Everyone is familiar with species like vampires and werewolves, but the way people incorporate them into their worldsettings can vary greatly. 

How do you personally portray already existing mythological creatures and species in your characters/settings? How do they differ from their original myths and/or lore, and what do they have in common, if anything?

Just make sure to be polite! Whether people portray a creature as cute or terrifying, they should be respected. This thread is not a contest over who does it the best!

lophiusdragon

naga: 

basically i use the version where its a dragon that looks like a snake

not the snake with a human head


vampire:

appearance can vary

can be more feral looking than humanoid

not inherently weak to garlic or silver


werewolf:

bipedal wolf but very different from a wolf furry


dragon:

a catch-all term for dragons of different types

have elemental magic powers

wide variety of different designs and powers

highly intelligent, same intelligence as a human


god:

gender-neutral term (i just dont like the way goddess sounds)

can be a human, dragon, anything

all have unique appearances and traits and powers

extremely powerful being

represents something

ancient


demon:

powerful being

generally has harsher/scarier features like bat-like wings

edgy-punk

not inherently dark-related, can be light elementals


angel:

powerful being

generally has softer/more elegant features like bird wings

fancy

can be edgy or scary too but will still be fancy

not inherently light-related, can be dark elementals



mozaik

oh i love reading thru this thread omg,,

Cliodna dang thats some cool werewolf lore O'8!! the part abt bread makes me laugh like omg.. i suppose i too would revert from a crazed feral state if someone force fed me a delicious bread roll xDD also old cultutal fairy tale logic is so practical sometimes it makes me laugh, omg like,, in chinese culture theres the reanimated corpses (not quite zombies but not sure what else to call them LOL) where the way damage control is built into tombs is with a high threshold on the entrance, bc yknow rigor mortis makes you stiff and if youre that stiff you cant get up after tripping over said high threshold and falling down lD (jiangshi voice) ive fallen and i cant get up,,

====

my personal take on werewolves is basically only useful in modern settings and almost 100% self indulgent aesthetic, but i prefer mine fluffy down below (big tails) and more human up top, so instead of 4 ears or wolf only, they just get pointy short elfy ears 8'3 

i also treat werewolves as a species/race with their own unique hybrid genetics as opposed to a contagious condition (so no turning or anything! tho sometimes i ditch this lore altogether and go for more traditional were lore). since ive only used this woof lore in modern/city settings, it may have been in canon subject to culture shift over time, but they identify primarily as human > wolf (connotation of civilized > feral) and if they do anything that will lock them in one form or another for a while, theyll stay humanoid for it ie pregnancy*.

*in my lore werewolves can get pregnant in either form, but once conception occurs, they cannot transform if they want to keep the fetus. the process of transforming heals internal injuries/broken bones and such, and weres heal faster when transformed! unfortunately, pregnancy is also disrupted by transformation.

my weres have a default humanoid form and can shift down to fully feral wolf form, but no in between o7

Cliodna

Thanks to the people who replied to me. :D I'll have a good read on this thread another day.

I actually wanted to post because I remembered that I had some homebrewed drows and demons as well, from a setting I was writing throughout my teenage years and still hold close to my heart because it had a ton of neat ideas.

Drow w/ self-made lore.

"My" drow don't look much different from the default kind. Visually I think the biggest difference might've been their eyes. The drow in the setting all had cat-like pupils that kept them from being blinded or getting migraines from bright lights. The thing was that they preceded me learning about DnD and "official" drow lore - all I knew at the time was that drow were "these elves who looked cool and liked dark and evil and stuff". As a result there is no Underdark, no lloth, no matriarchal society nor spiders. 

Back before the rise of civilizations the drow were essentially the race that took on the niche of solitary nocturnal hunters, whilst humans (and elves, to a lesser degree) were the co-operative daytime hunter-gatherers. Like cats vs. wolves in terms of temperament. The drow rarely sought out each-others company for reasons other than breeding or wintertime survival, but they got on alright with humans especially if they managed to rise to a position where they could boss people around. Many drow had a sort of...racial predisposition towards cunning and power, coupled with the kind of acting skills and lessened empathy that can make them efficient leaders, advisors and politicians.

