Asad Am Halloran

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Asad

Asad
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Name and Aliases
Name Asad
Name (JP) アサド
Full NameAsad Am Halloran 
Full Name (JP)  アサド・アム ハロラン
Biological Information
GenderMale
RaceHuman
BirthdayAugust 17
Fódlan Birthday17th of the Verdant Moon
Imperial Year 1157
Age24 (pre-timeskip)
30 (post-timeskip)
RelativesCuán Am Halloran (Father) 
Isra (Mother)
Affiliations
NationalityMiddle East
HometownBajhad
ResidenceGarreg Mach Monastery
Abyss
Faction(s)Player-dependant
Occupation(s)Pirate Captain
Merchant
Game Data
GameFire Emblem: Three Houses
First SeenChapter 3: Mutiny in the Mist
First JoinedChapter 3: Mutiny in the Mist
First FoughtN/A
Starting ClassThief
Voice Actors
JapaneseJunichi Suwabe
EnglishIan Sinclair (Space Dandy)
"A good man tells no tales, but neither does a dead one."
― Asad

Captain Asad Am Halloran, also known as Flannery Drake, Leon Morgan, Ruddock "Ruddy" Rackam, Lev Roberts, and Adam Teach, is a playable character that appears in Fire Emblem: Three Houses. He is a shady merchant who hails from the Middle East, and can be recruited upon finishing his quest in Garland Moon.

Profile

Early Life

Isra was an ordinary bar keep for a tavern in a shady inn in the city of Bajhad, when a handsome stranger waltzes right in, kicks his legs up on the table, and speaks in an accent no one has ever heard. He goes by the name Cuán Am Halloran, and has the fieriest hair Isra has ever seen. He talks her ear off into the early morning, pays with foreign gold, and smiles like he's planning something. 

Well, it turns out that good-for-nothing bastard was planning on ditching her after one wild night of bedding. He disappeared without a trace, leaving Isra with her ire and shame, oh, that, and a baby eight months later. She would've left the baby elsewhere had it not been a son. Of course, any woman wants to have strong healthy boys to carry on their husband's name. The only thing is, she's not married to any man!

It's not hard to know exactly who the father is, when his son has the exact same lion's mane. Though people generally give her the side-eye, Isra adopts a tough, devil-may-care attitude to drive away any wandering eyes and unneeded opinions. Unfortunately, this attitude extends to her son. 

Just like his father, Asad is a troublemaker. He's got a fascination with money and things that sparkle, and he doesn't like to do hard work like his mother. He'd much rather run around causing mischief. Often he'd be berated by Isra, as he liked to lie and steal, and got better and better at getting away with it. Eventually, Isra couldn't handle it anymore, and she sold him for a jug of ale to two men whose looks alone could curdle dairy.

Those men were part of The Scarlet Sails pirate crew, whose captain was none other than Cuán Am Halloran! Though the man had many bastard children around the world, this was his first time meeting one of them. With Asad being the spitting image of his father, there was no mistaking it, this boy is his son! Cuán is in love! In love with the idea of being a father and having a boy to carry on his name! What a blessing to be gifted a child who is exactly like him! Well, almost exactly. His bad habit of lying concerned Cuán, who knew the dangers firsthand. He tried to teach Asad to be more honest. "Dead men tell no tales." Unfortunately, the meaning was lost on Asad, and he took to heart a different message than the one intended.

And so Asad grew up on a pirate ship and spent his entire life on the sea. He learned the tricks of the trade, became a wonderful salesman just like his old man, and developed pride in being a Sail, so much so, that when he learns of his crew's rivalry with the dastardly Blackwater Highlanders, he doesn't care that no one can remember exactly what started the rivalry, only that generations of Sails have fought with generations of Highlanders, and he knew immediately he hated the Highlanders and wished a swift end of their kind!

This rivalry reaches its peak when Cuán attempts to negotiate a temporary truce over a territory of land where both crews fought to stake their claim. Dominance over the desert would mean control over trade routes that they'd sought after for generations. Currently, a new rival crew of land pirates, The Golden War Suns, had cropped up and was threatening both Sails and Highlanders, and they were trying to figure out how to take them out when tragedy strikes. 

