Botfly

StillBegging

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1 year, 3 months ago
Creator
StillBegging
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Jocasta la Verrier

An ivory crow introduced to inky black.

Team Juno Cipher Neutral Good

6

Level

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Full Name

Jocasta la Verrier


Goes by

Botfly


Gender

NB, She/It/They


Sex

AFAB


Age

21 months


Starsign

Sagittarius


Orientation

Undeclared


Status

Alive


Home Sector

Zone 5


"Winning is... a binary state of being. There... there is no gray area. Either you triumph, or your story never gets told. Why wouldn't Jocasta want to be in those storybooks?"

♦ ♦ ♦

Universe


Last Updated

8/16/2023

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Background

Ideals

Family above self. Self above strangers.

Bonds

My sibling. I live for no one else. They are all I have.

Flaws

They wouldn't say it if it wasn't true.


They were finally giving her beloved sibling back. She waited with baited breath until she saw them walking towards her. They were here... they were here... but inky black stained their pelt. She held out a paw to them, but she already knew.

She still had so much work to do.

Personality

A young girl who spent more time with books than people, Jocasta is highly knowledgeable--but also highly gullible. Finding her habit of lying dying hard, Jocasta tends to wear her heart on her sleeve, though it may take a few steps to get there.


Positive Traits

Jocasta is a friendly cat; she enjoys casual conversation and does her best to be kind to those around her.

Jocasta, despite her young age, is highly knowledgeable about many different topics, and enjoys learning new things.

Jocasta is a realist, able to realize when things are bad but not getting hung up on them.

While distactable, Jocasta is fairly detail-orientated and picks up on the little things.

Neutral Traits

Jocasta is very sheltered, leading to her being very trusting. This can make her a reliable and trustworthy teammate, but can also lead to easy manipulation.

Jocasta is stubborn, sticking on the path of what she views as good she's on even if it's killing her.

Jocasta is very easily distractable, leading both to new discoveries but also straying from what she should be focusing on.

Jocasta is very blunt, unafraid of holding her punches. Some like her straightfowardness, while others find it disconcerting.

Jocasta, given her size and lack of strength, is rather unassuming, leaving others to underestimate her--though this often leaves room for surprises.

Negative Traits

Jocasta has a chronic lying problem, in part due to time in the Ivory Crows. She doesn't mean to, but rather is more of a habit; not like she's any good at it.

Jocasta tends to be a bit fickle until you've earned her trust, chosing to save her own hide over those of others.

Jocasta tends to hoard things and is a bit of a kleptomaniac, though she will happily share if you ask nicely enough.

Jocasta is fairly apathetic; she knows when she feels bad, but she has seen most of the bad things life has to offer and has the mindset of 'fix it or get over it'.


Appearance

Height

Small, 17 cm / 7"

Weight

Lanky, "Ribs sightly visable on short haired cats, very narrow waist and thin limbs"

Build

Built for running and hiding, with nimble paws for crafting and stealing. Jocasta is very frail.

Scent

Metal and ash, the lingering scent of blood from her bracers.

Voice

Young and quiet, gentle and friendly, Aurora Aknes


Jocasta is a mostly-white molly with dark ears and a dappled face; whatever markings that were on her legs are now hidden beneath bracers that increase bloodflow to her limbs. Her eyes are a shiny turquoise green, and she has little knicks and scars scattered over her body, most notably a barewire scar over her muzzle from scavenging gone wrong.

2

STG -4

-4
Athletics

22

DEX +6

+6
Acrobatics
+6
Sleight of Hand
+6
Stealth

4

CNS -3

30

INT +10

+10
Arcana
+10
History
+10
Investigation
+10
Nature
+10
Religion

18

WSD +3

+4
Animal Handling
+4
Insight
+4
Medicine
+4
Perception
+4
Survival

4

CHR -3

-3
Deception
-3
Intimidation
-3
Performance
-3
Persuasion
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Daggers of Bow

Melee Weapon, x2

1d6, 1d20 + DEX MOD

Stored in a compartment at the back of their front bracers, Jocasta's weapon of choice is two daggers, the ends made of plasma-infused glass. Damage output is reduced in favor of range flexibility in their bow form, 'Bow of Daggers'.

