2. Traits


Species Traits

Here on this page, you will find the written traits and some visual references for the Drakomi Closed Species. With the general Traits affecting all Drakomis while down below there are more details for each rarity with images and text being added as they release or receive an update. To read the Drakomis creation lore and the reasons as they are the way they are click here: LINK

For now, this page is only about the main details of the Drakomis Standard Form, with the Ascended and Drakonic to be added soon. For specific details such as creation lore, natural habitats, ecology, lifespan and worldbuilding information you can check de buttons on the left side of the page. Any questions as always feel free to DM an admin or ask on our forums here on toyhouse on our questions channel on Discord!

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General Traits

Commons + Shadonas / Luceris

Commons are the Drakomis born from the Guardian Dragon Prélio and inhabitants of the first planet of Drakokynesis Concordia. Their magic specialization is strengthening magic. They have their natural form and a special variant called the Artificies.

In their Natural form they are quite simple boasting some marks and big thorns on their tails. They can have both horns, and the size presented on the image is just for reference.

As for their special subtype: Artificies are common Drakomis who have undergone the Gladius rite and jumped into the Luminebrium Conflux River. With the blessing of one of the trees, they acquire prominent tattoos, the style of which varies based on the tree their Drakomi chose, on their bodies and a weapon represented at the tip of their tail. Artificies tails need to have the shape of a cold weapon or be shieldlike.

There are 2 types of Artificies. Luceris artifices whose tattoos are smoother and rounder, and they specialize in defensive strengthening. And Shadonas whose tattoos are sharper and more prominent, specializing in strengthening magic for attack.

The tattoos replace the standard rarity markings, and your soul stone now has the shape presented in the reference. The tatoos on the images are ONLY examples; the artist CAN and should create other types of tattoos (that fit the Luceris or Shadona pattern), with engraved patterns.

Color restriction: Shadona tattoos must necessarily have dark shades, of any hue. Luceris tattoos must necessarily have light shades, of any hue.

Addendum: there are indeed artificies who are both Luceris and Shadonas; they are called Confluxes, but they can only be obtained through official sales or custom because these are extremely rare and specific circumstances need to happen for them to exist within the world.

Quest Only Variations: They can be Baluarte Artificies.

Primordial Only Priviledges: Their Artificie form can be Confluxes, Baluartes or Protectors. Their tail weapon can be fire and magical weapons.

Rares + Elemental Aligneds

Rares are the Drakomis born from the Guardian Dragon Hydroer and inhabitants of the second planet of Drakokynesis Elmtaria. Their magic specialization is elemental magics. They have their natural form, and a special variant called the Elemental Aligneds.

In their non-aligned form they are quite simple boasting some marks and tails with their main elements. They can only have one element on their tail, but you can choose one of the four: wind, earth, water, and fire.

As for their special subtype: When a Rare Drakomi is born able to control only one type of element they are called an aligned. Aligned Drakomis have new special traits of their element (represented on the second image) such as a new unique soulstone, new ears and horns.

Aligned Drakomis have unique traits for each element, the markings and soulstone reference image show a base type of how their markins and soulstone should look like BUT the artist can choose where to place on the body and change their shape a bit (still need to resemble their element symbology).

If two aligned parents have a child their young Drakomi can inherit both of their elements and have a lil mix of traits! It’s up to the creativity of the artist! Their elemental jewel has the form of their primary element, even a child born from 2 aligneds will know what their main element is based on their jewel!!

Color restriction: The elements have no color restrictions you can make for example a blue fire, or a red water. What is important is to keep the element symbology so anyone can look and know what element an aligned is.

Addendum: There exist elemental aligned of combined exotic elements such as thunder, lightning, plasma, lava, among others but they are exclusive to official adopts/admin creation because these are extremely rare and specific circumstances need to happen for them to exist within the world.

Quest Only Variations: Gemstone Earth Aligned Drakomis.

