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The Horde Master

Char is a demon boss, who commands the largest Demon Horde/army in all the land. Those who are unprotected by the gates of a great city's walls (such as the Hunters or the Slayers cities), fear the very mention of his name, as if the breath of it might summon his wrath upon their persons. This is not an idle threat either, as in some cases, it very well can summon him this way!

When his demon horde is on the move, it appears as a hazy black wind throughout the land- tearing up whatever village or structure that stands in its path and killing or kidnapping those the demons within it encounters. Entering the horde, as it rages, is like stepping into a tornado of teeth and claws. A frenzy of blood thirsty demons, ready to tear apart anything and everything, and continues to hunger for more! 

Char himself, is not known for his kindness either. Walking at the center of the horde, as it powers on, not even the demons in his horde will venture close to him while they move, leaving him in a large clearing, surrounded by the storm of demons- much like the eye of the storm, it's silent where he stands. 

Char is an unpredictable monster, bent on chaos and enjoying the sight of those weaker than him, squirm under his heavy presence. His aura has a pull to it, that everyone can feel when he's nearby. To weaker souls, it feels as if it's tightening the very air they breath. 

He likes to consider himself a playful soul, and though he can be merciless, which is more often than not, he has been known to spare lives of those he passes, simply on a whim. (Basically, he likes to keep people guessing.)

Demons, who are not a part of his massive horde army, often are in a constant state of watching their backs- hoping that they don't come across him or any of his loyal gang members, for if they do, they run the risk of being forced into service under him, whether they want to or not. 

There are positives to joining Char's horde, however, as it is a great form of 'protection' from various threats to a demon, 'innocently' living it's life in the land alone. These threats being mainly: the watchful eyes of Demon Hunters, who's powerful city and villages, trains skillful human warriors, knowledgeable in the way of capturing demons and imprisoning them for study, as well as other purposes; and the Demon Slayers, who's cities are filled with angry humans, bent on destroying any demon they come across in the lands, regardless of their sins. Joining Char's horde put's an end to these fears, and empowers those who joins, particularly those who join willingly, if the demon is smart. 

Unwilling demons will have a black band attached to their body somewhere (usually the wrist or ankle, but sometimes the neck), which seals that particular demon to Char himself. It's powers being usable by Char, and if something were to happen to Char- be it a fatal wound, the wearer of a black band will die as well. 

Char is a greedy demon master. He desires more demons for his horde, above all else, he wants power. He wants to be stronger than any that appose him. He lives for the fear in the eyes of those that see him, and takes whatever he wants, WHOEVER he wants, and uses them to his own gains.

Char is not without his rivals, however. The dragonoid demon, 'CUTTS', is frequently evasive of his grasps. The massive demon dodges his every attempt at capturing him, and although it's a frustrating endeavor, he likes the feeling of the reoccurring chase, knowing that when he finally does capture the great CUTTS, the victory will be ever sweeter...

With this being said, Char also has a unique relationship with a pair of Demon Hunters: both Astasia and Zerek. He often encounters them upon his Horde raids in the land- as they are out to 'protect those that cannot protect themselves' (or something foolish like that), and he enjoys playfully fighting with them whenever they encounter him alone. It being much more sinister play fighting on his part, than their futile attempts at 'capturing him' ever are. Char has had plenty of chances to kill either of them, but enjoys the game of cat and mouse. One day, however, when the game becomes tiresome, he plans to fully seize them as human slaves.

Now...

Disregard everything you've just read, as it's all a façade.

The Face of Char

Not only does Char wear a physical mask, but also a metaphorical one. Underneath his all powerful façade, Char is terrified. Frightened that he will fall back down to Hell, into the very hands that he'd run away from: Garanzo. Char swore to never be vulnerable again. To surround himself with constant power, and become so untouchable, no one would dare question who he really was. Along the way, the lies he told and the act he kept up, became reality to him. He does not allow himself to look at what he's become. If he did, he would see the face of the very demon he hates the most.

Underneath the physical mask he wears, Char's face is a melted monstrosity. Without his mask, he's in agonizing pain, and is completely blind. It's a weakness he guards most fervently and there are few who know of what lies behind the mask.

