🐍 Morphs and Adults

Posted 3 years, 29 days ago (Edited 1 year, 28 days ago) by HannahBug
HannahBug

The Phyogg adult builds: skyblue, rushdown, and summergone

The default builds for Phyoggs

🌸 Skyblue: The "default" anatomy for Phys. They stand 2.5-3' when on all fours. They have average-sized tails, slit pupils, and 'V'-shaped belly scales

🌸 Rushdown: Have un-lopped ears, though they can't really lift them up. They don't have the head muscles for it! Feature a sharp chest and a delicate waistline. All the belly scales are 'U'-shaped. The tail is quite long and slender, tapering into a little ball at the end. Their pupils are shaped like two upward-facing ovals stuck together. Inner ear color should match the accent color unless upgraded otherwise. Rushdowns are built for speed. When chasing their prey, they'll try to trip it up with their tail, even twisting it around a leg if they get lucky...! They're the same height as the skyblue build

🌸 Summergone: A touch larger than the other two, these guys stand 2.7-3.2' tall. They feature many more areas of fluff including the tips of their ears, neck, chest, tail, and the backs of their limbs. They have tri-bumped belly scales and round pupils

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The image guide for Sensin breeds, showing seasonless, Spring, Summer, Autumn, and Winter alongside an element coverage guideSensin breeds (to save space on their creation guide)
Note that elements may face up or down - it doesn't matter

🔘 Seasonless: Sensins born in space or on worlds without distinct seasons totally lack an element, showing instead the base anatomy

🌸 Spring: The element is displayed as flower petals. These petals may be any shape and size that petals can, both in real life and in-lore. They can be any color that flowers can be (so basically all of them) and may feature patterning and gradients. All petals must appear to be from the same type of flower, but may present in multiple colors from said flower. So, you could have a bunch of different pansy colors, but not pansies, orchids, and clovers together

🌾 Summer: The element consists of bushy grass. This may be any color that is natural for grass such as green and yellow, including other species such as Japanese blood grass (which you might have guessed is red ; ) ). It may feature gradienting and patterning such as variegation. Unlike other Sensin breeds, Summer may feature multiple species of grass on one individual. The grass may also be flowering or gone to seed if desired

🍁 Autumn: The element is displayed as leaves. Said leaves are typically in their fall colors, but they may also show as green (or whatever their natural color is). They can be any shape and color that both real life and in-world leaves can be. They may feature gradients and patterning such as variegation. All leaves must appear to be from the same type of plant, but may present in multiple colors from said plant if applicable. So, you could have leaves from both a hawthorn and a variegated hawthorn, but not from an oak, elm, and pine on one Sen

❄️ Winter: The element consists of ice. The liquid that is frozen will be water, but it may present in multiple colors due to being muddy, full of clay, or stained from some source such as flower petals or berries. Ice can be smooth, bumpy, or have spike-like protrusions in the form of icicles. It may feature gradients of patterning that would be natural in this case (such as ink being dropped into water or swirls of color that were moved by a current). If the ice is stained, muddy, etc, it may feature small particles stuck inside it such as grit or flower petals. Ice may display multiple particle types (eg both rocks and leaves) and all particles do not have to match in species (you could have daisy, rose, and cornflower petals in the same Sen). Ice may be anywhere from transparent to fully opaque

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Sensin_adult_formes.pngThe default adult formes for Sensin

🔘 Seasonless:
    👤 Blank: The default seasonless texture with no changes
    👤 ObelisksThe skin in the element area is rocky with pillars of stone protruding from it. Rocks may be any color real-world or in-game rocks can be. Pillars should be miniaturized and therefore not super thick or tall
    👤 SownThe element area seems to be made of dirt with rows sown into it. Dirt may be greyish or a brown. May feature small tufts of nondescript grass or little scare-kekin if desired

🌸 Spring:
    🌻 Petals: The default Spring element with no changes
    🌻 Flowers: One type of flower that can be placed anywhere on the element area. May be any type of flower from the real world or from in-game and colored accordingly. Flowers may be normal sized or mini - it's up to you
    🌻 Trees: Miniature trees inside the element area. May be any type of tree from the real world or from in-game and colored accordingly Typically, these will be in bloom, but this is optional. Must be one type of tree

🌾 Summer:
   🎒 Grass: The default Summer element with no changes
   🎒 Wildfire: Some or all of the grass is aflame. If desired, this can totally remove the grass and replace it with fire instead. Fire must be a natural color - red, orange, white, etc...
   🎒 Lake: Add one or more lakes in the element area. Some grass must remain - it cannot be 100% water. Lakes may have small beach areas if desired. Gravity will keep this water on the Sensin's back even if they're upside down!