Primordial Only Priviledges: They can have any type of element including the combinations as their alignment and/or the special magical infused alignment trait. Whole Elemental Body!

 Credits for the elemental ears: Nanay

Drakstar

Drakstars are the Drakomis born from the Guardian Dragon Ceostellar and inhabitants of the third planet of Drakokynesis Gloas. Their magic specialization is spatial magic. They have their natural form, and a special subtype form based on their magic will be added in the future.

They are slick drakomis, normally they don’t have defined scales. They need to have at least one halo in any place of their body, and this halo can have one of 3 forms: star shaped, circle shaped, or crescent-moon shaped. The reference shows some possible places for the halo placement BUT it’s up to the designer to choose where you want to put it! The Halo can go through clothes and it depends on the Drakstar mood if they are physical or not. They can have up to 3 halos, but all of the same shape.

Color restriction: The Drakstars need to have light saturation skin color. And small stars that can or cannot be shaped on their halo in their bodies mostly near their marks. Their marks can have any color and their stars follow this color.

Quest Only Variations: Stardust Bodies

Primordial Only Priviledges: Any Amount of Halos they want + Any halo Shape, Star Core Special Variation

Astromi

Astromis are the Drakomis born from the Guardian Dragon Polarion and inhabitants of the fourth planet of Drakokynesis Constelaria. Their magic specialization is projection magic. They have their natural form, and a special subtype form based on their magic will be added in the future.

They are defined drakomis, normally they have defined scales, their tail for example must have them and they are the rarity with the greatest number of markings. They always have a crystal present on their horns. They have a third eye and can have dots, very light crystal shaped stars or constellations on their bodies that shine om darkness.

Color restriction: Astromis need to have a highly saturated and not light color skin . Their dots, stars or constellations need to be the same colors as the crystal on their horns.

Quest Only Variations: Nebula Bodies

Primordial Only Priviledges: Unique Constelations Traits, Black Hole Core + Quasar Special Variation

Drakenskye

Drakenskye are the Drakomis born from the Guardian Dragon Zéfiro and inhabitants of the sixth planet of Drakokynesis Zephyrora. Their magic specialization is Nourishment magic. Their natural form has 2 variations.

Drakenskye are the only Drakomis that can have feathers. Their feathers must be based on existing bird’s. Their body is modified by the intensity of their magic so they have a different type of leg and very prominent scales on them and their tail. Their feathers can be placed anywhere on their bodies, but on their ears and the tip of the tail is a must. Their horns can vary in shape and amount (up to 2 pairs) but they need to have well-defined segments.

Variations: Condoryes are the large-sized Drakenskye, they have strong and broad legs and wings, they can fly for longer periods and are able to face head-on the extreme air currents of Zephyrora with their strength and endurance. Their height ranges from 1.70 to 2.60 meters.

On the other hand, Skylets are smaller, thinner, and faster, they utilize updrafts to fly and are very swift when doing so. Their height ranges from 1.30 to a maximum of 1.70 meters.

Color restriction: Their feathers must be based on existing bird’s feathers colors.

Addendum: They do not have body markings aside from the soul stone as their magic flows directly on their body modifying it.

Quest Only Variations: Features and feathers based on Dinosaurs.

Primordial Only Priviledges: Their feathers can be of any color, type, shape and size. They can be 1m taller than their maximum height. They can have another wing instead of hands.

Drakosnow

Drakosnow are the Drakomis born from the Guardian Dragon Alef and inhabitants of the ninth planet of Drakokynesis Arcil. Their magic specialization is Stagnation magic.

Drakosnow are the only Drakomis that can have fur. Their body is modified by the intensity of their magic and the adaptation to that is the ability to have fur on their body different ears and tails. Their soulstone has a snowflake shape. Their fur can be placed anywhere on their bodies they can be almost entirely shaved or covered in fur. They have different types of horns similar to antlers.

Color restriction: Their fur can have any color or pattern.

Addendum: They do not have body markings aside from the soul stone as their magic flows directly on their body modifying it.

