levels fertility, but without menstruation in women
● excellent immune systems
● very little bodily waste
● blood can be used to cure illness or sickness

Since they are rare in the story and only on mars (being protected) due to some hunters and others wanting to experiment and more on them. Also their blood and self are seen as a very valuable source. The Alien Margus has claimed them as royals as they are seen as rare beings and valuable as they have usefulness.

Some of them hide who they are (changing appearance with help in order to "live")
They share a big connection with Bunca´s and easily form friendships among each other. 

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Fabula/ Pangea Zodiacs

While earth has its own variations on Zodiacs and Spiritanimals, Fabula has it´s own as well.
The mighty 12 also known.
Since the months in Fabula are all at 30 days (Meaning each month has 30 days), they each have a “Zori Guardian” for that month. (one who watches over in that time of the Month and year before heading back up to the Realms)

In the legends it is stated that the Zori´s were sent by the Godlings to watch over and bestow along the Planet. Bringing their own special Occasions, Festivals, holidays and such.
It is still normal for 24 hrs to be a day.
Since time varies from Earth and there.
Based on astronomy, astrology, and mythology. Giving the Zori Guardians their own Special.

It works as stated:
A Zori each has a whole year before the other has their turn. From (Jan to Dec) A simple and fun concept to use.
With each month they have, they visit various areas, remain a month there, celebrate and spread the fun and at the end are in the middle of the Planet to end a huge celebration. See it like a “world Tour of celebrations” where each Zori has a different area they like to celebrate specific things. Each follows their own fun pattern on the world. Are lively present there and interact with those that live there. They also protect the mortals and give special gifts to those they choose. 


Each Zori has their own special lil powers. 

Yraunaj is January
Yraurbef is February
Hcram is March
Lirpa is April
Yam is May
Enuj is June
Yluj is July
Tsugua is August
Remetpes is September
Rebotco is October
Rebmevon is November
Remeced is December 

Each month brings different celebrations and events. 

Yraunaj is January -New beginnings, Cleaning month and visiting Families as a lovely start. Known to sort old things, attic or basement and to sort out things not needed or worn. At the end of the month, gifting or trading what is not needed after cleaning out. As well as renewing broken things (furniture, apartment, house etc)

Yraurbef is February - Festival of Love and compassion. Romance and love in any way (family, beloved and friendship) on the 14th it is said that those in love gift chocolate to those they care deeply for. Or gift something special.

Hcram is March - A very vibrant time of the month. Colors, Food and Fun Festivals are held. Cooking for others as there is a festival here where made and shared food is, colorful celebrations with expressing colors and fabric. Also those who are married celebrate on 14th, give each other something white and celebrate.
Also the main celebration of the Sunburst City Statue (Alien) as a form of love as well.

Lirpa is April - Blooming Season. Festivals like celebrating Cherry Blossoms, Tree blooms and planting in a tree in the big area is a given. Nature is respected here the most and celebrated.

Yam is May - Mommy Maypole and Easter y, where Eggs are decorated, the flower pole with decorative ribbons are held and mothers, chickens and buns celebrated for the hard work they do. It's basically eggs and buns at this point.

Enuj is June -The Creative Month. Festivals of music, art and more are present. Street theater with outdoor music, installations, as well as loads of opportunities for people to bring their own creativity to the participatory programmes. Chime in with music, join art and other creative ways of expressions. 20. June 2012 is also Comet Impact and birth of Abby.

Yluj is July - Kids month. Basically kids celebrated, friendship formings, fun and festivals. 


Tsugua is August - Fathers time, Sports and buddy time. Where Sport festivals are held, events on challenges and records. Also where relaxing times can be given and the sporty ones along the way. Racing, running, games. All in the whole fun. 14th is the fathers day where they get a celebration.

Remetpes is September - Month of celebration Peace and Alliance.
20. September 2013 where the City of Sunburst celebrates the build of the city fully starting life. 


Rebotco is October - The “Spooky” Season. Where leaves fall, celebration of the creepy, undead and Autumn Fall. Where sweater season, cozy cafe´s invite and book readings can be done.

Rebmevon is November - A Thanksgiving and friendship month. Where helping another, building homes, and helpfulness is at high stake. All come together to celebrate and share. 


Remeced is December - Celebration of Winter, compassion and New Year´s end. And where the Zori holds a speech and gives the “Ball of Zori” (A magical orb containing info s, memories, events whatever the current Zori has experienced) to the next Zori in line to lead. Celebrating a year. 

History of the Zori 


(Who they are, what they do and how they got their and when it's their turn):

These are all Anthropomorphic creatures as they all originate in Fabula and have been chosen by the Godlings.
Each Godling has chosen their favorite of the mortals to become immortal and a protector as well as Guardian of the Pangea Planet. 


GodlingChosenName of the Chosen

(1) Ora- Dragonborn (mountains and more)Tibkar Maromir (male)
(2) Cheops- Merman (Ocean)Lierar Ortan (male)
(3) MAF(Marifa)- Monkeykin (land and trees)Tashari Miormi (female)
(4) Gabri- Ratkin /Ysoki (Land)Lian Melomy (Male)
5) Parint- Aarakocra (winged)Drexarius Armagi (male)
(6) Winta- SnakeKin / Yuan Ti (reptile)Tori Kalashjin (female)
(7) Numihaku-  Goatkin / Dogkin (siblings in a way) Neereth /Fareth (fem and male)
(8) FuFan Nashuri- Tigerkin / Tabaxi (Land)Jade Thundercloud (male)
(9) Khulivar- Zentaur (Land)Hespoly Grargarik (Male)
(10) Noglar Anuba- Rabbit (land and underground)Haruhi Bunyaki (Female)
(11) Dorian Dragusa- Shapeshifter (flexible)Erna Mau (any)
(12) Na-Gaia - Insectkin (bees, spiders, ants etc)Beruzi Bumbernelle (female)

Since the chosen have become immortal, made to Godlings themselves and have their own lil´realm to dwell and watch over, they have formed a close bond and family.
Taking the turns and having the rounds go, each and every one has their special place.
Being celebrated for doing their job.
Once all had their turn, there is one week where all are celebrated known as the “Zori Festival” where the Godlings make the Planet in a Realm - state (time basically “stands still for a week) where they can celebrate and talk to all around)
After that, it is kept ongoing and the time unfreezes, letting things grow naturally. Being in this “realm state” means they still all live (don ́t alter or miss anything as time is a lil slower here to non existent. Only the big Godlings clock shows how much time has passed. 

Celebrating the Zori Festival every 12 years (as time stops for 7 days in total) and letting it continue on. 

As it goes for the Months, each month has 40 days. Helping a lot also with Seasonal and weathers.

Yraunaj (Jan)40
Yraurbef (Feb)40Spring
Hcram (March)40

Lirpa (Apr)40
Yam (May)40Summer
Enuj (June) 40

Yluj (July) 40
Tsugua (August) 40Autumn /Fall
Remetpes (Sept)40

Rebotco (Oct40
Rebmevon (Nov) 40 Winter
Remeced (Dec)40

=480 days in total

For the Weeks- 8 days per week (5 weeks per Month)

Yadnom (Monday)
Yadsuet (Tuesday)
Yadsendew (Wednesday)
Yadsruht (Thursday)
Yadirf (Friday)
Yadrutas (Saturday)
Yadnus (Sunday)
Yadeerf (Freeday) - added

As for Time.
The 24 hrs per day are still a given here as well.
12 hrs of day and 12 hrs of night. 


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Royals /Crescent Moon Royals



Next to another Bloodline, creating and choosing 7  (different species) Giving them a symbol and a certain power. Either born, passed on or given power to become CrescentMoon Royals. 

These were the ones in charge of Fabula. Everyone had their place and would meet up now and then to talk on future plans. One could say they were the ruling ones (under the Godlings of course)

This later changed up a bit as the war had broken out, Shattering of Cheops of course, and a split kingdom.

They chose two main Families to run it. (Due to old and new traditions)

Under the two main ruling ones alongside them, Fabula had a flow.

Have a symbol on their body and belong to the rare kind (meaning they have a word in the world)

These are beings older than one thinks. As they have been as long as the world of the mighty. Have seen what has been done.
Created by Maf-Marifa and were placed after the kingdoms began to fall apart after the two main kings went “missing”


These royals have a say in world order and are very peaceful and true by heart. 