They are on the Highlander's ship. As Cuán and Captain Raïs al-Hamid are deliberating, Asad, who is hanging near the back of the room, does not notice his pocket knife slip from its holder and fall through the cracks in the floorboards to the armoury below, where it cuts the rope keeping a cannon in place. Weighted with cannon balls already inside, the cannon falls, and as it does so, the back scrapes the floor below and sparks fly, lighting it. The cannon ball crashes through the floorboards, striking and killing Cuán. An all out war breaks out between the Sails and Highlanders. 

As the battle rages, Asad cuts through Highlanders to get to the armoury below, so that he may find and kill the man who lit the cannon, but all he finds there is his own knife, and when he looks up above him, he sees the crack in the floorboards where he was standing, and realizes it was him who had killed Cuán, not the Highlanders! But it was too late, the battle had already started, so he doesn't tell anyone what he found. It was not hard to avoid detection, after all. The Sails make a getaway on their ship after both crews have suffered heavy casualties.

This isn't the first time peace has failed, but this is the first time the Highlanders go to their enemies to make a truce. What happens in the following years is continuous war between the Sails and the Highlander-Suns Alliance, and they were gaining traction with the popping up of more and more rivals. The Sails had control over the seas long enough! This is when Captain Asad makes a decision. He tells his crew that they need to lay low for a bit, and the perfect place to do that would be in Fódlan, where neither Highlander nor Sun had any influence. The crew splits up into two separate factions. One stays behind in Almyra to keep tabs on the goings on of the Middle East. The other makes their way to Fódlan, and once there, splits into two more, one to stay in the Garreg Mach Monastery, and one to stay in Leicester as a conduit between the monastery and Almyra.

It's just their luck that their rivals catch wind of the Sails' caravan moving across Almyra...

Academy Phase

The player has the opportunity to recruit Asad under the name Leon Morgan after they complete the Arabian Nights quest in Garland Moon. They may recruit him on the map, or if the player completes the quest without speaking to Leon, he may still be recruited later on. However, the player requires high charm stats, and a B level in authority and sword skills, or must achieve B-support with him. Upon finishing the quest, his shop is unlocked. If the player unlocked Abyss, then on their next free day, the player will find Leon's shop in Abyss. If Abyss has not been unlocked, then the player will find Leon's shop in the marketplace.

Since he does not belong to any one faction, he will follow the player in whichever route they choose. His actions at the end of the Academy Phase depend on which House the player character leads.

War Phase

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

Though Leon initially planned to leave the monastery and return to his homeland to resume his business and piracy, he is stranded in Fódlan, in the middle of a war he's placed no bets in. Being trapped in the monastery and feeling overcome by a strange sense of duty to Abyss and its residents, he decides to defend it, taking in refugees of war and offering them protection in exchange for a small interest that he will collect once the war is over. The Scarlet Sails set up an operation as traders, and work to smuggle supplies and resources, as well as weapons and soldiers, across borders and into enemy territories for whichever faction is willing to pay them, all so that they may turn around and steal from right under their contractors' noses. As long as it keeps The Abyssians safe and fed, they are willing to turn a blind eye to his dishonourable methods.

"End of spoilers!"

Silver Snow

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

Notes:

"End of spoilers!"

Crimson Flower

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

If Leon is not recruited before the timeskip, then Leon joins forces with the Alliance army and appears as enemy reinforcements in Chapter 14, at the battle of Derdriu. The Scarlet Sails arrive after Nader's defeat. There is an exchange between Claude and Leon, where Leon warns that the Sails will not stay if things get messy, and Claude acknowledges he has no problem with the terms of their agreement. If Claude is defeated, Leon makes a comment on how unlucky he is before turning around and fleeing. If Leon is defeated, he apologizes to Claude for not being more loyal, and turns around and flees.

"End of spoilers!"