Once upon a time one of them made a pact. A Thing that had been buried under the mountains at the dawn of time taught her how to speak to demons in exchange of being released. Luckily, the drow didn't hold her end of the bargain. Instead she went and made a bunch of other drows her acolytes, then tried to take over the world and promptly got murdered by her own followers All knowledge on demonic language can trace its roots back to that group of acolytes. Anyone can summon demons - and control them, if they speak the language - but only the drow have a racial affinity to that kind of magic due to meddling done by that first summoner. The affinity goes so far as to give them pleasure from the act of summoning. In exchange the lifespan of all drow has been cut in half - which still averages to ~250 years.

"Nowadays" the drow are quite rare following a number of wars that dwindled their numbers and gave them a bad name. There are still nomadic hunter-gatherers trading furs for goods, and a few rare urbanized ones. In worse news it's going to cause a massive genetic bottleneck in the near-future. In better news the surviving urban ones are generally those of the most agreeable temperament which in long term would do well for the species' reputation and genetic pool. XD

Demons except not really

The things known as "demons" in that setting were in fact the...builder  drones of worlds. When a world was completed and capable of sustaining  itself they left for the next one. Once gone they could only visit it by  being summoned by the inhabitants. A summoned demon would fulfill tasks  for its summoner and in turn take a bit of the summoners' soul, thus  shortening their lifespan. The energy from said harvested souls probably either went into powering the creation of the unfinished world or sparking the first living  things. So the fist human/fox/dandelion/whatever in a new world could in  fact be possessing a recycled piece of soul from some cocky necromancer  from another dimension. Since "demons" are just drones the actual life was created by whoever bossed over them (A god? An eccentric  architect?).

mozaik

Beefy huh wait a sec 8'O thats the same image i had of basilisks.. until just now, actually. i wonder where that conception came from if its apparently noncanon?? //thinking emoji

squidknees

Beefy chihyyun maybe you were thinking of a cockatrice, which is a two-legged chicken-headed serpent with a petrifying/killing gaze that shares a lot of lore with basilisks! I've definitely seen depictions of these guys with a second snake head too but can't find any good sources atm.

Unrelatedly: I've been debating whether or not I should post in this thread since I think my creatures are mostly original creations with mythological names stuck on, rather than "interpretations" of classical lore... but whatever, here they are! More detailed lore here if you wanna read. 

  • in spirits: wizards are pretty much wuxia heroes - disgustingly overpowered humans who can become spirits and stick around after death if they play their cards right. Their powers are basically fueled by memorability so most of them have wild and extremely specific gimmicks and travel the world to make more people aware of them and thus increase their powers. 
  • also in spirits: a god is literally just a spirit with an official government position. There's like a million of them and some of them are just janitors, but for heaven. They don't really have any specific associated powers, but heaven extends job offers to all the powerful spirits, so pretty much every spirit worth knowing is a god. Any wizard worth being has beaten up at least three of them. 
  • in oceanpunk: a mermaid is a procedurally-generated body horror mishmash of human and fish bits. The two examples I usually default to are a conch shell with an entire human arm sticking out of it and a giant crab with a small human head atop each eyestalk. They're nonsense creatures who don't even have coherent organs and mostly stay alive through ocean magic, and most of them lead pretty rough lives. 
CrypticFlowers

I have an undying love for the fey folklore, fairies are my jams and I love the fae myths, that's why a lot of my work is inspired on it. This time, I want to tackle on my "changelings".

Conventional fae folklore often refers to changelings as the creature left behind when evil fae steal a child from its crib. Here, the term “Changeling” refers to the stolen child itself. Changelings were humans once. Mere mortals stolen from this world and taken to another. In a land known as Faerie, they were twisted and changed. Turned into fae themselves, they exist in two major states. Those in service to their abductors (Loyal) and those who have escaped the madness of Faerie (Lost). They are often called the lost ones, or the stolen children; because that’s what they are.

