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🔸🎃🔸 Mage Story Prompt 2A:

Your mage attacks the wights, either with their magic or their body. At the brutality of a mage, the homunculi crumble, and your mage is able to flee the scene. However, the ruckus attracts more and more Wights, and as they outnumber your mage, it becomes imperative to take shelter. Seeing the trail and the shack, they make their escape.

Once inside, your mage slams the door behind them, a pile of Wights clambering audibly outside of it, wooden claws scraping to catch their prey. Several Wights appear in the windows, cracking at the glass, reaching their arms inside. As your mage looks around for any way out of this peril, they see few objects in this rotten old house, but two stand out in their mind, as if grasping their attention from within:
One is a book titled Green Magicks for the Agricultural Mage. Inside, you find a dog-eared page that leads to a spell called Helping Hands. It details how a mage with innate green abilities might create magical helpers to work the fields. The illustration is of a happy mage with smiling, pumpkin-headed farmhands whose bodies are made of sticks. The spell is written colloquially, unlike anything the Order would hand out. Handwriting on the inside cover reads, “Property of Morgause Irving.”

One is a rustic but elaborate shrine, dusty and unused for centuries. A sickle lies in a harmless position, tucked behind sheaves of wheat that might turn to dust if touched. A wicker figure lies beside them.

What object does your character reach for?

  1. The spell book. The Wights are clearly the work of a harmless mage, and speaking the old words of creation to them may relieve them of their corruption. Click here for the next prompt.
  2. The sickle. Whatever the origins of these monsters, they are here to kill you, and you will respond in kind, shrine or no shrine. Click here for the next prompt.

Prompt responses must be worth at least 1 gold (i.e. at least 100 words or at least an uncolored headshot).  Make sure to tag the event profile in your submission!
Upload your response like any other art or literature submission and claim your gold; collect double your total count for prompt responses.

🔸🎃🔸 Mage Story Prompt 3: The Spell Book

Your mage utters the words from the book, which are written in an old Ivratian dialect, casting the Helping Hands spell against the Wights. As they do, the Wights change expression, becoming docile like the illustration in the book. They back away from the door, and your mage is free to leave. It’s almost as if the wights' corruption has left them...

Your mage earned -1 Cost. If you have 0 Cost already, you may instead claim +1 Corruption.
To claim this reward, simply link to your final Blight Wight prompt response in the target character's Log.


Prompt responses must be worth at least 1 gold (i.e. at least 100 words or at least an uncolored headshot).  Make sure to tag the event profile in your submission!
Upload your response like any other art or literature submission and claim your gold; collect double your total count for prompt responses.

🔸🎃🔸 Mage Story Prompt 3: The Sickle

Your mage takes the sickle and hacks away at the Wights, using the formerly righteous blade and their magic to destroy their stick bodies. The sickle feels light and correct in your mage’s grasp. Your mage succeeds in fighting their way through, but as they leave, holding the sickle causes them to feel a sharp headache, and they’re forced to drop it.

Your mage earned +1 Corruption.
To claim this reward, simply link to your final Blight Wight prompt response in the target character's Log.


Prompt responses must be worth at least 1 gold (i.e. at least 100 words or at least an uncolored headshot).  Make sure to tag the event profile in your submission!
Upload your response like any other art or literature submission and claim your gold; collect double your total count for prompt responses.