Ithric/QuotesChapter Quotes
White Clouds Chapter 1: Three Houses - [ dialogue :: for single lines / generic dialogue ]
Garreg Mach Monastery - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Students of the Blue Lions Blue Lions Classroom | Daytime- Ithric: Oh, what a pleasant surprise to see you here.
- Annette: Wait, does this mean our new professor is-- No! I really can't believe it! But I was speaking to you so casually, as though we were companions! Oh, I am so sorry, Professor; you just look the same age as the rest of us, and-- Oh, and I’m sorry I just said that too! I really must watch my tongue…
(The player chooses "I don't mind if you treat me as a friend.")
- Annette: You say that, but...I just don't know about all of this.
- Dimitri: I'll admit, it doesn't sit well with me either. After all, we wish to show you due respect.
- Sylvain: Sure, but if the professor says it OK, shouldn’t that be enough? That is, if Your Highness can consent to such a thing. After all, we’re already speaking this way to our future king, so we may as well relax our speech with our professor too, right?
- Dimitri: Well, we’re not in the Kingdom, so it only goes to follow that we should all speak companionably. (sighs) I concede. If the professor says it’s fine, we ought to accept that kindness gratefully.
- Ingrid: As for me, I'm not sure I can manage.
- Mercedes: You don’t have to force yourself if it’s too difficult. You’re fine with that too, right, Professor?
- (Byleth nods)
- (if Byleth is female)
- Sylvain: Such benevolence is a sight to behold! I don't suppose you would care to join me for tea? We could discuss education...and marriage.
- Ithric: Ugh.
- Felix: Control yourself, Sylvain. I have more important matters to discuss with our new professor.
- Felix: Having heard of your skills, I'm eager to meet you in battle. Come to the training ground later. There, you will show me what you’re capable of.
- Dimitri: You aren't wasting any time, are you, Felix? As it were, count me in for any such battle.
- Felix: Hmph.
- Ithric: Well count me out. I'll be at the library.
- Ashe: Pardon me, but I would also love to observe you in battle, for future reference. If that’s OK with you.
- Dimitri: Ashe, I won’t have you speak of merely watching. You should join us as well. You too, Ithric.
- Ithric: Ugh...
- Mercedes: (laughs) If you get injured, simply say the word and I’ll patch you up straight away!
- Dedue: Your Highness, do take care not to go overboard.
- Dimitri: You worry too much, Dedue. I'll be fine, I promise.
- Sylvain: My companions, is there not something inherently wrong with crossing blades, as a way to bond with each other?
- Ithric: Is that not how we became acquainted...?
- Ingrid: Huh, I never thought of it that way. Well, if that’s how you feel, I suppose you’ll just stay behind while the rest of us are at the training ground?
- Sylvain: Ithric and Ingrid, my dearest friends! You really are too hard on me.
- Dimitri: Well then, Professor, what do you think? As you can see, the Blue Lion House is a lively bunch, but you’ll fine none who work harder. I’m certain we’ll cause our fair share of trouble, but I’m very much looking forward to the year ahead.
Mock Battle - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
White Clouds Chapter 2: Familiar Scenery Garreg Mach Monastery Blue Lions/Ithric recruited - Ithric: Most bandits steal out of necessity, or had no other choice available to them...
- Byleth:
- Choice 1: It's a shame they had to resort to thievery. (Relationship with Ithric up)
- Ithric: Now we must resort to murder.
- Choice 2: They chose to harm innocent people.
- Ithric: Never mind, just rambling to myself.
Not recruited - Ithric: They may just be bandits, but you still shouldn't relax your guard.
A True Battle - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Red Canyon Dominance (Mission) - Ithric: Just another stain upon these hands. (first kill)
Enemy Cleobulus
[ chapter name ] - [ dialogue :: for single lines / generic dialogue ]
Vs. Byleth Vs. [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
[ chapter name ] - [ dialogue :: for single lines / generic dialogue ]
Vs. Byleth Vs. [ character name ] - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Garreg Mach MonasteryChoir Practice - "I hope you don't mind if I just fade into the background."