The original born follow their bloodline while some can “be born into” when the sense, urge and will to protect the land and  people are within. (meaning rightful rulers by heart)
Get a crescent moon with a red and teal/mint sway around it.

There is one in every kingdom and all gather together once a year for talk and planning with Marifa. This is to form the closeness of the  lands and keep peace. Which of lately has been hard (for the storyline)
As some have been reported missing or killed themselves. While strong and powerful are  not immortal (only main 3 are)
the dark, light and hidden side of Fabula´s moon in a way representing. 


Dark Crescent moon is of the old Kingdom
Light Crescent moon of the new Kingdom
The hidden one is in Pangea (sunburst city)

Main 3 are the creation of Marifa. One has their symbol slightly different. When pieced together form a lovely crescent moon icon.
Their children and born into ones all form the crescent moon royals. 

Higher ranked than any king.
Their marks can´t be erased or  traced over and remain as part of them. Powers form with the will over time and what they intend to do. Taking care of kingdom and seeing to be a good ruler and making sure all are safe

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Parynx



Created by Gabri

They were inspired by his siblings who had Guardians, Molokai and all, so making a project with Unimare Simon (god) and Spario (god) and created the Parynx. In a way a companion for travels.

One was gifted to Cheops, another for himself and the other 5 he decided to spread. (he made 7 in total)

1 in Pangea later on, 1 to travel and 3 in Fabula

Where they are now:

-1 in Rokka (protecting the place) Heart of Rokka
-1 around the old world
-1 in the new World
-1 with Fawn (Cheops grave at the old Temple)
-1 in the Elemental Realm with Kyle and Raha
-1 with Gabri
-1 traveling around the galaxy

These beings are tall and fox like with a lil mystic behind. A more stunning view when one would see.

They have 5 tails at start (Often mistaken for Kitsune)

1) Main Tail Purple glow at end-Open and close portals, sense and sniff them

2) Blue Glow- Protect, a shielding tail as it can form a barrier around an area and hide what is in within (Shielding) as well as hiding

3) Yellow glow- languages as being around it can let any book or one understand the other no matter the language. The books taken outside the area of the Parynx will be in origin form

4) Red glow- Magic, protection of magic (not usable around the Parynx only when it allows) and stops chaos from happening.

5) Green glow- Time con- A very powerful tail as this stops the time around it's area. One doesn´t age or weaken around it. "only the ones near it and area"

They can later take on a humanoid or other appearance as they get curious about others and like to learn.

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Aparko

Created by Gabri

small creatures (Around 40 cm to knee high) mistaken for coyote or cats at times, that can become big. Make for excellent riding companions and food seekers as they can sniff out anything one needed.

Appearance is dirty by day, gorgeous by night. 

As Day time is, the sun reflects their fur and can make it stiff and scruffy (almost like a spiked fluff porcupine) . Petting is not advised as their fur can stick to any surface and can cause pain.

Their fur is ruffled and can have many colors mixed in. Eyes are silver and dull, but they can see. Usually sleep in the daytime and get grumpy having to be in the sun.

Night time is their "time to shine" as they have a gorgeous flow in their fur, soft and very silky like. Making them swift on their feet with pierce glowing eyes that can see in any darkness. Excellent in hunting and seeking increased in the night.

w


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Reptifelimon
created by Gabri

These hybrids are more tall and scattering.

Out of Reptile, Feline and Monster, Gabri got inspired by tales of Humans who said of the beasts and stories, making his own lil creation.

First 3 created resemble the "natural part". And each are in different areas (Old Fabula, Rokka and New fabula)

Their Offspring are pretty strong fighters and inclined with nature.

Gabri created 12 more as he wanted Zodiac types. Of course existing with reptilian and feline mix.

Lore:
There was once a bored Godling as he was resting and watching the spectator orbs, he got an idea. He wanted to create a new Species. It's been a few hundred years since he did, so why not now?
Being creative, he decided to create 12 (his lucky number) and inspired by the 12 of earth (months, zodiacs etc) he went and plotted.
His first creation, made with an egg and the help of his assistant, Using feline hair (from his female friend) to combine.
Reptilien/Feline/Monster.. in short Reptifelimon. 

His first one he named “Harik” being a gender neutral being that would adapt to the mate. 

He then made 3 others to see the variations

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After the first successful one, he continued with the 14 others.
Having first the idea plot of the ”Elemental Beasts”, having to regain the allowance of each of the Elemental Leader to take a spark of power to create. Which after some time, he had.
Combining them with a lil elemental powers.
These may be "weaker" but can be a menace. Especially when devouring the elemental orbs of powers. They are still not strong enough to defeat the Original Soul devil however.

So in order to make them "less dangerous" have been transformed into small variations of their smaller self, locked away for now to be thought of what to do
A reason Winta and Khulivar later go against Maf, Gabri and especially Cheops. They wanted their creations to be spread and later, as war broke out, released them into the world of Fabula. Each roaming in the old locations where the Elementar ones had been before going to their own lil dimensions. It is said if they are defeated or locked away or other, that the elemental place will return.


01) Sala (Fire)- Fire Devil (Phenix like that get´s reborn with his own ash)
02) Vnd (Water)- Water Devil (his underwater creature)
03) Gno (Earth)- Earth devil (out of dirt and nature)
04) Sylp (Air) and Skel (Wind)_ Air Devil and Wind Devil
05) Nov (Steel/metall)- Metal Devil
06) Pashu (Skelett-Death/Darkness) and Nishishu (Life/Light)-Undead Devil (life/ death)
07) Arkus (Ice)- Icedevil
08) Lightning (Ni)-Lightning Devil
09) Soul and Spirit-Okra Devil
10) Time and Space-TiSa Devil
11) Tech (digital machine science)-Techdevil
12) Magic- magicDevil
13) Love (Art)- Lovedevil (From here originate in the world Incubus and Succubus)
14) Surprise (ah!) Surprise Devil (Also later known as Jin/ Genie´s)

Each born from a different egg and hatching in their realm of Element. These beings would be a type of protector and symbol of Element at start. 

To them:

(w.i.p for original ones created)

The idea behind is that the first ones created, later became the leaders of their own lil underworld ways, creating the demons of the earth. Each with respective parts.

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Stargazers
Created by Parint
https://toyhou.se/11979047.parint



Ever wondered why some stars rush by? While humans depict as a "falling and dying star" these are partly wanderers. Observant, supportive and make maps and locations with wandering eyes. At times they listen in and "make a wish upon a star" they may grant it. Depending how they see it and how big the wish is. Usually a blue/black or sparkling appearance the Offspring later are, the first is the "Starfox" who grew up with the Moontiger and Moonbunny-. Strong healer and shielding in danger. The Sun is on the opposite and has a part later. Parint is more on the Moonside.

Stargazers are creatures that can fulfill wishes that are wished upon a starry night. The wished ones will fall down to where the wisher is and grant them one wish.
The Stargazers can also be wishfully summoned, as they have their lil temples and run on the ground. (Specific areas) and only on specific nights can be wished upon. One can try to wish on a night and maybe with luck, the Starfox will come and fulfill the wish.

Later, more Stargazers have been created to wander around and spread wishes. As it is said, if you wish upon a star…
Like a star, there are five Stargazers. One for each pointy part. Plus the main StarFox in the middle.
https://toyhou.se/21745960.stafo
The first and original Starfox

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Moon Royals and MoonGuardians

As the Stargazers, the Moonroyals are the ones created and born on the moon. At first serving the Moon Goddess/ Princess at that since not married, and her biddings but later as a traveler / Adventurer with magic who made it on the moon, asked for her hand in marriage, she declined. Making him a fool of everyone around. Not taking a liking, the mother of the Traveller (A very known witch) was mad. Cursing the Moon Princess on how she denied even talking to him. It was more the fact that the Moongodess had shamed and ridiculed the man and seeing him as unworthy, dirty and unfitting. Cursing him even out that not even the moon itself would show.
She was bound to the moon and couldn't leave. Along her mighty staff, royal friends and family who could leave, she could not. Being the spiteful one, she didn't allow them to just leave and cursed them to the moon. Only if summoned correctly, will they return below and fulfill the wish of the summoner, remaining 6 months with them until either sent back or freed from the bond.
The Info on how to summon them was heard by a bypasser who snuck upon to actually steal the moon treasures but heard of the despair and with the info traveled back, making the runes and symbols to every area he could and letting others know of the tale. Later a hunter sent by the moon goddess to kill the spy and retain her ones at her side.
In order for the Moon Goddess to be free, she would have to be apologized and set free by the one she betrayed. Meaning the Traveller and the mother witch would need to approve to let her go. Showing regret and a chance. but so far no way of finding them.

