☆ trait sheet


BYSMALBAT SHEET
BYSMALBAT SHEET

WHAT IS A BYSMALBAT?

Bysmalinthes, more commonly known as Bysmalbats, are a group of ancient, primordial beings created by the Great「All-Mother」, a Being born from the Rifts- cracks in time and space, which lead into the Unknown and Indecipherable.

With their ominous wings and squirming tentacles, it is rumoured that their occasional sightings on the surface were the original inspiration for Lovecraft’s Cthulhu. Of course, the stories of old are only able to comprehend barely a fraction of the「All-Mother」's true eminence.

They reside under the surface of the earth, in a separate “plane” called Shambala'ha. Able to morph into a “wyrm” form, they are able to travel along its winding, narrow tunnels with ease.

Based on the “Allegories” they gain from making pacts with humans, their “Wonder” is able to aid them in taking on a preferred form.

Before you start your design, be sure to also review the MYO APPROVAL PAGE to understand what is required for submission.

kTvzqXV.png
BYSMALBAT TRAITS FOREWORD

We have many traits that can come with many variations, and we're always amazed by the creative combinations and concepts our members come up with. However, this also means that we sometimes need to make revisions to the trait sheet: either to clarify a preexisting concept, or to add a new rule. We do our utmost to be consistent, fair, and to keep our community in the loop about changes we make. Unfortunately, we're prone to human error, and we may sometimes fall short despite our best efforts. We kindly ask for your patience and understanding in such matters, and please know that we are deeply apologetic for any inconveniences that may arise due to error or miscommunication from our end.

BASIC ANATOMY
REQUIRED:
  • Ears
  • Head Wings
  • Hip Wings
  • Wing Clips
  • Tentacles
OPTIONAL:
  • Fur
  • Tail

  • Skin color is unrestricted by rarity and can be any natural or unnatural tone/color.
  • Features such as missing or prosthetic limbs are also unrestricted by rarity.
  • Tentacles can come in different shapes and compositions, depending on rarity.
  • Bats cannot have horns of any type (including antlers); horns are viewed as sacred and divine.
TRAIT RARITY
STANDARD
  • Common traits
  • Available with a standard MYO slot
DEVIANT
  • Uncommon traits
  • Available with a deviant MYO slot
MAD
  • Rare traits
  • Available as add-on traits to a deviant or standard slot
PARLOUR
  • Exclusive traits: obtained from Copper Coin Shop
  • Available as add-on traits to a deviant or standard slot
HALLOWED
  • Exclusive traits: obtained from events
  • Available as add-on traits to a deviant or standard slot
UNFATHOMABLE
  • Prohibited traits
  • Disallowed for any Bat/slot
SPECIES TRAITS
SPECIES TRAITS
EARS

Bysmalbats commonly have a pair of animal ears attached to their heads.

Animal ears can be attached anywhere on a Bat's head, and they can also be placed at any angle.

For non-standard Bysmbalbat ears, they do not strictly need to be actual "ears" of the creature from which they are derived. For example, one could use fish fins as ears, or butterfly wings as ears.

Typically, a Bat does not have human ears, but they are available as a MAD trait. In this case, they can have human ears either in addition to, or in place of, animal ears.

STANDARD
  • Any breed/species of non-aquatic mammal
  • Invented hybrid (i.e. lynx/rabbit, tiger/fox, etc.)
  • Hairless mammal (i.e. sphynx, pig, hippo, etc.)
DEVIANT
  • Any breed/species of aquatic creature
  • Webbed/frilled (aquatic-based, lizard-based, etc.)
MAD
  • Human ears
  • Elf ears
  • Insect wings
  • Flora
  • Fungi
  • Inanimate objects/nonliving material
  • Unusual properties: glowing, perpetually bleeding, etc.
PARLOUR
  • N/A
HALLOWED
  • N/A

UNFATHOMABLE: feathered ears, bird wings

WINGS (GENERAL)

Bysmalbats always possess at least two total pairs of wings (4 wings):

  • one pair (2 wings) on their head
  • one pair (2 wings) near/on their hips

Wings always come in even pairs (2 per pair).

The maximum amount of additional pairs of wings a Bat can have is 8 additional pairs alongside their baseline 2 pairs. meaning a Bat can have up to 10 pairs of wings (20 individual wings).

Depending on rarity, wings can vary in size, placement, angle, and composition.

However, all Bysmalbat wings must always retain the basic shape of a bat wing.

