Key:
1. Physiology
3. Patterns
Best read in tandem with the Phenotype Guide.
We can isolate several genes that affect a creature's body type. Many will have multiple factors that go together, and mustn't be separated,
such as ear type and ear length.
Floppy - fl (rec)
Straight - St (dom)
Ear length - EL (ID)
Examples: flfl - down, floppy
Stfl - up, round/partial floppy
StSt/Stst - up, pointed
Flfl/stst/stfl - middle, default ear
ELEL - short, ELel - medium, elel - long
Stubby - Bs (rec)
Elongated - Be (rec)
Examples: bsbs - stubby
bebe - elongated
Bsbs/BsBs/bsbe/Bebe/BeBe - flat faced
Muscle - M (ID)
Fat - Fa (ID)
Height - Sz (ID)
Examples: MM - less muscle, Mm - average, mm - ripped
FAFA - skinny, Fafa - average, fafa - fat
SZSZ - short, Szsz - average, szsz - tall
Straight/Curly - Se (dom straight, curly rec)
Wired - Sew (rec)
Hair length - HL (ID)
Examples: Sese/SeSe/Sesew - straight
sese - curled
sewsew - wired
sesew - hairless
HLHL - short fur, HLhl - medium, hlhl - long
Normal/Sheep - Sh (normal dom, sheep rec)
Satyr - Sy (rec)
Poodle - Po (rec)
Examples: Shsh/ShSh/Shsy/Shpo - normal
shsh - sheep
sysy - satyr
popo - poodle
shsy/sypo/Popo/Sysy/etc - normal
Normal - N
Length - ML
Tail Fur Length - Tf
Tf affects fur on tail, and can cover the whole tail, or just the end tuft.
Examples: Nn = "cat" cut, nn = "bob" cut, NN = "curled" cut
MLML - short tail, MLml - medium tail, mlml - long tail
TFTF - short tail fur, TFtf - medium tail fur, tftf - long tail fur, no TF genes - bald tail
Demons may have 2 or 4 horizontal horns (like a deer), but not vertical horns (like a rhino,) nor 1 horn (like a unicorn).
(^ editing/adding visuals for this soon, just look at current chars/phenotype guide for examples for now ^)
Examples: Hoho/HoHo/Hohob/Hohoa - normal
hoho - antelope
hoahoa - pronged
hobhob - bull
Hobhob/HobHob - curled
hoahob/hohoa/Hoahoa - no horns
ALAL - short horns, ALal - medium, alal - long/large
Mutations can be such things like: two heads, nine tails, a body covered in mouths.
Anomalies can be such things like: headlessness, stuffed animal bodies, cyborgs.
There is a small set of genes that determine an animal's color. Overall, there is a base color (example: Rr), a secondary color (example Rsrs), and a tertiary color (example: Rtrt). Under that, there is skin color, which is often just a desaturated, pale version of the base color. Except in white, whereas the skin underneath is a pale shade of the blood color. Animals can have multiple colors in their genes. Which color shows depends upon the dominance hierarchy (refer to the numbers or hierarchy just below).
Gray (g) > Brown (e) > White (w) > Red (r) > Blue (b) > Yellow (y) > Black (a)
Black - A (rec 2)
White - W (rec 1)
Brown - E (dom 2)
Gray - G (dom 1)
Natural colors do not mix and match.
Red - R (dom ID)
Blue - B (rec 1 ID)
Yellow - Y (rec 2 ID)
Unnatural colors do mix and match.
An animal can be both rr / bb at the same time.
However note than when breeding, this will make it more complicated.
Unnatural colors mix to make new colors. See examples.
Rr/RR - red, rr - no red. Bb/BB - no blue, bb - blue, and so on.
Albinism
A lack of base pigment altogether results in albino demons. It is as simple as this: EE / Aa = brown, ee / Aa = albino.
Albinism causes a total lack of all color, including patterns, no matter the second/tert genes present.
EE / asas / SPLspl = brown with black pattern, ee / asas / SPLspl = albino.
For a white base coat and colored patterns, use the ww gene with a second/tert.
Base, Secondary, and Tertiary Colors
Any color (not coat modifier) with an s above it as a "secondary" color. Like this = asas. Any color with a t above it is a "tertiary" color. Like this = atat.
Most secondary and tertiary colors don't show unless a pattern gene is present, though a dot or two is fine (this is called residual color).
An EE / bb demon is brown, blue carrying, but an EE / bsbs demon can become brown with a blue pattern! Your demons can have multiple secondary and tertiary genes, just like with base coat genes. They still follow the same rule of dominance, though. So EE / wsws / asas is a demon that's brown with secondary white,
since w > a.You can also have something like bb / bsbs / btbt, with the same or diff shades of blue.
You don't need a modifier to pale or darken a second/tert. Rsrs is "red," but can be pink. However, Rr cannot be pink without cream.
When breeding characters, you make punnet squares the same way for second/tert colors as you do with base colors. Example below.
Secondary unnatural colors only mix with other secondary unnatural colors, same for tertiary colors.
You'll never see anything that looks like Bsrt or ytbs.
b | y | |
R | Rb | Ry |
r | rb | ry |
bs | ys | |
Rs | Rsbs | Rsys |
rs | rsbs | ysrs |
NOTE: If you receive a character that has NO secondary or tert colors at all, you are allowed to choose ONE color to be secondary and ONE color to be tertiary. But choose wisely, as after you decide, you cannot change your decision. If a demon ALREADY has a second/tert color, you cannot change it.
