Beacon's Comments


Name: Yhmira (yuh-mee-rah) Many-Tricks Age: 28 Years Gender: Non-Binary (He/She)

Personality: Yhmira is a quiet, solemn figure, spending much time inside his own head. He carries a heavy burden upon his shoulders, and therefore has no time for idle chatter or pleasantries. When speaking, Yhmira is direct and to the point, with a voice firm and sharp as a sword, unlike the soft sing-song of her mother or father. Yhmira doesn’t have many connections outside her clan, and even if Yhmira wished to make a friend, his appearance as well as being Cursed doesn’t make other people too comfortable around him.

History: Yhmira’s clan has existed in the sands of Ivras for years upon years, when massive dunes were still small enough to step over. They lived peaceful lives in the endless desert, weaving the tasks of every-day life with magic. The greatest mages were the ‘Many-Tricks’, who acted as leaders, healers, and teachers. Magic to them was a gift to be shared and to be used, an idea that was preposterous to the Order. They ordered that any youth with even the smallest bit of magic was sent to Namarast, and the only thing the clan could do was agree.

The youths that returned were different, no longer bright-eyed and cheerful, but shambled and stumbled underneath the beating sun. Namarast had changed them, and the clan watched in horror as the children they once loved and coddled became beasts, destroying the home they once had.

The wisest of the clan said that it was Destiny who saved Yhmira that day, who laid healing plants on the young child’s wounds, who used the sand to make crystals to preserve the open bone, who kept Yhmira safe from vultures and wolves.

But the real blessing Destiny gave Yhmira, through whispered words, was another chance. A chance to make it right, a chance to save others from his fate. Yhmira will not let that chance pass her by.

Thank you so much for your fantastic audition 💕 While sadly yours was not the winning entry for this particular design, we still hope to see this character in the game! 

As a reward for entering (and to make your next character easier to obtain), you have received:

1: a Summoning Circle to create a new mage (Claim here when you're ready to use it)
2: a Stat Token to give a mage character +1 to Discipline or Power (Claim here when you're ready to use it)
3: Double Gold for your entry wordcount! (Claim here) Audition art is not eligible for Gold. 

Feel free to use these rewards to create the character from your audition profile, or any other character!

If  you have questions about selections or would like feedback on your  entry, feel free to send us a message via @Modmail in our Discord server  and we would be happy to help! Choosing winners was tough, and we're  appreciative of the love and care that went into every entry. 💙

  • BEACON

  • 17657414?1661171369
  • pronouns they/them
  • species camelid
  • occupation spiritual leader
  • age 104
  • height 16hh


HOLY ROLLER, ROLL OVER ME 

 I'M LOOKING FOR SOMETHING ELSE TO SEE



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PERSONALITY


  • Beacon feels more made than born. They are something different than they were before their curse. They scarcely remember that person.
  • Those memories don't bother them, though. In fact, the people who knew them before they were changed were more disturbed than they are. They enjoy learning about who they once were, though most of those who knew are gone now.
  • Beacon's demeanor can best be described as that of a monk. They are serene, slow to anger, and difficult to read.
  • Beacon is made of hope. There's almost an innocence in the way they believe things can become better -- but to know them fully is to know that it is more of a spiritual purity than naivete. They're no fool.
  • Beacon recognizes that part of them is synthetic now. The organic parts of them are differentiated from the inorganic -- the glass that protrudes from their skin, becoming more prominent than their bones every day. They're at peace with this.
  • As a well-known spiritual figure in the wild clans, Beacon takes their responsibility to fellow wild mages very seriously. That's why they're making the trek to Faline.
  • Beacon is very peaceful and pleasant, but they're also a shady gay bitch.
  • Beacon cares very much for the plants that live inside of them. Though they are succulents that require little attention, they drink and maintain their body with these growths in mind. That said, they're looking a little rough these days because of their long travels.
  • Nothing is more important to Beacon than the recognition that every living being has a soul: that is, something metaphysical and precious that lives inside of them.

    (251 words)

HISTORY


Before the curse, Beacon was someone else entirely. They were a wholly organic being, a person, maybe with a distinct gender identity, maybe with hopes and dreams that are quite different from the ones that drive them now. They were born in a remote wild clan in the Sunless Jungle. They had parents, but they had no siblings.

Though they showed no magical ability, they were a thought leader among mages and non-mages alike, and they were an extremely devout practitioner of ancient rites to the patrons now called Fortune, Grace, and Destiny. They were particularly skilled and patient when educating the clan's young people, and soon took leadership of these rites.

This version of Beacon was looked upon as a sort of priest or abbot by their clan and others in the vicinity. Someone who knew Beacon before their curse would say that they were more troubled, that their conviction in magical freedom and the freedom to practice traditional religion -- though it remains now -- had a sharper edge.

It was this sharper Beacon who was robbed of their students by the Order, which failed to recognize the link between the traditional religious practices performed by the clan mages and the way they conceptualized their magic itself. Though not entirely a pacifist, Beacon was strongly opposed to violent resistance even then, and they believed they could convince the king's officials that allowing the young people to stay with their families was in the best interest of both the kingdom and the clans. They were wrong.

When the students returned, they were different. Agitated. Even the meekest among them was quicker to lash out. Beacon knew something was wrong, not just mentally or spiritually, but magically. What was a frightening mystery to others in the clan seemed cut and dry to Beacon: they were out of balance with the metaphysical forces of Ritha, and if they couldn't reconnect with their traditions, they would be lost to the one that weighed on them the heaviest.

One by one, the young mages began to corrupt and wreak havoc on their own clans. It was during an attempt Beacon made to bring balance back to one of their students before they turned monstrous that they were cursed -- alone with Beacon in a ritual tent, the young mage began to glow hot white from every orifice, until all of her was a searing, blinding light. Nothing was left of the tent but ash. Nothing was left of the young woman but a pile of sand that quickly blew away. Only Beacon remained, their flesh replaced by sand, parts of their skin turned to glass in the heat.

It wasn't until they'd received medical care from the clan healer that anyone realized the person Beacon was before this curse was no more. They weren't quite childlike -- they had an adult's full knowledge of the world -- but simple facts of life were new to them. This was a serene, seemingly enlightened figure who personally embraced their new body and eternal life while knowing it was the result of a violent curse that should befall no one ever again.

This new Beacon, though an enigma in many ways to the people who once knew them well, was perhaps even more equipped than their previous version to serve as a high priest of the traditional clan religion. It is with that authority that they have traveled all the way from the Sunless Jungle to Faline in the hope of sharing their story and changing the minds of those who would restrict the freedom of the wild clan's mages. But it's been a long journey in hiding, and their beautiful, delicate skin continues to crumble.

(615 words)


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HTML by Eggy, modified for Anathema ARPG

Congratulations on winning this adoptable! 🎉

Later today, this character will be transferred to your Toyhouse account.

At   that time, please create an Anathema tab for the character and add  your  character profile to it as outlined in the instructions on our Character Guide! 

Once you've done that (or you have any questions), please send a message through Modmail on the Anathema Discord server so we can add your new character to the game! We look forward to seeing Beacon in action!