STANDARD
AMOUNT:
  • Head wings: 1 pair
  • Hip wings: 1 pair

SIZE:
  • Head wings: vertically smaller than Bat's head
  • Hip wings: vertically smaller than half of Bat's body

ATTACHMENT:
  • Head wings: cranium
  • Hip wings: always on hips (see below)

TEXTURE:
  • Multicolored
  • Patterned
  • Gradated

GROWTHS:
  • Removable accessories such as jewelry or piercings
  • Wing spurs
DEVIANT
AMOUNT:
  • Head wings: more than 1 pair
  • Hip wings: more than 1 pair
  • Additional wings on other parts of body

SIZE:
  • Mismatched sizes (i.e. left wing smaller, right wing larger)

ATTACHMENT:
  • Head wings: face/forehead

TEXTURE:
  • Translucent
  • Scaled

GROWTHS:
  • Thorns/spikes
  • Feather tufts
  • Fur tufts
MAD
SIZE:
  • Head wings: vertically larger than Bat's head
  • Hip wings: vertically larger than half of Bat's body

ATTACHMENT:
  • Detached from Bat's body

TEXTURE:
  • Transparent
  • Fully/partially skeletal
  • Insect-membraned
  • Color-changing
  • Inorganic material: slime, fabric, etc.

GROWTHS:
  • Mouths, teeth, eyes, etc.
  • Plants/fungi
PARLOUR
  • N/A
HALLOWED
  • Flowering wings
  • Flaming wings
  • Water-enveloped wings
  • Wings containing living creatures

UNFATHOMABLE: non-bat shaped wings, fully feathered wings,
fully furred wings

Additional Information

Wings can optionally feature damage - i.e. holes/tears in the webbing, scarring, etc. However, at least 3/4 of the Bysmalbat's damaged wing needs to remain preserved and still present a distinct bat wing shape.

HEAD WINGS

Head wings can be attached anywhere on the cranium: front, back, or side.

They can be angled and positioned in any direction. They always come in even pairs.

As a DEVIANT trait, head wings can be attached to the face or forehead.

Head Wings Examples

#0046 © Kavaplant
DEVIANT: 2 pairs of head wings
#0025 © rinri0527
STANDARD: 1 pair of head wings
#0067 © MercailleCream
STANDARD: 1 pair of head wings
HIP WINGS

Hip wings attach to a bat's lower back in the area below their shoulderblades and above their tailbone.

They are attached in an even pair, each on opposite sides of the bat's spine.

Like head wings, they can vary in angle and size.

f7n64Zj.png
#0025 © rinri0527
Hip wing attachment example, with tail

Hip Wings Examples

#0046 © Kavaplant
STANDARD: 1 pair of hip wings
#0025 © rinri0527
DEVIANT: 2 pairs of hip wings
#0067 © MercailleCream
STANDARD: 1 pair of hip wings
WING CLIPS

All Bysmalbats have personalized wing clips. They start off as plain bands, but start changing form when their owner gains their first Allegory.

Wing clips are attached to the base of the head wings.

Clips can come in different shapes and lengths, and be made of different materials.

STANDARD
  • 2 identical clips
  • 2 mismatched clips
  • Any inorganic/nonliving material
DEVIANT
  • Single clip
  • Living flora clip
MAD
  • Living creature clips
  • Color-changing clips
  • Glowing clips
  • Form-shifting clips*
  • Edible clips
  • Floating/detached clips
PARLOUR
  • N/A
HALLOWED
  • Flaming clips
* Form-shifting clips cannot deviate too far from their original form.
Ex. a flower clip cannot shift into a feather clip;
but a flower clip could shift from a bud into a bloomed flower.
"Texture-shifting" also falls under this category - ex. an iron cross shifting into a gold cross.

UNFATHOMABLE: horn clips, horn-like clips

Wing Clips Examples

#0003 © keito
STANDARD: 2 mismatched clips
#0009 © jowanoodles
STANDARD: 2 identical clips
#0028 © kii
DEVIANT: single clip
#0056 © @vampirez
MAD: living creature clip (butterfly)
#0046 © Kavaplant
MAD: form-shifting clip (blooming flowers)
TENTACLES

A Bysmalbat possesses at least one pair of tentacles (2 tentacles). Tentacle count is not restricted by rarity.

  • Tentacles always come in even pairs (2 per pair).
  • A Bat can have up to four pairs (8 tentacles) total.

Tentacles attach in even pairs on either side of the Bat's spine.

Tentacles come in different shapes, sizes, lengths, and textures. They can also have different growths attached to them.

The most important part is that regardless of shape, they still resemble a tentacle, being long and flexible.

