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3 years, 2 months ago
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"*excited chittering*."

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Name bH'Kkit (bucket)
Race Kobold / Subspecies: " Ratfolk "
Age 30
Gender Non-binary
Height 4'2''
Occupation Travelling Salesperson

Proud ✦ Motivated ✦Wary✦ Self-conscious✦ Opportunistic

. Bh'kkit is an incredibly proud kobold who has large aspirations. There is little that they believe is out of their reach and, they believe, with enough effort and willingness to follow through you can achieve anything. There is little that can stop them once they have a set goal in mind. Aware of their own size and limitations due to being Tangled, they rarely take risks that will force them to defend themselves physically. They avoid having to rely on others with the exception of the kobolds that they are tied to. They would rather talk their way out of their problems or turn themselves in rather than fight their way out of troublesome situations. They are not above making themselves look meek or pathetic to avoid altercations. They will feign helplessness to gain empathy and protection from others.

....

I, the undersigned, hereby agree to follow the charter of walpurgis and all rules therein:

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Magic

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Finesse
Knowledge
Resolve
Talent

Area of Expertise


Artificery. Ratfolk, similar to kobolds, are known for their unique and haphazardly-made contraptions. Scorpion hand-catapults, leather throwing pouches filled with poison or slime, sling-shots, small bombs and potions of...questionable quality are a few examples of what you can expect from a Ratfolk alchemist. They are masters of their craft...seeing as no two Ratfolk Artificers will be able to make the same invention even if they try.

Abilities


Ratfolk are notoriously filthy creatures. Their fur secrets a certain chemical that can make others ill if they consume or leave it on their skin for too long. Similarly, this agent stops blood from clotting which can cause potentially dangerous bleeding if said Ratfolk is able to continuously claw and bite at their target. Bh'kkit's specialty focuses around using this natural chemical slime and combining it with his inventions. He focuses on creating items that hinder and subdue rather than kill. Slowing agents, poisons and weakening liquids are typical for them.

Limitations


If they aren't just going to coat their claws in fur-slime and attempt to maul their attacker, they are going to need considerable time to prep their materials. Clawing and scratching itself doesn't do much damage, the danger is in an untended bleed. If Bh'kkit isn't prepared, they aren't going to be able to properly defend themselves. They also need to fight from a distance, all of their inventions are ranged and focus more on limiting their opponent rather than overwhelming them with power.

Familiar


Bh'kkit has tied themselves to a Mimic, specifcally a mimic caravan. It is rather large for a mimic and still a bit too small for a normal sized caravan but for a Ratfolk merchant, it is the perfect size and the perfect disguise. The mimic allows Bh'kkit a place to rest or hide and in return Bh'kkit provides the mimic with food, protection and access into areas that it would otherwise be unable to access. They share a mutualistic relationship. https://toyhou.se/10555206.mi-mi

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Personal Lore

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History

Give us your character's backstory! You can start with a small summary or go right into details. Feel free to add any additional sections you need.

Early Life


Bh'kit was born in a large litter in a nomadic kobold troop. He was raised with several other young pups that were born at the same time. Though there had to have been at least twenty pups born at the time, Bh'kit was the smallest. He was a runt, he was sickly and often struggled to keep up with the rest of the troop. Runts rarely survive to adolescence as the most effort and resources are given to stronger pups. Runts were often left to their own devices once they were able to walk on their own. They are usually bullied out of their birth Mischief from lack of food, purposefully leaving them behind or die from neglect. Bh'kit was only able to survive through their own determination and drive to inconvenience and steal from the rest of their siblings. As a result, they were never too close to the other pups in the same generation as their litter and never had strong relationship with any older Kobolds.

Bh'kit reached adulthood in spite of the rest of his troop. In fact, there were several more promising pups that Bh'kit grew up with that unfortunately did not make it to adulthood. While Bh'kit never hindered his siblings to the point where their survival was in danger, but that didn't stop the rumor that Bh'kit had an active hand in their deaths.