This curse he wears, was brought onto him by the Fire Lord 'Garanzo': The demon King of Hell's desert gates. Garanzo was Char's master in Hell, and before Char successfully fled to the living realm, Garanzo cursed Char's eyes, blinding him to the realms above. In particular, Garanzo was the very reason Char fled to another plane in the first place, and he knows that if he were to return to his king, his eyes and sight, will be restored; the curse lifted. An enticing taunt to his freedom, that should he choose to end his suffering, he need only return to his king in Hell. Char refuses to die. Ever. Remaining in agony, simply to spit in the face of Garanzo's cruel joke.

This part of Char's past is secret, and known only to him, for if one was to find out who he was... what he was, he would honestly never live it down. A lowly servant, a 'lapdog' of the almighty and terrible Fire Lord- if you think Char is nasty, Garanzo is worse. Far worse.

The Mask Itself

When Char first entered the realm of the living- fearful and in blind anguish, Char lived 100 years, wandering aimlessly, searching for relief to the continuous fire that plagued his face. 

His peril finally coming to an end when he stumbles- quite literally, into Whorker's hut. 

Whorker, being an ex 'Torture demon', who had recently entered the realm of life, from his lair in Hell, (to start a new life away from the tiring and thankless work of 'creating demons' from human souls he pulls from purgatory), his skills in 'creation', become him a powerful 'healer' in the realm of life that he now puts to good use, healing demons and others alike, that come to him in need (for a fee).

Whorker is still unable to cure Char fully. This Curse that attacks Char's face, is created by the one creature whose magic Whorker cannot rebuff: A Fire Lord. With this being said, Whorker is still able to craft Char an enchanted mask, using a pair of magically enhanced eyes embedded within the mask itself, allowing Char to see fully, as if with his own vision, and as an added gesture, removes the pain in his face, while wearing it (Char had to actually beg on all fours for this 'feature', as Whorker wasn't going to include it. Char didn't have enough to pay him with at the time, but Whorker wanted the demon off his doorstep, and couldn't kill Char without alerting the Fire Lord to his own crimes of escape to a life realm, so Whorker put the pain removal feature into the mask enchantment, as a 'merciful' gesture, to their dealings.).

During the fall of The Hunter Kingdom

Char learns of the chaos that bestows the hunter kingdom, this taking place many years after Zerek's unfortunate death, and due to a horde breaking out within the city because of Grieve. Char leads his horde to overtake and merge with the one being formed- adding increased chaos and death to the kingdom residents and bringing upon the fall of the demon hunter empire. Thus, he creates the largest horde in existence within the life realm, and is powerful enough to overtake any other kingdom should he wish to.

With nothing to stop him, he becomes the conqueror of the entire continent, quickly setting his sights to the rest of the planet. His horde spanning all throughout the land, owning all but some of the most elusive demons (CUTTS being one of the demon's to continually escape his grasp, and whose presence had all but vanished once Char came into full power. He's out there somewhere, hiding like a coward). 

Humans are few and far between, and only those villages he deems worthy of sticking around, live in fear of his possible attacks, if their offerings to him are not adequate enough. This is the world in which demonoid Zerek enters into, when he finally returns to the realm of life (having 'escaped' Hell as well).  

In the fall of the hunter kingdom however, Astasia's life was lost. 

Char refused to lose her soul, his greediness to own everything he desires being quick to overcome him, and in his haste, seals her soul within her fallen body. For over 400 years she remained stuck within the moments of death, unable to move on, or 'move' at all for that matter. Her body kept pristine, and untouched within his volcanic lair where his horde resides, perfect and magically mummified, a true 'trophy' of conquests.

Unknowing to Char (or perhaps he just didn't care), that Astasia's soul began to warp and bend with madness within her lifeless corpse, begging for release. It is in this state, that demonoid Zerek discovers her- and by merely making light contact with her skin, sets her corrupt soul free. His own magics, and the reunion of their two souls, breaking the seal that binds her to her dead body. 

Astasia's compressed and angry soul power leads to the eruption of the seemingly dormant volcano. Char, in a state of panic by the thought of dying, attempts to flee the scene, but is rebuffed by Astasia's mad spirit.  