🍁 Autumn:
   🍂 Leaves: The default Autumn element with no changes
   🍂 Fungi: One type of fungi that can be placed anywhere in the element area. May be any type of fungi from the real world or from in-game and colored accordingly. Fungi may be normal-sized or mini - it's up to you
   🍂 Cave: A small, rocky protrusion somewhere in the element area with a hole leading inside of it. These caves are shallow and do not descend into the Sen's skin or body. Multiple caves can be placed if desired

❄️Winter:
   Ice: The default Winter element with no changes
   Frozen oasis: Add a single area of water onto the element area somewhere. This water may be surrounded by plants, trees, stone outcroppings, etc... At least one thing should be around it so it isn't just a lone puddle! The water may be thawed or iced over. Gravity will keep the liquid on the Sen's back even when they're upside down!
   Snow cave: An icy or snowy protrusion with a hole leaving inside of it. These caves are shallow and do not descend into the Sen's skin or body. Multiple caves can be placed if desired

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dduus6u-0a7d0477-e319-4af6-b75c-cfd7a4b3The default builds for Shenbies
Includes some betas such as Riptee, Hallow, and Merbie

🌸 Default: Your basic Shenbie anatomy, only different from drones in the fact that it is larger. They stand roughly 5' tall

🌸 Slinky: A taller build due to their longer, slender tail. The arms are slightly elongated to match. The ears are thinner and longer, as are the mandibles. The eyes narrow and the mane becomes more pronounced

🌸 Chubber: A smaller build with a rounded body and a reduced tail. Generally chubby, as the name implies. The eyes are rounded and the mandibles are shorter. The ears become slightly rounder as well

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2.1.pngThe default builds for Yern Shenbies

🌸 Easterly: An elegant build with much larger wings, allowing them better gliding abilities. The mane and ears are elongated and flowing

🌸 Westerly: A rougher, tougher build with a longer tail equipped with much more fur and significantly larger claws. On the flipside, the ears and wings are smaller, making them worse gliders than easterlies

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dgabakd-a9b16b5b-c3e0-42a4-81cf-022379faThe default builds for Merbies

🌸 Switchoo: The placement of the skin and fur totally flips. The tail is bare while the upper half is covered in a thick coat of cold-insulating fur that covers up the fins on the ears, cheeks, and arms. This build is somewhat slower in the water due to the extra drag on their fins, but they're less likely to get chilly

🌸 Razor: Very similar to the base anatomy, but the fins on the face, ears, and arms come to a sharp point. This build is slightly faster in the water, but be careful of tiring too easy!

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Trapdoor-adult-morphs.pngThe default morphs for Trapdoors
All designed by jWobblegong!

🌸 Hunker: The "default" anatomy, standing around the same height as a fae (3'6" - 4'8" tall). Would look obviously skinny if they weren't so short! Ears form a cape that widens a bit around the mid-torso area before gradually tapering to an end between the final and penultimate back spikes

🌸 Carpet: Hope you like your fluff served extra! Standing around the height of a goblin (2'6" - 3'3" tall), carpets have dramatically longer ears than those of a hunker. The actual ear part on the head starts about normal length for a Door, dips in suddenly around the neck, and then fans out for the rest of the body. The ears take their time ending, too, so only the tip of the tail pokes out. Despite their smaller size, the horn is the same length as it is on a hunker, which makes it look extra large! The wool comes in abundance and also forms "bracelets" around the wrists that don't quite connect. Their central paw pads are upside-down heart-shapes and the belly scales have a more dramatic bump, looking more flowery than cloud-like

🌸 Hide: The only morph that isn't skinny, hides have wide hips and present, but hard-to-see arm muscles. Their belly scales are singular 'U' shapes like those of regular keke with the exception of the first three. These are split into two columns, giving them a sort of ab and pec look akin to goblins. The ears have additional, extra tufts coming off the front of them that are sort of like antenna look-wise. These cover their eyes when they hunker down, giving them their name. The ears start large, get dramatically huge around the base of the neck, and then slowly taper down to end between the final and penultimate back spikes. They stand about 1' to 6" tall

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Nissie-adult-morphs.pngThe default morphs for Nissie Behemoths

🌸 Homething: The "default" anatomy and the tallest of the Nis default morphs. Stands 3'-2'5" tall

🌸 Closetkeep: A smaller, more slender morph with an elongated neck. Stands 2'5"-2' tall. The eyes are almond-shaped and the central paw pads are rounded rectangles. The belly scales are bent slightly upwards

🌸 Hideling: The tiniest of the morphs, but also the roundest. Hidelings have fat, pudgy tails for storing excess nutrients, allowing them to stay in one place for longer. The fur cuffs on their arms are higher up, starting instead at their shoulders. Their belly scales are bent downwards, almost looking like macaroni noodles in some places. Stands 2'-1'6" tall

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Leprechaun-adult-morph.pngThe default morphs for Leprechaun Behemoths

🌸 Glimmergrab: The "default" anatomy, standing roughly 3'5"-2'5" feet tall when upright (eg not on hooves)

🌸 Skirtuft: The bottom fangs protrude from the mouth slightly. The tips of the ears have a 'V' shaped indentation in them. The fur on the neck is quite short while the fur from the chest to the hip area is totally absent. Instead, the keke has a frizzy mane on the back of their neck that runs down between the shoulder blades. A smaller morph, standing 2'5"-1'5" tall when upright

🌸 Wholehoof: Named for its single-toed hooves as opposed to cloven ones. The upper fangs protrude from the mouth, usually further than is seen in the skirtuft. The ears have two large lobes on their undersides. A 'beard' of fur pokes out from the jawline. While they can have 3-4 leaves on their clover tails like other morphs, they may also only have two, giving them the appearance of a fish-like tail. The smallest morph, standing 2'-1' tall when upright