Written Trait Sheet


♥EARS♥
Any Land Mammal (Doesn’t have to match tail)
Double ears must be same type, but only one pair has to feature charms

COMMON
1 Pair
RARE
2 Pairs


♥CHARMS♥
Must appear on both ears, on tail, around neck and on weapon.
Shapes must be a consistent shape, even with alternating colours.

COMMON

Circle
Oval
Square
Rectangle
Heart
Cog or Gear
Human Skull
Any Cross
(ie Latin, Greek, Saint Peter’s, Saltire, Celtic, etc)

RARE
Any Custom Shape
Alternating Charm Colours

MUTATION
Broken/Damaged Charm and/or Chains


♥TAILS♥
Any Land Mammal (Doesn’t have to match ears)
Multiple tails must be the same type and all must bear charms

COMMON
1 Tail
RARE
2 or More Tails


♥COLLARS AND CHAINS♥
Collar cannot be removed.
Chains can be any length, and Charms can also be directly connected to the collar without a chain

COMMON
Plain Band
Frilly Band
Studded Band
1 Chain
RARE
Custom Collar
2 Chains
MUTATION
No Collar (Or Charm replaces the collar)


♥WEAPONS♥
Weapons must feature a charm.

Weapon Types
COMMON
Swords
Daggers
Axes
Kunai
Maces
Batons
Morning Stars
Hammers
Wands
Staffs
Polearms
Guns
Projectiles
Bows and Arrows
Crossbows
Shields

RARE
Anything that is not mentioned in common or is unconventional.

Weapon Amount
1 to 2 Weapons
3 or more Weapons


♥KEYHOLES♥
Lockettes are required to have at least 1 keyhole. They can be no larger than the palm of their hand.

Keyhole Amount
COMMONRARE
1 Keyhole
2 or More Keyholes
Keyhole Placement
Anywhere bellow the collar (or below the bottom of the neck)
Anywhere above the collar (Head and neck)
MUTATION
Any Keyhole Shape


♥BODY♥
Lockettes can have ball joints if so desired. It is not attached to any rarity.

COMMON
Intact
RARE
Fragmented
(includes, cracks, cut outs, ornate prosthetics etc. Any form of permanent damage to the body)


♥MUTATIONS♥

WINGS
Can be any style or material (ie bird, bat, insect, skeletal, robotic) and be placed anywhere on the body. Size ranges from the size of the lockette themselves to inches across.
HALOS AND HORNS
Can similarly be made of any material and placed anywhere on the body.

Previously Mentioned Mutation Traits

Broken Charms and/or Chains
Missing Collar/ Charm replaces Collar
Shaped Keyholes


♥POSSESSION (ADMIN ONLY)♥
Possession traits can only be added by admins and guest artists of the species.
Possessed Lockettes may have skeletal tails.
Possession can affect behaviour. Read more about it here.

INKED
Despite being dubbed a “possession” Inked Lockettes are born this way. Their Saura, instead of intangible energy or light,  is instead a thick, ‘ink’ of any colour that can seep out of any orifice the lockette has.
MYST
Appears as a smoke or a phantom that can take various shapes. Usually leaks from fractures or the keyhole of the lockette.
A stronger myst can take on one (or both) of the following traits:
FRENZIED
The myst grows multiple sets of mouths and teeth, which can be present on the body.
INFESTED
The myst grows multiple sets of eyes, which can be present on the body.


♥SEASONAL TRAITS♥
Seasonal Traits may only be obtained by special event or by purchasing an adopt with said traits released in advent times (October and December)

ANIMALISTIC TRAITS
Such as monstrous claws, body fur, hooves and paws. This extends past the standard land mammals that Lockettes normally resemble, giving the option of bird and reptile feet, as well as feathers.
LIVING WEAPONS
Weapons that have their own sentience and personality, able to make their own decisions independent of the Lockette. They may look like anything.