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Bow of Daggers

Range Weapon

1d6, 1d20 + INT MOD

When the ends of the daggers are put together, they form a bow, allowing Jocasta to attack from a range at the cost of damage output.

12

HP

+6

Initiative

22

AC

Custom Equipment Custom Skills


Bloodbound Bracers


Equipment
Effect: ---
Range: ---
Value: ---


All four of these custom bracers increase circulation to your limbs, easing your pain and allowing for more stamina than without, even if your weak heart still makes things hard. The front two, however, also carry mechanical components that assist with your work. Too bad you weren't able to bring your goggles with you, or you might have already made them stronger. Your tail still remains a little stiff, though.

At Higher Levels. ???


Dry Lightning, Heat Lightning.


Weapon Skill, Bow & Dagger
Effect: Passive
Range: ---
Value: Your arrows are electrified; your weapon damage is now 1d8, 1d2 chance to stun a target for one round (1's fail, 2's succeed).


Whether by the mechanics in her bracers or the plasma infused within it, the blade of the daggers and the arrows it fires are now imbued with electricity, dealing an extra low-damage strike of electric damage and perhaps the added side effect of the chance to burn or shock its target. However, heat has its other uses, and if pressed against a wound right it might just stunt its bleeding and aid its target... though playing with electricity comes with its dangers as well.

How could such a big punch come from someone so little?

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Class Skills 6 Slots Available


Light Screen


Lvl 1
Effect: Action
Range: ---
Value: Half the damage received by the user is converted into single target heal for two rounds. This move always goes first.


User applies a reflective force around themselves, which converts any harm into aid.

Man and machinery have become one. Let's use that to our advantage.

Synestry


Lvl 2
Effect: Action
Range: ---
Value: 100% of the user's basic attack damage is converted into single target healing points for two rounds in each round.


An aetheric bound with a party member which through this connection provides aid to an ally.

Have you made some friends yet? I sure hope so.

Transmutation


Lvl 3
Effect: Action
Range: ---
Value: Disables a single obstacle.


The caster is able to change the matter of a chosen object, transmuting shapes, density and such.

Not everything is what it seems.

Cosmic Drain


Lvl 4
Effect: Action
Range: ---
Value: 2d6 +int modifier damage and healing. (Once dice deals the damage, the other heals a chosen target)


A harmful spell which syphones an enemy’s vitality and transports it to party members.

You've spent so much time studying the way the body can give and take. Let's see it in action.

Cell Division


Lvl 5
Effect: Action
Range: ---
Value: 2d6 + int modifier damage to a single target.


The caster is able to manipulate its foe's body on cell level, causing internal bleeding.

You have watched them be broken down, felt your own body give in... and you learned something from it.

Ionic Bond


Lvl 6
Effect: Action
Range: ---
Value: Shares all buffs and friendly stat modifier effect among the caster and a chosen party member for 4 rounds.


A connection with a chosen party member, which enables a strong psychic and spiritual connection via the link the cipher creates.

You're missing them. Together you were stronger. Replicate that.

Collective Unconsious


Lvl 7
Effect: Action + Status Effect
Range: ---
Value: For 3 rounds all connected party members share incoming damage, after each round evening out the received damage among everyone. Noone can KO-ed while this spell is active.


The cipher enables a shared link which connects every nearby party member and enables a connection which goes beyond the limitations of our known realism. Through it, the subjects are able to ease the pain and suffering.

You have struggled to before, but there is strength in numbers.

Chain Reaction


Lvl 8
Effect: Action
Range: ---
Value: Spreads any chosen status effect among party members or enemy foes.


The caster is able to spread a wanted harm or blessing among those who deserve it via a neurolink the cipher creates.

Cause and effect is a basic concept in science, and you are able to use it to your advantage.

Time Shift


Lvl 9
Effect: Action
Range: ---
Value: Nullifies all damage received in the past two turns.


Time is something only those who are able to open their third eye should play with.It requires major skill and knowledge to be able to alter only certain factors of it.

If only you could turn the clock back far enough to make sure nothing ever changed...

Antimatter


Lvl 10
Effect: Action
Range: ---
Value: For two rounds, copy all incoming damage and on detonation it damages a single target without any missing number.