Char is unable to escape in time, burning alive with the rest of his demon horde as the innards of the volcano erupts around him. At long last, returning to Hell, where he is reunited with the warm comforts of his master's loving embrace... having become Syvern once more.

Extra Info

- In Hell, Char's original name is 'Syvern'. 

- To avoid being 'recognized' by Hellspawn demons: (demons who originally escaped Hell and were not 'born' into a life realm), living in the life realm, he changed his name to Char. Char has yet to meet any Hellspawn that knows his face from his time as a servant in Hell, but there are plenty of Hellspawn that know the name 'Syvern', as that is the name of Garanzo's favourite servant... the one that escaped. Should someone discover Char's real identity, they could heavily use it to blackmail him into doing just about anything, to avoid being exposed.

- He has 3 sons, which he created, mostly out of 'curiosity' (as no children are ever born in Hell), from a human woman who gains his unfortunate 'attention' in the life realm. She dies during childbirth. His sons like to call themselves 'The Blade Brothers', and they go by the names, 'Torru, Torche, and Core'.

Watchlist: Hunter Report File

Extra

Char/Syvern (seh - vern): HellSpawn (a soul that is warped to be pure demon)
Soul Origin (in regards to soul's formation and reincarnations before the final creation of a demon soul): bat creature once - lizard creature twice - human three times
Demon Soul Age (time wandering Hell as a HellSpawn): roughly 32000 years
Extra: - roughly 15000 years with Garanzo in Hell Realm
- roughly 280 years in the Human Realm (before Zerek's death)
- roughly 650 years in the human realm (at Zerek's return to life)

Music: MUSE - The Dark Side

Abney Park - Scupper Shanty

Relationships

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Garanzo

Master (in Hell)

Char fears him

Char never wants to see the treacherous Fire Lord ever again. The melted holes under his mask burns whenever he so much as thinks of the demon king. Char has made it his soul duty to never die and return to Hell - if that were to happen... no it will never happen!
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Reighan

Chief of Staff (in Hell)

Char hates him

Char loaths Reighan for being the reason he was tethered to Garanzo's side, in the first place. His only regret, after escaping Hell, was not getting the chance to obliterate Reighan's soul from existence before he left. He hopes he rots under Garanzo's violent rule.

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Demon Zerek

An oddly Familiar Demon...

Char is intrigued by him

Char recognizes Zerek, but can't quite place where he knows this demon from. Char and his horde has consumed the land, and reigns supreme, leaving few demons free of the horde, and even fewer humans left alive in the entire continent they reside in. Upon their first encounter within the ruins of an old hunter city from 400 years prior, Char sends the might of his horde after Zerek to capture him, as all demons must join his horde, or suffer the consequences. However, the demon slips away with the help of a mysterious small and blue hair'd demon Char has also never seen before. He remains searching for them until their second encounter, where Char learns his name: Zerek. It can be no coincidence!

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Whorker

Healer

Char is nervous of him

Char trusts him, but is wary around him. Given Whorker's very state of being, Char has known only one other Torture Demon before now (his own). Whorker's abilities gave Char a chance at survival in this Life Realm. Helping him craft the Mask that allows Char to live with Garanzo's Curse; and though Char hopes he never needs Whorker's services again- it is centuries later, as Char's power (and ego) has grown exponentially, that thoughts begin to arise in him. He thinks perhaps now, now he has the power to control a vulnerable Torture Demon like Whorker. It would be quite useful to have such a demon of his talents in the Horde...

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Torru

Son

Brat

Char didn't know how children worked when he'd gotten some human to make him a kid. Now he's stuck with three twerps he's constantly having to keep an eye on. As badly as Char treats them, he does hold some fondness for them; after all, they are something he's created. Something that's entirely unheard of in Hell, outside the powers of a Torture Demon that is. He supposes they do have their uses and their very presence in the Horde reminds the rowdier demons whose in charge.
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Torche

Son

Brat

Char didn't know how children worked when he'd gotten some human to make him a kid. Now he's stuck with three twerps he's constantly having to keep an eye on. As badly as Char treats them, he does hold some fondness for them; after all, they are something he's created. Something that's entirely unheard of in Hell, outside the powers of a Torture Demon that is. He supposes they do have their uses and their very presence in the Horde reminds the rowdier demons whose in charge.
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Core