Moontiger https://toyhou.se/20447755.moonie

Moonrabbit/ Bunny  https://toyhou.se/21316012.aiden-bunning



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Verdaks

Created by Parint

These beings are creatures that usually are seen at night but wander through the day as well. They are very loyal to those they have a connection with. Fast and strong Animals (one can use them for taking along on journey) and can keep fluids within for many days (like camels they can store it) Resilient and graceful creatures and leave the herd/Family when time is right, traveling around and love seeing new things. Some are rented even in specific areas and are also purchasable but only with those that have a good bond with. They will go through a lot to protect the ones they like.

Appearance wise they have slight fur covering the body, temperature regulating for extreme hot and cold weather, are taller than horses, almost reptile-like, very agile and can climb walls and mountains.
They have pouches for protection, to feed their young or others and can be used to store well.
Verdaks are very practical at that as they do have fur and scales and shed every two weeks. (making it great for making clothes) They adjust their fur to soft or hard if needed for protection. (Perfect to shield) Any weather adaptable.
The female produces good Milk that almost any species can drink. Providing Milk 2 Liter per day. If not milked, given to young, then they drink it themselves as it gives a health boost and helps with stomach.
They also lay eggs. The females lay eggs in their pouches, which is a weird process but they are soft at start in the pouch and when taken out, get hard and flexible (perfect to transport) Lays around 8 eggs per day. If not taken out, mated fluid (meaning has mated with a male and are carrying the seeds) over or such, they dissolve in the pouch and make a stronger layer for the body.
Verdaks are seen as one of the practical Animal companions to have as they nurture and protect, are robust and travel friendly. Not only supplying companions but themselves.
Females are more dominant as they are the fierce and protective ones while the Males are seen as rare and faster ones (Speed and elemental powers)
depending on where the egg of the Verdaks hatch, they take the elemental surroundings as their powers, color palette and ability.
One can also let the egg, once incubated / fertilized have the “Absorb Skill” that lasts per day and takes surroundings in on the shell (which will sink through the maincor of the Verdak body) This is known as the “Verdakin Ritual” where some try and strengthen their unborn verdak eggs. Wanting to harness the elemental and surrounding to improve for their young. Making the hatched Verdak in the end one of the strongest. As these beings live for over 3000 years,
There is a legend of a Traveler who in 80 days has taken a Verdak egg around the world to let it absorb the elemental traits.
As the Verdak eggs, once fertilized, need 100 days to hatch. Depending on the one close, they absorb  the emotional and moral. Good, bad, happy.. they take it all in and shape their personality. 

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Wiffs
Created by Parint


He didn't have a better name but these are species that wander around planets, worlds and such, stay at a location and document. From learning about species, plants and more, it is basically a record of all creations he collects through these "Wiffs" (He will think of a better name)

The first 7 were sent differently. On Pangea, Fabula, Gamalank and such to travel and document. These beings can take on any form (fitting for environment) while some stay hidden and just observe and document, two of the "Wiffs" began to speak to various ones and ask about the species, life and all. Curious and very learning much as possible.

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FuFA Cats-Kitsune

Parint Created his own Kitsune type

Are a small group of (you guessed it) Kitsune that work alongside the deities and crescent moon royals at times.

Have been there since the start and know the truth.

Usually they refer and hold back from interfering while others stay true to their cheeky nature and trick wanderers or see what they can do for fun (hate being bored and tend to cause chaos)

The Kitsunes (only Fabula born) all have a mark on their body in the shape of a half rigged fluffy moon. 

Some are dangerous and want to earn their tails while others use the travelers. Some follow along out of curiosity and rare ones even help to be part of a story or even to show that there are more than normal Kitsune. 

“Normal” Kitsunes (not born in Fabula with mark) can do what they want.

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Wrushkis

Created by Winta

lil demonic beings that he created to make others life misery (He enjoys watching others suffer and will always state "They deserve it")
Making Wrushkis lil annoyances from breaking items, tools, ripping fabric and more. They can turn invisible and take on small forms like rats or mice. Usually they have a pink glow in their eyes and always (!) have a Purple mark on their right hand. Fast, annoying but at times easy to trick themselves as they are curious and want shiny things. 

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Shadling/Schattenvolk
Created by Numihaku

Night-Creatures that live strong when the night comes or the sun is set a specific way. UnderSpecies "Darkon" (merge with other Species.)
Sub Categories having a "yin/Yang" form depending if day or night or if good or bad

Example: https://toyhou.se/5667068.raymond

Schatten Volk are a species of "dark" creatures. Literally. Mixed shadows and have the height of kids. They are kneehigh (height) around compared to humans, look like skeletons teinted in ink, black and gray with part bones and furlike dust. 

They move easily around, can warp from spot to spot and have black sclera and glowing eyes. One can compare these to nightmare creatures. They live in the jungles deep in Fabula where there is everlasting darkness with part light only very roughly through where they live in peace. Their powers are heckn´ strong in the darkness, as well as part light (flashlight side, nightlight or humans or animal shadows) They can hide and use their powers. The less darkness or shadows they have, the weaker they get. Too long in pure sunlight and they dissolve fully. Which makes them weak against.
They do have souls. 

A reason they hide in the shadows of others throughout the day if not in their village. They dwell and live in Darkonian Woods in Fabula (!) Some do live underground and want nothing to do with the world above. While the rest are in the woods and enjoy their lives. 

Agile, fast and curious they are and adjust fast to what they have learned. 

Origin Schattenvolk are ones that do not bind with others or share a form. They can take on the appearance of the ones they have once hidden with or bound. (As well as with former lived ones- a.k. a Former bodies - basically a type of Zombie if they enter a dead body but keep it alive, maintain and “re-alive” them, just without the hosts soul)

Bound means they merge with the body  (and soul at this point later on through time) and hide within (kind of like an armor for them) too long and they might kill the host by merging with their soul or shoving it out of the body, making it theirs. Letting the hostbody become part  and thus theirs to use and form. Many dislike this as they treasure nature and life.  So only in rare cases do they stay in someone's body  (animal, human, alien etc) and will do fast to get out. 

They can also merge with items such as swords, jewelry or clothings as long as the combination is multilayered (so not just plain)

The ancient ones don't have a form and remain themselves. The younger (newer) generation have a second appearance they can use to distract or Illusion (a type of copycat of the form they were in) a reason many say they saw ghosts of loved ones in the forest or near them. 

The species is a peaceful kind that has immense powers, keeps nature and peace between the animals and the forest.
They do have a powerful bone structure when taking their physical form. Their bones can heal any sickness, their skills on plants, able to create the “Lumi Nightshade” that can do wonders..making them a hunted species way later on. 


Mating:  
They are only able to get offspring on full moon (lasting 3 days), Blue or blood moons.  Every other day/night not able. Meaning you can mess around and not get pregnant (if non Schattenvolk)
Females are highly treasured and rare. Making them royalty and treated highly.
While the same type can mess around, it is more likely to be praised if there is a couple. Since males can't mate with other males (only mess around with). One can alter their gender but it is not reversible. (This was done in time of need in the old times)
The later generation do even merge with others in order to get offspring of most new hybridism but those aren't nice to be seen in the village and an outcast move.

