Factions


All Landom Factions

“The Landom has many factions that wander the Main Continent and elsewhere. A Faction can provide a great source of identity, purpose, and camaraderie, but many Shellinir and Zuranthi prefer to stay their allegiance with their home city or to their species sisterhood. Each has a deity that is ascribed to each Faction, and through the deity comes a unique set of dress code and powers. Some are benevolent, others are nefarious, yet they all have supernatural strengthts and powers to show their will in the world. Those that do join a faction, though, gain tremendously from them - as most are affiliated and sheltered by the Landom Gods themselves.” - Velli, Lore Master and Librarian


Faction I: The Sight-Far

“The Sight-Far are the guardians of the Crysmarine lake and the keepers of the Crypts. Despite the healing and calming waters of the Lake, some ghosts need constant supervision to ensure they’re Peace and Moving into Onward. They are almost exclusively Shellinir, something which their enemies the Necromancers love to turn against them. They have the blessing of their Guardian God Vuriin, of Peace.”

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Required Traits
1. Long Eyelashes
2. Necklace with Insignia (Eye surrounded by mist)
3. Ear Charms filled with Crysmarine Water
4. Silver Bangles on legs (and tail or other) to ward off restless souls
5. Water-themed cape with silver edges and insignia
6. 2 Powers

Sight-Far’s Powers (choose 2) 
(C) Ward Ghosts = shield spell that wards off evil or restless souls
(UC) Cure Corruption = cures Necrozma’s influence from a Mortal or Ghost
(UC) One With Water = Becomes water in the shape of themselves to enter the lake without contaminating it
(R) Holy Armor = Shining armor made of light covers individual. Translucent.
(R) Silver Forger = can pull silver out of the earth and forge it into bangles or armor.
(L) Light Gatherer = gathers sunlight into self and weaponizes it against Necromancers in any way possible.


Faction II: The Necromancers

“There are some mortals who have chosen to worship Necrozma and bring justice to the dead. Due to them being heretics and generally morally gray; Necrozma has given them some hefty powers to fend off against the many Sight-Far and the disapproving rest of society. Some are more undead than others and are considered dangerous and heretical.”

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Required Traits:
1. misty 3rd Eye Atop Mask
2. Mask; customizable
3. Black Sclera; white pupil
4. Silver or Gold armor of Necrozma on Chest and Front Legs. Chestplate/Necklace has the 3 spirited Crystal emblem of the aforementioned goddess on there.
5. Permanent Shadow Fire aura
6. At least 1 “undead” marker on Necromancer [Bones, Water Plants on self, Hardened Skin]

Necromancer’s Powers (choose 2)
Note: Shadow Fire is required
(C) Turn Ghostly: Same Power as mortals experience.
(C) Commune With Ghosts: Can communicate and give power to ghosts.
(C) Turn Undead: Same Curse as mortals suffer.
(UC) Control Undead: Can control any number of undead or give sentience to them.
(UC) Poltergeist Transformation: Can turn into a fullbody poltergeist and gain their powers of throwing lightning and causing chaos.
(R) Manifest Deathly Portal: Can cast anyone through a lethal portal, where they will die and their ghost cannot come back.
(R) Control Ghosts: Can control any number of ghosts. Some assemble armies …
(L) Soulsnare: Can tear the soul of a Mortal out of their body. The neglected body becomes Undead.
(L) Weather Control: Can control the weather around them anywhere from a 100 foot radius to a 4 mile radius, depending on experience. 

Important Note: Other Factions in the Landom shall be revealed in due time! They will be placed here upon release. 


All Omniverse Factions: 

"In addition to joining a Landom Faction, a Landom creature can also venture through the Portal connecting worlds and find their purpose in the Omniverse's factions. I myself have only just begun my research and have only hopped across the portal a few times to give some interviews and surveys. Based on my current (spotty) information, here are all their factions and what they do." - Skrala, Lorekeeper and Librarian


Faction I: The Crimson Slayers

Located inside a massive volcano, these often-hot headed beings stride the Omniverse with pride, favoring the powers of fire and brimstone. They mostly accept red-colored folks with some sort of fire power. After all, their whole world is red, from the molten magma hues inside their home base to their clothes, weaponry, and food. They distrust other colored beings due to the worldwide faction clash currently happening in the Omniverse.

Faction II: The Electric Void Dominators

The Electric Void Dominators, or "EVD" for short, are as proud and blue as their name states. Apart from their blue status - as it is a requirement for members to have at least some blue on their bodies - they channel the power of electricity wherever they go. They have a long-standing rivalry with the Crimson Slayers and do not wish to understand their enemy. Due to the worldwide and ongoing faction war in the Omniverse, they only accept a few members, avidly blue and loving the blue paradise they live in.

Faction III: Spooky Gang 

The Spooky Gang is a group full of undead, cryptid-themed, or otherwise Halloween-esque creatures. They are at their strongest and travel the most when October in their world arrives. Most celebrate this spooky month and invite others to join with them, while others - like the Fear Dragons that rule this faction - instill rumors, terror, and reverence. They are most represented by skeleton beings of all races, as well as other Undead.

Faction IV: Aquatica

This mysterious, largely water-bound or amphibious faction is difficult to approach, given their status in the Omniverse. One day, more information about this enigmatic faction will be revealed. 

Important Note: When other factions in the Omniverse are revealed, information about them will be placed here upon release!


How To Join A Faction

I: Factions are free to join; and in terms of powers they wield, you can freely choose between Common-Rare powers. One character can only be in 1 faction; but you may have as many Landom creatures in different factions as desired. 

II: In order to register a faction oriented Landom creature, please DM me and send me a link to your Landom OC, what faction they choose, what powers they have, and an image of the OC in their Faction garb. If all looks good, I'll place them into the official Faction!

III: Alternatively, there is a forum for Faction approval. Simply ping me or an Admin when the form has been submitted, and we'll be there shortly!

IV: If you wish to join an Omniverse faction; please ping and DM both RZazorZish , the owner of the Omniverse and I, and follow the same rules stated for a faction. If they are approved, the OC will also be uploaded to the RaZ Omniverse world and added to that faction!