Magic


Akoto

Kitty Kois that have Akoto magic can make up to twelve world jumps in a day before they become exhausted and need to rest. With their large amount of magic that they possess, these kitty kois can move large amounts of water! So much so that they can create tsunami’s if they aren’t careful, but this also helps with if the world is sending a tsunami towards the lands as they can stop one as well..

Perks & Drawbacks

Perks

  • Can make 12 world jumps a day
  • Can control large amounts of water. Amount of gallons is unknown, but they cannot move an ocean.
  • Can swim to deep depths (not as deeps are Okuri or merkois)

Drawbacks

  • After 12 jumps they must rest half a day before they can world jump again.
  • It’s difficult for them to have excellent control over water.
  • They need special training to help control the amount of magic that is in their bodies; If they do not it may cause them to become sick.

Akari

Kitty Kois that have Akari magic can make six world jumps before they become exhausted and need to rest. Kitty Kois that have Akari are on the average scale for their magical prowess. Not only can they make six world jumps, but they can also manipulate more water than the Okuri, and they can even talk to marine life! Though the larger animals are much harder to understand, this can be very helpful for those who lose their way easily.

Perks & Drawbacks

Perks

  • Can make 6 world jumps a day
  • Talk to marine life.
  • Can manipulate water up to a mass similar to a 12 foot round pool (about 3,200 gallons)

Drawbacks

  • After 6 jumps they need a full days rest to recover before they can use this magic again.
  • They don’t have as much control over water as the Okuri, even with being able to move a much greater amount of water.
  • It takes them many years of training to be able to become a master of their water manipulation.

Okuri

Kitty kois that have Okuri magic can only make three world jumps before they become exhausted and need to rest. Even though these Kitty Kois cannot make as many world jumps as the others, they are however much faster swimmers than the other two, they are able to go to a deeper depth than the others can. Due to the small amount of water that an Okuri can control they are much better masters at controlling the way their bodies move in the water, as well as making them excellent healers! By manipulating the water around them they can propel themselves through the water to move faster; Records showing that they can get to bursts of speed up to sixty miles an hour.

Perks & Drawbacks

Perks

  • Can make 3 world jumps a day
  • Faster swimmers.
  • Can withstand greater water pressures (not as much as merkoi)
  • Small amount of water manipulation; Mostly focused around their body when they are submerged in the water..
  • Master healers with using water

Drawbacks

  • After 3 world jumps they must rest for a full day before they can make any more jumps.
  • Small amount of water manipulation; about the amount of three five gallon buckets when out of the water (15 gallons)
  • Required to go through a few years of training they can become excellent healers.

Kōri

This magic is exclusive to kitty kois who become corrupt. When a Kitty Koi pushes themselves over the limit and tries to world jump more than what their magic allows they become corrupt. Their magic will morph into a Kōri magic. With being corrupt and the morphing of their magic, they are able to create ice. The stronger their magic originally was the thicker and stronger their ice will be.

Perks & Drawbacks

Perks

  • Ice magic
  • Body can withstand very low temperatures
  • (more to be added later)

Drawbacks

  • Can only make 3 world jumps in a day regardless of what their magic was before the corruption
  • Have difficulty controlling their magic
  • (more to be added later)

Utau

This magic is exclusive to Merkoi. Utau magic allows a merkoi to use echolocation. Merkois can use echolocation when they are in water as well as out of water. This helps greatly for being able to see in places so dark not even they can see. Their magic also does give them much stronger eyesight then the other species in Atlagia. Utau magic is what also allows a merkoi to switch their tail into legs and to look like a normal Kitty Koi for 5-6 hours before their magic begins to weaken and they must return to the water to rest.

Perks & Drawbacks

Perks

  • Can use Echolocation
  • Can change mertail into legs and walk on land for 5-6 hours
  • Their speed rivals an Okuri magic user in water
  • Best eyesight out of the Kitty Koi species.
  • When they sing they can entrance others.

Drawbacks

  • The hotter it is on land the faster their magic weakens while walking around.
  • Can only be out of the water for 5-6 hours before having to return to the cold water of the ocean
  • Sometimes their songs can draw in the wrong species. It takes traiting to specify which species they are aiming their song to draw in.
  • When they change their mertail into legs they are wobbly and need to adjust to walking. It doesn’t take too long, but they can’t just hop out of the water and start walking like they’ve been doing it all their lives.

Niku

This magic is exclusive to Carni-koi. Niku magic allows a Carni-koi to devour any type of meat they can get their hands on. Niku magic allows a Carni-koi to enhance their other senses by three times using a sandrags ability of sensing vibrations to their advantage. They become the ultimate predator when they use their magic in this way. A carni-koi can also use their magic to extend and retract their nails to allow them to climb and cling to things much easier. This is why you don’t really see them wearing shoes that often, unless they have to go towards the shore and walk in the markets.

Perks & Drawbacks

Perks

  • Can devour any type of meat.
  • Enhance all senses to three times their normal.
  • Extend and retract their nails as well as hardening them to make them strong enough to climb/ grab onto something and hold them there.
  • Using their magic they become the ultimate predator
  • Can withstand high temperatures

Drawbacks

  • Dairy makes their stomachs hurt (pretty much are lactose intolerant)
  • They can get cold easily if they are not cooled down gradually
  • The pressure they give off when they use their magic can make others fear them.
  • Others have a difficult time approaching them because of their sharp gazes.
  • They can’t stay in cold waters for very long. They prefer warm bodies of water.

Densetsu

This magic is exclusive to Drago-koi.It is a very strong magic that only they can wield. It allows the Drago-koi to fly/float through the air as if they were swimming in the ocean. Densetsu magic allows a Drago-koi to collect the moisture from the air to keep their body moist so they do not need to be near a body of water. They can also pull the water from the air and condense it in order to use as a weapon or as armor. Densetsu magic also allows a drago-koi to create illusions with the water in the air.

Perks & Drawbacks

Perks

  • Allows a drago-koi to fly/float in the air
  • Draw in moisture from air to keep body moist
  • Can create weapons and armor out of the moisture in the air or when they are near a body of water.
  • Do not need to be by a body of water if they do not wish to.
  • Can disguise themselves as a normal Kotty Koi if they wish to not draw attention to themselves when they are not on the floating mountains.

Drawbacks

  • They are not the strongest of swimmers when they are in bodies of water.
  • Dry heat can wear them down quickly
  • If they become dry their illusion magic will not work.
  • (more to be added later)

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