Gene (PMD BTS)

SketchyWren

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Created
1 year, 10 months ago
Creator
SketchyWren
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Profile


Gene Shadewood



Profile

Species

Springy Banette
Level

100
Gender

Cisman
Age

21 (Died at 20)
Height

5'10"
Nature

Sassy
Characteristic

Highly curious
Orientation

Pan
Relationship Status

Team

New Beginnings
Branch

Rescuer
Position

Co-Leader
Role

Primary Leader
Island

The Isle of Steam
Town/Dungeon

Allurian
Fighting Style

Support + Control
Application

Playlist

Pinterest

Personality


Preferences

Likes

  • Challenges
  • Flowers
  • Fancy Clothes
  • Learning
  • Parties
  • Seafood
  • Spicy food
  • The color red
Dislikes

  • Asking for things
  • Being called a "soft soiler"
  • Money problems
  • Physical Labor
  • The Order of Shadows
  • Very sugary food

Traits

Debonair

As the heir of a prominent businessman, Gene's father made sure his son would have the social skills necessary to negotiate. He can be very charming when he wants to be. He also has a tendency to be flirty and make witty remarks. In addition he takes great pride in his appearance and goes to great lengths to appear presentable at all times.

Empathetic

Being privy to the majority of negative emotions that emanate from those around him has caused Gene to become a more understanding person. He's sensitive to the feelings of others and will often do what he can to alleviate such feelings as they arise without drawing too much attention.

Tenacious

Once Gene has set his sights on a goal he will fight tooth and nail to get there. He hates to lose, even if it is to a goal he set himself.

Competitive

Growing up Gene constantly needed to prove his worth to his father. Competitions of any sort were a simple way to achieve this. Besting his peers was often met with parental approval, further reinforcing his competitive streak.

Curious

Gene has a hunger for knowledge and new experiences. He charges into the unknown head first, consequences be damned. He struggles with not having all the answers and does his best to fill this gap however he can. He can be rather nosey when it comes to personal matters as well, but he's learning to control such impulses.

Emotional

In his past life Gene had walked the fine line of the picturesque businessman's son. Being freed from that life of lies and facades along with being reborn as a ghost that thrives on emotions has resulted in Gene struggling to manage his own feelings. Now all emotions are very intense for him, for better or for worse. He is no stranger to crying.

Insecure

Gene self worth has taken a major hit since dying. While he had previously been very sure of his worth due to his wealth, social status, and business prowess he now is unsure what he has to offer. He struggles particularly with matters surrounding money and providing for others. Because of this he often deeply impacted by the criticisms of others.

Perfectionist

Gene struggles with acknowledging to any faults of shortcomings of his own. If he is ever wrong he rarely admits to it. He's a sore loser and gets emotional when bested by others. He gets defensive when others correct him and point out his shortcomings or mistakes.

Workaholic

Driven as he is by his goals Gene will throw himself into work at an obsessive degree. Work is also his primary coping mechanism when dealing with insecurity because it functions as a distraction and also improves his own feelings of self worth. He's likely to easily lose days and nights to work and often needs to be physically pulled away from it.

Powers


Ability

Frisk

Natural Ability

"Reveals the foe’s held item."

Gene has a strong sense of spatial awareness thanks to his ability. He can detect the movement of objects near him if they are within a certain range and meet certain criteria. 

Can passively sense items that:

  • are within 10ft
  • are at least 1ft in any direction
  • are moving
Can concentrate to sense items that:
  • are within 30th
  • are at least 1 inch in all directions
Examples of items he cannot sense:
  • Clothing, especially from thin fabrics 
    • accessories like hats or large jewelry are easier
  • Tiny objects: paperclips, needles, etc
  • Liquids and Gases
  • The contents of a sealed item; can sense a box but not what is in the box.

Moveset

Telekinesis

Psychic

Status

Tutor

"The user makes the target float with its psychic power. The target is easier to hit for three turns."

Gene uses Telekinesis very often to move items around. It comes second nature to him and he will often float objects over to him as if it were an extension of his own hands.

In gijinka form he has the following limitations:

  • He can lift up to 12 items at once.
  • He can lift a total of 80 lbs at once.
  • He can take hold of objects within 30 feet.
While not necessary Telekinesis is easier when:
  • He has fed recently
  • He is looking at the object(s)
  • His hand is outstretched toward the object(s)
Thunderwave

Electric

Status

TM

"A weak electric charge is launched at the foe. It causes paralysis if it hits."

When Gene inflicts this status condition on a target he produces magical ghost needles that impale his own body like that of a voodoo doll. He himself in unaffected, though the sight is unsettling.

