Lore Drive [Deadline 1/9]

Posted 2 years, 5 months ago (Edited 2 years, 3 months ago) by Franknsteins

Player Voting is Now CLOSED!

Congratulations to the three winners the voters have chosen:
GoId, mercuriel-art, and MisMantis !!!!

All three of these fabulous Anathema creators will receive one mysterious Ley Token,
a new item which will be exchanged for rare goods at Anathema's forthcoming new shop.

Thank you to all who voted and entered!
Your creativity will inspire many new Anathema stories, events, and creations!! 



halloween_masks_large.pngLore Drive
 11/22/21 - 1/9/22

Anathema is at its core a collaborative world, so we're asking you: What stories do you think are told during the Harvest Masquerade? What traditions have cropped up in Ivras over time, and where do they come from? Tell us a tale from Ivras, its geography, its history, or its culture, and earn double gold on the submission for your efforts. Your 'folklore' can be an actual fable, or a description of a practice, place, event, or any other idea you have about the world of Anathema!

Entry Guidelines:

  • Can be written, drawn, animated, or any medium/combination of media you can think of!
  • Any player-made, Anathema-related content is allowed. Entries can describe historical figures, events, items, traditions, or even ideas about daily life or the Anathema world itself! If it's about Anathema, it counts! Your imagination is the limit ✨
  • Entries may be used to inspire Anathema Events or story prompts in the future. Be sure you are OK with this before submitting!

How it will work:

  • You must have at least one accepted Anathema character to enter. 
  • Post your completed entry directly in a reply on this thread OR upload it to Toyhou.se, Google Docs, or another external location, and link it in this thread! (Make sure links are public!)
  • Include a Gold Tally for your entry, and double your total! Staff will add entries to the Bank as they are posted!
  • Entries will close at 11:59 PM Pacific Time on 12/30/21!
  • Members will vote for their favorite entries, and winners will be announced at the start of Anathema's next event!
  • The top three entries will win fabulous prizes from Anathema's staff, including special Tokens which can be spent in a mysterious new shop set to open in 2022 👀...

Thank you to everyone who has made Anathema's world their own!
We can't wait to see what you create!

hydrus101

Hollow Rithia 

file?downloadToken=eyJ0eXAiOiJKV1QiLCJhb

Link


When the weather takes a turn for the worse and crowds are forced indoors for warmth and company and good ale, they always create stories. Stories distract them from the cold, from hunger, and their worries about mages, magic, and beasts so they pester each other and ask questions and make a game out of thinking up outlandish explanations for why they might suffer from the cold, hunger, and their worries. 

They ponder what might be in places unobservable: the upper sky, the lower sea, the inner earth. A popular tale of this sort is of what might be found if one were to dig far enough down into the deep dark depths of the continent. 

“You’ll come out the other side” is a popular rationalization. “It sends you to right to hell” is another. “You’ll fall down into Hollow Ritha” is often the most intriguing, as it is met with the most questions. 

If asked politely, the person who proposed it might regale the onlookers with the myth and it goes something like this. 

-

Back in the beginnings when the planet was young, all magic in the world was sourced from a once dormant star. Over several million years, this wellspring of pure unbridled magic—this interior sun, this world’s core so intense in its power and gravity—pulled loose debris towards itself and compacted it down so tightly and with such fervor that it became solid enough for life to flourish on its outer surface. And flourish it did for millennia. 

With this new outer earth snug around it like a cloak, however, the core woke up, grew hot, and began to sweat. 

As it intensified, the core’s heat was said to have bored holes through the debris closest to it, creating a honeycomb patchwork in the stone. Some heat escaped through these boreholes and in turn the core cooled. 

Only slightly. Once awakened, it is difficult for a wellspring of magic to go idle. So, it does as magic does and it began to make. 

Beyond the honeycomb maze that now surrounded the core, a pocket had formed and it was within this bubble that the core began to grow its terrarium.   

Plants of all kinds, far older than what grow above ground now, are said to have taken root, making the interior wild with vegetation. Ferns that curled in on themselves in tight Fibonacci spirals and grasses taller than any seen in modern Ivras, bamboo wider around than the portliest miniature donkey, and all so vividly green and lush that it feels wholly supernatural. But there are no trees, and it is deathly quiet with no breeze rustling through. No wind. No other creatures. Just the heat of the core and the whisper of growth. 

Due to their proximity to pure magic, it’s said the plants developed special properties and if eaten could: grant powers or take them away; merge souls or split a single man in two; steal, create, or trade memories; play a song so beautiful it would bring a man to tears or madness. Some could even reverse death itself or make seem so though the person who partook of their fruit had never existed at all. 

But this is all just conjecture and myth. Of course. No one has ever entered the core’s garden.