A dark void, black hole which absorbs any harm meant for party members and stores them until the caster decides to unleash its deadly force.

You have spent so trying to make everything okay... show them what that has let you do.

Background Summary


Prologue

Born in Zone 5's undercity, sickly, with her only littermate dying alongside her father not long after she was born. Lived with her mother, Aether, and sibling, Cicada until Aether died from the Stain. Cicada catches the Stain and Jocasta and them are forced to leave their shelter to find help. They encounter Javelin and the Ivory Crows, who promise to help Cicada as long as Jocasta could provide something to them. Not knowing any better, she agrees. Jocasta is exploited for her mechanical and medical knowledge, becoming known as Botfly for said knowledge and for joining to try and help Cicada. The Crows tell her her sibling is good to go, only for them to emerge looking worse than before. They try and tell her she has to give back the bracers because they are Ivory Crow property, but she argues that they didn't give her their end of the deal, so they reluctantly let them go. Jocasta catches wind of the Trials and decides to try and win to help Cicada, slipping away in the dead of night and leaving both enough resources for them to survive and her beloved welding goggles, a promise to them that she would be back.

Campaign

This story has yet to be told.

Strengths and Weaknesses


Strengths

Jocasta spent much of her youth reading and studying, namely the stars and mechanics, but has also picked up bits and pieces of many different languages.

Jocasta has a fantastic memory.

Jocasta, despite being quiet, is surprisingly comfortable in conversation, even if it isn't her forte.

Jocasta has a strong sense for right and wrong and is unafraid to call others out on it.

Weaknesses

Jocasta has a weak heart. This has resulted in her low bloodpressure and poor natural hearing.

Jocasta is very gullible and has a hard time reading the intentions of others.

Jocasta has only ever heard about the outside world through storires and hearsay; she knows little about what else is out there.

Jocasta has very low stamina. This is in part her weak heart, and in part her stationary hobbies.

Backstory


prologue i. White Dwarf

Jocasta la Verrier was born in the ashy undercity of Zone 5 alongside one littermate and one older sibling; however, neither newborn were in particualrly good shape. Both were born weak and a number of ailments, with the first-born, Nymph, not making it more than a weak before passing, her father soon to follow from a chest infection. But Jocasta, much to her mother's relief, pulled through, leaving a family of three.

Unfortunately, the young girl wouldn't get much stronger despite her survival. Her heart remained weak, her limbs weak, shaky and swollen from her low blood pressure that only got worse as she grew. Because of this, she wasn't able to participate in her older sibling, Cicada, and her mother's, Aether, scavenging escapades. This meant the young girl was often left home by herself in their makeshift house made of scrapped sheetmetal.

However, Jocasta never minded. Cicada and Aether would bring back storybooks and whatever other literature they could get their hands on for her to entertain herself with, and Jocasta couldn't be happier. She spent her time flipping through them, learning whatever she could and remembering it all. She spent so much time reading that Aether soon found her daughter speaking in the third person, and no matter how much she corrected her the habit never quite left. But that was okay. As long as they stuck together, they would be fine.

As Jocasta got older, she found herself more capable of reading various manuals and instructional books. This sparked her interest in mechanics and inventing and sudden requests for scrap metal, welding materials, circuit scraps, anything her sibling and mother could get their hands on. The hut aged with her, Jocasta able to add more structure and space, more storage and hiding places. It was during this time her family secured her some welding goggles as a 12-month-old birthday gift.

Unfortunately, all good things had to come to an end.

prologue ii. Dying Sun

It started as a small black spot on the base of Aether's paw, barely noticable even to her... but soon that spot became a patch. It didn't take Jocasta's mady waterlogged medical journels to know that this was the Stain. Where she got it from was unknown an irrelevant; illness spread like wildfire in the undercity, so it didn't take a genuis to know it was futile to wonder.

Immediately, Aether began to isolate, making a make-shift shelter nearby with Cicada bringing whatever resources she needed to make herself comfortable. Meanwhile, Jocasta, determined to save her mother, dove into her reading, reading about the stain and doing her best to try and find a cure in her books and creations, but naturally none was to be found. It was only a matter of time before Cicada came with the news that Aether had passed.