It's possible for a Bat to have sets of tentacles that vary in rarity.
(ex. a set of standard tentacles + a set of deviant tentacles)

STANDARD
SHAPE:
  • Octopus-like
  • Squid-like
  • Worm-like
  • Varying length/thickness

TEXTURE:
  • Multicolored
  • Patterned
  • Gradated
  • Suckers

GROWTHS:
  • N/A
DEVIANT
SHAPE:
  • Aquatic creature tentacles
  • Aquatic creature tails
  • Crustacean tails
  • Scorpion tails

TEXTURE:
  • Translucent
  • Scaled

GROWTHS:
  • Thorns/spikes
  • Feather tufts
  • Fur tufts
  • Pincers
MAD
SHAPE:
  • Living creature
  • Monster-like limbs
  • Inorganic material (ribbons, ropes, etc.)
  • Form-shifting*

TEXTURE:
  • Transparent
  • Slime
  • Fully/partially skeletal
  • Color-changing
  • Glowing

GROWTHS:
  • Mouths, teeth, eyes, limbs, etc.
  • Plants/fungi
PARLOUR
SHAPE:
  • N/A

TEXTURE:
  • N/A

GROWTHS:
  • N/A
HALLOWED
SHAPE:
  • Spider leg tentacles

TEXTURE:
  • Flaming
  • Made of water
  • Filled with living creatures

GROWTHS:
  • N/A
* Form-shifting tentacles cannot deviate too far from their original form.
Ex. a squid tentacle cannot shift into a scorpion tail tentacle.
"Texture-shifting" also falls under this category - ex. an organic tentacle shifting into a golden tentacle.

UNFATHOMABLE: fully feathered tentacles, fully furred tentacles, furry mammal tails as tentacles, human/animal limbs as tentacles

vNHUCBT.png

Tentacles Examples

#0026 © Jagga-Chan
STANDARD: octopus tentacles
#0015 © MercailleCream
DEVIANT: jellyfish tentacles
MAD: ribbon tentacles
#0028 © kii
MAD: cloth tentacles
#0003 © keito
MAD: slime tentacles
#0061 © Hisuriken
MAD: snake tentacles
#0034 © centipearl
MAD: creature tentacles
FUR & TAIL

Fur

Fur is an optional trait. Fur can be located on various parts of a Bat's body.
However, a Bat's body cannot be entirely furred.

STANDARD: fur tufts
DEVIANT: excess fur (covering between 30% and 70% of bat's body)

UNFATHOMABLE: greater than 70% fur coverage

Tail

A tail is an optional trait. A Bat can only have one tail to avoid confusion with their tentacles.

Additionally, the tail cannot look too similar to their tentacles.
(ex. can't have octopus tentacles and an octopus tail)

STANDARD: hairless or fur-covered tail, any mammal
DEVIANT: any aquatic animal tail, scaled or reptilian/draconic tail
MAD: living creature tail, tail with facial feature(s)

UNFATHOMABLE: tail indistinguishable from the tentacles, multiple tails

HALLOWED TRAITS
This section contains further elaboration on HALLOWED traits, which are obtainable only from Bysmalbat events, that have been introduced thus far.

1st Anniversary Traits

O68a7l1.png
illustrated by MercailleCream

Floating Head

The head can float independently or simply be carried in its owner's arms. It can be reattached to the neck, though it might struggle to stay on for long!

Flaming Wings

Flames can exude from different points of the wings; they can also cover the wings in their entirety.
Flame color is not restricted by rarity.

Flame Mane

A mane of fire ringed around the Bat's neck and shoulders.
While size and coverage can vary, it shouldn't extend any lower than the Bat's collarbones.

Spring Foraging Event Trait

a5vNtYa.jpg
illustrated by SiderealSkies

Flowering Wings

Wings with living flowers, plants, and/or vines integrated throughout the flesh. Multiple types of plants can be used.
GENERAL TRAITS
GENERAL TRAITS
FACE

Bysmalbats have the facial structure of a human - two eyes, a nose, and a mouth - though it's possible for them to express unusual features.

Eyes

Bysmalbat eyes store minute traces of their Wonder. Thus, it is common to see Bysmalbats with strange eyes.

STANDARD
PUPIL:
  • Shaped
  • Colored
  • Multiple
  • Mismatched size/shape
  • No pupils

IRIS:
  • Heterochromia
  • Gradient

SCLERA:
  • White
  • Unusual color (red, black, etc.)
  • Gradient
DEVIANT
PUPIL:
  • N/A

IRIS:
  • No irises
  • Shaped
  • Mismatched sizes
  • Split/multiple

SCLERA:
  • Patterned
MAD
  • Glowing
  • Perpetual bleeding/oozing
  • Color-changing
  • Strange growths: mouth, plants, etc.
PARLOUR
  • N/A
HALLOWED
  • Detached/floating head
  • Object head

Tongue

Bysmalbats can have a wide variety of tongue shapes; sometimes to more efficiently devour prey, sometimes because they just think it looks neat. Tongues are mostly unrestricted by rarity, so they can be any length, texture, color, etc. Essentially, any tongue that can reasonably fit or be concealed within a Bat's mouth is fair game!