Ostracized, they found their place amongst the other low ranking kobolds in their troop that had yet to venture out on their own. Seeing as the rest of the troop no longer actively supported them and only tolerated their presence, they were forced to work together in order to survive. Tch'kik, Jyeck and Sk'ttr became something close to a family to Bh'kit. They were the only ones who didn't look down on Bh'kit because of their size and acknowledged Bh'kit's drive. Group grooming was a hard thing to maintain when you are focused entirely on making sure your small crew has enough food to survive tomorrow. It was inevitable that they ended up being Tangled together.

Moving to Walpurgis


With their tails tied, and Bh'kit successfully convincing the rest of the kobolds to not chop off their tails to be free, they were excommunicated from the rest of the Mischief. Now truly alone, they struggled to survive on their own. There rarely slept and when they did, it was for only a few minutes on rotating shifts. They happened upon a mimic shapeshifting as a caravan who had just feasted on some unfortunate, unsuspecting merchants. Sated, they were able to sort through the items that the mimic hadn't swallowed and formed a plan. Sensing an opportunity, they began over-hunting and saving a portion of their meat for the caravan in an attempt to domesticate the mimic. A shakey alliance formed, and they were able to establish a small business roaming the lands and sheltering themselves inside of the mimic when they wanted to rest in return for providing said mimic with food and protection from would-be hunters.

Merchants gossip amongst one another and as they gained a little name for themselves, they began to hear rumors of a town where they would not only be able to sell but they would be welcomed to stay. They wouldn't have to worry about defending themselves from angry humans wanting to purge their mimic or paranoid members of a nearby village fearful of some rat-borne plague. They might be able to settle down and relax amongst a group again.

While they were starting to learn how to survive as a quad separate from their Mischief, they knew that they wouldn't survive on their own forever. They needed the structure and security of being a part of a community again.

Present Day


Where is your character currently in life? What does their usual day entail? Do they have a job? Where in town do they live? Who do they live with? Do they have any burning rivalries? Any unrequited loves?

As a merchant with a domesticated mimic that they use as both a business and a home, they have a relatively comfortable life now that they have a town to shackle themselves to. They gather, create and repurpose items for their occasional customer that they service. The other kobolds that they are Tangled with also have their own specific service jobs that do as well to contribute to the well-being of the group. They roam around town with their mimic, making sure to venture into far from Town Center to make sure they are able to reach their potential customers that live further away. Typically, they rest close to Town Center a they don't feel too comfortable venturing into the already established communities present in Walpurgis..


Race Lore

Kobolds are in the same family as Goblins despite popular belief that they are a variant of Orcs, Goblins are actually their own unique species. Kobolds are part of the same family branch and have just recently had a new variant be acknowledged by the scientific public. Kobolds are usually seen as smaller humanoid lizards where as Bh'kkit looks more like a humanoid rat. Colloquially called Ratfolk, these variants of Kobolds are actually a genetic variant that can often be seen in family groups where both the scaled and furred variant intermingle. Publically seen as pests, they don't have a good public name for themselves and often are the cause of accidents, theft and disappearances of those that venture out of boundaries of settlements and into the wilds.

"Rat" kobolds have longer, more flexible tails that can become Tangled which appears to be not only socially stigmatizing but also a huge health risk that can become a death sentence if they do not untangle their tails. Their mobility is hindered greatly, it becomes harder for them to navigate and keep up with the rest of their troop. They are seen as a liability among the rest of their group and are usually abandoned if they do not untangle or cut off their tails to remain free.

There are rumors that have not yet been substantiated that there exists another possible variant of Kobold that can only come into existance when these Rat Kobolds remain Tangled. The Rat King. A Kobold with higher level intelligence and power, who has adapted so much to being tied to other kobolds that they have ceased being singular entities and instead have become one? Laughable...Kobolds also do not believe in this rumor and are too cowardly to sacrifice their social standing to risk it.

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Miscellaneous

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relationships

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Character [ relationship ]

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Character [ relationship ]

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Character [ relationship ]

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