Coat modifiers change the base coat color or pattern. They are not affected by, nor need, secondary or tertiary colors.
Secondary and Tertiary colors can be affected by modifiers (such as lightening them), but you don't need a modifier to pale or darken a second/tert.
For example, if you want a pale pink secondary, you do not need cream. But if you want a pale pink base coat, you need cream.
Cream - Cr (ID)
Sooty - Sty (ID)
Dun - D (dom)
Cream lightens, sooty darkens / makes ashy, and dun lightens + adds black socks + black back stripe.
Examples: Crcr - some lightening
CrCr - very pale
Stysty - some sooty
StySty - very sooty
Dd/DD - dun
crcr/stysty/dd - no modifier
Patterns effect whether or not socks are gradient or solid, whether your demon shows a myriad of colors or just one, or whether your demon's coat is cat or dog like. And like most genes, they're highly variable. Some even show colors not present in the genotype, such as gradient. Animals who are albino show no patterns, as they lack pigment altogether. Hairless animals can show patterns, but they will be less saturated. Most patterns are effected by, or even require, a color with a secondary/tertiary superscript. Most patterns can show at the same time, but the layering of impactive genes will more often than not cause some patterns to show and others to be hidden.
Gray (g) > Brown (e) > White (w) > Red (r) > Blue (b) > Yellow (y) > Black (a)
1. Piebald (spsp) will mask any pattern.
2. Impactive genes (genes with large coverage): Calico, brindle, merle, tabby, roan, gradient, jawbreaker.
3. Low-impact genes (generally): Ticking, rings, okapi
Roan (tt) > Brindle (abrabr) > Merle (Me)
Calico (coco) > Tabby (tsts)
Gradient (Gr) + Splashed (Spl) > Rings (Ed) + Okapi (eded)
Piebald > All > Jawbreaker (awaw)
Gradient can show a gradient anywhere, big or small.
If no second/tert color, gradient will be the next most dom color on the hierarchy.
Grgr/GrGr = gradient, grgr = no gradient.
Splashed gives splashes of the color it affects, big or small. Will never cause a piebald or calico look.
Can appear slightly mottled at the edges but should never be a solid, smooth gradient.
If there is no second/tert color, it will present as white or pale cream.
Splspl = splashed, SplSpl = very splashed, splspl = no splash
Merle only affects black, red, and blue. It turns such colors into a patchwork of the base and a lighter shade of the base.
In black, it patches gray. In red, it's pink. Etc. Also causes some whitening.
Meme / MeMe = Merle, meme = no merle
Brindle is a striping gene that affects all colors but white.
It will cause a type of co-dominant striation of color.
Brindle will affect the base coat, or can layer on top of another pattern.
Abrabr / AbrAbr = no brindle, abrabr = brindle
Ee / abrabr = Whole animal is covered in reddish brown brindle.
Ee / bsbs / ytyt / Splspl / abrabr = Brown base, blue second, yellow tert. Splashed can be blue,
then brindle can be yellow and layer over splashed, making it tint green.
OR just let brindle affect brown, and ignore a color.
Ticking/Roan - T (Ticking dom, roan rec)
Ticking are spots, like an appaloosa. Roan is a co-dominant "salt and pepper," like a short haired pointer.
Roan presents on any color and can be more patchy or like a gradient.
If no second/tert color is present, roan is usually just a pale version of the base: so gray for black, cream for brown, etc.
Ticking never shows as cat spots, but can be "owlish," as "U" shapes or vertical lines.
If no second/tert, ticking stays as the base color.
EE / Tt = Brown coat, ticking same color as base.
Piebald is a white based gene. It will cause whitening of the body,
with splotches of color, i.e. "painted" animals.
Piebald masks all other patterns; it can be good for hiding a disliked pattern.
Extreme piebalds may look albino, but are not.
Extreme piebalding can make an aa animal solid white, for example.
SpSp/Spsp = no piebald, spsp = piebald.
yy / spsp = White with yellow painted coat.
Tabby creates cat stripes, as in domestic tabby cats. If no second/tert, stripes are darker shade of base.
Will not affect black unless black has a cream, or a second/tert color is used. Thicker or thinner stripes are an artistic liberty.
Will never appear as tiger, zebra, or okapi stripes.
TsTs/Tsts = no tabby, tsts = tabby.
GG / tsts = gray, with tabby cat pattern.
Calico takes the affected color and causes blobs of the color lightened, along with white blobs.
If a second/tert color is used, blobs of that color will also appear. If only a base, it uses the base color.
Can appear as either solid shapes or as slightly mottled, but never as smooth gradients.
CoCo/Coco = calico, coco = no calico.
aa / Coco = Black base. Animal has some whitening, and there are blobs of gray and white.
Rings/Okapi - Ed (Rings dom, okapi rec)
Rings create rings around any part of the body, like a candy cane.
Rings can, rarely, be so small that they instead look like circles.
They may also appear wavy, zig-zagged, or smooth. Rings on horns do not need this gene.
Rings require a secondary or tertiary color.
Okapi only stripes half way over affected areas, like meerkats, numbats., or okapi.
Okapi does not need a second/tert in black or white, but does for all other colors.
In white animals okapi stripes are automatically black, in black animals, they're white.
EdEd / Eded = rings, eded = okapi
aa / Eded = Black base. Animal is black with white rings somewhere on the body.