Starting Health and Health Chart for Starter Races:
Race | Level 1 | Level 5 | Level 10 | Level 15 | Level 20 | Level 25 | Level 30 |
Orc | 12 | 16 | 21 | 26 | 31 | 36 | 41 |
Human | 10 | 14 | 19 | 24 | 29 | 34 | 39 |
Dwarf | 10 | 14 | 19 | 24 | 29 | 34 | 39 |
Elf | 8 | 12 | 17 | 22 | 27 | 32 | 37 |
Faun | 8 | 12 | 17 | 22 | 27 | 32 | 37 |
Starting Health and Health Chart for Advanced Races:
TBA
Health Mechanics to Keep in Mind
Health can be restored after a full nights rest (8 hours for humans/most races, 4 hours trance for elves, or via medical treatment such as visiting the hospital.)
Criticals - Critical injuries are inflicted in combat when someone rolls a crit roll [nat 20]. Crit injuries do double damage.
- Effects: -2 movement, -5 rolls, requires medical treatment.
- Crit injuries must be treated in rp following combat to heal. If left untreated, it may become infected after 4 OOC days. Critical injuries can be treated by seeking medical healing through doctors and standard medicine, visiting an NPC doctor, or magically via healing spells and potions, though it is suggested to get all injuries treated in roleplay.
- Health damage that is not considered critical injuries can be healed normally
Infection - Infections drain total HP over time until the character is dead, or properly healed.
- Effects: -2 movement, -5 rolls, requires medical treatment, -1 HP per 2 OOC day.
- Rate of Damage: -1 Health is lost every 2 OOC days // -10 Health = Death
Incapacitation - When a character is below 0 HP due to illness or infection.
- Effects: -5 movement, -10 rolls, requires medical treatment. Cannot participate in combat.
Unconsciousness - When a character reaches 0 HP in combat
- Must be treated as a critical injury. Thereafter, every attack deals 1 Damage until -10 is reached, which is death, or character is healed to at least 1 HP.
- Effects: -2 movement, -10 rolls, requires medical treatment.
Fatigue - Should combat last longer than 20 rounds characters start to take deductions to rolls.
- Effects: At 20+ rounds a player character takes a -1 to all rolls, and every 2 rounds after 20, they incur larger penalties. IE. 22 rounds = -2, 24 rounds = -3.
- Fatigue can be remedied by resting at least 1 IC hour after combat, eating food, or sleeping an entire night.