Many seek to get on the blood moon as this is a special event and making them born under one makes them special. (And later on very powerful as it attunes with the ancient first ones from the past)

The mating process is harmless and non explicit as one might think. When the time comes, the Schattenvolk merge from their form to a more "fluffy ruff" form (almost like lil werewolves) and have a very smooth silklike fur covered. The couple come together, sniff at each other and hug (wiggle against the other) imagine an intense cuddling but with lil giggles and huffs. Seven minutes later they make a big fur ball pile. And while they glow up, a bit of them gets bound with the other (part bone and fur from each containing memories, experiences and all) the small fur ball "flops" out between the two and for a moment it's like a softball. A short nudge of the parents and a "kiss on the head" from both as they name "it" letting the lil wereform in a way open its eyes.  Very adorable with small teeth, this few moments old "baby" already has the knowledge it needs. A moment to get up and walk around. (independent) while the parents mate with others if let, the offspring all gather in their "nursery" hut to sleep. Meaning to process now all knowledge gifted by their parents.

One can mate with many as the offspring are rare. Since females are too (usually get snatched or eaten due to their valuable meat they have when in their moonform)

Mating for Schattenvolk means of carrying and taking along bloodlines.
Each generation passes all info deep within. Making the newest gen the "better" version of their parents. They can tell family, parents and such by scent (so they don't crossbreed or stumble upon a family member) 

On special occasions (1x every 20 years) there are gray Schattenvolk born from the sacred night tree (making more of them so to say since dying species need a new bloodline too) their fur/type varies every 20 years. They don't have the "funside" of mating like others do. For them it's a means to survive and to let knowledge pass on to offspring. The more "modern" and hybrid ones do however mate for fun. 

Females dont have bloodcycles/periods. They only get hella furious once a month for 24hrs and are calmer afterwards. (Males tend to hide in this time or some devoted stay to try and soothe them)

Their blood is blue with a slight bit of black (like a pen - ink or such) as it can light up in the dark like luminescence. 


Their home: 

Big and tall lovely but creepy woods- Trees that appear light purple, pinkish on day with the bark mossy green and at night luminescence up with deeper purples and greens. Providing the “only” light the species needs.

Different types of Schattenvolk:

  1. Origin Schatten: born under the old moon (normal full moon) and does not have a bound form. 
  2. Darklings: born under blood moon and able to get their own evolved form, leading to the winged beasts combo named “Darkon”. They can switch to normal and Darkon Form when wanted. 
  3. A Shadling being the bound form (permanent) means it can remain in the chosen form it merged with as well as revert to small form. The bonding must be done freely

Known Shadlings:

-Fendros https://toyhou.se/4693932.fendros
-Rose
-Dorian: https://toyhou.se/12308457.dorian


Rules, laws and watchful

While they live in peace, they highly respect the elders and wisdom. They don't worship any gods or such but rather take care of nature well and are attuned to it. 

With their laws and rules, that being not merging with beings by force, stealing bodies or messing with outsiders as they treasure their home and peace.

Powers:
-Next to natural nature, helping it grow and evolve, they can manipulate the darkness physically. Not only using their shadowform to merge with the darkness and move around, but also capable of “taking” the shadow and using it (As if it were a black cotton candy wind like material)

-Creating shadow portals they easily can wander through (only if there is a shadow or it is dark) Also known as “Dark Hole”

-Their powers are most naturally strong by night. By day they are not as strong and “use” what they can. As long as there are darker areas, shadows and such, they can use.

-Shadow Puppetry- Next to controlling a creature by their shadows (literally shadowplay) 

-Shadow Snatcher- they are also able to snatch the shadows of the creatures if wanted. Feeding into their own as it is part of the creature (takes a while for the creature to regain from this experience as they basically form a new shadow the next night / day. Schattenvolk can use these shadows and keep as it is a copy of the one they took it from. It is NOT a soul part but basically a part of the creature they took it from (no harm done) For the Schatten Volk it is “a meal, support in daily times or helper at night”. (compare it to a machine that humans use to do their things, that is what Shadows are for them) 

-Shadow cloning - A old known concept but basically making more of themselves (depending on time of day or night and for what reason) These forms are the copy of the ones creating it. They are not “sentient” as one thinks but are basically “clones” that the user controls. No extra thoughts or such but act as a good “helping hand”. Especially if hunters are after them, splitting up and confusing the hunters to get away. Way later one of the Species manages to make a mortal copy of himself in a testing trial. Able, sentient and a part of the soul which merges back and forth with this “Alive one”

-Dark Devinie- This is a hard attack that they would use and “cage” or “trap” the chosen one in a swirl of darkness. Letting the vision be disrupted. This basically traps the one in a darkness swirl with a momentary “no way out” hearing “whispers” or undefined brabbling. This is to confuse and distract. Magical darkness spreads from a point chosen within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and non magical light can’t illuminate it.

If the point you choose is on an object you are holding or one that isn’t being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

-Ducking Darkness - A hiding technique where the Schattenvolk would suddenly “disappear” (a swirl from their form into the next shadowy or dark area) They use this to hide and not be discovered. 

-Shadow Blade allows the caster to create a solid, black, and weightless melee weapon made of shadowy energy. The spell grants a number of benefits, including: The weapon deals 2d8 psychic damage on a hit, with the damage increasing by 1d8 for each spell slot level above.

-Amorphous: The shadow can move through a space as narrow as 1 inch wide without squeezing

-Black Hole- Compared to the powers they have, the black hole is an attack (or escape) depending on who it is used on. Either a target the caster (Schattenvolk) chooses, whirls the opponent through one created black hole (portal) to another point they know of in range or sphere (depending on strength and power) as they can simply “flip” their opponent away or let the group travel through a safe space. 

-Natural Flow - Attuned to nature, they can let the plants, vines or other things that grow in the dark more, be useful and helpful. 


In basic, the Schattenvolk can be protective and attack if needed and are a very peaceful and rare species that pass on wisdom, memories and experience with each Generation.

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Shakins
Created by Numihaku

Mostly found deep down (like one known in Tuffnuk in Frisbourne)

Are creatures that dwell in caves. They are double the size of Elephants (side length) and appear like big lizard/snake like creatures (with a bit of spider/Scorpion) with ragged spikes from their body and glow of red and gold in between the plates of their body. Smooth like skin that can be hardened if needed, survive in lava (magma), have amazing night vision and can hold their breath for 3 hours. They can breathe under water and lava.

  • Can be a riding companion if done right.
  • very loyal when they find a bond (companion)
  • Eat anything that comes before them.
  • Eyes are more nocturnal and dislike when sunlight gets on them. They have the urge to sleep (this is not like lava/Magma as it is not the same lightside)
  • Can spit acid they produce from their belly (have 3 stomachs) and can make weblike traps or things from their body. (they enjoy being creative and get upset if you disturb or break their nest (they tend to sleep in it like a hangmat)
  • Their snouts can sniff out scents (easily blood) and will find their way out of the cave to their nest out of anyplace. Location like a bat under any cave surface (so wherever they get lost below, always find their way home)
  • Their sidearms have “wing like/ webbed skin that can be used to shield or transport (great for shielding or transport on eggs) or to simply for gliding on ledge to ledge.
  • -Strong in attacks and defense.
    -Communicate with sounds and clicks n whistling.

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Veltal



Species wanting to survive, strong and adaptable and hard to kill. Only appear to mate (and chosen mate must "agree" to it.
Species are only 7 known (offspring are allowed)
The Veltals are a rare species created by Cheops and only want to survive.
They almost appear like cosmic Bunny/Fox/Wolves with a misty smoke when traveling and can take on a “humanoid” form if needed (mostly to hide)
The original 7 have that “feral/Animalistic” glow to them and markings on their body. The Offspring only have a symbol on the back of their neck. (And are, as all, very alluring)


Their aura is very alluring and one is instantly attracted to them after the age of 18.

Due to Veltin Blood and Genetics, who are on survival and mating in general to secure their species, it falls in an automatic "trance" like state when it comes to the naughty.
(if someone wishes a kiss, he will kiss them if they want to) As they follow their instinct. Some want to deny their fate, but fall in this category while others embrace it and enjoy the “sexuality” of it all.
Veltals Mate with anyone who allows it (Always with consent) and make sure their partners are well pleased and happy.

Instinctiv wise flirt and are very romantic in their ways. Enchanting and courting many (no matter the gender)

Veltal s can't help it though. It's a curse and a blessing at the same time. Hard to find love as this bloodline seek's to mate and hard to control, shares love equally around. The effect works for those at matingage (18 and above) so all below are "immune" to this bloodline. If someone knows them before that, it still gets highly affected as they too fall for them. Depending on species. A given nickname  "Charming" as indeed…can be addictive. Having the instinct to secure species and give this genetics onward. Since part of Veltal.