Gene alternates between the following TMs:

  • Thunderwave
  • Toxic
  • Will-O-Wisp
Floral Healing

Fairy

Status

Illegal Move Token

"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass."

When Gene uses Floral Healing rose petals will burst from the splits in his stitching and surround the target.

In gijinka form he is limited to two uses a day and will often avoid using it in case of emergencies.

Shadow Claw

Ghost

Atk 70

TM

"The user slashes with a sharp claw made from shadows. Critical hits land more easily."

Gene's only attacking move.


Mega Evolution

Prankster

Mega Ability

"Status category moves have their Speed Priority increased by 1. Moves increased by this that are used on Dark-type opponents will fail."

Due to the increased speed Gene receives while mega evolved he will prioritize subduing his opponent with a status condition and Telekinesis before attacking.

However he will avoid mega evolution entirely if a Dark type is present as the risks of mega evolution are less likely to outweigh the benefits.

Consumed with power

"Extraordinary energy amplifies its cursing power to such an extent that it can’t help but curse its own Trainer."

Mega evolution feeds on Gene's deepest insecurities about being thrown away by his family, resulting in him becoming suspicious and even hostile towards his teammates. Thanks to Colburn's notes on mega evolution he has been learning to resist the effects but he still has a long way to go.


Ghost Abilities

Darkvision

Gene is capable of seeing in the dark.

Feeding on Emotions

Gene gains energy from strong negative emotions and is drawn to people with them, particularly to feelings of anxiety and self-loathing, much to his own disgust. Gene is capable of either feeding passively by slowly drawing in the emotions of those around him, or actively feeding by looking into the eyes of the target and drawing out their energy. He will occasionally perform such acts in order to rid the target of such negative feelings, but generally avoids feeding off of people he knows. In order to maintain his ghost powers he will seek out public places that generally cause anxiety like doctor's waiting rooms, passively feed for an hour or two, and then leave.

Gene for the most part is able to sustain himself on regular food, but he becomes more weak and irritable if he has not consumed emotions in some time. Feeding in this way also makes his ghost abilities more powerful.

Levitation

Gene is capable of levitating while experiencing strong positive emotions, though he has great difficulty controlling it.

Phasing

As a Shuppet Gene used to phase through objects more easily whenever he was calm, but since evolving and his own emotions became heightened this happens far less often. It takes a great deal of concentrating for him to attempt phasing and mishaps are likely.

Presentation


Physical

Features

  • rose-shaped electric burn scar on back behind heart
    • not visible in feral form
    • very sensitive
    • if hit with mild force he will pass out immediately
  • hair always swooshes to his right side
  • roses grow from all body hair
    • fall off easily like dandruff
Mannerisms

  • twirls hand when looking for a word
  • runs hands through hair when stressed and not in formal environment
  • almost always smiling
  • offers a handshake whenever first meeting someone
  • touches people casually via back pats and shoulder claps

Verbal

Words & Phrases

  • "Certainly"
  • "Is that so?", never "Oh?"
  • "Fascinating"
  • "Perhaps", never "Maybe"
  • "Splendid"
  • "Wonderful!"
Speech Patterns

  • goes back to clarify, ex: "Does this upset you? The flowers, I mean."
  • rarely uses contractions, if used it's a sign he's speaking more casually
  • speaks more casually when tired, stressed, or among friends
  • may become unusually quiet when angry or embarrassed

Productivity

Goals

  • Become a well established leader
  • Be the first to discover a new dungeon
  • Create a printed guide for reborn ghosts
  • Be accepted into the Shadewood Clan
Hobbies

  • Playing Violin
  • Meditation
  • Researching at the Library
Knowledge

Business
Engineering
Flower Language
Reincarnated Ghosts
Skills

Cooking
Dancing
French
Italian
Violin

Possessions

Ghost Journal

A well-worn journal. It's filled with frantic scribbles and drawings. Those that can decipher it will find it contains notes on the following:

  • traits common in reborn ghosts
  • Order of Shadows members and recent sightings
  • movesets available to ghosts
  • first hand accounts of ghosts abilities and feeding
  • a calendar with X marks on the lines overlapping specific days
  • dungeons to visit with lists of inhabitants and noteworthy landmarks
  • a list of potential new recruits and desired skillsets
  • doodles of a crudely drawn Misdreavus with hearts
Pack of Cigarettes

In case of stress, take one.

Potted Rose

A sprout grown by Ari from the seed of the roses left at Gene's grave.

Primarina Violin

A one of a kind violin. It is not of the highest quality, but it is still quite nice and particularly ostentatious.