There is only one rarity-restricted tongue trait: a MAD living creature tongue.

BODY

Skin

Bysmalbat skin can be any tone, color, or gradient, including both natural and unnatural colors, without rarity restriction.

They can also have different patterns or textures as a DEVIANT trait. This includes stitches, scales, unusual textures, etc.

#0026 © Jagga-Chan
STANDARD: dark grey skin
#0034 © centipearl
STANDARD: pale green skin
#0023 © gh0stbat
STANDARD: two-toned skin
DEVIANT: stitched skin

Growths

Some Bats can develop additional bodily growths as a result of their Wonder.

STANDARD
  • Claws or claw-like fingers/toes
  • Fur tufts
DEVIANT
  • Feather tufts
  • Fins
  • Scales (up to 50% body coverage)
  • Thorns/spikes
  • Webbed fingers/toes
  • Additional wings
  • Antennae
MAD
  • Gills
  • Unusual hair (prehensile hair, tentacle hair, etc.)
  • Extra mouths or eyes
  • Floral growths
  • Coral/anemone growths
  • Inorganic growths (rocks, crystals, etc.)
PARLOUR
  • N/A
HALLOWED
  • Hair made of water
  • Hair containing living creatures

UNFATHOMABLE: extra limbs, greater than 50% scale coverage on body

#0041 © Neyoba
extra eyes (on wings, face)
#0045 © Captain_Bootay
extra eyes (on tentacles)
#0015 © MercailleCream
coral growth

Insides

A Bat's blood and organs can be any color without rarity restriction, including natural and unnatural colors.

MAD: unusual organ/blood composition (glowing, made of worms, etc.), exposed bones/organs, missing organs


Legs & Feet

Bysmalbat legs can be digitigrade with animal paws, or plantigrade with human feet or animal paws. They can shift between either form at will. Neither option is restricted by rarity.

UNFATHOMABLE: hooved feet, avian feet

NON-PHYSICAL TRAITS

Rarely, objects or non-bodily features belonging to a Bat have the potential to be affected by the Bat's Wonder. This can occur over a long period of exposure, or a deliberate application, of potent Wonder.

These items, also known as CURIOS, can come in a wide range of shapes and forms from everyday household items to unusual otherworldly objects. Regardless of their appearance, there is always something distinctly off about them. This feature also generally encompasses objects with unusual properties (i.e. weapon made out of blood, clothes made out of shadow, etc.)

MAD
  • "Floating wonder" (i.e. magical particles floating around Bat)
  • Moving/living tattoo
  • Halo
PARLOUR
  • Hammerspace object/pocket
  • Element-imbued object (flaming cloak, water veil, etc.)
HALLOWED
  • Unusual pet
  • Sentient object
WYRM FORM TRAITS
WYRM FORM TRAITS
THE TUNNELS GO DEEPER...

A Bysmalbat's true form is what ties them closer to their Great Mother, and their patron god.

Long, serpentine, and worm-like, this form facilitates travel through the many caverns and crevices in the land beneath the Earth's surface. This is also known as their Bysmalinthe form.

Required Traits

Their Wyrm form retains most of their humanoid Bysmalbat traits. Thus, there are no additional rarities.

  • Face
  • Mane
  • Wings
  • Wing Clips
  • Arms
  • Tails

Although the appearance of some traits may slightly differ due to the Wyrm's unique body type, all traits imposed on the Wyrm form must match those of the Bysmalbat form.

kYZ7qY5.png
ANATOMY

Face

Bysmalinthe faces are humanoid. In this regard, they are similar to sphinxes.

Bysmalinthes are able to open their mouths very wide and unhinge their jaws, mainly to aid in attacking and consuming larger prey. It also lends them an award-winning smile!

They can also shift their face into a more bestial or creature-like form.

Mane

All Bysmalinthes have a substantial layer of fur over their neck. This stems from the likeness to their patron god. Fur can extend further down the body from their mane, though it smooths out into naked skin towards the tail.

Wings

A Bysmalinthe's wings are located on their back. They are usually smaller than what is reflected in their Bysmalbat form - this is so they do not impede their movement in tight spaces.

Arms

Bysmalinthes have a single pair of main arms, and no feet or hind legs. Despite looking rather lean, these arms are enough to propel them through the earth.

Their arms can range in appearance from human-like to more monstrous, but it is most important for a thumb and at least four digits to be present.

They may sometimes possess additional smaller, more malformed limbs, which serve to enhance traction when traversing tunnels. There is no limit to how many malformed limbs a Bysmalinthe can have.

Tails

A Bysmalbat's tentacles will take the form of their tails as a Bysmalinthe. The number of tentacles they have is equivalent to the number of tails they have as a Wyrm.

BYSMALBAT SHEET
BYSMALBAT SHEET

WHAT IS A BYSMALBAT?

