Chapter One


Chapter One

REQUIREMENTS

Fullbody | Bg with at least three elements
Coloured and Shaded | 300x300 pixels min

min of 1000 words

They find you. Whether you were sitting at a bar on a backwater space bar or were just docking your vessel into the embassy, they find you. Three individuals - two clearly bodyguards of the third - approach you and hand you a simple holoslate. Before you are able to respond or react, they vanish into the depths of the station. You try to find them, but are unable to. Later, when you are somewhere private, you pull out the holoslate. It glints at you, shuddering to life. A white logo appears on the screen, blinking ever so slightly as you shift to watch. A message flashes into view.

To whom it may concern,

We are the Department of Protected Inhabited Planets. Your name precedes you and we have taken notice. We have determined that due to your unique abilities and specialties, you are well suited to a particular project we have been undertaking for several years.

If you agree to assist us, you will be in complete control of a colony of natives on a newly discovered planet that we have obtained authority over. You will be given ample resources and equipment to research your colony of natives as you wish.

Please respond via the hyperlink below if you wish to proceed with this arrangement.

Stay Vigilant,
DPIP

Every colony has its own unique story for how it started. Some Researchers know what they want to do with their colonies from the start, others just roll with the punches. Welcome to Xiunus: Chapter One.



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Rewards

ARRIVAL
Per-prompt: 50 Xen
Completion: One randomly rolled Stone of Power

SETTLING IN
Per-prompt: 100 Xen
Completing one prompt per section (6 prompts) - 1x RNG Tsabhua
Completion: (16 prompts) - To be revealed!

Comment here to receive your rewards!


Arrival

  • A1 - Depict your initial colonist. User-drawn references count but not references on official lines.
  • A2 - Depict your researcher before they meet their first colonist.
  • A3 - Depict your colony - bare location or with buildings included, up to you!

Settling In

ONE - Survival
  • B1.A - SHEMESH
    • B1.A1 - Find or make shelter from the sun.
    • B1.A2 - Find a source of water.
  • B1.B - GESHEM
    • B1.B1 - Find or make shelter from the storms.
    • B1.B2 - Start a farm.
  • B1.C - KERAH
    • B1.C1 - Find or make shelter from the cold.
    • B1.C2 - Harvest wild-growing food.

TWO - Combat
  • B2.A - Defend your colony's territory from wild animals.
  • B2.B - Defend your colony's territory from hostile local tsabhua
    • Use registered tsabs with permission or NPCs such as Natives.

THREE - Medicine
  • B2.C - Set up your DPIP-provided supplies into a medical station for the colony.
  • B2.C - Start a herb garden to grow natural remedies.

FOUR - Science
  • B2.D - Set up your DPIP-provided science kit ready for research.
  • B2.D - Show your tsabhua and/or researchers investigating the plants, wildlife, geography, or anything else around their new home.
    • Feel free to include locations, plants, etc that haven't been depicted yet!
      Perhaps they will be added to the game!

FIVE - Social
  • B2.E - Show the first meeting between your researcher and colonist.
  • B2.E - Show the first meeting between your colony and the local tribes (NPCs).

SIX - Stealth
  • B2.F - Scout local wildlife herds for hunting, without spooking the herds.
  • B2.F - Discover where the local tribe is based (NPCs).
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