Kyra's Bio
Character Bio template by Squirrelette on deviantART - https://www.deviantart.com/squirrelette/art/Huge-600-Question-Character-Template-438820313 While I worked on this on dA, I had to remove some sections of the template due to character limit. Some sections of the template were repetitive or not relevant to the character in question which is why I also removed them for those reasons.
Abilities & Skills
Logical: Rational in emotional perception
Mathematical: Average
Artistic: Excellent knitting and sewing skills, also crafts loom bracelets and dream catchers
Musical: Plays guitar, Uilleann pipes (Irish bagpipes), penny whistle (tin whistle), ocarina, and piano
Communication: Kyra is an excellent listener. When she is the speaker she sometimes has difficulty with addressing issues that bother her as she feels she might get too emotional talking about them.
Fighting: Exceptional long-range combat, but not so much close-range
Investigative: Known to ask the right questions
Supernatural: Florakinesis/Chlorokinesis; manipulation of plants. Powers inherited through enchanted talisman.
Magical: Abilities inherited from her talisman include Chlorokinetic Combat, Chlorokinetic Constructs (limited to barriers and weapons like swords, daggers, and whips), Flora Energy Manipulation, Plant Healing, Plant Aura, and Plant Growth
Management: Kyra is all or nothing when it comes to time management.
Organization: Either the most organized or scatterbrained - there’s no in between
Planning: Not really much of a planner; prefers to 'go with the flow'
Physical: Quite flexible. Kyra can perform front vertical splits with ease along with aerials
Problem Solving: She mostly follows her gut to solve a problem; sometimes produces surprising results
Teamwork: She can work in a team if that team allows her to act independently
Cooperation: Can be cooperative given she likes the person enough
Author's Notes
Kyra's Powers
More details about Kyra's powers and abilities can be found here:
Florakinesis/Chlorokinesis - https://powerlisting.fandom.com/wiki/Flower_Manipulation
Plant Manipulation - https://powerlisting.fandom.com/wiki/Plant_Manipulation
- Abilities and subpowers include:
- Chlorokinetic Constructs
- Chlorokinetic Whip Generation - https://powerlisting.fandom.com/wiki/Chlorokinetic_Whip_Generation
- Plant Bullet Projection - https://powerlisting.fandom.com/wiki/Plant_Bullet_Projection
- Kyra has a pair of premade revolvers that channel this energy.
- Plant Growth - https://powerlisting.fandom.com/wiki/Plant_Growth
- Kyra can help withered plants grow back to their original state and accelerate the growth process, but it is limited to her current emotional state and is limited to the flora native to the area. She cannot create plants.
- Healing Plant - https://powerlisting.fandom.com/wiki/Healing_Plant
- Kyra can use preexisting plants to heal poisonous wounds.
- Chlorokinetic Regeneration - https://powerlisting.fandom.com/wiki/Chlorokinetic_Regeneration
- Conflated with Plant Growth, Kyra can restore plants so they last longer depending on her strength
- Flora Energy Manipulation - https://powerlisting.fandom.com/wiki/Flora_Energy_Manipulation
- Kyra can manipulate preexisting plants to her will. She can also generate energy shields that absorb energy projectiles that briefly heal her.
- Chlorokinetic Combat
- Plant Infusion - https://powerlisting.fandom.com/wiki/Plant_Infusion
- Kyra's energy is infused in a pair of revolvers that shoot plant matter energy bullets
- Plant Aura - https://powerlisting.fandom.com/wiki/Plant_Aura
- Kyra has a limited radius of growing plants in the surrounding area using this technique.
- Plant Infusion - https://powerlisting.fandom.com/wiki/Plant_Infusion
- Chlorokinetic Constructs