Azure Moon

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

If Leon is not recruited before the timeskip, he will appear as an enemy unit in Chapter 19 as part of the Supply Corps. If the player approaches him to fight, he will surrender before the player unit can engage in combat, stating that he was only being paid to do this and had no real loyalty to the Empire, and switches sides, becoming an ally unit. After the battle, he is taken to be questioned on what he knows of the Empire's plans, though he doesn't know anything, and is allowed to retreat back to the monastery, where he may once again open his shop.

"End of spoilers!"

Verdant Wind

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

If Leon is not recruited before the timeskip, he will appear in Chapter 19, seemingly as an enemy unit, as he was employed by Hubert. Claude jokes with Leon, telling him he's late. Leon turns out to be a traitor, having actually been working for Claude since some time ago, and becomes an ally unit, fending off the third wave of reinforcements with a wave of his own. After the battle, the Sails bring supplies and resources, as well as more soldiers, to aid in the final battle against Edelgard, though Leon himself bids farewell to Claude, having fulfilled his end of the deal. Claude tells him not to get comfortable, and warns that they'll be seeing each other in the future again.

"End of spoilers!"


Personality

If there exists a physical manifestation of the word "liar," Asad would be it. It's not just a habit he picked up in his youth, he was born with the gift of a silver tongue, and he doesn't hesitate to charm his way into and out of every situation he possibly can. It comes as easily to him as breathing, he's born of a jackal with the grin of a fox, a chaotic spirit possessing but one goal, to cause mischief and mayhem and sow the seeds of discord amongst brethren. Heed this advice, do not trust a single word that comes out of his mouth. Once he's started on a yarn, he'll go on forever, confusing and confounding the listener until they cannot discern fiction from reality. 

One thing leads to another, and Asad's lying ability led to the creation of all his different personas. His true identity is unknown to anyone apart from his crew, and these contingencies exist to avoid taking responsibility for his actions. After all, you can't be mad at Adam Teach, extraordinary linguist and historian-turned-profiteer, for something that Flannery Drake, treasure hunter and expert navigator, has done! When he gets into character, it's like he's an entirely different person, though few occasions exist where he's been caught in his lie and ended up in twice the trouble. In these cases, he invents new personas on the fly, and convinces his detractors of his noble heart and good intentions, striking up new deals with them at uncanny speed.

In reality, rarely are his intentions innocent. Terribly selfish and self-serving, Asad cares about few things, and of those things, wealth and treasure are at the top. Asad does not do favours for free. This sly bastard is always scheming to screw everyone else over and come out the victor. He's a snake to the end, crafty and strategic and quick-thinking, though he often gives in to vice and impulse, and thus, often his smaller scale plots fall apart, because all one needs is a hefty bribe and a little bit of ale, and Asad can be smooth-talked to hell and back. It's the plans on a grander scale that tend to succeed, and once he's set his mind to these complex schemes, he's obsessed, mind running like clockwork, until he can finish the job.

As skilled as he is, his fatal flaw is how easily it's gone to his head. Asad is arrogant and self-assured, taking great pleasure in patronizing his enemies and manipulating them, but he is not always the smartest person in the room, and he cannot see that. This overconfidence leads to sloppiness, which leads to discovery, and once Asad's lie has been found out, he acts as an animal backed into the corner, prone to making rash decisions to get out of the entrapment. 

Like his father, he is flirtatious and vain. His hair is his most prized possession, and he'll cut the hand of anyone who messes with it. Unfortunately, also like his father, he's had many a tryst with woman and man alike, and he has a handful of children he doesn't know about. Very few of his relationships are real, even fewer are with people he actually trusts. The closest people he has are his crew, and his loyalty to them is such that he'll do anything to keep them safe. He's suspicious of others, slow to trust and assumes the worst of them all. That's how he was raised and it's kept him safe for this long. Only a liar can spot another liar, but it does get a little lonely sometimes. Good thing he can always find a warm body to spend the night.