Cooking - "We just have to follow the recipe. Should be simple, right? But... I'm not sure. Is it supposed to look like that?"
Dining Hall - "Beggars can't be choosers I suppose."
- "Oh...! I actually like this a lot." (Favorite dish)
- "I would rather eat my own hands." (Disliked dish)
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
With Ferdinand No Support Level - Ithric: You talk more than you chew.
- Ferdinand: Surely the professor doesn't mind?
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
Gifts - [ dialogue ] (Disliked gift)
- [ dialogue ] (Liked gift)
- [ dialogue ] (Favorite gift)
Lost Items - [ dialogue for correct item ]
- [ dialogue for incorrect item ]
Tea Party Greeting - [ dialogue ]
- [ dialogue ] (Favorite tea: [ put favorite teas here ])
- [ dialogue ] (Five star tea)
Observe - [ dialogue ]
- [ dialogue ]
- [ dialogue ] (After obtaining A Support)
Quips - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
End TutoringInstruct - Bad: [ dialogue ]
- Critique: [ dialogue ]
- Console: [ dialogue ]
- Great:
- Perfect:
- Praise:
Group Tasks - [ dialogue :: for hella generic dialogue ]
With [ character name ] (note :: this is for generic group task lines cause this game hates me and there's special ones for certain ones with characters send help) No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Stable Duty
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Weeding
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Clearing Rubble
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Sky Watch
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
A Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
With [ character name ] No Support Level - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
B Support - CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- [ basically repeat depending on how much dialogue there is ]
Results - Perfect result:
- Good result:
With [ character name ] - Perfect result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- A Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- Good result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- A Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
With [ character name ] - Perfect result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- Good result:
- No Support Level:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
- B Support:
- CHARACTER 1: [ dialogue ]
- CHARACTER 2: [ dialogue ]
Certification ExamsPre-Timeskip - [ dialogue ] (Passed)
- [ dialogue ] (Failed)
Post-Timeskip - [ dialogue ] (Passed)
- [ dialogue ] (Failed)
Level UpPre-Timeskip - [ dialogue ] (0 to 2 stats up)
- [ dialogue ] (3 stats up)
- [ dialogue ] (3 to 6 stats up)
- [ dialogue ] (4 to 6 stats up)
- [ dialogue ] (Upon reaching Level 99)
Post-Timeskip - [ dialogue ] (0 to 2 stats up)
- [ dialogue ] (3 to 4 stats up)
- [ dialogue ] (3 to 7 stats up)
- [ dialogue ] (3 to 7 stats up)
Skill Level UpPre-Timeskip New Skill - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Budding Talent Skill Mastered Post-Timeskip New Skill - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Budding Talent Skill Mastered Class QuotesPre-Timeskip Class Mastery Reclassing - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip Class Mastery Reclassing - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Battle QuotesWhen Selected Pre-Timeskip - [ dialogue ] (Full/High Health)
- [ dialogue ] (Half Health)
- [ dialogue ] (Low Health)
Post-Timeskip - [ dialogue ] (Full/High Health)
- [ dialogue ] (Half Health)
- [ dialogue ] (Low Health)
Enemy Deals 1 or No Damage or Misses Pre-Timeskip Post-Timeskip Critical Attack Pre-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ] - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
(Facing named [ class ] member) [ note :: use characters like Edie and Bernie for examples, with them having special crit quotes against church members ] - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Gambit Pre-Timeskip Post-Timeskip Gambit Boost Pre-Timeskip Post-Timeskip Defeated Enemy Pre-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Ally Defeats Enemy Pre-Timeskip Post-Timeskip Ally Heals/Rallies Pre-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Post-Timeskip - [ dialogue ]
- [ dialogue ]
- [ dialogue ]
Death/Retreat Quote"quote" ― [ character name ]'s retreat quote (Casual) "quote" ― [ character name ]'s retreat quote (Casual, War Phase) "quote" ― [ character name ]'s retreat quote (Chapter 7) "quote" ― [ character name ]'s death quote (Classic)
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