Kith


All known sapient inhabitants of Kalunga's Homeworld are spirits, though there are other creatures residing on the Floating Islands. There are 4 known kinds of Kith:


  • The Carcanizath. Part crab, part feline, these feisty critters are inspired by halogens. They prefer to dwell within cool fertile seas, and are considered generally unsettling by other Kith. They communicate with quiet ominous clicking and feet-taps, and the structures that look like eyes on their face aren’t actually eyes–they see through their necks. Their Divine Drive is turning everything into crabs. The ruins of Carcanizath structures are filled with very detailed diagrams of living things, electron configurations, and apocalypses.
  • The Cephalophim. Strange, elandlike noble gas creatures with parasitic octopus-halos. They use these to communicate telepathically, a useful skill in their dark, cold deep-sea environments where countless monsters with extremely sharp hearing lurk. They have patches of neon on them they can also light up to signal. They’re most drawn to the deep-sea mushrooms, for reasons nobody quite understands. Their Divine Drive is for complete moral purity of all they come into contact with–by their standards, anyway–or death. Cephalophim ruins contained endless frantically scrawled notes; the only decipherable words are furious references to “Xenon”.
  • The Reefelines. Nudibranch-like cats with ties to the lathanides and actinides. True to their names, they live in reefs–usually warm reefs, but occasionally cold ones as well. They are eusocial, and communicate via a song that hums constantly in the backs of their brains. The Reefelines have the highest magical potential, due to their ability to mysteriously draw magic out of even inactive Steads. Their Divine Drive is kidnapping–specifically, a temporary kidnapping to a strange coral realm all Reefeline have access to. Their victims return, eventually, with new magical understanding but also with a bit of trauma. Reefeline ruins carried strange magical contraptions, the most befuddling of all being the gem-inlaid cubes in every room.
  •  The Alkadilians are crocodile-shrimp creatures with ties to the alkali and alkali earth groups. They have no ruins, they have no Divine Drive, and they have no homeland, for reasons none know. They feel discomfort when staying in the water for too long; Alkadilians are usually the only creatures who will brave the Floating Islands and Space Planes for extended periods of time, for it is the only place where they feel truly comfortable. 


Every spirit has a Stead–an object, plant, kind of animal, or location they are connected to. Kith can give blessings related to their Stead, no magic exchange required, a certain amount of times every season. As Kith grow in power, their Steads become more general–from one specific tidepool, to all the tidepools in the region, to the concept of tidepools in general.


When Kith physically perish, their soul flees to the magic realms as their bodies regrow [unless this process is interrupted by a murderer or a magic dysfunction], and they can only interact with Homeworld via their steads; Kith visiting new places often address the location themselves in case any of their owners are home. If the Kith are respectful and offer sacrifices[which speeds up the regeneration process] , the regrowing spirit may give them blessings. 

When Kith concentrate and collect enough magic, they become Roholim--protogods, capable of bending mighty creation magic to their will. Various murals across the ruins depict strange forms that may be Roholim--forms depicting masked winged and horned creatures, leading ceaseless creatures.