In Game

Base Stats

Starting ClassCrest
Thief
LevelHPStrMagDexSpdLckDefResCharm
1016757106497
Magic
Combat ArtsAbilities
Starting Items
latest?cb=20191030012635Wrath Strike
20?cb=20190723213856Locktouch
30?cb=20191108132422Steal
dbhpvhg-bb49d0ec-e503-424a-86e8-628ef9aeMaterialization
20?cb=20190622211046Steel Sword
20?cb=20190911153943Vulnerary
Skilllatest?cb=20190622211046latest?cb=20190622211046latest?cb=20190622211045latest?cb=20190622211045latest?cb=20190622211045latest?cb=20190622211044latest?cb=20190622211044latest?cb=20190622211043latest?cb=20190622211043latest?cb=20190622211042latest?cb=20190622211042
LevelD+EEE+EEEDEEE
Startlatest?cb=20190622211041

latest?cb=20190622211041
latest?cb=20190622211040
latest?cb=20190622211041latest?cb=20190622211041latest?cb=20190622211041

Growth Rates

HPStrMagDexSpdLukDefResChrm
25%30%30%45%60%50%20%25%50%

Maximum Stats

HPStrMagDexSpdLukDefResChrm
405040708575303575

Learnt Magic

Skill LevelReasonFaith
DWhirlpoolHeal
D+Waterfall
CTitanic
C+
BTsunami
B+
AOceanus
A+

Overall

Asad's strengths are in his dexterity, speed, and luck stats. He avoids most attacks and lands a sizeable number of critical hits, and typically strikes first and multiple times. He has average movement capability for his class, however he makes up for this with his unique set of magical skills, which grant him an increased range of attack. His weaknesses are in his defense and resilience, and his HP is rather low, meaning that he cannot take many hits. It is dangerous to send him into a group of enemies alone. Asad is best-suited to classes that allow use of swords, such as Thief, Assassin, and Swordmaster, and armoured and mounted classes should be avoided. Asad also shows a budding talent in Reason, and is also suited to the Mortal Savant and Trickster classes.

Supports

See also: Asad/Supports

  • Byleth
  • Yuri
  • Hapi
  • Balthus
  • Constance
  • Claude
  • Lysithea
  • Dimitri
  • Sylvain
  • Ashe
  • Mercedes
  • Caspar
  • Dorothea
  • Seteth
  • Flayn
  • Catherine
  • Shamir
  • Ithric

Quotes

See also: Asad/Quotes

Possible Endings

"Just a minute! The following section contains spoilers, viewing it will cost a lot. Are you prepared to pay for it?"

[ ]

Asad - King of the Seven Seas

Once his debts to the professor are repaid and the war has been won, Leon Morgan has no reason to stay in Fódlan, and he disappears seemingly overnight. The Scarlet Sails reunite in Almyra and wreak havoc in the Middle East, embroiled in a brutal war with the Highlander-Suns Alliance for the better half of a decade, but they manage to reestablish their dominance over the territory. Tales of their exploits reach far beyond their native lands and serve as a cautionary tale against skipping class for students in the new Fódlan.

Asad and Byleth (Silver Snow/Azure Moon/Verdant Wind)

Although his debts to the professor are repaid and the war has been won, Leon Morgan continues to visit Fódlan to cause trouble. He is frequently seen hanging from Byleth's balcony, and the pair's laughter can be heard all over the monastery as he recounts his adventures. When he's gone, Byleth doesn't stop looking to the east, waiting for Leon to visit again. Byleth never formally marries, however they can be seen sporting a golden band on their left hand later in life.

Asad and Byleth (Crimson Flower)

Although his debts to the professor are repaid and the war has been won, Byleth asks one last favour of Leon Morgan, that he stand by their side against Those Who Slither in the Dark, and Leon stays without asking for payment in return. With their legendary blade in hand and with Leon as their second-in-command, the pair fight against the country's true enemy, and they go down in history as heroes, much to Leon's chagrin. Rumour has it they married after the battle against their enemies was over, but it's just a rumour.

Asad and Balthus

Balthus disappears shortly after the war, but rumours of his involvement with a notorious underworld figure swirl for a long time thereafter. The pair are relegated to folk tales that spread all over the world, stories telling of their stealing from the rich and giving to the poor, of course not without taking a slice for themselves to pay off their insurmountable debts. The only evidence that they exist comes in the form of witness testimony, though even that is doubtful. The pair become not only the protectors of Kupala, but of all the poor.