But still, it’s said the plants continued to grow and still, the core continued to sweat. It’s said that the heat grew so intense at one point that it cracked the surface, fracturing like a ceramic plate under a bull’s hoof, and the crust itself began to leak magic. 

It’s from these fractures, these thin spots on the shell, that mages were born, sourced from old clans who lived too close to the impromptu steam vents. 

-

And this is where the storyteller ends his story. Well, it’s more like where the storyteller is forced to end his story because that’s when the bickering and infighting starts. The origins of magic can be touchy subject for many. 

Arguments cause the crowds to disperse and hungry ears find new entertainment in rumors whispered between flagons of warm spiced ale where a broken-horned ram tells of an earthquake just a week prior and the gash it left behind in the earth. 

“Steaming like anything,” he says, eyes sparkling with adventure, and gestures with his drink so sharply that it spills. Drunk it seems. 

“Like green wood on a pyre. It smells so strongly like petrichor but rotten. You can see the clouds billowing up from miles away like it’s some kind of fucking volcano. Must be hotter than hell in there.” 

How peculiar. (773) 

Gold Tally 

Word Count - 700 words (+7), Milestone (+2), World Spec. (+1), Evocative (+2), Expansion (+2) = 14x2 = 28 gold

 Poster -  Enviromental BKG (+4), World Spec (+2) = 6x2 = 12 gold

Total: 40 gold

(I literally don’t know what I’m doing, I’ll edit this if need be B,) 

mercuriel-art

https://toyhou.se/~forums/25636.player-made-locations/255784.the-drowned-hag?page=1#post-4024714

THE DROWNED HAG - LOCATION

WC: 1,087 +10
Bonuses: World-Specific +1, Atmosphere +2, Expansion of Lore +2
Total Above: 15
Doubled: 30g

No idea if I did the gold count right for lore, let me know if I have to change it!

GoId

IVRATIAN BIRTH SIGNS

A collaboration between Mochrie and Medea.
Written Explanations by Mochrie can be found 
here.

As the moon makes her journey throughout the year, she holds shifting moods that those born under her share. She can grant inclinations to be hardworking, joyous, or even withdrawn, to a degree. All hold a special place in her eyes (although it is well agreed that the Kettle is the best of the bunch).

The Wheel of the Year begins in the coldest portions of spring with the Looking Glass, and ends with the Kettle in the last days of winter.

Which one are you? 

dewt3vl-f5419a77-42e7-4b2c-9e56-ea681b82


Badges and Ivratian Constellation Lore
Each sign is governed by the stars the moon passes through every month. Each star has a tale associated with it in Ivran folklore, though some from the Wild Clans or across the sea have replaced their Ivran counterparts in the common eye. 

Code for Badges to place on Character Profiles and Constellation Lore: 

https://docs.google.com/document/d/1tHCxpRtb5kXyWNW8ooY_EbYmceO88CUHU4_Bjtk0ZAI/edit?usp=sharing


Total Gold Tally: 
2340 (+23) Total Word Count + (+10) Milestone Bonus + (+1) World Specific + (+2) Expansion of Lore = 36
Wheel of the Year: (+13) Accessories + (+2) Ornamental BG = 15
Badges: (+13) Accessories = 13
Total = 62 (x2) = 128 Gold

(Credits: Written explanations/personality descriptions made by mercuriel-art, Wheel and Badges drawn by GoId, Badge Coding by Anathema Moderators)


MisMantis

THE MALADIES OF MAGIC

https://toyhou.se/~literature/113832.the-maladies-of-magic


3036 words (30g + 15 milestone ) world specific + 1 Expansion of lore + 2 Effort bonus x2
total: 96g (x2 lore event) = 192g

Lunebel

THE MIRAGE PARADE         

 

 

A party more grandiose than any that has ever been, a procession of wonders and monsters alike, only ever met by chance, gone the same way it appeared. Sightings of the Mirage Parade have been reported all across Ivras - some call it an old wives’ tale, yet some Witchfinders seem to take the reports seriously. It is rumored that those that join the Parade may never leave, for their feet will dance on their own to the wild music until they collapse. 

***

            The Masquerade was in full swing, buzzing with music and joyful litanies of the merchants who shouted and the revelers who strolled along fragrant alleys.

            A man dressed in a coarse burlap cape and a simple paper mask staggered among the festival stalls, whining and hiccupping like a drunkard, shouting at anyone who wanted to hear that everything had been stolen from him. Passers-by watched him without lingering, their masked faces indecipherable behind those hollowed out eyes and unmoving smiles.

            "They’re devils - the quacks of this bloody parade!" he exclaimed, holding the attention of a few peasants.

            The parade? They whispered around him.

            "Ghosts, fairies, witches! Dancing as if their lives depend on it." He croaked between his yellow teeth, a black look behind his fox mask. "’m a merchant I’ll have y’ know, I was travelling – was lost in the forest, when I heard-” He swayed on his feet. “-music in the distance."

