The Library


Associated Medium Fragment: The Chronicler

Description: An infinitely large library containing shelves upon shelves of books both empty and filled by the Chronicler’s scriptures. Visitors will find themselves in a large hall upon entry with aisles of shelves branching off on several floors. Additionally, tables can be found in the main hall for reading and writing alongside private rooms equipped with pens, quills, parchment, empty books and paper for the user’s purposes.

Effect on Mortals: Mortals introduced into the Library will become erratic and possessive of the books. They will lose their sanity progressively as they read and stay in the library longer. Eventually mortals will be driven completely insane by the knowledge unable to have a solid grip on reality. At this point, the mortals can no longer be returned to the real world, forcing the chronicler to either strip the mortals of all their memories or kill the mortal outright.

Notable event - The Betrayal: 

As the Chronicler became more accustomed to the presence of mortals in the real world, it saw value in assigning a friend to help it chronicle the events of the mortals in their cities. As it got closer to ////////////// the Chronicler would allow them to enter the Library more and more often, unaware of the potential effects of Large Fragments on mortals. Over time, ///////////// was driven mad, hoarding the chronicles and slates They would steal them for their own and spread them over the world, scared that the Chronicler would come for them. Upon noticing the effect of the Library on //////////, the Chronicler shut itself away from the real world, hoping to never have to deal with mortal fragility again. The Chronicler would eventually catch /////// in the Library trying to steal more chronicles and slates. It would then remove /////////‘s memory, but be unable to kill them, instead cursing them with the inability to ever form memories again and forcing them back into the real world. ///////// then roamed the real world until their eventual death, unable to remember anything about themselves or the world around them.