Clans Over Time


Theme Lighter Light Dark Darker Reset
Text Serif Sans Serif Reset
Text Size Reset

Growth and Decline


1) For each pair of mates, generate a number. If odd, the she-cat is now pregnant. If even, the she-cat is not pregnant and you must wait another moon. If the she-cat has kits that are still apprentices (medicine cat apprentice not included), then this doesn't apply to that she-cat.

2) Two cats have a crush on each other/one cat has had a crush on someone else for 3+ moons? Generate a number! If odd, they are now mates. If even, you have to wait another moon.

(For this, keep in mind that 1 day in real time = 1 moon)

3) When the number of cats in your Clan drops beneath 10, you can generate a number every day for seven days to see if there are any rogues or loners that have joined the Clan. Odd means no, even means yes. If you get an even number, generate a number between 1 - 5, the number you get is the amount of cats that join.

4) Creating the cats that join the Clan is the same as creating cats when the Clan is first made. You're going to need their name, age, gender, rank, appearance (optional), personality (optional), apprentice (if any)(change to mentor if the cat is an apprentice), mate/crush (if any), parents (if any)(optional), siblings (if any)(optional), and kits (if any)(optional). You can use the random number generator to get their age.

5) If a cat is wounded, generate a number between 1-6. The number you get is how many days (real time) it takes until the cat is able to return to warrior duties. Generate a number between 1-100. If it's above 95, the cat is going to die in the amount of days you generated at first. Generate a number for that cat every day, if any of the numbers are above 95, the medicine cat managed to save him/her.