            As a small group crowded around him, the man began relating a tale far from matching the phantasmagoric visions he’d witnessed.

***

            Dancing around the trunks to the sound of their thundering trumpets, a procession like no other made itself known to the depths of the forest; one far more majestic and terrifying than any parade before it.

            Thin fairies with gossamer wings moved with witches wearing wide, richly decorated hats. Beautiful ladies dressed in shimmering dresses danced with drunk, laughing satyrs. Jesters with pointed shoes and bells covering them from head to toe sang alongside nymphs with lustrous hair and skin covered with stars. All of them wore masks and costumes from all over the world, far exceeding the wildest dreams of the greatest travelers. Some played instruments: bronze lyres with strings as fine as spider silk, horns made from shiny silver spirals, and crystal flutes sighing ethereal chords whose notes flew like birds in the canopy, to name a few.

            In the midst of the raging horde, wild beasts joined in as well. Sinuous dragons with shimmering bodies raced beautiful dogs whose paws never touched the ground, followed by winged bears who were unable to fly but danced lightly on their hind legs. Twinkling mice roamed among cloven hooves, and cats with half-moon smiles leapt elegantly to and fro. Fireflies cast their multicolored hues on rich embroidered fabrics worn by the dancers. No show had ever been more joyful - and never had a dream seemed more real.

            The dancers who crowd between the trunks weren’t beasts, nor were they people, whether they danced on their feet or on their paws, (the man described them with a haunting gaze). They were the bodies of a raucous Sabbath of ghosts led by an enigmatic masked figure whose forehead was marked by a third eye. The one who led the melodious procession was an ageless woman, full figured and silvery like the moon. (He painted a feverish portrait for the audience, mad with love, as if she stood there before his very eyes.)

            She was naked aside from her mask and the transparent drape she wore instead of a gown - more beautiful than any dress ever worn by a fairy tale princess. Her hidden face was crowned with two crescent-moon shaped horns, and her long silvery hair waved behind her like the stream of stars caught under the treetops.

            She’d approached the lost traveler with an outstretched hand, a smile frozen on her porcelain mask. Her fluted voice sounded like the summer wind in the branches - her name, a soft and resounding echo, was forgotten the moment she confided it. The heart of the frenzied parade beat in the warmth of her palm, in which she invited the stranger whose heart flooded with emptiness. Two midnight-colored elves followed her, dancing around her, luring in the stranger with their graceful movements.

            He had spent the night dancing with her under the stars, blinded by the thousand-colored procession, by the beauty of the moon-woman who sang for him.

            (“-But there was somethin’ even stranger than those wraiths,” The storyteller paused, something terrible in his gaze.)

            In the middle of the procession, an immense palanquin slowly advanced, surrounded by black veils speckled with stars, lifted up by four giants with golden skin that glittered under the silver light. There was a huge horned figure inside which sat perfectly still, as if deaf to the music that was driving the wanderer mad. Trying to discern anything behind the dark veil was near impossible, as if no eye was able to grasp the figure’s contours, its colours. It was like facing absolute void, like being blind before a gaping abyss pierced in the middle of the dazzling chain of dancers.

He had tried questioning his dancing partner, but the moon-woman had distracted him by caressing his cheek with a hand softer than silk and capturing his gaze in her three opalescent eyes, turning his attention away from the figure. Slow and ineffable, the palanquin moved at its own pace, ignoring the procession yet dictating its step, impossible to forget once seen.

***

            “...in the early morn, I found m’self naked as a worm on the side of the road not far from here. My purse and jewelry, gone. For a long time I couldn’t even remember my name.” He shivered under the cape that barely protected him from the cold. "Last night I was fair on the other side of the country. I don’t have ‘n explanation for this.”

            An old woman with a face like parchment stood out of the assembly, stretching out a wrinkled hand towards the poor fool.

            "My poor friend," she stooped over him, wrapping her own shawl around his rough cape. “You had a terrible encounter, one I had myself very long ago.” The storyteller looked at her haggardly, mute with surprise. “The Mirage Parade.”

            This name alone made the crowd shudder and rustle with whispers. “Mirage…” murmured the merchant.

            “I was but a youth when it came to pick me up. Like you, I was lost in the Sunless Jungle where I should never have ventured. I had lost all hope of ever going home when I heard the music. I saw the glimmering crowd dance towards me, all laughter and song.  A winged man of colorful feathers wearing a golden mask and jewelry lead their bewildered dance. I made myself small, hoping they would pass me by, when he walked up to me and took my hands. He made me dance all night long to the Parade.”

            She paused, a melancholy smile on her thin lips. “He put a necklace around my neck as we danced. When I woke up in the morning, the Sunless Jungle was nowhere to be seen. Instead, I found myself underneath the old oak tree in my own garden. And on my breast…” She drew from under her cape a ruby pendant gilded in a golden star. “… was this.”