Bysmalinthes, more commonly known as Bysmalbats, are a group of ancient, primordial beings created by the Great「All-Mother」, a Being born from the Rifts- cracks in time and space, which lead into the Unknown and Indecipherable.

With their ominous wings and squirming tentacles, it is rumoured that their occasional sightings on the surface were the original inspiration for Lovecraft’s Cthulhu. Of course, the stories of old are only able to comprehend barely a fraction of the「All-Mother」's true eminence.

They reside under the surface of the earth, in a separate “plane” called Shambala'ha. Able to morph into a “wyrm” form, they are able to travel along its winding, narrow tunnels with ease.

Based on the “Allegories” they gain from making pacts with humans, their “Wonder” is able to aid them in taking on a preferred form.

Before you start your design, be sure to also review the MYO APPROVAL PAGE to understand what is required for submission.

kTvzqXV.png
BYSMALBAT TRAITS FOREWORD

We have many traits that can come with many variations, and we're always amazed by the creative combinations and concepts our members come up with. However, this also means that we sometimes need to make revisions to the trait sheet: either to clarify a preexisting concept, or to add a new rule. We do our utmost to be consistent, fair, and to keep our community in the loop about changes we make. Unfortunately, we're prone to human error, and we may sometimes fall short despite our best efforts. We kindly ask for your patience and understanding in such matters, and please know that we are deeply apologetic for any inconveniences that may arise due to error or miscommunication from our end.

BASIC ANATOMY
REQUIRED:
  • Ears
  • Head Wings
  • Hip Wings
  • Wing Clips
  • Tentacles
OPTIONAL:
  • Fur
  • Tail

  • Skin color is unrestricted by rarity and can be any natural or unnatural tone/color.
  • Features such as missing or prosthetic limbs are also unrestricted by rarity.
  • Tentacles can come in different shapes and compositions, depending on rarity.
  • Bats cannot have horns of any type (including antlers); horns are viewed as sacred and divine.
TRAIT RARITY
STANDARD
  • Common traits
  • Available with a standard MYO slot
DEVIANT
  • Uncommon traits
  • Available with a deviant MYO slot
MAD
  • Rare traits
  • Available as add-on traits to a deviant or standard slot
PARLOUR
  • Exclusive traits: obtained from Copper Coin Shop
  • Available as add-on traits to a deviant or standard slot
HALLOWED
  • Exclusive traits: obtained from events
  • Available as add-on traits to a deviant or standard slot
UNFATHOMABLE
  • Prohibited traits
  • Disallowed for any Bat/slot
SPECIES TRAITS
SPECIES TRAITS
EARS

Bysmalbats commonly have a pair of animal ears attached to their heads.

Animal ears can be attached anywhere on a Bat's head, and they can also be placed at any angle.

For non-standard Bysmbalbat ears, they do not strictly need to be actual "ears" of the creature from which they are derived. For example, one could use fish fins as ears, or butterfly wings as ears.

Typically, a Bat does not have human ears, but they are available as a MAD trait. In this case, they can have human ears either in addition to, or in place of, animal ears.

STANDARD
  • Any breed/species of non-aquatic mammal
  • Invented hybrid (i.e. lynx/rabbit, tiger/fox, etc.)
  • Hairless mammal (i.e. sphynx, pig, hippo, etc.)
DEVIANT
  • Any breed/species of aquatic creature
  • Webbed/frilled (aquatic-based, lizard-based, etc.)
MAD
  • Human ears
  • Elf ears
  • Insect wings
  • Flora
  • Fungi
  • Inanimate objects/nonliving material
  • Unusual properties: glowing, perpetually bleeding, etc.
PARLOUR
  • N/A
HALLOWED
  • N/A

UNFATHOMABLE: feathered ears, bird wings

WINGS (GENERAL)

Bysmalbats always possess at least two total pairs of wings (4 wings):

  • one pair (2 wings) on their head
  • one pair (2 wings) near/on their hips

Wings always come in even pairs (2 per pair).

The maximum amount of additional pairs of wings a Bat can have is 8 additional pairs alongside their baseline 2 pairs. meaning a Bat can have up to 10 pairs of wings (20 individual wings).

Depending on rarity, wings can vary in size, placement, angle, and composition.

However, all Bysmalbat wings must always retain the basic shape of a bat wing.

