Great Hunts (Aleister)'s Literatures
Bergamot, Kree, Amanita and Eryngo dealing with the Wasting Miasma
WARNING. This literature contains themes of violence, horror, blood, and murder. Reader discretion is advised.
Aristea and Shrike meet again, long after the events of The Curse which introduced them …
CONTENT WARNING. This literature contains themes of nightmares, horror, blood, and mentions of murder. Reader discretion is advised.
The Wasting Miasma sends Manaia on a journey where she meets does something completely new for her. 1129 words: 11. 1000 words: 5. Other character x2: 2. Magic use x2: 2. Character Development (Manaia learns all she hasn't experienced in life): 2. Backstory reveal: 1. Total: 23g x2 for event = 46g.
Acheron is caught within the Wasting Miasma.
2336 words +23 Milestone Bonus +10 Other Character +1 World-Specific +1 Magic Use +1 Evocative +2 Character Development +2 Character Arc Bonus +1 Dialogue +2 Total 43 x2 Event Bonus = 86 gold
He'd do 11 damage if Aleister weren't already dead lmao
An epilogue to Breathe in a Lie, in which Mord contemplates past events as they escape Aleister's fog. Mord: 42 total gold
Enn and Keita meet in the fog.
In which a be-dreamed Ashlish and Keita meet for the first time, and find that there's something surprising familiar about the other.
Wasting Miasma rp
CW: gore, fake death
After receiving an alarming message, Aristedes and Hvass set out for Namarast together with Cyrille Andraste. On their way there though, the three come across something unexpected in the outskirts of Mead.
Ari: 72 Gold; Hvass & Cyrille: 80 Gold
It started with the feeling of being watched.
Total gold: 54
(Response to Prompt 1 of the hunt for the Wasting Miasma. Human AU. Shoutout to the wonderful Kytte for allowing me to steal Jezabelle <3)
Scared child, body swapping, nightmare sequences, mind control, and a final plot twist that is either cringe trash or brilliant I am not sure which
Great Hunt: Aleister: gold x2: 80 gold
Wordgold 21 Milestone 10 Magic 1 World 1 Perspec 1 Evoc 2 Char Dev 2 Dialog 2
Holy Water Base damage: 3 Writing: 4 X2 (mental/illusion magic) Total: 14
Destry and Enn meet at the Tourney, and fall into a dream.
All prompt responses against the corrupted Aleister
In the fog of the Wasting Miasma, Andel meets a Wild Mage.
Time passes, and progress against the great skeleton has slowed to a crawl... if there was ever any progress made at all, since nothing seems to affect it. Right now, Wanderer is more concerned with surviving until something changes, but a chance encounter reminds him that he needs to think about what happens after as well.
Some references to violence, adultery, vague reference to child neglect, misgendering of a trans character
Enn's mind forgets it has to be a perfect dream he wants to stay in while trapped in the Wasting Miasma
Yorro falls into the dream magic of the Wasting Miasma, remembering vaguely some events of the past, trapped in Mead with Elene and at the family manor of Faline.
CW: Some flirting, mentions of injury and death, mentions of abuse.
Enn and Ioeth meet in a dream.
Wanderer has fallen asleep under the most dangerous conditions, deep in the snare of the corrupted mage's sleepspell. What he learns from the experience isn't what he expected... and in his wanderings, he comes across another stray mage in the fog.
A reunion of the unhappy kind. Vilas wanders back into the strange fog out of necessity, and risk facing the skeletal monstrosity again, but instead comes across Mordreaux much to the horror of them both.
Vilas: 112 Gold; Mord & Lasair: 110 Gold
The centuries old mage Aleister has become a monster, and many find themselves trapped in the newborn monster's cloying mist. Once awoken from his dream, Lugh sets out together with Mord to find what remains of Aleister, only to come across another familiar face first.
Mord: 130 Gold; Lugh: 116 Gold; Ioeth: 88 Gold
Mentions of trauma (past, present, and probably future), blood, death, and body horror
A place for edithae and leverage's writing on The Great Hunt for the Wasting Miasma, featuring a few different pairs of characters.
Resolved to learn better control of his magic, Wanderer finally feels like he has a plan. But as it often does, Destiny dashes the best-laid plans to pieces, and a dark shadow dims the noonday sun...
Part two for What we owe. Vilas and the captured criminal Lasair are on their way towards Namarast, but they've barely left Mead when an unseen catastrophe strikes.
Lasair: 184 Gold; Vilas: 184 Gold