            “They… brought you home? With a gift? Why was I stolen from, then, ah? And what‘s this Parade, any road?” The merchant hissed in anger.

            “I spent a long time wondering about that myself. I’ve travelled far and wide and heard many stories. Others have met the Parade – many have speculated on what it may be. Some say the dancers are ghosts, spirits that could never rest. Others will tell you that they are thieves and no good mages banding together to rob poor lost souls of their every last coin.”

            “Can’t say ’m surprised,” grumbled the merchant. 

            The old woman lowered her voice, making the crowd lean in to hear.  “One thing is for certain however: no one has ever met the Parade twice. “ A deathly silence fell on the crowd. “Many have tried to track it down: fools in love, bounty hunters, Witchfinders – you name it. Lords have gone insane trying to find it, ruining their lands to crack a secret that would always escape them. No one knows where the Parade comes from or where it goes. No one knows what it wants, why it robs some and covers others in gold...” 

            A surprised hiccup shook the merchant as he fell to his knees, gripping the woman’s hand tightly. “Never meet it twice? ‘s there no hope for m’ things then? Or- or see th’ woman again?”

            A sad smile met his inquiry. “I’m afraid not, son. You shouldn’t think about it anymore – it will only bring you despair.” She leaned closer, crouching by his side, whispering in his ears: “For those who meet it twice may never leave,” before rising to her feet surprisingly fast for a woman her age.

            A shout rang from the other side of the alley, followed by the clattering sounds of armor. “What’s going on here?!” Guards followed a scowling individual marked by Archon Miriam’s insignia as the crowd dispersed.

            “Come with me,” hissed the woman as she grabbed the merchant by the elbow, pulling him behind a tent where no one saw them. “We really shouldn’t speak of magic here – not in these times.” She speaks lowly, gazing deep into his eyes.

            The merchant nodded in response. “… What of the one under all the dark veils? On th’ palanquin,” he asked, his voice barely a murmur.

            “Not much is known about them – although they appear to rule them all. Some have called them their King, the Great Void. With it begins and ends the Parade’s story, of that I am sure – but you mustn’t seek it. Everything you were before yesterday is gone – you need to move on.”

            The man swallowed slowly, a long shiver running down his spine. And, after a moment, he asked, “By the by… why’re you not wearing a mask?”

 

            “Who says I’m not?” the woman answered, with a strange glimmer in her eye – a glimmer he recognized immediately.

            Wait-“

            But before he could call to her, she was gone, swallowed by the same crowd she had emerged from.   

***

GOLD TALLY:

Lit:
1743 words = 17 g
1500 milestone bonus = 7 g
World-specific = 1g
Evocative = 2g
Expansion = 2g
Dialogue= 2g
Atmosphere = 2g
x 2 contest = 66 gold

Art:

Complete background = 6g
Colored bust = 2g
Accessories= 1g
Atmospheric = 1g

x2 = 20g

 

 

Diregull

THE CORRUPTION EATER

A dive into a dark piece of Anathema's history and lore.

Content warning: Death, Blood, mentions of cannibalism, disturbing images

https://docs.google.com/document/d/1zn4FAMWDXICqj5S0kh0KTD_WBYfZdk51szhjfw-pCTM/edit?usp=sharing


All images used are part of the public domain and taken from sites such as Encyclopedia Britannica and Wikipedia Commons.

Gold Count

WC: 1490 = 14 g
14 g + Milestone Bonus (5) + World Specific (1) + Evocative (2) + Expansion of Lore (2) + Atmosphere (2) = 26 gold
26 gold x 2 Lore Contest Bonus = 52 gold total

Apel

FLORA IVRATENSIS
https://docs.google.com/document/d/1B1um6kjCm8noeg7khBov8BIeEVWLMiFIsBtjsvZ8ls8/

OR

A COMPENDIUM OF COMMON PLANTS AND FUNGI IN THE KINGDOM OF IVRAS

Someone seems to have scribbled a few notes in the margins of this book.

Gold count
WC (1522) +15
Milestone bonus +7
World-specific +1
Expansion of lore +2
Art (x12 coloured “accessories”) +24
=49
Event bonus x2, effort bonus x2

Total 196g

mercuriel-art

https://toyhou.se/~forums/25673.worldbuilding/254438.lunar-zodiac

IVRATIAN ZODIAC

WC: 272 (+2g)
Bonuses: Accessories (+13g), Other Character(+1g), Expansion of Lore (+2g), World-Specific(+1)
Total Above: 19g
Doubled: 38g

Franknsteins

Player Voting is Now Open!

The time has come! Vote for your favorite entries now: https://forms.gle/3eDctnY7gZyfhtEN7

Take the time to read and enjoy all entries!

Voting closes on January 21! Winners will be announced the following day!