STANDARD
AMOUNT:
  • Head wings: 1 pair
  • Hip wings: 1 pair

SIZE:
  • Head wings: vertically smaller than Bat's head
  • Hip wings: vertically smaller than half of Bat's body

ATTACHMENT:
  • Head wings: cranium
  • Hip wings: always on hips (see below)

TEXTURE:
  • Multicolored
  • Patterned
  • Gradated

GROWTHS:
  • Removable accessories such as jewelry or piercings
  • Wing spurs
DEVIANT
AMOUNT:
  • Head wings: more than 1 pair
  • Hip wings: more than 1 pair
  • Additional wings on other parts of body

SIZE:
  • Mismatched sizes (i.e. left wing smaller, right wing larger)

ATTACHMENT:
  • Head wings: face/forehead

TEXTURE:
  • Translucent
  • Scaled

GROWTHS:
  • Thorns/spikes
  • Feather tufts
  • Fur tufts
MAD
SIZE:
  • Head wings: vertically larger than Bat's head
  • Hip wings: vertically larger than half of Bat's body

ATTACHMENT:
  • Detached from Bat's body

TEXTURE:
  • Transparent
  • Fully/partially skeletal
  • Insect-membraned
  • Color-changing
  • Inorganic material: slime, fabric, etc.

GROWTHS:
  • Mouths, teeth, eyes, etc.
  • Plants/fungi
PARLOUR
  • N/A
HALLOWED
  • Flowering wings
  • Flaming wings
  • Water-enveloped wings
  • Wings containing living creatures

UNFATHOMABLE: non-bat shaped wings, fully feathered wings,
fully furred wings

Additional Information

Wings can optionally feature damage - i.e. holes/tears in the webbing, scarring, etc. However, at least 3/4 of the Bysmalbat's damaged wing needs to remain preserved and still present a distinct bat wing shape.

HEAD WINGS

Head wings can be attached anywhere on the cranium: front, back, or side.

They can be angled and positioned in any direction. They always come in even pairs.

As a DEVIANT trait, head wings can be attached to the face or forehead.

Head Wings Examples

#0046 © Kavaplant
DEVIANT: 2 pairs of head wings
#0025 © rinri0527
STANDARD: 1 pair of head wings
#0067 © MercailleCream
STANDARD: 1 pair of head wings
HIP WINGS

Hip wings attach to a bat's lower back in the area below their shoulderblades and above their tailbone.

They are attached in an even pair, each on opposite sides of the bat's spine.

Like head wings, they can vary in angle and size.

f7n64Zj.png
#0025 © rinri0527
Hip wing attachment example, with tail

Hip Wings Examples

#0046 © Kavaplant
STANDARD: 1 pair of hip wings
#0025 © rinri0527
DEVIANT: 2 pairs of hip wings
#0067 © MercailleCream
STANDARD: 1 pair of hip wings
WING CLIPS

All Bysmalbats have personalized wing clips. They start off as plain bands, but start changing form when their owner gains their first Allegory.

Wing clips are attached to the base of the head wings.

Clips can come in different shapes and lengths, and be made of different materials.

STANDARD
  • 2 identical clips
  • 2 mismatched clips
  • Any inorganic/nonliving material
DEVIANT
  • Single clip
  • Living flora clip
MAD
  • Living creature clips
  • Color-changing clips
  • Glowing clips
  • Form-shifting clips*
  • Edible clips
  • Floating/detached clips
PARLOUR
  • N/A
HALLOWED
  • Flaming clips
* Form-shifting clips cannot deviate too far from their original form.
Ex. a flower clip cannot shift into a feather clip;
but a flower clip could shift from a bud into a bloomed flower.
"Texture-shifting" also falls under this category - ex. an iron cross shifting into a gold cross.

UNFATHOMABLE: horn clips, horn-like clips

Wing Clips Examples

#0003 © keito
STANDARD: 2 mismatched clips
#0009 © jowanoodles
STANDARD: 2 identical clips
#0028 © kii
DEVIANT: single clip
#0056 © @vampirez
MAD: living creature clip (butterfly)
#0046 © Kavaplant
MAD: form-shifting clip (blooming flowers)
TENTACLES

A Bysmalbat possesses at least one pair of tentacles (2 tentacles). Tentacle count is not restricted by rarity.

  • Tentacles always come in even pairs (2 per pair).
  • A Bat can have up to four pairs (8 tentacles) total.

Tentacles attach in even pairs on either side of the Bat's spine.

Tentacles come in different shapes, sizes, lengths, and textures. They can also have different growths attached to them.

The most important part is that regardless of shape, they still resemble a tentacle, being long and flexible.

