Making my first characters such blatant self-inserts. After agonizing about it for years I did some actual work on them. They still kinda resemble me in a lot of ways but so do all my characters, to a degree.
his wings being attached to his arms
wouldn't be a problem if they were small and leathery like bat wings but they're not - they're feathered and are HUGE like his wingspan is like 8-10m or something and that's A LOT OF FEATHERS rip
//forgive me for being late but
This is a more downplayed example because I don't think it's that bad but Saturn's hair oh my goodness x_x
I made it like some sort of gradient color and it becomes a pain to draw her because of her hair
- Worth mentioning is Verre's old design; it was so needlessly overcomplicated ughh,,
- Downplayed example but why did I decide to give Alistair a coat cape- I mean it looks cool but it's also hard for me to draw oof-
- really downplayed example as in I still love Suirin's design, but giving her a scarf and cape just makes her design look somewhat confusing @_@; Doesn't help that the ends of her scarf look like wings and that her scarf AND her cape have starfields in them
- Veritas's hair looks kinda strange in hindsight; I should probably make the transitioning colors more smoother or just replace it with a gradient lmao
Heterochromia. guardy why
No regrets from an aesthetic or ~cringe~ standpoint, but it's been y e a r s and I still have to look up which eye is which color every single time. Such a tiny problem, but I forget that it's a thing every time and them I'm cruelly ripped out of The Zone while coloring and have to dig through a gazillion badly organized art folders to look it up.
Also, Gus' hair. He's the character I most frequently actually paint, and you cannot imagine how much I haaaaaate rendering hair and he has just. so much of it. Of course, it's also the one thing I get the most comments on, so I then get to sit there and not say "yes thanks rendering the hair almost made me turn into the Hulk :)"
Oh, and Absalom's hair, too. It looks deceptively simple, but getting the pulled-back parts just right is damn near impossible.