So, to reiterate, Changelings are Fairies, kind of. More specifically, they're fey, and every last one of them was once a human, born on Earth, probably raised on Earth, and stolen away by  creatures with god complexes and an alien-like monsters appearance to be transformed into slaves. Their souls, and indeed their personalities were shredded by thorns, and they served their usually terrible durance in Faerie in a mindless stupor, the more time they spend on Faerie, the more they become part of it, they lose their identity and humanity to the beautiful yet dangerous and cruel things that surround them on that world, and they begin to lose their memories, the ones from their real life.  But on the rarest occasion, a slave catches a whiff of memory that overpowers their desire to stay in Faerie, and they work to free themselves by outfighting, outsmarting, outcharming or outbargaining their freedom from their Keepers. They earn their sweet liberation, and can begin the healing process to mend their broken bodies and broken minds. But even so, they have to deal with all sorts of problems. Odds are that either a long time has passed in the real world since he's been abducted, leaving him anachronistically stranded, or a short time, leaving him as an adult while his family expects him to be a child. Either one, none of them is good.

Changelings are neither human or faeries, they don’t belong anywhere, and that’s the tragedy of their existence. A changeling knows that they not longer are the same as their father, the same as their mother, their friends, the people they grew up with, a changeling is walking between two different worlds, and is not part of either.

Life as a Changeling really sucks. You get to enjoy PTSD and wonderful thoughts such as suicide and giving in to madness on a daily basis(delusions, phobias, depression and hallucinations are super fun guys don’t worry), on top of worrying when the true faeries will show up to take you back to their world, or whether your best friend is a hunter manipulating you into the hands of one the True Fae, or having to worry about multiple organizations of humans trying to capture you and use you as their sweet guinea pig. Luckily, Changelings aren't stupid, and they understand the value of teamwork and contact with other people, that's why they have this sort of groups that they call "Courts", these groups provides protection against the Fae and a much needed care and understanding between changelings because "These people went through the same as me, I'm not alone", which is very much appreciated, since Changelings really want to have a place to call home.

They can have many forms in the end, based normally around what their purpose was as slave back in the Fae Domain, but is normally based around various "subraces" per say, the beasts, who have gotten animal like traits, the darklings, those who have become dark itself, elementals, who have become the elements of the nature , the fairest, beautiful fairys closely resembling the Fae, the ogres/trolls, changelings full of brute force and the Tools who are inventors and innovators yet the weakest of them. 

Changelings search for one and only one thing, is to reclaim their old or gain a new place and people to call home. The path to this, however, is difficult and full of thorns and is something that may be never completely reached, since the True Fae are far more powerful creatures, more than them, changelings, and more than even weaker mortals, they can only hope to be left alone and not to be found.

VainiChocolate

So yeah, basically i have two interpretations of mermaids: the fishes and the mammals.

The mammals are highly inspired in cetaceans (Specially dolphins and belugas), but with arms. Also hair, because i know it has no sense, but is there for aesthetic reasons. They're actually inteligent (like dolphins) and they live in cold cliamtes (like belugas). And they're always smiling, like both of them.

(Image in spoiler but warning: is ugly as hell)

you_know_i_had_to_do_something_for_merma


Fish mermaids are not related to mammal mermaids, and they have nothing to do. I don't have an image, but the best way of describe them is ''fish fursona''. I think that there would be a lot of different species of fish mermaids (like clown fish, tuna, piranha, koi, etc). Yeah, they look even less human that the mammal mermaids, and they're probably dumb (like fishes).

Caine

manually bumps this

Architeuthid

Oh boy! A chance to ramble about vampires. My favorite thing.

