4. Galaxy Map


Drakokynesis

Oh Drakokynesis, the location where our Drakomi Closed Species take place. Here you can find a little map of our galaxy in order of closest to our Gytris Star to the farthest. We have 10 main planets with 2 moons on the only gas giant Fantasia and the Great Space Station, they are each unique on their own and each Rarity come from them with the space station being the most common gathering spot for all Drakomis.

There are legends of 2 outermost planets that are hidden behind a very massive nebula made of pure magic particles and no Drakomi managed to traverse it, we can only wonder what we would find beyond this barrier.

To learn more about each planet and moon you can click on the buttons on the more information tab, there you will find the maps of the planets, how they were created and more. (To be added as the maps are released)

 Credits for all the planets pixel art: Yuri Kadry

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Concordia

It's a rocky planet with few natural water sources. In fact, its nature and biomes are a result of the strengthening magic present in the Common Drakomis. Concordia is the first planet in the Drakokynesis system. On the left, we have the Luceris tree, and on the right, its Shadona half. At the base of these two great trees, we have the biomes of Taiga and Tropical Forests, as well as the planet's grand capitals. There is also a significant portion of Temperate Forests, Fields, Savannahs, and Pampas. Their saps turn into rivers and converge in the middle to form the great river that cuts across the planet, Luminebrium Conflux.

It's a predominantly agrarian planet with small villages and cities well spaced out, along with vast pampas, fields, savannahs, and dense temperate forests concentrated near the few mountains. As a result, the climate is temperate and mostly warm.

Despite appearing mostly empty, its main cities are full of life and offer plenty of space for agriculture. Thanks to the magically rich soil, it's the perfect planet for Drakomis who want a peaceful, simple life filled with peace and a farm to raise their plants or animals..

But not everything is peaceful; there are various wandering festivals in the empty pampas organized by different clans that take place throughout the year, featuring large-scale events like flag-hunting, Olympics, battles, races, and more!

Elmtaria

The second planet of the Drakokynesis system has a terrible Weather. The old home of the Guardian Dragon Hydroer and the planet where the Rare and Elemental Aligned Drakomis are from the planet resemble their magic proficiency. With incredible rocky terrains, heat waves that transform most of the land in a fiery desert, an enormous, tall mountain that create gusts of wind nearby and a immense body of water with no land for miles once you enter it!

Only the most resilient of Drakomis try to make their home Elmtaria as you will face an oppressive weather and hardcore terrains, however you will also encounter the unique ways Drakomis constructed their civilizations as a way not seen anywhere else on Drakokynesis. Truly a great representation of the sheer force of the elemental magic and its Dragon.

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Gloas

Such a colorful planet, Gloas is the third planet of Drakokynesis, and the most vibrant by far. The Guardian Ceostellar as proud as he is wanted to transform his planet to make it look as different as possible. Terraforming the land by making creating different planes of land, changing all the water and liquids color to multicolored and splashy hues. Adding star dust on the ground level making some parts of his planets look like cities and constructions above clouds.

Small stars and glowing lights can be found almost everywhere. There are so many sources of light and there is so much stardust you can’t even see the clear sky, its almost like the planet is closed on a dome of their own. The planet’s constructions are always detailed and match the color of the where they are located. It is not hard to get lost on Gloas with how much information there are everywhere. And its easier to see how the Drakstars and their little floating stars fit here.

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Constelaria

Oh Constelaria, almost look it is always moving. Polarion, the Guardian Dragon much to her brother Ceostellar dismay tested out of curiosity her magic on her planet to no end. Distorcing the landscape, altering space within the land. Floating cities, mountain, vaults, castles, ruins, dungeons filled with space magic are the most common architecture found here. With parts of the planet constantly changing as Polarion have her fun from time to time the Astromis here survive by using their magic and creating many constructions such as teleporting waypoints and hidden fortress to have a quiet life.

The Architecture created alongside Constelaria Astromis a ring to avoid Polarion’s pure space magic from altering other parts of Drakokynesis, however didn’t stop her from creating a distorted everchanging dungeon with the shape of moon and floating structures one can explore on the outer planet.

