World Overview


dcgoqak-6c542d88-09a3-43c9-8dcd-32d1e3fc

Click here to read our other guides!!!

Introduction

This is a comprehensive guide to everything you need to know about the world of Berryverse! We suggest reading it to the end as it can be extremely helpful for building your Berrian's lifestyle, story, and personality among many other things, but since this is mainly a compilation of everything, a portion of it might have already been mentioned in the past.

Locations & Treehouses

Berryverse comprises of nine different locations that your Berrian can live in as well as multiple different landmarks (will become interactive with, in the future). Each habitable zone contains notable traits, characteristics and its own culture and their descriptions are as follows.

CLOSE

Berryverse Central

is the heart of the Berryverse. It is a bustling forest metropolis where the nights are never quiet and the lights never die out! The markets are always busy with Charminis dressed in the latest fashion trends and a lot of diverse Charminis reside here with the goal of living a fulfilling life! The edges of this place are much quieter and are perfect for Charminis who like the city life but prefer less noise.

CLOSE

Ocean-Jewel Port

is a beautiful oceanside town known for its love for the arts including fashion, music, dance and drama, as well as pristine waters and caramel sands. Seaside shops, resting on the tallest tree tops and branches include the most romantic cafes and restaurants as well as expensive perfume harvested from the finest peachuberries! One side of the port consists of elegance and high class which highly contrasts with the more obscure side where a lack of laws has caused it to become dangerous, poverty stricken and a common site for crime and pirate raids.

CLOSE

Ironfell District

is a big city located right next to a giant crystal powerplant. Residents here are seen as sophisticated and knowledgable as many here like to practice the mysterious force of magic and also try to expand society's knowledge of magic in a way that can benefit Charminis. Residents here often own a cauldron and at least a few spell books on their shelves.

CLOSE

Florebloom Gardens

is a peaceful and nature-enthused town seated right next to a star-shaped lake. It is surrounded by fields of flowers and hundreds of orchards that grow all kinds of magical berries! Florebloom's whimsical residents love magical creatures, familiars, berries and all things nature!

CLOSE

Cretopian Oasis

is a small town located beneath a dessert! The residents here are blessed with a refreshing oasis in one of the harshest desserts and also have a good spice trade! In addition to this, they also have a famous bazaar/market that attracts many tourists, but be careful though — there's known to be many pick pocketers around this area!

CLOSE

Wintergreen Town

is a cold, wintery town located high up North. Residents here have to deal with snow storms at times but are treated with the most beautiful skies at night! Wintergreen is the leading development into the research of space.

CLOSE

Skyberry Isles

refers to a series of small floating islands, most of which are connected by a bridge for its residents' ease of transportation. There is an abundance of water and food and it's a beautiful place to live. With a beautiful view, it's the perfect place if your Charmini isn't completely mortified by heights! There are a good number of Charminis with the "winged" mutation located here!

CLOSE

Gracefield

refers to an isolated island of trees that surrounds a 500 meter tall, magic-infused tree located at the center of a misty lake. Due to its high living standards, it naturally expects Charminis that have come from nobility or have a well-known name. Gracefield has the lowest population of Charminis out of any town or city but it is also the most exclusive and sought after by many as a place to live.

Charminis must be level 3 or have at least one mutation to live here

CLOSE

Eden

is an exotic island that consists of a variety of small villages and towns filled with culture, ancient magic and a wide range of species and vegetation not seen anywhere else! An old tower stands half sunken in the middle of a lake. Its purpose is long forgotten but it is said to bring prosperity and good luck to whoever visits it. Some say that this was the place where the first Charminis came to be.

Code by AviCode

Generally speaking, Berrians prefer to build and live in treehouses which can look different depending on the city or town they reside in.
To learn more about this area, please check out this guide!

charminis___housing_info_card_by_peachub

Government

Although each town/city contains a council or a few leaders, there is somewhat of a central government referred commonly to as the association that rules over the entirety of the Berryverse from the shadows. The association tends to keep a low profile and watchful eye and consists of members that are shrouded in mystery — its so mysterious in fact, that some even doubt its existence at all. It's thought that the association's strong connections and control over its council members and leaders throughout the Berryverse allows them to indirectly create and change laws to a certain degree. They are also thought to have connections with various celebrities and big companies — allowing them control the media to some extent — know secrets to some of the most powerful magic, among other things, but that information is all derived from rumors.

Other Species

Although Charminis are the main species within the Berryverse, there are many other kinds of fascinating species as well. One notable example is the Drog, the companions and friends of Charminis!

charminis___drogs__companions__by_peachu

The Berryverse is very diverse in terms of species, featuring almost all of the animals you see in Earth (dogs, cats, bats, etc.) as well as a its own additions.

Magic & Misc

Although all Charminis are able to learn magic, it isn’t particularly common within the Berryverse since the association has been trying to limit the amount of Charminis who know how to use magic for fear of them becoming "corrupted" and using it for purposes that may harm other Charminis. Magic also requires a lot of time and dedication meaning that young Charminis that used to have a great interest in magic may lose interest after learning how difficult it is to control. The remaining Charminis who do know magic may choose to use it actively for good by fighting off monsters or corrupted Charminis, or use it passively in day to day situations. Alternatively they can betray the association by using it for bad intentions immediately after learning how to use magic.

There are two main classes of magic which can branch off to different paths.

Transcendental Magic

Transcendental magic is an abstract form of magic that involves warping mind and space. It generally has no solid, physical form but its effects can be observed.

List of Transcendental Paths

Illusion Magic: Allows Charmini to create optical illusions and hallucinations
Teleportation Magic: Teleport to any area, at a set radius, around Charmini; The number of times this can be used and the size of the area depend on experience
Clairvoyance: Allows Charmini to see a few seconds to a few hours into the future
Hypnosis: Allows Charmini to put another Charmini to sleep
Telepathy: Allows Charmini to read parts of what another Charmini is thinking
Regeneration: Allows Charmini to quickly heal itself or others — this can include animals too
Charm: Allows Charmini to temporarily have control over another Charmini's mind
Telekinesis: Allows Charmini to lift objects

Elemental Magic

Elemental magic involves the usage of magic which relates to manipulating the elements.

List of Elemental Paths

Blaze: Allows Charmini to summon and use fire
Shock: Allows Charmini to summon and use electricity
Aqua: Allows Charmini to summon and use water
Frost: Allows Charmini to summon and use ice
Terra: Allows Charmini to summon and use earth
Growth: Allows Charmini to summon and manipulate plants
Ether: Allows Charmini to summon and use air
Lumen: Allows Charmini to summon and use properties of light

Other Magic

Necromancy: Is forbidden
Blight: Allows Charmini to summon and use properties of shadows

Charminis with 1 or no mutation can learn one path of magic.
Charminis with 2-3 mutations can learn two different paths of magic.

As this is just an overview, magical abilities will be further explained in a visual guide and another journal!