Asad and Balthus (Crimson Flower)

After the war for Fódlan, Balthus asks Leon Morgan to join him as his other half in the fight against Those Who Slither in the Dark. With The Scarlet Sails at their backs, the pair became a force of devastation, and their exploits attain legend status. Stories of their battles were immortalized in tapestries and holy books for generations. Afterward, it is said they returned to Kupala, where Balthus became a protector of the mountain folk, and where Leon found a place and a people to call home.

Asad and Claude (Verdant Wind)

Before they part ways, Claude invites Leon Morgan to join him in Almyra, do some good for the world, and Leon's fabled response is "Nah." Later he would rescind this statement, as he joins in the effort under a new identity, Sinbad al-Bahri, High King of the Seven Seas, and Claude grants him control of the east, up to the market town of Bajhad. Together they quell the remnants of Imperial loyalists, and officially unite Fódlan and Almyra, as well as the lands to the east. Somewhere along the way, he officially becomes known as King Claude von Riegan's closest ally and friend, and after the unification, they spend their lives together.

Asad and Lysithea

With what little time Lysithea has left, she spends the rest of it sailing the world with Leon. For those few years, she sees the entire world, learns about all different kinds of human cultures and religions and languages, and has a number of exciting adventures. She witnesses the war between the Scarlet Sails and the Highlander-Suns Alliance, and she even comes to see the Sails as her secondary family. As she dies at sea, rocked to eternal sleep by the gentle waves, she has only one request: for her ashes to be taken back to her parents. Leon fulfills this request, and spends a long time recounting for them their daughter's adventures.

Asad and Mercedes

After learning of the large orphan population in Bajhad, Mercedes leaves her home and returns with Leon, where she opens The St. Seiros Orphanage, and cares for homeless children and educates them in basic reading, arithmetic, and music, as well as providing food and shelter. Whenever Leon returns from his adventures he visits the orphanage, where he spends every night entertaining the children with tales of his life. Every time he stays longer and longer, until one day, he stays permanently, having taken over his mother's inn. He and Mercedes eventually marry.

Asad and Dorothea

Dorothea returns to the opera as soon as the war is over, but not before giving Leon and the Scarlet Sails an invitation to see her sing. After that night, Leon promises her to see her every time she sings, and he brings for her plenty of gifts and stories of his adventures. Once, she surprises him, having convinced her director to write an opera about a fictional pirate titled 'Sinbad, The King of the Seven Seas' that was secretly based on Leon's life, where she played the love interest who charmed the titular Sinbad al-Bahri with her siren song. Dorothea never formally marries, but rumour has it her heart had long since been stolen by Sinbad.

Asad and Seteth (Silver Snow/Azure Moon/Verdant Wind)

Though Leon asked Seteth to come sailing the seas with him again and again, Seteth had work to do in the monastery. Leon promises to return a changed man after he finished what he started in his homeland, and after three years, he makes good on that promise. Though he claims he's given up his life of thievery, old habits die hard, and to Seteth's horror, Flayn begins to mimic Leon's more crafty traits. Leon lives out the rest of his days in the monastery, taking the occasional trip to the Middle East with his new family, and Flayn gets to brag about having two cool dads.

Asad and Shamir

Shamir disappears seemingly overnight, but not for long. Stories of her joining a band of pirates emerged soon after the end of the war. Under the employ of Captain Asad Am Halloran, she aids in expelling the Highlander-Suns Alliance from the Middle East, though she hesitates to end the contract then after, and instead takes up the title of First Mate, spending the rest of her days as Asad's second-in-command, and slowly pushes him towards more Robin Hood-esque acts of good will. They have two sons that carry on their names long after they pass.

Asad and Ithric

Exhausted by the war efforts, including all that must be done now that the fighting is over, Cleobulus wonders if he'll ever get to leave Fódlan and set sail for new worlds. Sothis answers his prayers in the strangest way, in the form of Asad kidnapping his Agarthan friend in his sleep. Cleobulus awakes onboard the Scarlet Sails' pirate ship and is made an "honorary member" on the spot. Though this wasn't how he had planned his journey around the world, he is ingratiated to his redhead friend and now Captain, and keeps a log of their travels, extending multiple volumes. Asad is true to his word and shows Cleobulus the world, leaving not a single piece of land or sea unexplored in their long lives. Long after their deaths, decades after the Scarlet Sails no longer roamed the seas, Cleobulus' writings of their pirate adventures is discovered, full of tales so ridiculous and unbelievable that the Scarlet Sails become legend, never truly dying.