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Agapemiw

A planet of contradictions yet so organized in its own way. The Drakloves were so divided by their own feelings that they split their own planet in two with each of the great cities and monumental castles on opposite sides. Agapemiw is one of the only planets with a distinct smell of sweet and sour depending on where you are, with dense clouds, great gardens yet many crevasses, snow white soil and black rocks is a truly unique planet.

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Zephyrora

Zephyrora is one of the three planets most unsuitable for a normal Drakomi due to its extreme temporal condition. The Drakenskyes had to evolve and utilize their magic at its best to survive and adapt here. This planet has the worst and strongest wind current in all Drakokynesis. It's impossible to see the ground because of the clouds and terrible wind current and the only place you can inhabit here is within the toweing rocks formations that the Drakenskye inhabit and rise their flock. These mountains are extremely thin and tall, the tallest there are looking at these mountains from space they almost seem like spines piercing through a thick layer of clothes.

The ground level itself is completely unsuitable for any Drakomi habitat, consisting only of quicksand, dense forests with poisonous swamps, seas of tar and sludge, and lakes so salty that it is believed no life exists there, there are legends of course of certain types of Drakenskye that had evolved to live there.

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Marithralis

Speaking of terrible planets for a normal Drakomi to live in, we have another one of the most extreme worlds of Drakokynesis. If Zephyrora is full of winds well Marithralis there is nothing but water. It is literally filled with water with only the top of gigantic reefs appearing on the surface. The Drakaquas have adapted to live here with perfection being the only Drakomis capable of staying alive underwater for any amount of time or magic. Also because of this they can grow to their bigger size and created many underwater cities.

Other Drakomis to visit Marithralis must stay at the colossal city ship created by the Craftsmanship Guild with the help of the Guardian Dragon Thalassus in the past. However, the water body is so big almost no Drakomi know what lies in the bottom of this planet as the sea currents, lack of visibility and mysterious forces harden the road downward.

Fantasia

Fantasia a gas giant. Differing from its peers when their Guardian Dragon was supposed to be born, they were separated and born as twins destroying the rocky formation that was a base for the planets formation and the remains became 2 moons. A Drakomi cannot visit Fantasia itself instead it must choose whether it will visit the home of the Drakenskye or the Drakenfaes.

Each moon is similar and at the same time very different from each other, both boasting an excessive amount of flora with one being filled with flowers and the other funghis. The megaflora is so common there and their growth rate is so constant that it’s not advised for Drakomis to wander there without a guide and its cities and civilizations are built on top of plants.

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Great Space Station

The Grand Space Station goes by several names: The largest gathering point for Drakomis throughout the galaxy; The headquarters of the guilds, the Grand Space Station; The pinnacle of Drakokynesis' space technology! Its construction dates back to the early days of the Council. In order to avoid designating a single planet as the base for interplanetary negotiations and political peacekeeping, the most influential Drakomis politicians from each planet initiated a project for a space base right at the center of Drakokynesis. You can find the 12 main guilds of Drakokynesis base here.

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Arcil

Arcil, the planet considered the coldest and most isolated in Drakokynesis, was where Alef one of the Guardian Dragons is from. Fond of the cold and isolation, he dug a home beneath the earth. Like his progenitor the Drakosnows cities are mostly caves or cabins constructed using materials from the scarce local trees and animals, normally underground or hidden by the thick snow. There are more advanced cities on Arcil but they are predominantly made of wood and stones. The view here is mostly white as snow covers most of this planet, however there are many ice lakes, underground waters and caverns, and very cozy habitats.

Hornahel

The last known planet of Drakokynesis and by far the worst for building any type of civilization there. Because of Obyssaroth, the unstable Guardian Dragon whose magic went out of control, decaying body finding its resting place on her own planet it was completely ruined.

Now it is shattered planet, the most inhospitable environment in the galaxy, lacking an atmosphere, filled with blood tainted by ruin, devoid of vegetation, biomes, or normal life, with the only ones able to stay there without permanent physical and mental damage are the Drakhollows.

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