Quest Only Variations: Wolf/cat like paws that can be very big and fluffy

Primordial Only Priviledges: Lucanus Form

Drakhollow Type Phantom

Drakhollows are the Drakomis born from the Guardian Dragon Obyssaroth and inhabitants of the eleventh planet of Drakokynesis Hornahel. Their magic specialization is Ruin magic. They have 3 variations this one is the Phantom. Because of their calamitous creation they have no soulstone, instead they have a soul hole that is filled with something depending on their variation.

They have two tails made of a glass-like material, 5 eyes, and various spikes along their bodies, whether on the tail or in long, sharp claws. They have at least more than one mouth in their body, besides their head. They can have more than one very sharp horn of any size.

They can temporarily abandon their material body to use a spectral form capable of passing through objects without a magical barrier! Their soul stone has been corrupted and now displays the various souls they have absorbed throughout their lives; in the case of a newborn, it shows only one.

On their Spectral Form all their mouths are open, and eyes become wider and distorted. Their collected souls flow from their body leaving it a shattered aspect. There needs to be at least one Soul flowing out of their soulstone hole.

Color restriction: Their tail has to resemble a glass like material.

Primordial Only Priviledges: Unbound and Mimic Special Variation

Drakhollow Type Ossadura

Drakhollows are the Drakomis born from the Guardian Dragon Obyssaroth and inhabitants of the eleventh planet of Drakokynesis Hornahel. Their magic specialization is Ruin magic. They have 3 variations this one is the Ossadura. Because of their calamitous creation they have no soulstone, instead they have a soul hole that is filled with something depending on their variation.

Ossaduras absorb non-natural impurities from the environment, transforming these impurities into solid material within their bodies, which eventually project outward, becoming external bones. They always have a portion of bone on their head and a larger one on their tail, and they can have many bones or fewer. Their horns are always connected to their visible bones. These bones need to be based on existing vertebrates. Their soul stone is an empty hole with some bone protruding from it.

Ossadura are quite... hard, including their 'skin and body.' They lack internal fluids, so if one of them is cut or punctured, what spills out is something akin to sand.

Color restriction: The color of the bones and skin can be any color, but the bone color specifically needs to be opaque.

Primordial Only Priviledges: Their bones can have any shape the artist desires, including real or fantastical animal shapes, the same goes for the rest of their bones. And a special Skellyssa Variation.

Drakhollow Type Slimeglass

Drakhollows are the Drakomis born from the Guardian Dragon Obyssaroth and inhabitants of the eleventh planet of Drakokynesis Hornahel. Their magic specialization is Ruin magic. They have 3 variations this one is the Slimeglass. Because of their calamitous creation they have no soulstone, instead they have a soul hole that is filled with something depending on their variation.

Their body has been completely taken over by slime, and in some parts of the Drakomi's body, it is transparent, and you can see what the slime is made of. At least some part of their horns need to be transparent. Their soul stone is now a hole filled with slime same with their tongue and organs who have all been replaced by SLIME.

This slime varies in color and texture, depending on what the Slimeglass consumes, and they take great pride in it. They often feed and care for themselves to ensure their slime is flawless and beautiful, often placing objects and even creatures inside their bodies to display. Creatures inside a Slimeglass's slime can still be alive and well.

Color restriction: The slime color or colors is up to the artist.

Primordial Only Priviledges: Their slime can now move on their own and take a physical form. As well as float near the Slimeglass outside their body. They also can have an entire ecosystems on their slime.

Draklove

Drako Sneks with a rework coming soon!

Drakensect

A Twin rarity that mirrors the Drakenfae.

Four Armed tall elegant Insect like Drakomis. To be released in the second semester of 2024.

Drakenfae

A Twin rarity that mirrors the Drakensect.

Four Armed tall elegant Insect like Drakomis. To be released in the second semester of 2024.

Drakaqua

OH GAWD FISH DRAKOMIS!