Humans


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Origins of Umbril Humans

Humans have existed for thousands of years prior to the wastelands’ spread. Many resided in various cultures and continents as the sole sentient beings of Kaeliso and the world. While some peoples had advanced significantly in the years prior to the gates, other peoples lived in tribes, clans, and other more primitive settlements. This difference in technology and advancement often left some groups disadvantaged during times of conflict, and the various subraces of humans warred for a multitude of reasons rather frequently. The primary motives being for wealth, resources, or to cause fear and control other groups of peoples.

Humans have diverse cultures unlike that of other races, they flourish across many lands and with them they take their own views of the world and shape their societies from it. In general they tend to get along with many other races far better than those of their own kind, finding the “magic” peoples far more valued and interesting than the familiarity of their own. They are often the first to colonize untamed lands and are hardy and versatile settlers, though this can unsettle other races who prefer to work with the land, rather than tame it.

Because of this Humans know Common and the language of another Common Race (Elvish, Orcish, Etc). They can also know Sign Language, however, it's learned through personal use (your character is mute, deaf, etc) or it is learned from someone who personally uses it.


Appearance of Humans

Humans are the most common race on Umbril, with the most varied appearances of all races. They have rounded ears, varying heights, hair of all manner of colors, and skin tones that range from pale cream, tanned, or even darker shades of browns and red hues. Their hair generally matches their skin tones, with fairer skinned individuals usually having light hair colors of blond or strawberry, and with darker skinned individuals having black or brown hair. Of all the races they are rather balanced in strength, constitution and intelligence, being able to adapt to many environs. More specific appearance traits will be in specific worlds.

Humans reach maturity at 16 years and live for about 70 to 80 years.

Examples of Acceptable Human Traits:

  • Eye Color: Blue, Green, Brown, Hazel, Grey
    • Contacts are allowed but please note what the original color was
  • Skin Color: Varies depending on genetics.
  • Hair Color: Black, Brown, Red, Blonde
    • Dyed hair colors are allowed but please note what the original color was
  • Height Range: 5’-6’0” (Average 5'5-5'9")

Race Skills and Weaknesses

  • Skills
    • Well-Rounded: Humans can take 1 extra profession of their choice, for a total of three if they so choose. (Must be an appropriate age)
    • Opportunist: Humans can take an extra +1 to initiative in battles, regardless of whether they were ambushed or not.
    • Adaptive: Humans can adapt to many terrains, regions, and new surroundings much easier than the magic races, regardless of how different it is to them. This excludes extreme weather conditions, as they would still require proper gear and clothing.
  • Weaknesses:
    • None

Helpful Human Information for Character Creation

Names:

Humans tend to have a huge variety of names that cannot be surmised in a few sentences. They vary on their culture, upbringing, and own personal choices, with humans finding the names of other races and languages intriguing and often borrowing them. Anything is generally possible and counted as a valid name, even if it draws looks of concern from others.

Religion:

Humans are such a diverse people that they practically worship just about anything, from a valued or revered member of their society, magical beasts of myth, or even beings created to answer their unsolved questions of the world. However, in settlements across the land, it is more likely to discover humans worshiping gods of law, safety, health, beauty, war, harvest, life and the afterlife, love, and so on. They are known to create churches, temples, shrines and many other places of worship for these gods, and often they are focused on the entire pantheons. These pantheons can diverge wildly based on the humans themselves. 

There are far too many differing kinds of humans (and religions) to give them all justice, but the following are the most prevalent:

  • Azur - God of technology, advancement and wealth
  • Ravinia - Goddess of time and life.
  • Sulathaet - God of the desert, sands, and wind.
  • Lugal - God of thievery and greed.
  • Eldas - God of nature and beasts.
  • Coriarn - God of travel and prosperity.
  • Talaon - God of battle.
  • Lurust - God of Death.
  • Kaliva - Goddess of luck and birth.
  • Mathar - God of the undead.
  • Verog - God of monsters.
  • Rakja - God of farming, crops, and plants.
  • Esyrin - God of gambling and alcohol.
  • Bhihati - Goddess of craft.
Relations:
Humans generally get along the most with Dwarves, Halflings, and Elves. None of which overly mind them. Humans have very diverse cultural opinions on each race. Some might say Dwarves are too 'greedy' and Elves are too 'Secretive and Superior' but not much else can be discerned, save that they all have varying opinions as such. They also harbor a strong suspicion and disdain for orcs, of whom are the result of their own failed experimentation and discrimination. They have a powerful hatred for the wanderers, beings from the dimension that brought forth the wastes, monsters, and destruction. Humans are curious of many other races but have yet to develop any strong assumptions or actions toward them.