"End of spoilers!"

Etymology

Asad means "lion" in Arabic. Am Halloran is derived from Irish Ó hAllmhuráin meaning "descendant of Allmhurán". The given name Allmhurán means "stranger from across the sea". He takes on many fake names. The given name typically references "lion," or the colour "red," as of his hair, and the surname typically refers to a famous pirate from the Golden Age of Piracy.

  • Flannery is derived from an Irish surname meaning "red valour," and Drake is derived from the famous pirate, Francis Drake. 
  • Leon is derived from Greek meaning "lion," and Morgan is derived from the famous pirate, Henry Morgan. 
  • The nickname Ruddy means "reddish," and Rackam refers to the famous pirate, "Calico Jack" John Rackam. 
  • Lev means "lion" in Russian, and Roberts is taken from the famous pirate, Bartholomew Roberts. 
  • Adam can be derived from the Hebrew 'adam meaning "to be red," and Teach refers to the famous pirate, Edward "Blackbeard" Teach.

The exception to this naming scheme is in Asad's paired endings with Claude and Dorothea, where he takes on the identity of Sinbad al-Bahri ( السندباد البحري‎, Sindibādu al-Baḥriyy, can also be read as Sindbad or Sinbad the Sailor). Sinbad the Sailor is the fictional hero of a collection of stories of Middle Eastern origin. He hails from Baghdad during the early 8th and 9th centuries A.D. The stories tell of his fantastic adventures through his seven voyages, where he encounters monsters and witnesses supernatural phenomena.

Trivia

  • Asad's main quote is taken from something his father used to tell him to caution him against lying, however Asad twists the meaning of this saying to caution against saying too much to give oneself away. It is not the act of lying that is dangerous, but being caught in the act.
  • Asad can accurately depict a Middle Eastern (Iraqi), Almyran (Iranian), Irish, and British Londoner accent. His natural way of speaking only has a slight accent, which is a mix between Middle Eastern and Irish.
  • Asad's hometown is a play on the city of Baghdad, Iraq.
    • This further contributes to the comparisons between Asad and the fictional character of Sinbad the Sailor, who also hailed from Baghdad. Other such comparisons include:
      • Asad is constantly being accidentally abandoned by his crew or shipwrecked. In fact, his luck is downright rotten.
      • Asad is restless when on land too long, and often laments not being able to set sail.
      • Asad wants to live a comfortable, rich life filled with pleasures.
      • Asad is characterized as wily, and has no qualms about stealing from and killing others to survive.
      • In The First Voyage of Sinbad the Sailor, Sinbad has exhausted his father's fortune and sets out to repair it. Over his travels, Sinbad makes friends with a King and becomes his trusted advisor, and is then awarded riches for his loyalty and service. This is reflected in Asad's story by his eventual friendship with Byleth, and how power and wealth is returned to the Scarlet Sails through this friendship.
      • In The Second Voyage of Sinbad the Sailor, Sinbad is stranded on an island of rocs (mythological birds of prey), attaches himself to one, and is flown over a valley of snakes swimming in a sea of diamonds, where he notices merchants throwing meat to distract the rocs to steal the diamonds they collect from their nest, so he attaches meat to himself and is carried to the roc nest, where he steals all their jewels and is saved by the merchants. This is reflected in Asad's Verdant Wind route if not recruited, where the rocs symbolize the Black Eagles house, and the snakes symbolize Claude, who along with Asad, tricks the Empire forces, leading to their diamonds, or victory. Asad is rewarded handsomely for this.
  • He is 5'8 (173 cm), 5'9 (175 cm) with heels.

Gallery

See also: Asad/Gallery


Profile by Erandia 
Edited by Ziodyne