Teaffae Traits


OVERVIEW

When a Teafling and a Caffae brew a drink infused with their magic together, this can result in a hybrid offspring known as a Teaffae. These half demon half fae creatures have traits and magic from both sides of their lineage.

Like their caffae side, their size is controlled by the time of day and they're known for their strong wortk ethic. Perseverance isn't the only thing tunning rhrough their veins though, as their brew - whether you want to refer to it as a Tea or a Coffee - also courses through their very being.

Both Caffae & Decaff hybrids are welcome (Teaffae & Teacaffs, respectively - this guide will predominantly use Teaffae unless noting Caffae vs Decaff traits).
This guide was last update March 11, 2024 and may not fully reflect the Caffae Trait Guide, so please make sure to check there too!

Teaffae Pictured:
CB011 | Persica Voss | Peachy Sweet Fox

TRAITS

Coffee & Tea Blends

Common Teaffae are allowed to have one of three kinds of tea as the base tea type in their tea blend: Black tea, Green tea, or White tea. (These types of tea are all Camellia sinensis, and have all been minimally processed.)


Common Teaffae are only allowed to have ONE bean in their bean blend, and are allowed to have one of three kinds of grind for their bean: Whole Bean, Medium Grind, or Medium-coarse grind.

Teaffae will always have Yuanyang or Yuenyeung or Kopi Cham as their beverage type, no matter the rarity. (Coffee with tea mixed into it. Specifically, it's made from three parts coffee, and seven parts milk tea.)

Kemonomimi

Common Teaffae may have the following animal kemonomimis: Dogs, Cats, Rabbits, and Domestic Birds. The Object Head trait is NOT permitted for Teffaes.

HORNS

Common Teaffae have small, or nub, brew-filled horns. These are no larger than half the size of their head.

Tails

Common Teaffae always have a single, intact teabag tail, with no less than 3, and no more than 5, small teabags along the length of tail, and one large teabag at the end. They do NOT have an animal tail.

Add-Ins

Common Teaffae may have any of the following as add-ins: Milks, Syrups, Cream, Flavor Extracts, Hot Chocolate, Sweetener, Condensed Milk, Half 'n' Half, Sugar Cubes, Sugar, Cacao Powder, Marshmallows, Sprinkles, Food Coloring, & Edible Flakes.

Materials

Common Teaffae always have clear glass as the only material on their horns and hooves. This may be any TRANSLUCENT color.

Feet

Common Teaffae always have brew filled hooves, and they're always odd-toed ungulate hooves (like a horse).

Other Visual Traits

Common Teaffae ALWAYS have one pair of feathered wings, covered in their grind dust. They may also have Wooden prosthetics, Metal prosthetics, Plastic prosthetics, Coffee bean pupils, & a Coffee dust aura

Teaffae Specific:
1 Bean Halo, over their head

Teacaff Specific:
Bean spikes on the head

Catalyst

All Teaffae must have a catalyst! Common catalysts include: Round Orbs, Crystals, Chokers, Necklaces, Brooches, Economy Jars, Spice Jars, Brass Knuckles, Gauntlets, Fans, Hooks, Shields, Handguns/Pistols, Cups, Candles, Flashlights, Scarves, and Chains.

Coffee & Tea Blends

Uncommon Teaffae are allowed to have one of two kinds of tea as the base tea type in their blend: Pu'er tea or Oolong tea. (These types of tea are all Camellia sinensis, and have all been processed in one way or another.)


Uncommon Teaffae are only allowed to have TWO beans in their bean blend, and are allowed to have one of two kinds of grind for their beans: Coarse Grind or Extra-Coarse Grind

Kemonomimi

Uncommon Teaffae may have the following animal kemonomimis: Deer, Bovines, Foxes, Sheep, Rodents, Exotic Birds, Horses, Camelids, Amphibians, Rhinos, Insects, Arachnids (Teacaff only), Viverroidea, Mustelidae, Mephitidae, Worms, Nekomata, Tengu. The Object Head trait is NOT permitted for Teffaes.

HORNS

Uncommon Teaffae may have either head sized horns, same form as the small horns, but larger, or roundhorns.

Tails

Uncommon Teaffae always have a single teabag tail, but the teabag itself may be damaged/ripped open, thus spilling the content of the bags. There may be no less than 3 and no more than 5 small teabags along the length of tail, and one large teabag at the end. They do NOT have an animal tail.

Add-Ins

Uncommon Teaffae may have any of the following as add-ins: Coconut Oil, Nut Oil, Peppermint Oil, Soda, Energy Drink, Eggnog, Nitrogen Gas, Ice Cubes, Melted Chocolate, Herbs, Honey, Sugar Candy, Flower Petals, Leaves

Materials

Uncommon Teaffae may have stained glass at the tips and base of their horns, and around the edges of their hooves. These pieces are different colors than the clear glass base, but still must be translucent, NOT opaque.

