Nemia world


The Nemia world is a wip currently and not mandatory for anyone to base their characters in! It's mostly for my own use

37637036_Bj4tS386BxF7X6i.png?1627176923 ☀This map depicts the generally kingdom divisions. Smaller kingdoms come and go through the years so unnamed locations fluctuate borders frequently. Villages tend to keep the same names unless they area is taken over and destroyed.37676710_4C3cAJbjpqAoTRz.png

☀The above depicts the general weather of locations. 

The north tends to be colder while the lower portion of the map is mostly warmer climates, deserts or tropical.
White is ice, Grey is mountains. yellow/orange is desert or otherwise arid locations. Green is forested/lush.

Known locations: 
Dragon kingdom: The western reaches of the map are dominated by the dragon races, divided from the central human lands by a vast mountain range that spans all the way from the north of the continent to the south.
The dragon lords rule over this territory in an alliance against the humans and mages who turn their kind and others into Nemia Artifice.
Dragons do not have the habit of naming their villages or settlements but do allow humans and other races to populate the area provided they are peaceful.
-Dragons maw
-Wintermere
-Emberfield
Human Kingdom: The central and largest unified areas of the map belong to humans primarily. The kingdoms of mages tend to survive the longest in this area. Ognamh city/Emerald Kingdom dominates the north of this territory while the Iron Kingdom covers the south. Everything in between is kingdoms of weaker power and fluctuates wildly over time. Many rules take claim to the human lands but few are remembered.
⊕Ognamh City
-Port Relis
-Port Rorodet
-Port Talis
⊕Iron City
-Coalfell Mines
-Bellcrest Cliffs
-Cove of Ghosts
-Vertmere Castle

Beastfolk kingdom: 
Beast-folk and non-human humanoids reside primarily to the east of the central mountain range. Maltalr Isles is allied with the beastfolk kingdoms.