Promise Ring

A promise ring gifted by his boyfriend Ari. A fragment of the Dusk Stone that he used to evolve is set in the center of the ring. "I'd spend the next hundred lifetimes beside you" is inscribed inside the band.

Shadewood Hair Tie

The mark of a Shadewood, a hair tie lined with beads of bone from Tobias himself. Protective runes are etched into the beads.

Colburn's Journal

A torn an tattered journal with yellowing pages detailing Colburn's experiences with Banette mega evolutions. The following note was left inside:

‘If you get this Gene, guess I fucked up huh? Such a bummer. Take good care of Ari for me, he loses his way often. -Colburn'.

People

8936947?1605933000
New Beginnings

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Leader

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New Beginnings

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Friend

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New Beginnings

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9580138?1623342697
New Beginnings

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Housemate

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Blackstar

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Friend

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Thunderstruck

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Friend

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9857268?1623362393
Blackstar

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Friend

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Phantom Fang

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Friend

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9857260?1623351170
Blackstar

-
Friend

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11534194?1623873656
Shadewood

-
Friend

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Past

Childhood


Gene was born a Budew, the second child of wealthy Roserade parents Walter and Margaret Whitlock. From an early age his parents attempted to groom their children into the ideal heirs to their business. Gene felt he often fell short of his older brother, and his younger sister was his parents' pride and joy. As a result Gene became more mischievous, acting out in order to get more attention and lower the standards placed on him.

Despite his behavior he learned the tricks of their trade quickly. He learned to bow when greeting elders, to shake hands firmly when discussing business, and to keep his hair neat and tidy in the presence of others. He also learned how to lie convincingly, how to hide his faults and flaws, and how to keep and trade secrets.

Gene's first steps in life were on to a circus tightrope, strung high in high society with a great fall waiting beneath him. Fortunately he was quite the social acrobat, or so he thought.

Adolescence


In his teenage years Gene began taking on some of his father's work. He was charged with difficult tasks; hire new factory workers willing to start at half pay, find new suppliers that will sell to them at a loss, etc, etc.

Gene understood the position he was put in, that such expectations were unreasonable, impossible for most. But Gene was determined to live up to his father's standards. In an effort to meet his needs he turned to Sanlow on the Ash Islands. There he found children, orphaned and desperate for work. He also found black market dealers, smugglers looking to pawn off their goods quickly and willing to take a cut in exchange for a deal.

Gene's father was proud that he had come through with flying colors. For years Gene continued to do business in Sanlow, despite the risks and rumors. He was no longer merely walking his tightrope, he was doing backflips with confidence. With carelessness.

Adulthood

Kidnapping

Major Character Death

Gene's success made him cocky. He had not taken precautions to hide his identity when visiting Sanlow. In fact he often did the opposite, using his family's power as leverage to get a good deal. He took pride in the frustration he would cause, his opponent realizing cutting deals with a well-to-do family like his could have some unfortunate consequences.

Gene was not entirely ignorant however. He made sure to always have bodyguards accompany him on his visits. On a routine deal Gene hired a few hands and took a ship to the Ash Islands as always. But he discovered upon arriving that his guards were not as trustworthy as he assumed. He was ambushed, knocked out, and held hostage in exchange for a large ransom.

The night of the exchange is hazy for Gene. Likely some of his kidnappers were keeping him confused during the process. Blurry shapes representing the smugglers and his father and brother shifted to and fro. He heard their voices, but not what they were saying. He felt skittish, ashamed, afraid for his family. In a moment of panic he attempted to break free and run. He heard yelling, felt something hit him hard, and he fell to the ground.

Rebirth

Death Mention

When he woke up he was sitting atop a small grave marker, a garland of long wilted roses that had been left on the stone now draped around his shoulders. The stone was rather cheap in his opinion, and the cemetery was not well kept. After some investigating he discovered he was still on the Ash Islands, for reasons he could not explain.

Why was he brought back? He'd heard some wives' tails of people being stuck in this world due to unfinished business. Was there something he had left to do? Was the universe telling him he needed to get revenge on the thugs that had kidnapped him? Personally he wasn't much interested in running into them again.

Forming a Rescue Team


While contemplating his options Gene encountered a young woman in a local tavern. The woman herself was rather unremarkable--dirty, underfed, tattered clothes--but she exuded some kind of vibrant energy that drew him in. It was so thick he could practically taste it. Was being a ghost like this for everyone?

He approached her, eager to be near her energy. They chatted over drinks and he learned she was soon leaving town to start her own team as part of the GCFS. Gene's previous plans were now lying six feet under and he was in need of some soul searching of his own, so he used his charm to convince her to let him come along. Maybe traveling the world would help him find the answers he needed.

Peripheral