There are three types of appearance (pheromone, inner power and attraction) that one doesn't have a chance against. Leaving those seeing Veltal as "normal" and not falling into the alluring one.

The female Offspring have the ability to “store” genetic information (when mating, keeping it magically in and only get pregnant when they want to with the chosen “sperm” in a way. Perfect for keeping species. They can choose this by their mind, patting their belly and muttering the charmwords (instinctively in their mind) The moment the chant/ ritual is done, the time takes around 3 months for them to birth the chosen species. So in a way “their body, their choice” it also helps to prevent if any other species should “force” their way.
Some female Veltals (and Offspring of them) being females, making them Archivists of Genetics in the best way possible. Some pay alot to get offspring by them. Since females are rare. Males are “more common”

The Males will always (!) produce 1 offspring (never more as the genetic power is too strong to be carried on more and the energy needed to birth them) Birth takes place 3 months later. Males can also smell when other females are in heat or can adjust and support (they are very family oriented creatures and will stay as long as needed)
Some rare cases (one specific Veltal guy tends to be a naughty guy and wants to make more of the species instead of taking it easy)

With the rare case of “Veltal x Veltal” making a pure offspring is once a year possible. (since the original 7 are different type and not siblings). Nashuri and Cheops had created them differently which also shows in the way the “species” look and are each added a special trait.
 

Appearance:
-While the original 7 do have their standard appearance (middle long ears, very cute or sexy, sweet and charming) having long elegant tails, soft fur and beautiful colors  (complimenting them)
The Offspring have most features combined with the species the Veltal parent has mated with.

Powers:
-Veltals are a survival species, so they are really hard to kill and are adaptable to surroundings. Get reborn if killed and come back after 7 hours in a fur ball cocoon  (adapted to the thing that killed them)
-They avoid fighting but are great to defend
-

example of them:
https://toyhou.se/6229581.daniel-edmund-donahue
(see other doc file for links and co)

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-Nevotis 

(opposite of Veltal as they steal/copy the genetics and then kill)


These creatures are almost “insect” fluffy like. They seem cute at first but can be hella creepy when they lock sight with something they haven't seen or interacted before (or have gathered the genetical code yet)
They usually tend to observe a lot, taking on more of an “elegant” pose as they walk (being part insectoid) as they can change their looks to what they need in order to get close. One will always (!) notice a dark faint glow in their black sclera and purple eyes. If glowing up in green, it means they like you. Liking you and saying “interesting” is a huge red flag you should avoid. Meaning they wish to “consume” your genetics and you in the process.
These ones are like collectors and doctors. They will take their time in observing you, seeing how you are before making the next step. They hate to be disturbed when sampling their information and can attack viciously, will avoid harming you in the process of fighting others, just to take you apart afterwards
There are a few known to travel alongside groups in order to see who is worthy. Going as long as they need until either one has fallen (as they will take what they need in the end anyway) or until they decide now is the right time to do so.

Nevotis are evil ones (for them it is not evil but to preserve and conserve the beings they harvest). Later ones (newer Generation)  capture the body with the whole in a container they created. Having them “Alive” in a conserving state so they don´t die and observe them while having a copy of their genetics. (Like pets) they do that with those they find most interesting, others they just conserve the body, devour or just collect genetics. 


One known Nevotis has found a way to use a dimensional Pocket realm to collect those he wants as a live Zoo. Keeping their collection fully alive and.. unable to die.
Her name is Mahari Sitovi.

Nevotis in general learn more about other species and find the idea of combination fascinating. While wanting “pure” species, the newer generation of Nevotis are pretty open to seeing combined species and tend to collect these as well. Some even will experiment and see what can come of combos.
A known Nevotis named Zarathi Akuni has a “Zoo - Experimental Ground” where he combines species and studies the Offspring, keeping them as well. Using the skills of his rival Nevotis Mahari to keep them alive. 

Charming creepy in a way and have a “flute swing” in their tone (one is mesmerized when listening to them after a while) A Piper or Siren effect. Mostly having the workings on the mind before they strike.
Some modern Nevotis are known to “persuade” their targets in a bar and swiftly get them away to their closer “lair”

These are more "Insect/bug" in comparison to the fluffy/sweet like Veltal Species. They usually have scales, wings, bugs or creature-like features. Mimicry is part of their type and can be a threat to others.
If they find something interesting, like a species they haven't met before, they will sample the genetical within and then destroy it.
The past and original Species of the Nevotis have done this. But the now "modern" generation keeps the genetic sample and keeps the body of the species they find interesting and keeps them. One of them is known as "Collectri" . A name to give you an idea of what this one does.
Collen as a name, he is very highly intelligent since absorbing the genetics gives not only the wisdom and memory of each one but also their powers. Making him a very dangerous enemy if on the wrong side. He sees it as "his job from the Gods" to collect all species back. One of each as he would say but finding the possibility of crossbreeding ... fascinating. Like a scientist he later has his own dimensional world, a "lab" where he and a fellow captive one, work on possibilities.
Collen will travel at times to collect and only destroy those he see´s "not worthy of the life and waste of body" (using the body in his experiments later on)
A dangerous enemy to be dealt with.

Mating:
While Nevotis rival each other and despise each other, they do gather every 2 years to mate. Mating is done swiftly. Scent oriented and intellect, they chose their mate and if both sides are good, they mate.. A rather uncomplicated process and over in 20 minutes. 

Usually not always a pair is found and will take a while to find a fitting combo. A reason there are not as many Nevotis out there. The mix must be “perfect” for them. Both male and female are very picky and perfectionist when choosing a mate.

Afterwards the two split and the female laid the eggs (usually 3 only) which were handsized and placed in a different area. Protected as well as possible. They are more robust than your regular chicken eggs. And have a silver, green and shaded blue shimmer to them. The young within grow and hatch after a year. While gathering the information around them. When hatched, have almost human height and knowledge passed down from both parent sides. They will instinctively begin their work. Either sampling or finding a place to settle down and live while gathering resources, building (tinkerers) and making sure they have places to hold their “collection”. It takes them around 2 years to find a place, gather resources and be at the ready. 

Diet / Food
While being insect-like, these creatures are Omnivores. From eating fresh or deceased, they don´t care as long as it fits their needs. In the past they did this. The newer Generation is very picky and like their perfectionist way, they choose what they eat. Usually they can go 2 months without food.

Some Nevotis are pure Hunters. They hunt down Veltals (A rival species and see them as unworthy)
So either a Nevotis is a Collector or a Hunter.
They only hunt the Veltals and Veltal Offspring, so others are pretty much safe from them. 

Body
Their bodies are quite tall and slim but can be robust and fluffy.
Next to sleep, wrapping themselves in a spiderlike net they produce from their “fluffbutt glands” they have 4 arms (usually the two below rest on the “hips” of their body, in a relaxed way) Very multitasking and agile.
The Antennas on their heads let them scent anything closeby. They remember scent and vision. While they are short sighted (yes they would need glasses) they focus from afar on scent and can scent powers through practice.
The Hunters have more ragged “soft spikes” on certain areas of the body they can use in combat and hold out more than the Collectors.
Male and Female.
Females are rarer and are seen as needed for the growth of the species. While females are smaller than Hunters, they are seen as highly respected. Even if Nevotis rival, they will acknowledge their presence with respect.

Nevotis love music. The rhythms they feel and sense of sensation flowing through inspires them. It's almost like drugs for them. 