Feet

Uncommon Teaffae always have brew filled hooves, but they may be even-toed, like that of a deer.

Other Visual Traits

Uncommon Teaffae may have 2 pairs of wings, and they may be leathery in texture. They may also have Single-colored markings on their bodies, singualr shaped beans, "big paws" (large hands and feet, not actual paws), multi-material prosthetics, porcelain prostheitcs, Brew-based hair, Elytron (Insectoid protective shells) over non-insect wings Hidden/No Kemonomimi Ears (must have pointed/elven ears instead), Coffee Bean Paw Pads, Glowing hair tips, shaped magic, leaf wings, shell wings, and glowing eyes. Puppet Mouth is NOT permitted for Teaffaes

Teaffae Specific:
2 Bean Halos, Bean Halos located around the neck, Glittery Hair

Teacaff Specific:
Bean spikes on the neck, colored sclera, seeping darkness form the neck up (extra eyes, mouthes, pupils, & irises are NOT permitted for Teacaffs)

Catalyst

All Teaffae must have a catalyst! Uncommon catalysts include: Mirrors, Cubes, Armlets, Bracelets, Paragon Jars, French Square Jars, Mason Jars, Daggers, Hatchets, Clubs & Maces, Picks, Sickles, Long Guns/Rifles, Torches, Fishbowls, Cookware, Bakeware, Clocks, and Keys.

Coffee & Tea Blends

Rare Teaffae are allowed to have one of two kinds of tea as the base tea type in their blend: Herbal tea or Rooibos tea. (These types of tea are not Camellia sinensis, but are still treated and brewed as proper teas.)


Rare Teaffae are only allowed to have THREE beans in their bean blend, and are allowed to have a Fine Grind

Kemonomimi

Rare Teaffae may have the following animal kemonomimis: Mollusks, Raccoons, Marsupials, Platypus, Red Pandas, Fish, Bats (Teacaff only), Bears, Reptiles, Pilosa, Aardvarks, Pinnipeds, Trichechidae, Mujina, Tanuki, Kamaitachi. The Object Head trait is NOT permitted for Teffaes.

HORNS

Rare Teaffae may have large horns. Obscenely large, if you're feeling wild enough.

Tails

Rare Teaffae can have two teabag tails, and provided that an uncommon trait is added used, the teabags may be damaged/ripped open, thus spilling the contents. There may be no less than 3 and no more than 5 small teabags along each length of tail, and one large teabag at the end. They do NOT have an animal tail.

Add-Ins

Rare Teaffae may have any of the following as add-ins: Water, Rosewater, Ice Cream, Cocoa Nibs, Whipped Cream, Moss, Algae, Chocolate Candy, Gummy Candy, Caramel Candy, Pudding, Peanut Butter

Materials

Rare Teaffae may have porcelain at the tips and base of their horns, and around the edges of their hooves. These pieces may be any sort of pattern, and opaque.

Feet

Rare Teaffae can have mammal paws in place of hooved feet, and be either plantigrade or digitigrade in leg stature. The typical glass seen on the hooves takes the place of the claws and paw pads, complete with brew inside.

Other Visual Traits

Rare Teaffae may have 3 pairs of wings, and they may be insect-like in texture. They may also have Duo-colored markings on their bodies, 2 shapes for beans, Weapon hybrid prosthetics, Glass prosthetics, crystal prosthetics, glowing hair, Shaped aura, Bone wings, Liquid hair, coffee bean aura, & motion card halo. Nekomata Tail, Floating Tail, Floating limbs, and doll joints are NOT permitted for Teaffaes

Teaffae Specific:
3 Bean Halos, Bean Halos located around the arms, Glittery Skin

Teacaff Specific:
Bean spikes on the arms, colored scleraCoffee "bleeding" from one side's eyes, seeping darkness form the torso up (extra eyes, mouthes, pupils, irises, & arms are NOT permitted for Teacaffs)

Catalyst

All Teaffae must have a catalyst! Rare catalysts include: Staves, Wands, Pyramids (D4), Lockets, Medalions, Amulets, Pendants, Victorian Jars, Drawing Tools, Machetes, Polearms & Spears, Axes, Flails, Shortswords, Kusari-fundo, Sniper Rifles, Automatic Rifles, Submachine Guns, Origami, Utensils, Lanterns, Crosses, and Fishtanks.

Higher Rarity Traits

Since the Caffae Strange Blend MYO stops at Rare, that's where this guide ends as well. If you happen to have add-on traits that you want to apply, please refer to the Teafling Trait Guide (for legendary traits) and the Caffae Trait Guide (for super-rare, legendary, and adopt-only traits). (The add-on trait must line up to the species the trait is from. You may not use a Teafling Legendary add-on to add on a Caffae legendary trait, and vice versa).