🕰️ Mimosa and the Clocktower 🕰️

Posted 11 months, 6 days ago (Edited 10 days, 23 hours ago) by Lilina

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Toyhouse World / Discord server / Itch.io / Wiki

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(Originally copy pasted from my old devlog forum post over at Itch dot Io. If you have an Itch account, feel free to provide feedback there as well.)

Mimosa and the Clocktower is a project that I’ve been working on since 2022, and is currently in a mix between both concept stage and prototype stage. This game was initially developed to be a Metroidvania, but ultimately changed to an action-adventure platformer with some metroidvanialike mechanics. Most of the items and characters (i.e. Twinkle, Twinkle, Little Star and Hickory Dickory Dock) are themed after popular nursery rhymes and theme songs. Right now, I am currently working on making concept art for various mechanics and additional enemies, as well as writing the plot and script for it, but for now I’ll explain what the game has in store.

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(Image featured is concept art)

The summary:

Mimosa, a baby dragon, hatches out of his egg, only to find himself on the planet of Timesea, where the water is filled with illusions of clocks. While confused at first, he discovers that Dock plans to reach the top of the ancient clocktower, and freeze everyone and everything in Timesea, so in order to stop this from happening, Mimosa starts his journey throughout the planet.
With his ability to triple-jump, age himself to become stronger, and change breathes by eating berries along the way, Mimosa uses these powers to save Timesea from the hands of Dock. However, the clock of fate will know if he’ll ever reach the clocktower…

Features (Not finalized)

(See here for further information of the rest of the mechanics)

  • The protagonist, Mimosa’s ability to change breaths and upgrade them. In this game, breaths are considered the only weapon Mimosa can use, and new ones are collected by eating berries. Right now, I have only completed eight of them, but I have more berries and breaths that will be made in the future, so it provides a bit more variety.
  • Rewinding time, which can undo either your last action or mistake by pressing and holding the ENTER key.
  • Stopping time, which allows Mimosa to freeze most enemies for a limited amount of time.
  • Plants, which provide temporary power-ups that could help Mimosa on harder areas.
  • Random events based on your system’s current time, which is normally cosmetic.

Update 4-15-2024: I am no longer updating OP with the most recent footage because it got too tedious. To compensate for this, you can watch all past footage here.

This game is being developed by me and me only (Historia-Q) and uses the GameMaker engine. However, since I’m still amateur with GameMaker, I greatly appreciate some feedback. Due to a learning disability, I mostly copypaste code from either tutorials, assistance from other people, or scouring in the GameMaker forums.

Lilina


Alphabett and Whitetip needa get outta here

Lilina

More footage dropped. It's just me messing around with character dialogue.

Also starting with this post, I will no longer update the main OP with the most recent footage because having to copypaste the YT embed in the code editor, and then have the edit thread page snap back up to the top is annoying lol.

(I uploaded all of these to YouTube within a single time frame)

Lilina


Finally. Sequences.

Lilina

Hellooo I am looking for people who want to do a read-through of the Mimosa plot outline draft. I finished writing it a few days ago, and I want to hear some input and criticism on it. However, if you want to see and review the draft for yourself, please contact me privately, since it covers the plotlines of all six stages + the extra stage, and therefore I don't want to publicly spoil things too early. Thank you.

Lilina

Fuck forgot to bump, but yea I'm still looking for beta readers.

Lilina

New Key art!

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Lilina

Updated premise

Lilina

Also!! I decided not to call this game a Metroidvania anymore. However, I won't stop people from calling it that, but from this point onward it's now an Action-Adventure platformer, with some Metroidvania-y stuff in the mix.

Lilina

Melonland version of the thread is here~~

Lilina

Mimogame turns 2 today. It was first created back on May 1st, 2022. ❤️

Lilina

Lilina

Better knock back is real.