It's possible for a Bat to have sets of tentacles that vary in rarity.
(ex. a set of standard tentacles + a set of deviant tentacles)

STANDARD
SHAPE:
  • Octopus-like
  • Squid-like
  • Worm-like
  • Varying length/thickness

TEXTURE:
  • Multicolored
  • Patterned
  • Gradated
  • Suckers

GROWTHS:
  • N/A
DEVIANT
SHAPE:
  • Aquatic creature tentacles
  • Aquatic creature tails
  • Crustacean tails
  • Scorpion tails

TEXTURE:
  • Translucent
  • Scaled

GROWTHS:
  • Thorns/spikes
  • Feather tufts
  • Fur tufts
  • Pincers
MAD
SHAPE:
  • Living creature
  • Monster-like limbs
  • Inorganic material (ribbons, ropes, etc.)
  • Form-shifting*
  • Glowing

TEXTURE:
  • Transparent
  • Slime
  • Fully/partially skeletal
  • Color-changing

GROWTHS:
  • Mouths, teeth, eyes, limbs, etc.
  • Plants/fungi
PARLOUR
SHAPE:
  • N/A

TEXTURE:
  • N/A

GROWTHS:
  • N/A
HALLOWED
SHAPE:
  • Spider leg tentacles

TEXTURE:
  • Flaming
  • Made of water
  • Filled with living creatures

GROWTHS:
  • N/A
* Form-shifting tentacles cannot deviate too far from their original form.
Ex. a squid tentacle cannot shift into a scorpion tail tentacle.
"Texture-shifting" also falls under this category - ex. an organic tentacle shifting into a golden tentacle.

UNFATHOMABLE: fully feathered tentacles, fully furred tentacles, furry mammal tails as tentacles, human/animal limbs as tentacles

vNHUCBT.png

Tentacles Examples

#0026 © Jagga-Chan
STANDARD: octopus tentacles
#0015 © MercailleCream
DEVIANT: jellyfish tentacles
MAD: ribbon tentacles
#0028 © kii
MAD: cloth tentacles
#0003 © keito
MAD: slime tentacles
#0061 © Hisuriken
MAD: snake tentacles
#0034 © centipearl
MAD: creature tentacles
FUR & TAIL

Fur

Fur is an optional trait. Fur can be located on various parts of a Bat's body.
However, a Bat's body cannot be entirely furred.

STANDARD: fur tufts
DEVIANT: excess fur (covering between 30% and 70% of bat's body)

UNFATHOMABLE: greater than 70% fur coverage

Tail

A tail is an optional trait. A Bat can only have one tail to avoid confusion with their tentacles.

Additionally, the tail cannot look too similar to their tentacles.
(ex. can't have octopus tentacles and an octopus tail)

STANDARD: hairless or fur-covered tail, any mammal
DEVIANT: any aquatic animal tail, scaled or reptilian/draconic tail
MAD: living creature tail, tail with facial feature(s)

UNFATHOMABLE: tail indistinguishable from the tentacles, multiple tails

HALLOWED TRAITS
This section contains further elaboration on HALLOWED traits, which are obtainable only from Bysmalbat events, that have been introduced thus far.

1st Anniversary Traits

O68a7l1.png
illustrated by MercailleCream

Floating Head

The head can float independently or simply be carried in its owner's arms. It can be reattached to the neck, though it might struggle to stay on for long!

Flaming Wings

Flames can exude from different points of the wings; they can also cover the wings in their entirety.
Flame color is not restricted by rarity.

Flame Mane

A mane of fire ringed around the Bat's neck and shoulders.
While size and coverage can vary, it shouldn't extend any lower than the Bat's collarbones.

Spring Foraging Event Trait

a5vNtYa.jpg
illustrated by SiderealSkies

Flowering Wings

Wings with living flowers, plants, and/or vines integrated throughout the flesh. Multiple types of plants can be used.
GENERAL TRAITS
GENERAL TRAITS
FACE

Bysmalbats have the facial structure of a human - two eyes, a nose, and a mouth - though it's possible for them to express unusual features.

Eyes

Bysmalbat eyes store minute traces of their Wonder. Thus, it is common to see Bysmalbats with strange eyes.

STANDARD
PUPIL:
  • Shaped
  • Colored
  • Multiple
  • Mismatched size/shape
  • No pupils

IRIS:
  • Heterochromia
  • Gradient

SCLERA:
  • White
  • Unusual color (red, black, etc.)
  • Gradient
DEVIANT
PUPIL:
  • N/A

IRIS:
  • No irises
  • Shaped
  • Mismatched sizes
  • Split/multiple

SCLERA:
  • Patterned
MAD
  • Glowing
  • Perpetual bleeding/oozing
  • Color-changing
  • Strange growths: mouth, plants, etc.
PARLOUR
  • N/A
HALLOWED
  • Detached/floating head
  • Object head

Tongue

Bysmalbats can have a wide variety of tongue shapes; sometimes to more efficiently devour prey, sometimes because they just think it looks neat. Tongues are mostly unrestricted by rarity, so they can be any length, texture, color, etc. Essentially, any tongue that can reasonably fit or be concealed within a Bat's mouth is fair game!

There is only one rarity-restricted tongue trait: a MAD living creature tongue.