Son

Brat

Char didn't know how children worked when he'd gotten some human to make him a kid. Now he's stuck with three twerps he's constantly having to keep an eye on. As badly as Char treats them, he does hold some fondness for them; after all, they are something he's created. Something that's entirely unheard of in Hell, outside the powers of a Torture Demon that is. He supposes they do have their uses and their very presence in the Horde reminds the rowdier demons whose in charge.
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Human Zerek

Annoying little Human

Char finds him amusing

Char's known Zerek since he was a little human. There have been a few instances in the time he's known Zerek that have given Char a cause for concern; but he would never let that fact be known. Even still, the curse behind his mask aches ever so slightly when the human is around... a curious thing indeed.

Watchlist Reports of Sekkra

Observatory files of demons currently within containment of the Hunter City: Sekkra

Map Location: Isle of Edin

Current date: May 6th 1531

Current number of demons within city walls: 674

Current number of demons on Watchlist: 24

Sectors 1 through 3 are considered low level threats

Sectors 3 through 6 are considered high level threats

【 WATCHLIST FILE: CHAR 】

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Notes:


Char is the head of what is to be suspected the largest demon Horde known in the surrounding lands. Char is present within the center of the Horde, protected by the outer layers of his frenzied demons. Many of his demons are bound to him by soul magic. Some of which are likely bound to him against their will and may disperse should these bonds be severed. It is unknown how many demons are in his Horde, or are there of their own volition.

Known and possible Abilities:


- Char has an enormous Aura, causing gravitational effects on surrounding bodies within at least a 300 foot radius when expanded (to the fullest?) Aura brings a sickening feeling and extreme heaviness, causing individuals to find it difficult to stand, often times unable to stand at all; as if an unseen force is crushing one into the ground. To counter some of this effect, Hunters are required to wear a combination of NF30, YSX2, and 12WX Seals at all times when field scouting Char's horde.

- Char has on occasion unleashed an eruption of sound and air from his mouth, pushing away anything within its radius. The force is enough to tear the ground apart in the direction he is facing; additionally, pull trees from their roots and throw people off their feet with enough force to break bone. This attack has been observed a few times by our Hunter teams, and it has been noted the power in which he can control this magic varies in its strength, seemingly at his whim.

- Char has been known to use his claws and large build as a weapon in itself. When confronted individually, it appears his favored method of combat is close ranged and physical. His speed is capable to close distances in seconds and caution is advised to those who view him from afar. His range of sight and perceptibility appears keen enough to spot our spies and scouts with ease.

Offspring:


Though it is unconfirmed, it is largely suspected that Char has reproduced (mother is unknown but suspected to have been human). 3 specific younger demons (around 20 years of age as of current date) have been seen to be within his presence on multiple occasions. When not by his side, they have been reported causing mayhem within the surrounding lands of the past few years.

- Names: Torru, Torche, and Core.

Hellspawn Has likely reproduced at least 3 times, resulting in 3 living half breed demons (Human/Demon). See notes.
Time in Realm Unknown. Suspected to be over 200 years within the Realm.
Capture Date N/A
Location Unknown Lair whereabouts. Likely within the Edin Island regions. Somewhere around Mnt Delfire (possibly within the mountain itself, but scouts have not returned clarifying where)
Body Type Humanoid/lizard or bat origins(?)
Expected Floor Level Sector 6
Risk High Risk (100%)
Expected Containment Type Quarantine
Feed Hellspawn N/A
Seal Types Unknown
Seal Explanation Unknown

STRENGTH

ENDURANCE

DEXTERITY

INTELLIGENCE

AURA SIZE

CHARISMA

WILLPOWER

PERCEPTION

MAGIC

Diagnosis:

DO NOT APPROACH WITHOUT INSTRUCTION.

Char leaves few alive during his raids and has been known to take prisoners; none of which have been found (alive).

He is rarely seen outside the vicinity of his Horde. Thusly, in order to capture Char, it will require separating him from his Horde long enough to bind and sever the connection from him and his demons. In doing so may disperse enough of the Horde to secure him safely.

The use of powerful magics may be required in order to do so and talks with various high level Mages are currently in the works.