It was an even shorter period before Cicada began showing symptoms himself.

prologue iii. Darkest Night

Still grieving and Jocasta unable to provide for her ill sibling, the pair left their shelter to find help. Unfortunately for them, the undercity was filled with residents looking to exploit and deceived, and the sheltered Jocasta was none the wiser as one gang, originally accusing them of stealing from them, noticed the spreading ink on Cicada's pelt.

A cat stepped forward. He smoothly introduced himself as Javelin, a higher-up of the gang known as the Ivory Crows, one of the bigger gangs in the undercity. Pointing out Cicada's obvious ailment, he offered them a deal. He claimed that they had a cure for the Stain and that they could help her sibling; it would just take time. In turn, she would become a member of their gang and help them with in some way. Not knowing any better, Jocasta believed them, and Cicada was too tired and sick to really understand what was going on. She agreed. Javelin, pleased, directed his cats to take Cicada to the 'Medical Ward' while Jocasta was guided away, told they needed time to work on her sibling, and that she would be able to see them again as soon as they felt she had provided enough for the Crows.

Naturally, no matter what she did, it would never be enough.

To say the environment was abusive would be an understatement. Physical strength and wits were valued, and while Jocasta held enough knowledge to get by, she was far from strong, often a target for the younger member's claws as a way to gain status. Indeed, the lowest on the pecking order, Jocasta's life was miserable, but she was doing it for her sibling.

She didn't feel life with the Ivory Crows was all bad, though. Indulging her heart problems with the more medically-knowledgable members, they were able to get her materials and equipment to increase the circulation to her limbs with some prothetics and biomachinery with the help of some black market connections.

Alongside this, Jocasta believed she was doing good. Javelin and the other Ivory Crow members told her that the other gangs were bad, that they killed sick and ailed cats like her and her sibling, and by helping them she was getting rid of that evil. Why would she believe otherwise? She had never seen these other gangs to know any different.

And so, unassuming and trusting, Jocasta did what she was told, falling in with those on the mechanical and medical side of things--the very cats who had helped her construct and finetune her bracers. She (granted, somewhat unconsentingly) took on a name more inline with the other Crows, becoming known as Botfly due to her mechanical knowledge and being known as the cat who joined to save her bug-named sibling, the actually Botfly insect more of an afterthot.

For months they operated like this, Jocasta reading and improving her own bracers and learning more about healing with the hopes of finding something to help her sibling. Little knicks and scars appeared on her pelt and Javelin and the other Crows became increasingly snappy with her, but she didn't mind as long as they were going to save her sibling. She earned a little rapport due to her mechanical knowledge, with a handful of incoming machinery passing through her before being added to their ever-growing stores.

As time went on, however, the more reputable members were taught what she knew and shown what she looked for in incoming mechanics. Her usefulness was wearing off, even if she didn't see it.

One day, they decided her time there was up, and they told her they were able to give her sibling back.

prologue iv. New Moon

At the news, Jocasta couldn't help but be estatic. They were finally giving her beloved sibling back. She waited with baited breath until she saw them walking towards her. They were here... they were here... but inky black stained their pelt, looking so much worse than before. Their pelt was ragged, eyes vacant and distant. She held out a paw to them, but she already knew. Whatever they were able to offer had not worked.

However, they weren't going to let her go so easily. They demanded she give the bracers back; after all, she had not paid for them and were still technically propery of the Ivory Crows. But she was unable to do this, explaining they were attached to her and her circulatory system, but Javelin and the others refused to listen, until she said how they said they were going to heal her sibling and they hadn't. The bracers would be their payment.

Reluctantly, she was let go, and back to their shelter they went, Jocasta able to provide a little more thanks to her bracers but unable to navigate the undercity the way her mother and sibling could.

As days passed, though, the whispers of a cure travelled from overworld to under and Jocasta, knowing it may be the only way to save her withering sibling, decided to try despite her frail body. So, in the middle of the night, she slips away, making sure to leave enough food and water for Cicada to survive on while she was away. She left her beloved welding goggles behind as well, a promise to Cicada that she would return. As she climbed from the trash and treasure, she entered the world for the first time, the starry night sky before her and a story yet to be told.