Now, I've toyed with different iterations of vampires for a while now, but I've finally got something solidified in James. The basic definition, of course, is an immortal once-human who drinks human blood to survive. My reasoning for this is something something extracting souls/life force via the symbolism of drinking blood. That's why blood packs and animal blood don't work. The consumption of...eh, let's just call it life force, you know what I mean, anyway, it replenishes a vampire's natural magic. This lets it do things like cheat death, recover from injuries supernaturally fast, and mind control people. (for ease of feeding and diverting unwanted questions) Vampires aren't sensitive to sunlight, holy objects, wooden stakes, garlic (James has a mild allergy, but that's from when he was human), etc. The only solid way of killing one is starvation, which takes a very long time, or beheading, which is considerably quicker. I'm toying with the idea of silver disrupting magic, which would mean it could deal longer-lasting wounds to a vampire. (same would go for werewolves, who I've taken the manual curse route with)

I haven't worked out the exact method for inducing vampirism, but I know it requires the person to die first, and it's probably fairly random and meaningless. Vampires are deprived of all the conscience and remorse they once had in life, making it easier to feed. Incidentally, their teeth are totally regular: human teeth are plenty good at tearing out flesh. Most vampires would rather use a knife or a razor, though. Vampires also need to eat food, as they still need calories to keep going. Those who don't eat find themselves needing to feed far more often, as the magic compensates.

Mostly, though, vampires are intended to exist as frustrating, immortal douchebags who are terrible for no good reason. See: James.

Akaver cressmoon

ahahaha don't get me started (I have more but here's a starter)

(also fair warning if you check out Aka, there's a lot of gore and stuff because he doubles as my comfort/vent character)


Aka here is my best example of a shade, just a shadow person in stories but in Kantei these things are worse than hurricanes. I was a little bit inspired by Inheritance's shades, mainly the name but also the unkillable aspect. Yes, you heard that right, Aka here is indestructible. Even if you break the soul (which is pitch black dark and looks to absorb more darkness out of the environment) into little pieces, it'll just reassemble itself.

Here's the big summary I wrote a few months ago if you're intrigued

     First off, a shade is a dark creature that is very, very dangerous. One forms when a dead soul of any species or type undergoes a process called "darkening", absorbing dark/negative energy. The process also applies to the formation of shadows, but shades are, fortunately, much more rare. There is no defining characteristic of which souls will become a shade, but one thing in common is the state of the dead soul being more perilous than the regular state. This is called a specter.
    There aren't that many shades in existence as of now. Part of the reason why they are so dangerous is that the rational sentient part of the being isn't always in control of itself. Without any sentient part of it in control, the shade will destroy and destroy uninhibited. Another reason is that a shade cannot be physically killed, as it is already dead, and the soul cannot be permanently broken. It will always continue to reassemble, no matter where the pieces are. If one piece is locked in a container, it will slowly pass through it.
    From the moment they form, they look to consume souls endlessly. They sustain themselves on both the dark energy and the soul material. The dark energy cannot be obtained in its fog-like form, and can only be consumed from a physical vessel, such as a soul. A good balance of dark energy is necessary, as too much can cause it to become unstable and very feral, and too little can actually make it lethargic to the point that its soul implodes on itself, creating more energy through destruction of its own soul material and causing an explosion. Soul material will be assimilated and restore some of its own, but not significantly.
    Shades naturally cause a lot of destruction, despite only consuming souls. They are completely unpredictable, not having any similar behaviors to existing animals. They do not reproduce, and interactions between each other can range from cooperating to bloody fights. Shades tend to be solitary due to how unstable they are, rarely ever interacting with other species in a positive way. They especially are hated by light beings and celestial beings, some of whose jobs is to collect and manage souls in the natural flow of the world.

TyrianCallows

Mine depends on the setting I'm writing for! For example demons could be something similar to Tieflings or the basic demon definition, or be running closer to my Soul Corp group! Since I mentioned them, my Soul Corp demons are more so human souls rather than beings without souls born in hell, meaning after working within Soul Corp for how ever many years a human soul can reincarnate or go to essentially heaven. Meanwhile my fallen angles act more like your basic demons where they wreak havoc among Soul Corp in an effort to escape and return to being fully fledged angels.