BODY

Skin

Bysmalbat skin can be any tone, color, or gradient, including both natural and unnatural colors, without rarity restriction.

They can also have different patterns or textures as a DEVIANT trait. This includes stitches, scales, unusual textures, etc.

#0026 © Jagga-Chan
STANDARD: dark grey skin
#0034 © centipearl
STANDARD: pale green skin
#0023 © gh0stbat
STANDARD: two-toned skin
DEVIANT: stitched skin

Growths

Some Bats can develop additional bodily growths as a result of their Wonder.

STANDARD
  • Claws or claw-like fingers/toes
  • Fur tufts
DEVIANT
  • Feather tufts
  • Fins
  • Scales (up to 50% body coverage)
  • Thorns/spikes
  • Webbed fingers/toes
  • Additional wings
  • Antennae
MAD
  • Gills
  • Unusual hair (prehensile hair, tentacle hair, etc.)
  • Extra mouths or eyes
  • Floral growths
  • Coral/anemone growths
  • Inorganic growths (rocks, crystals, etc.)
PARLOUR
  • N/A
HALLOWED
  • Hair made of water
  • Hair containing living creatures

UNFATHOMABLE: extra limbs, greater than 50% scale coverage on body


Insides

A Bat's blood and organs can be any color without rarity restriction, including natural and unnatural colors.

MAD: unusual organ/blood composition (glowing, made of worms, etc.), exposed bones/organs, missing organs


Strange Growths

This is exclusively a MAD trait. Strange growths include unusual additions to a Bat's body such as extra eyes, extra mouths,plants or fungi, etc.

#0041 © Neyoba
extra eyes (on wings, face)
#0045 © Captain_Bootay
extra eyes (on tentacles)
#0015 © MercailleCream
coral growth

Legs & Feet

Bysmalbat legs can be digitigrade with animal paws, or plantigrade with human feet or animal paws. They can shift between either form at will. Neither option is restricted by rarity.

UNFATHOMABLE: hooved feet, avian feet

NON-PHYSICAL TRAITS

Rarely, objects or non-bodily features belonging to a Bat have the potential to be affected by the Bat's Wonder. This can occur over a long period of exposure, or a deliberate application, of potent Wonder.

These items, also known as CURIOS, can come in a wide range of shapes and forms from everyday household items to unusual otherworldly objects. Regardless of their appearance, there is always something distinctly off about them. This feature also generally encompasses objects with unusual properties (i.e. weapon made out of blood, clothes made out of shadow, etc.)

MAD
  • "Floating wonder" (i.e. magical particles floating around Bat)
  • Moving/living tattoo
  • Halo
PARLOUR
  • Hammerspace object/pocket
  • Element-imbued object (flaming cloak, water veil, etc.)
HALLOWED
  • Unusual pet
  • Sentient object
WYRM FORM TRAITS
WYRM FORM TRAITS
THE TUNNELS GO DEEPER...

A Bysmalbat's true form is what ties them closer to their Great Mother, and their patron god.

Long, serpentine, and worm-like, this form facilitates travel through the many caverns and crevices in the land beneath the Earth's surface. This is also known as their Bysmalinthe form.

Required Traits

Their Wyrm form retains most of their humanoid Bysmalbat traits. Thus, there are no additional rarities.

  • Face
  • Fur
  • Wings
  • Wing Clips
  • Arms
  • Tails

Although the appearance of some traits may slightly differ due to the Wyrm's unique body type, all traits imposed on the Wyrm form must match those of the Bysmalbat form.

kYZ7qY5.png
ANATOMY

Face

Bysmalinthe faces are humanoid. In this regard, they are similar to sphinxes.

Bysmalinthes are able to open their mouths very wide and unhinge their jaws, mainly to aid in attacking and consuming larger prey. It also lends them an award-winning smile!

They can also shift their face into a more bestial or creature-like form.

Fur

All Bysmalinthes have a substantial layer of fur over their neck. This stems from the likeness to their patron god. Fur can extend further down the body from their mane, though it smooths out into naked skin towards the tail.

Wings

A Bysmalinthe's wings are located on their back. They are usually smaller than what is reflected in their Bysmalbat form - this is so they do not impede their movement in tight spaces.

Arms

Bysmalinthes have a single pair of main arms, and no feet or hind legs. Despite looking rather lean, these arms are enough to propel them through the earth.

Their arms can range in appearance from human-like to more monstrous, but it is most important for a thumb and at least four digits to be present.

They may sometimes possess additional smaller, more malformed limbs, which serve to enhance traction when traversing tunnels. There is no limit to how many malformed limbs a Bysmalinthe can have.

Tails

A Bysmalbat's tentacles will take the form of their tails as a Bysmalinthe. The number of tentacles they have is equivalent to the number of tails they have as a Wyrm.