Dwarves


Dwarves have origins in the same means as Elves, being they traversed the gates and portals that popped up around Umbril and the world, settled and never left since. Humans like to joke that dwarves are just shorter versions of themselves, and due to this they felt shamed and hid away under the earth until after the portals opened. Reasoning that weirder things came through than them, so they’d fit right in.

However any sane Dwarf would rather eat a scorpion than agree with that rumor.

Following the portals closing, dwarves began to settle the mountainous and hilly areas of the world, preferring areas rich in minerals and stone for their construction and craft. They often famed themselves and became synonymous with metalsmithing and stonemasonry, being it was what they all tended to do. While also considered a “magic” race, they rarely use magic in favor of more straightforward battles with their brute strength.

All dwarves were originally either Hill or Mountain, mainly classified by their choice location to construct their halls and keep, however Umbra Dwarves surfaced after nearly a century, and have origins aligning them with the dark magics of Halardrin. These dwarves often reside farther underground than their kin would even think to venture, with blackened or gray skin, dark hair, and eyes akin to a demon. They are much more aggressive, hateful and seek to kill any that so much as look at them wrong, or speak Halardrin’s name in vain.

Dwarves usually operate as large clans, taking refuge in mountains and building expansive and impressive cities. Many dwarves swear allegiance to a single king, and form patriarchal clans around him. While rude and stubborn to other races Dwarves find all sorts of joys with their own kind, often being much friendlier and jollier to their own. Female dwarves share the same ranks in dwarven society, even if they are not clan leaders and are well respected and allowed to partake in all dwarven crafts, such as blacksmithing, mining and even fighting, if one is able to work or fight, they are never told not to.

All Dwarves would begin with Dwarvish, and would also know Common as a second language.


Appearance of Dwarves

Dwarves are a short, stocky and well muscled race, often most well-known for their impressive beards. They appear similar to humans, and generally stand a few heads shorter than most. They can easily wield war axes, hammers and picks as if it was an extension of their own limbs, and are usually caked in a fine layer of silt, dust, or dirt from their underground endeavors. It's not uncommon for female dwarves to have beards, and often females are hard to pick out of a bunch of dwarves.

Dwarves reach maturity at 80 years old (5 dwarven years to 1 human year), and can live 300-400 years.

There are three subraces: Mountain, Hill, and Umbra. Umbra Dwarves are considered an Advanced Race. More subraces may also be revealed once discovered.


Examples of Acceptable Dwarven Traits:

  • Mountain Dwarves - While not the most well-known dwarf, it's understood by most of the dwarven race that they'd evolved from Mountain Dwarves.
    • Eye Color: Saturated and Vivid Colors reminiscent of Gemstones
    • Skin Color: Lean more towards dark skin with cool undertones
    • Hair Color: Lean more towards dark hair colors
      • In rare instances, some mountain dwarves' hair takes on a more geode like aspect. In this case, the hair will match the eye color.

  • Hill Dwarves - Hill Dwarves are considered the most human like of dwarves. They are the most well-known of the dwarves due to their close proximity with other races.
    • Eye Color: Blue, Green, Brown, Hazel, Grey 
      • While not as saturated as their mountain counterparts, their eyes are considered more vibrant shades than other races
    • Skin Color: Varies depending on genetics
    • Hair Color: Black, Brown, Red, Blonde

Race Skills and Weaknesses

Positives:

  • One with the Earth
    • While Dwarves have a base movement of 4 blocks (20 feet) in combat, it is never modified by armor or encumbrance. You also gain +1 to your health.
  • Dark-Vision: 
    • Dwarves can see up to 60 feet in the dark.
  • Natural Miner: 
    • Dwarves have a 20% chance to get an extra ore while mining.
  • The Will of the Rock:
    • When taking an attack (magical or melee) that might take you to zero; roll a d20 and if you roll above a specific DC you are able to stay up at 1 hp. This can occur once per combat.
    • The DC is the damage taken

Negatives:

  • Slow: 
    • You have a base movement of 4 blocks (20 ft)
  • Gluttonous: 
    • Dwarves will never refuse an offer of food or wines, and while they may complain that it’s nothing in comparison to their own food, they have a habit of eating til they drop.
  • Competitive:
    • You have a tendency to overperform if others are doing better than you. If someone scores a crit within eyeline you must preform the same action or take a -2 to any roll until it is attempted. Not even the dark can help you now.
      • You also believe that you did it better even if you roll a nat 1. 
      • If you roll a nat 20, you actually do it better but no one believes you.


Helpful Dwarven Information for Character Creation

Names:

Dwarven names are not fully names as Common can define it. Dwarvish is a pictograph language. As such, Dwarven names are more of a sentence than a single word. However, it's often hard to describe this in common. Every dwarven character has a birth name and what they call a 'Common' name. They are generally earth based. Mountain Dwarves have more gemstone names, while Hill Dwarves may have natural instances in theirs.

Examples of Birth Names (translation wise): Glimmering Amethyst Amongst a Vein of Ruby, Grains of Sand on the Shore, Fossilized Wood near a Burned Forest.

Example of Common Names: Haf, Duemir, Kilreth, Merscil

Religion:

Dwarves follow several gods, the most well-known being the following, with Faron being considered the patron god of all dwarves.

  • Faron - God of smithing and craft
  • Maraath - God of Mining and exploration
  • Eribor - God of Safety, Truth, and Wisdom.
  • Yarroki - God of Greed and alcohol
  • Aratir - God of battle and war
  • Novilda - Goddess of the dwarven dead and the afterlife.
  • Kherarre - Goddess of luck, protection, and travel.
  • Nyrhaelda - Goddess of birth, life, and fertility.

Relations:

To all other races Dwarves are considered stubborn as a mule and usually with an offensive personality to match, not all dwarves are aggressive to other races, but it's common enough than many races share a bit of disdain for their stout fellows. Dwarves however tend to become fiercely loyal to their closest friends and will fight even to the death for them.