♥EARS♥
Any Land Mammal (Doesn’t have to match tail)
Double ears must be same type, but only one pair has to feature charms
COMMON 1 Pair | RARE 2 Pairs |
♥CHARMS♥
Must appear on both ears, on tail, around neck and on weapon.
Shapes must be a consistent shape, even with alternating colours.
COMMON Circle | RARE Any Custom Shape Alternating Charm Colours |
MUTATION Broken/Damaged Charm and/or Chains |
♥TAILS♥
Any Land Mammal (Doesn’t have to match ears)
Multiple tails must be the same type and all must bear charms
COMMON 1 Tail | RARE 2 or More Tails |
♥COLLARS AND CHAINS♥
Collar cannot be removed.
Chains can be any length, and Charms can also be directly connected to the collar without a chain
COMMON Plain Band Frilly Band Studded Band 1 Chain | RARE Custom Collar 2 Chains |
MUTATION No Collar (Or Charm replaces the collar) |
♥WEAPONS♥
Weapons must feature a charm.
Weapon Types | |
COMMON Swords Daggers Axes Kunai Maces Batons Morning Stars Hammers Wands Staffs Polearms Guns Projectiles Bows and Arrows Crossbows Shields | RARE Anything that is not mentioned in common or is unconventional. |
Weapon Amount | |
1 to 2 Weapons | 3 or more Weapons |
♥KEYHOLES♥
Lockettes are required to have at least 1 keyhole. They can be no larger than the palm of their hand.
Keyhole Amount | |
COMMON | RARE |
1 Keyhole | 2 or More Keyholes |
Keyhole Placement | |
Anywhere bellow the collar (or below the bottom of the neck) | Anywhere above the collar (Head and neck) |
MUTATION Any Keyhole Shape |
♥BODY♥
Lockettes can have ball joints if so desired. It is not attached to any rarity.
COMMON Intact | RARE Fragmented (includes, cracks, cut outs, ornate prosthetics etc. Any form of permanent damage to the body) |
♥MUTATIONS♥
WINGS Can be any style or material (ie bird, bat, insect, skeletal, robotic) and be placed anywhere on the body. Size ranges from the size of the lockette themselves to inches across. |
HALOS AND HORNS Can similarly be made of any material and placed anywhere on the body. |
Previously Mentioned Mutation Traits Broken Charms and/or Chains |
♥POSSESSION (ADMIN ONLY)♥
Possession traits can only be added by admins and guest artists of the species.
Possessed Lockettes may have skeletal tails.
Possession can affect behaviour. Read more about it here.
INKED Despite being dubbed a “possession” Inked Lockettes are born this way. Their Saura, instead of intangible energy or light, is instead a thick, ‘ink’ of any colour that can seep out of any orifice the lockette has. |
MYST Appears as a smoke or a phantom that can take various shapes. Usually leaks from fractures or the keyhole of the lockette. A stronger myst can take on one (or both) of the following traits: |
FRENZIED The myst grows multiple sets of mouths and teeth, which can be present on the body. |
INFESTED The myst grows multiple sets of eyes, which can be present on the body. |
♥SEASONAL TRAITS♥
Seasonal Traits may only be obtained by special event or by purchasing an adopt with said traits released in advent times (October and December)
ANIMALISTIC TRAITS Such as monstrous claws, body fur, hooves and paws. This extends past the standard land mammals that Lockettes normally resemble, giving the option of bird and reptile feet, as well as feathers. |
LIVING WEAPONS Weapons that have their own sentience and personality, able to make their own decisions independent of the Lockette. They may look like anything. |