Difference between Collector and Hunters

Collectors
Elegant Insect Type and a lil fluffy, these types of the Nevotis are more on patience is key motive. They are tall. Usually around 2 meters to 2m20 = 6,56 ft to 7,21 ft) Have an elegant walk in their way and are very observant.
Deceiving, manipulation and talking in general. They are more the observant types and hate to get physical. They will experiment and have no moral blockage on how far they will go. Screaming or reactions is something they enjoy. Seeing as the Makers. They can be very dangerous and have an immense resource as they are excellent gatherers.
Whenever a Nevotis Collector (NevCol for short) captures someone or something, the gear, items and stash is kept in a different location in their Lair (They know exactly where thanks to their photographic memory) dressing the other in.. barely nothing (usually let them keep their  underwear in rare cases but prefer to keep it natural)
NevCol´s are a species not to mess with and.. luckily not many in the Universe.
As if an endless storage amount of Knowledge, they collect in the brain of theirs.
They can recall any time, any info found and gathered. Some Nevotis write it down in a very collective magical Book.
Some Adventurers want to get their hands on these books for the massive knowledge and the loot.
NevCol´a do need sleep. In order to save the information of the day done, they need 72 hrs of sleep. You wouldn't want to wake up a grumpy Nevotis as they can become aggressive and mindless attacking. Best to kill in their sleep if given the opportunity.

Hunters
Their body builds are a lil different from the Collector type as well. Known as Nevotis Hunters (NevHun)
Usually around 2 meters = 6,56 ft, smaller than the Collectors, use their height more for
Hunters are more robust, their Insect fluffy bodies can be hard to pierce and have deadly weapons on their body. And they have long dangerous tails (almost like Stingrays or skorpions) and are faster.
They don't have a lair or place to stay but wander around. Their only goal is to wipe out the Veltal Species and any Offspring of them. Unlike the Collectors, they need a lil more sleep.
12 hrs of sleep are needed to regain full control back before wrapping themselves in a sleeping cocoon. 



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Souldevils

(split) by her brother-https://toyhou.se/4716487.the-first-souldevil 

The original story of the Soul Devils:
Originally a Furfin  (a fluffy knee high creature) was seen to have had an encounter with one of the Demi witches. Seeing as he was strong and capable but also demanding one to be treated with respect by the other demigods and gods of the world, being a super strong guy
https://toyhou.se/4716487.the-first-souldevil

As things got heated and some of the demigods felt  “insulted” by this lil one and seeing as he was indeed strong, making a huge mistake and merging him with something “dangerous” as one would say. An element that they usually used to silence or weaken creatures that harm the world. It turned on the opposite and instead made this Lil critter one of the strongest and godlike. Realizing their mistake, capturing him in the form and sealing him to the ancient stairs below the mortal realm. Being trapped and still in progress of being in transformation, not knowing what was going on.
The first one of his kind in a way, slowly realizing what his powers were doing. He chanted for a passerby to free him as he knew the “gods” were sleeping and not looking. Getting free and able to fully transform into the first known Souldevil. While his powers were still growing, hiding with the one who freed him.
What most don't know.. he wasn't the first evil souldevil. In fact it was him more figuring out what he now was and what powers he had.
It was later that his first Offspring was one of the most dangerous one.

Making the legends on the way.

Soul Devils are known for being the most strongest and evil creatures in the world.
From their powers to empathic treatment. 

Imagining them move like this: Sindbad -When Eris is on screen - YouTube
Or also like: lego monkie kid but it's just macaque (seasons 1, 2, 3 & 4) - YouTube

Also later known as “devastating reapers” as they can do as they want once acquired a soul. 

Powers:
-Have a more “misty fluid” form when traveling and can manifest in the form they are.
-Don´t have “a core soul” that can be corrupted or harmed as this was merged with their powers, making them (almost) unkillable.
-Can consume a soul and keep within them (to use as they please) the soul within is captured and silenced. Should something be strong enough to “destroy” them, they take a soul they harvested and place as a shield (instead of them, the soul gets destroyed or taken)
-With each soul they take within, they get stronger (depending on the body, powers and such) - As they can be beasts and devour the body later on or use as a puppet to hide and use in. Usually causing chaos with it as they do
-Manipulate the body of someone (using their soul and moving and doing as they please) some find this hilarious “lil puppet”
-See the real form of someone (Thanks to their eyes)
-Are attracted to strong souls as they themself would be more powerful.
-Soulpuppet and Shadow Puppet army either with creating their own Illusions of himself in shadowform or using the bodies and those controlled souls as a means to move. Since Soul Devils can use souls and bodies to their will, placing the caught souls in to let them fight for him. They do not have control but are conscious.
-The Soul beast Form- upon bringing the original powers from start to a huge form of the Soul devil (Which can be upgraded with tools, items, broken pieces of metal etc)

In a way, Soul Devils have a lil common features with Schattenvolk and Shadlings. 


Powers along (lil dnd twist)
Top Darkvision. super vision in dark and dim conditions. Full vision in the dark as if it were day.
Eyes of Truth. The creature has eyes that can see the true form of any visible creature. This ability bypasses illusory magic (such as alter self) and special abilities (such as druid forms)
Demonic Ancestry. The soul devil has advantage on saving throws against being Charmed and Frightened.
Cage of Souls. Starting at level 1, whenever the soul devil kills a creature with a minimum CR of ¼ his level, he can decide whether to keep the victim's soul for himself. He can hold a maximum of 1 soul, not counting his own. This limit increases when the souldevil reaches level 6 (2 souls) and level 14 (3 souls).

For each soul captured in this way the Soul Devil can add a temporary +1 to any ability score.If the Souldevil suffers an attack that would reduce it to 0 HP, it can decide to sacrifice a previously captured soul, remaining with 1 HP instead. Once all souls have been used, he must take a long rest before he can use this ability again.
When a soul is used the soul devil loses the temporary +1 acquired with this skill.
Thirst for Power. Souldevil are attracted by strong souls: The soul devil can use a bonus action to make a DC 14 Insight (INT) check. If successful, the soul devil knows the exact CR of a creature that It can see. It can use this ability again after taking a long rest.
Demonic Shadow. Starting at level 10 you gain more control over your form, becoming able to use Alter Self to your liking, but with some changes:
● Demonic form. You can grow shadow wings on your back. These aren't actual wings, they grant a flight speed of 30ft., but if you end your turn in the air you fall as if
you didn't have them.
● Change Appearance.A slight disguise self.
● Natural Weapons. You grow claws, fangs, spines, horns, or a different natural
weapon of your choice. They all have the appearance of dark shadows. Your
unarmed strikes deal 1d8 bludgeoning, piercing, or slashing damage, as appropriate
to the natural weapon you chose, and you are proficient with your unarmed strikes.
Finally, the natural weapon is magic and you have a +1 bonus to the attack and
damage rolls you make using it.


If one manages to outwit a souldevil or dare even merge (for instance with doc Lobotny: https://toyhou.se/4669784.dr-traford-lobotny

Then one can expect to have a company worth not sleeping.

Soul Devils don't know the concept of most things as they tend to wander the area (planet for planet to see what they can gain) they have fun destroying things and seeing reactions.
(don't show them youtube or they get ideas)
Pretty manipulative in their way if they notice their opponent is strong in any way. They tend to play along (lil diva´s and actors if wanted)
They occasionally settle down and take over a land with their form or body inhabiting and keeping things for themselves until bored or not wanting  anymore.
Fighting is a strong point as their powers are mental and  physical (switching from their misty form to standard form) it is hard  to stop. They are not affected by magic (themselves being godlike it's hard to stop)

There are 3 things however that will “stop” and “control” a soul devil in its place.
1) Bansha chain (forged by a Master Smith and enchanted by a powerful Guardian) if you manage to place on body (neck, arm etc) they are forced to remain in their  “standard” form and can't use powers as they like. Making them like a pet. You will definitely feel their rage and if given an order by the one who placed the chain upon them, are linked “not visible) with magic and having to do as they say.
Only the master Blacksmith who made the item can break it and set the one free. (some are killed after this to prevent the souldevil from coming free) as the bond they have there  grants a long life for the one who placed it upon the Soul Devil. Only they can also remove the chain and replace as they want.

2) Sirens ocars Max song
Find a good siren who sings well and get them to enchant the soul devil (as these love songs and singing and dancing) it gets the soul devil 

3) Merging:
-It won't kill it but it will make sure it won't do anything of control
most known is Doc Lobotny as he had merged (Souldevil merged with him in order not to submerge)

Only Cheops and Numihaku can kill a soul devil as it is his final creation !! Even if someone might claim it on their own.