Carried Gear


Epic Equipment (3)

+4 AC


Legendary Equipment (2)

+4 AC, +2 Stat Boost


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Equipped & Consumed Items


3

epic equipment

1

legendary equipment (+int)

10

total stat boosts

Key Items


Bloodbound Bracers

Jocasta's bracers were her first valuable, crafted with the help of her colleagues in the Ivory Crows and some parts from the black market. They help increase circulation to her legs, as her heart is not strong enough to consistentantly get blood to her paws and back. Later, as she found she needed more efficiency, she crafted some mechanics into them, though they remain fairly basic and more specialized than she'll most likely need.

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Backstory Characters


Jocasta will get the medicine for you! She is strong enough now.

sibling
infected

Botfly adores her sibling and is doing everything she can to help save them. She can't go home empty pawed.

Jocasta couldn't save you. They hope you're somewhere better.

mother
deceased

Botfly had a good relationship with her mother. She misses her, but hasn't given herself much space to grieve yet.

Would you have had to stay home too?

littermate
deceased

Botfly never met their sibling, but is aware they existed. It wonders if they would've been made to stay at the shelter too.

Mama and Cicada miss you!

father
deceased

Botfly never met Switch, but Aether meanted him in passing, always fondly.

Thanks for the shelter... Botfly thinks...

ivory crow

Botfly is unsure of how to feel about Javelin right now. On one hand, he gave her and her sibling shelter when they needed it, but he also wasn't able to help cure their ailment. Surely it was all a mistake, right? Either way, they left on bad terms after a fight regarding who owed who.

Teammates


"Botfly's met scarier, though."

Jocasta interacted briefly with Nine as they exited Trial 1. She thinks he looks scary, but not nearly enough to deter her from being around him.

"Botfly isn't drowning because you're illiterate!"

cipher
acquaintance

Botfly has interacted with Quetz briefly, though she wouldn't call it positive nor negative. She finished the Crucible of Mind during the first trial on his side, frustrated as he continued to misinterpret her charades and glass writing, though doesn't feel particularly strongly towards them either way.

Hey, you solved it!

psyblade
acquaintance

Mio answered one of three questions for Trial 1's Crucible of Mind. That's pretty neat, but that's just about it.

Take Botfly to the sun! Go, go!

phantom
acquaintance

Morgan helped lift Botfly high enough to escape Trial 1's chamber as it began to flood, though that's about the extent of their interaction. She sees him as friendly at least.

"Botfly doesn't mind more help!"

bastion
acquaintance

Much like Morgan, Botfly met Alayna as she helped them up and out of Trial 1's flooding chamber. She view her positive if anything.

"Don't hurt Botfly!"

gunslinger
unsure

Viper was on the same side of the chamber as Botfly during Trial 1, however was next to Rowen when she attacked him after leaving the chambers. She was prepared for competition, but isn't sure why they are attacking eachother when the situation hasn't called for it.

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biomancer
stranger

Riley and Jocasta were on the same side of the chamber for Trial 1, but if they interacted, it was brief enough for Jocasta to no longer remember.

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psyblade
stranger

Jocasta has heard Zelly's name in passing, but has not talked with him yet..

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shade
stranger

Botfly has not met Hunter.

Player Characters


Botfly hopes you live just a little more than the others.

team icarus
shade
acquaintance

Jocasta met Ace first in the lobby before the trials began and had a positive interaction with him. Upon both escaping Trial 1, they reconnected, both seemingly happy to see the other still standing. While she didn't do much to help him during Viper's attack, she did seek shelter from the perceived any behind him, Rowen happily taking a defensive stance in front of her. Overall, Ace is currently the cat Jocasta trusts most.

Please leave Botfly alone. Thank you!

team icarus
biomancer
acquaintance

Jocasta met Aster at about the same time as Ace, though her first impression wasn't quite as good. She finds him to be a little full of himself.

He helped fight off Viper!

team triton
biomancer

Indeed, Null was present when Viper first lept for Rowen. Botfly considers his assistance in warding her off a good thing, though doesn't have enough information on him to align herself with him.

NPCs


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