Oldest Soul Devil lives in a Kitsune body

Appearance:
Souldevils (the original) were pretty fluffy, small and agile. As the Offspring first occurred (after the first Official Soul Devil) their appearance and structure became different. Smooth, silky fur almost and when moving, more in a misty way. Seen sometimes as a “boogeyman” for their quiet and scary approach. Their fur colors are a brown tone and usually have pitch black hair with eyes blackened sclera and usually gold, purple or orange pupils. The females have a lighter fur.
In rare cases, when “born” under the full moon, the Soul Devil takes on the Moonflow.. Making them Moontouched Souldevils.

With Souldevils being the strongest, they always act how they want. Some can be good if wanted.
Upon taking a more “Solid” form, these Soul Devils love to act how they want. Usually taking on another form to scoop out an area and see for any “worthy” souls to snatch or chaos to make. 


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Stone Devils


These are beings that once were (like the soul devil) a Furfin type. The Gargoyle King had gifted one of them with their powers after being saved by them.
Letting the bloodline of Stone Devils be created.
Winged ones with a soft fur body that can be hardened at will with a long tail that is strong.
Having the powers to turn anything they touch by will to stone of their type  (hard element) and are the only ones who can undo it.

The old ones used to turn those to stone they find beautiful, placing them in their home.
Having strong physical strength and strong wings.

Appearance
Patterns/markings on their full body. Glow in the dark or when using their powers.
Have in original form big wings.
The modern ones (Newer Generation) can shift into a more humanoid form using their wings as a cape and the appearance formable to almost humanoid.
Pointy ears, brown and gray tones on the body in Original.

Can´t swim
(a reason they stay away from water as they can't really swim and never learned it)
They also eat vegetables and meat (stones partly when nothing else is there to eat)

One of them has a Cheops stone to change his appearance. 

Have nightsight and can locate themselves in caves (using their powers to follow the stone pattern) Can use echolocation to navigate in areas that they are not used to.
Strong beings and can stand almost anything. 

Their tail is very strong, and can be used to turn things to stone as well. Attack and also to carry things.

Stone Devil's LOVE specific fruits. (Even if they look like meateaters, they prefer fruits over anything)

In rare moments they can have a glow to their eyes and cause freezing stances with their gaze.


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Elemental Devils

Like the Stonedevil and Soul Devil, has taken the liking of Cheops Elementar one and formed his own Elemental Devils. These are with his brother Winta, a powerful combination!

So you have one mighty beast like Stone and Soul Devil below. Each with their own Powerful state.

These may be "weaker" but can be a menace. Especially when devouring the elemental orbs of powers. They are still not strong enough to defeat the Original Soul devil however.


01) Sala (Fire)- making the Fire Devil Phoenix reborn with his own ash
02) Vnd (Water)- Water Devil Underwater creature
03) Gno (Earth)- Earth Devil out of dirt and nature
04) Sylp (Air) and Skel (Wind)_ Airi Devil
05) Nov (Steel/metall)- Metal Devil
06) Pashu (Skelett-Death/Darkness)
and Undead Devil
Nishishu (Life/Light)-
07) Arkus (Ice)- Icedevil
08) Lightning (Ni)-Lightning Devil
09) Soul and Spirit-Okra Devil
10) Time and Space-TiSa Devil
11) Tech (digital machine science)-Techdevil
12) Magic- MagicDevil
13) Love (Art)- Love Devil  Succubus and Incubus
14) surprise (ah!) -Surprise Devil  Jin and Genie´s

All these "lil Devil´s" have been created and immediately found out by Cheops and Marifa. Telling the Gods and of course pinpointing that they could ruin Fabula.
So in order to make them "less dangerous" they have been transformed into small variations of their smaller self, locked away for now to be thought of what to do.
A reason Winta and Khulivar later go against Marifa, Gabri and especially Cheops. They wanted their creations to be spread and later fully free, as war broke out, releasing them into the world of Fabula. Each roaming in the old locations where the Elementar ones had been before going to their own lil dimensions. It is said if they are defeated or locked away or other, that the elemental place will return.

As well as took the Elementary and made one of each "devilish" version (stone devil, waterdevil etc)

These later, with more time, form their own Kin and Kingdoms. (As seen above)

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Numo´s

like Lothar (hunter) above. 

Numo´s are a species of accurate Hunters. Electrical powers and swift on their feet, they scent the magic and trace after it. May it be an item or a person, they are excellent in tracking magical things. 

Some compare them to Moloki, but they are more on another Species type and are morally different. These beings travel and do not really have a place to call home.
Once they are born, raised within the family and at full age of maturity, are sent to their first task to become an adult. After that, they travel and do their job. Usually hired by Guardians of the Novari Kingdom on a small planet called Boombaris, where the Kings and Queens there seek for power and hire Numo´s to get them specific items, things or creatures.
Some Numo´s question what they do to them while others follow blindly as the reward is high for Numo´s. Not only in rank but in social standard getting them a home, wellbeing and more. 

There are other Numo´s who travel around and see if they can get hired by taking on Bounty/ Hunter jobs to prove their worth.
They usually roam around cities and towns unlike their rival, the Lumens, who prefer natural environments such as deserts, jungles and such.
While the Numo s are modernized, the Lumens are more on tradition, ancient.

Numo have a very skillful hand on technologie and adapt pretty quickly to something they don't know yet. Fast learners. 



Appearance:

All Numo´s have the same appearance. As with the almost canine snout, skeleton part as they don ́t have full fur. An almost metallic upper part of their head (Snout and Jaw) while below is more the “softer”
Black sclera and a usually blue or gray eye color.
Long pointy ears that are usually high up (they can move the ears around when picking up on sounds, but for standard it is up. Very good listening.
Hair is individually for each type as it starts to grow out very long. Some cut it due to the movements they need while others decorate and use it as weapons.
It is usually black to blue variations and rare white (as white shows the slow aging or very strong power)

Blue Neon string-like antennas hang from their cheeks as these are more like whiskers and can be used to seek far (Like antenna´s) or prepare for range attack. They run electrical throughout so touching is not advised as it would shock whoever touches it.
Numo´s are immune to Electricity themselves and follow thunderstorms whenever in need of a boost. 

Fur is short and kept well groomed. If there are white areas on their body, it means they have been hurt or harmed before. The white symbolized the damaged area that cannot be healed.
When hair is silver or white, it's a symbol of strong power. Stored power within as it merges the hair more. (More dangerous)

The hands are strong, slim and can lead on with their electrical power. Sharp claws can slice through surfaces from glass to metal. 

Height: These are tall beings. Easily reaching around 2 m (around 6,5ft) and are relatively agile and easily fit through narrow spaces. Like a cat can flex and twist their body in midair or relax. 

Their body adjusts to the chosen mate (these Species have both within as to fulfill the other side) meaning having both. Usually “tucked” in a pouch of their body. 

Mating and bonds:
With the species not very well known, they do not have a vast area. Some of the main homes are only for breeding and another for raising the young until maternity. (these clans / homes are 2 hrs apart from each other)
Mating is done every 4 years.
Gathering to the “Breeding Grounds” a lovely “home” area where they gather and socialize to find their perfect partner. As it is a long traditional way.
It is like a meet n greet convention with hook ups. Only this takes roughly a week to find the fitting partner, having their lil hook up ritual and at the end of the week, mate. Once successful, they both head to the Raising grounds and take the lil homes.
Birthing is after 2 months since they grow fast and take 2 years to reach teenager level (13 to 17) where they get taught by their parents and the clan. After another 2 years later, they reach maternity (would be 18 in human) and for them there is the task of the “Adult” After returning successfully, they get the mark of the clan and approval of the parents. Then all depart. The parents go their separate ways as does the now proven Adult. 

Sounds:
With sounds, used to relax or for attacks, they imitate sounds they pick up. Usually communicate with their kind whenever meeting another one.
Music is something they like as well and can get upset if something is played wrong, off key or song wrong.

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Lumens


like Gethan Anaar

A Lumen is more heard of when it is nighttime.
These creatures, even if smaller than humans, can become long in form and are sneaky attacking and ambushing ones.

Usually living in areas of nature. Natural environments and more active at night. These species have glow in the dark features from claws to spikes. They can let it glow as they want and use their attacks. 


Appearance:
Eyes are in a state of glow. They can dim this as they have black sockets with dim green light. While weird, they can see perfectly with these. Shy away from strong light as it hurts their eyes.
Like a Lanternfish, using their glow to distract or lure others. They are perfect ambushers and attack when it fits them. 

Males have less spikes but are far more agile and faster. They are also smaller than the females and use their camouflage skills when it is dim. 

Females have more fur on their body which they can use to shield or attack with. Seen as the more aggressive and stronger of their species, these 

The soft spikes that can be hardened and used as weapons, have toxin /poison within that their body produces. It is also the fluid substance that flows through their body and can glow. 


The more modern Lumen are used for Ambush and Hunts. They are huge rivals of Numo.


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Pira


Pira are a small volk that can only reach hip high compared to humans. They have a childlike spirit and are very adventurous and helpful.
Their body is covered in slight fur, have big eyes and are excellent Trackers and Hunters. Trails Knowledge of animals and good Animal handling. They are very natural creatures who have acquired many ways of speaking and love to learn. A very peaceful species.
With their strong arms they are able to dig well and climb on various surfaces.
As they are natural Furry Rock creatures. 

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Vamps

As in other worlds, Fabula has it´s fair share of Sharp Fangs. Various created by Godlings then evolved. 

-The Donavan Vampire Bloodline
 started with Godling Dorian as he got inspired by humans and created his own vampire type. Have the pure red (to pink “exception”) hair in the family. 

The "counterpart"/Rivals of the Donavan are the origin vampires of "our Earth". Named "Navadeen" Fadoria- Bloodline
who are equally dangerous. Striking feature is white/silver hair.

and 

Saltorias- Bloodline are one of the oldest of Pangea (Parallel Earth) a combined species mix one would say. Blonde hair is striking in the family.


New to the Vampires are the

 “Magicalo Vamps” known as “Daybreakers”
These can resist a while in the sun, have strong powers and take on the magic they suck from a person or creature.
While drinking normal blood gives them energy, magical blood of someone copies the powers the one wields.
They can eat normal food but just won´t taste as good. (They don't eat as much)


Originally was an experiment from a very curious scientist in Fabula. Testing on pure blood vampires and magic combined to injecting to mortals and seeing how they would resist.
Upon finding the perfect mix, a substance created with 4 different types of vampire and 3 humans (Fabula, Pangea and Earth)
Having the 7 Experimental Daybreakers. 

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Dragon Warriors

who used to be seen as a curse and a disgrace until one of them decided to prove their worth and make the best of it. Making them the best guards and warriors there are. Having the Ability to remain in their hybrid form or their dragon form.
As the name already says.. Dragon Warrior are the Offspring of a Dragon and other parts.
Related to Dragonborns. Only these Hybrids have more of the other side's genetic trait than a dragon: Showing for their dragonside are some key points. 

Some have an average height from 1m90 to 2m10 (small ones are rare and usually seen as a runt, but reality have a ton of power within.

There are a vast “humanoid” ones who have (almost) a humanlike face, while others have a more defined scaly face and standing on two legs.

All have a tail and a mark behind their neck and arm (upper arm left or right) showing the family type (elemental clan or from where they offspring from) as some hide these still out of shame while others show with pride.

Can be easily agitated, some are high nosed and proud (very proud) creatures. 


Abilities
- resistant against fire (or elemental type depending on Dragonpart)
-can contain against lava
-Depending on species adjust to it (can´t be harmed by own element and type)
-Speaking in dragon and any learned language
-Can bond with another (must be a lot of trust and friendship for this)
-extremely strong and no problem of smashing rock or stone
-claws hella sharp and cut steel and iron
-Love music and can be charmed by it (sing along as well)
-Withstanding strong winds (have strong wings)

Speciality< Dragonbond
This is a very special type of bonding as the Dragon Warrior and they are chosen to be bonded, go a lil´ritual.
Not only do both get a matching mark (tattoo like) that when formed together, makes a whole motive) but they can share each other's ability. For example when the (example human) uses “Dragonseye '' activating the mark, they can see with the dragon eyes of their bonded partner. They share the pain and strengths together (both 2 in 1) And can assist the other in battle or daily life.
The stronger their friendship and co op, the stronger the powers.
It is something that Dragon Warriors rarely do as they have to trust the other.
Making a bond with someone or something that has not their best interest in mind can be deadly. 



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Labyrinth Dwellers

These creatures here are only found and seen in the Labyrinth of Land Puksin (Fabula)

The Screecher
A vine_ghostlike Creature that screeches through like a banshee every 3 days through the labyrinth. It has sharp teeth and stands tall.
Can soar through as well as move (jump or glide) from Hedgewall to another and merge with the vines and nature around. Some say the Screecher is an undead Plant Spirit.

and 

The Grounder
who stomp through all that come in his way every 4 days. Robust, big and a vibrating earthquake like roar. 



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The Wiccur Family

Bloodline of the Ancient fist Witch and part of the gods. These Offspring possess immense power and are mighty witches.
They have a symbol (tattoo) on their body striking a curvy and beautiful “W”

With those part of the Wiccur bloodline, are mighty witches (no matter if male or female) Males are more rarer and are not Magicians or Wizards but in this family actually Witches. Been there since Fabula´s creation and have a vast knowledge. 

(w.i.p)
Example: https://toyhou.se/11812993.benjamin-barnaby-wiccur


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NPCs:  


The Siren Siblings. Four sirens with alluring voices and their own motivations.
Only Cecilia lives in Dolor’s Cavern.  
A beastly type of Siren, she’s known to devour travelers after luring them to her home. Her three siblings are:

Jenstine-A sneaky singer, he may be mischievous but deep down he’s a good guy.
Agatha-A performer at the Kitty Parlour, she’ll help you out if you’re nice to her.
Jolene-Captain at the pier, Jolene is most certainly not good.
Her clientele are said to include slave dealers and hunters.

Dragon Nathan https://toyhou.se/17266486.nathaniel-bomris-gorn

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HeSeSmer 

"Ocelot like" creatures. They are mentally linked together.

 (bodywise apart with each having their own body, but mentally linked)
One smells excellent, one hears excellent and one sees excellent. In order to get to the lake and the healing forest, one must watch out for them. They roam separately in their territory.

Each can be distracted or even calmed by certain things. 

Heraflis- Listens to music and can be soothed and calmed by it (play or singing)

Seegerif- distractions or giving it something to look at (dancing, magic trick etc)

Smerlefin- Prepare a good dish, perfume or other scent it would like to inhale and be by

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Dookfell Monster

“Dookfell” (thus the name) is a very huge being that is “merged” with the mountains. It can appear as stones and grass when sleeping. Careful or you might be on top of it by a point. It's A huge wood giant merged with a Grograk-Troll-dragon. Compared to a human, it's as big as tall buildings (size to come) and can only speak trollish, dragon and broken fairy.

It will fight those who harm it´s home. It watches over that the meteors that fall once a week don't destroy the place. It collects them all in his cave. (the meteor pieces fall once a week from a passing big comet) and are very valuable. Size is as tall as a human knee and wide as a sumo ringer. Anything made with this piece is enchanted and boosting. (very valuable!)

Maybe one can try to talk and get a piece or other means. 

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Aquintari


A merfolk that can also live on land.
While these beings (like https://toyhou.se/4694048.kurtis-mudson here) 

have Lungs that function in and out of water, they do need more fluids on land as not to stick or dehydrate. A reason some have special devices that produce water for them.

Related with Sirens some say and mermaids, Anglerfish and Water Kaiju or Kraken,  these are more on the aquatical parts. Older generations emerge from the deep seas while newer gens are more above that.
With good voices, to entertain or even charme with, they use echolocation to navigate underwater.

Excellent swimmers and are able to swim pretty fast. They are physically strong and able to lift any heavy object on land due to muscle build they have from swimming and diving. These are Omnivores and each have their specific taste.


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Coptka

“Strange Worm” -Coptka Species

In the depths of the Mines in Tuffnuk (Frisbourne) lies a huge wormlike creature. It is an alien worm that accidently crash landed and apart from its other species. This worm gains the ability to partly speak.
It has amazing abilities. Anything it devours, it can reproduce. Say a specific mineral, iron, coal etc, it multiplies in its stomach and merges it out of it´s body.

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