Gemmismae info


Gemmismae species


CONTENT WARNING

Content warning: This species info contains information about reproduction and reproductive anatomy of Gemmadites, but no images.

Gemmadites
Undadites
Geludites
Ignisdites

Gemmadites, Gemmismae, Undadites, Geludites and Ignisdites are closed species owned and founded by me, Yuko-san and, co-founded by MintyTomato. You are not allowed to make your own without permission from Yuko-san.

ORIGINS

★ Millions and millions of years ago, when Ditee-ath was created in the big bang, the planet was home to only vegetation, water and microorganisms. One of these microorganism species ended up evolving into the Gemmadites. Their evolution slowly started when the microorganisms began to feed on particles from various gemstones that they could find in mountains, forests and underground and slowly started evolving into the Gemmadite species. As millennia passed by the microorganisms grew larger and larger, and the gemstone particles that they consumed became part of them. After a few million years the microorganisms had evolved into an early version of the Gemmadite species, the ones that were in the forests began to consume poisonous plants and fungi. Some of them died, but most of them survived, and as they evolved further they began to mutate because of the poison they continued to consume, which caused them to look very different from Gemmadites.

GEMSTONES

Click me to see references of all gemstones and rarities

Common:
Red: Almandine, red zircon, red spinel, red garnet, red agate, red jasper, red sardonyx, red aventurine, red howlite, bushman red cascade quartz, strawberry quartz.
Orange: Carnelian, sedona sunstone, peach aventurine, sunstone, orange agate, orange calcite, orange cat's eye, sunshine aura quartz, tangerine aura quartz, orange crackle quartz.
Yellow: Yellow cat's eye, yellow topaz, yellow spinel, yellow fluorite, yellow amblygonite, yellow crackle quartz, yellow aragonite, yellow agate, golden calcite, yellow jasper, champagne aura quartz, golden healer quartz.
Light green: Prehnite, green calcite, green aragonite, green tourmaline, green howlite, green fluorite.
Dark green: Green cat's eye, vesuvianite, green jasper, green muscovite, serpentine, green goldstone, nephrite, green obsidian, green agate, apple aura quartz, diopside, aventurine, green spinel, chinese chromium quartz.
Turquoise/light blue: Green amblygonite, andean opal, green crackle quartz, malachite, apatite, blue cat's eye, blue fluorite, teal crackle quartz, blue amblygonite, aquamarine beryl.
Blue: Druzy, kyanite, lolite, richterite, blue agate, blue aura quartz, blue halite, blue aventurine, blue crackle quartz, dumortierite, blue goldstone, blue spinel, sodalite, moonstone, angelite, blue calcite, blue aragonite, blue howlite.
Purple: Purple agate, purple howlite, purple aura quartz, purple cat's eye, purple fluorite, purple crackle quartz, purple jasper, lepidolite, amethyst.
Pink: Magenta aura quartz, pink cat's eye, pink agate, pink tourmaline, pink tugtupite, pink rhodochrosite, pink crackle quarts, pink howlite, pink calcite, pink halite, rose aura quartz, pink spinel, pink elestial quartz, pink aventurine, bustamite, pink muscovite, spirit quartz, pink carnelian.
Brown: Brown topaz, brown zircon, brown spinel, mahogany obsidian, goldstone, tiger's eye, bronzite, brown chalcedony, brown jasper, brown cat's eye, chiastolite, brown aragonite, septarian, smoky quartz, smoky amethyst
White/grey/colorless: Clear quartz, clear crackle quartz, white zircon, colorless beryl, colorless fluorite, milky quartz, white chalcedony, white aragonite, tourmalinated quartz, snow quartz, white howlite, merlinite, colorless calcite, white cat's eye.
Black: Black agate, obsidian, black tourmaline, black chalcedony, black cat's eye, black spinel, snowflake obsidian, specularite, bloodstone.
Multi: Titanium quartz, flame aura quartz, tanzine aura quartz, rainbow spirit quartz, angel aura quartz, rainbow quartz, rainbow fluorite, ametrine, ammolite (red to green), tourmaline, labradorite, hawk's eye, lepidocrocite, pentagonite.

Uncommon:
Red: Red topaz, red onyx, red aura quartz, red fluorite, red brecciated jasper, red chalcedony, vanadinite, bohemian garnet, red sphalerite, red sagentic quartz.
Orange: Orange tourmaline, orange obsidian, orange topaz, orange garnet, orange chalcedony, spessartine.
Yellow: Bumblebee jasper, golden beryl, yellow apatite, yellow garnet, yellow sphalerite, yellow chalcedony, yellow cacoxenite, yellow sagentic quartz, rutilated topaz.
Green: Dioptase, malacolla, jade, chrysoprase, green topaz, green chalcedony, green garnet, green sphalerite, green smithsonite, epidote, green andradite garnet.
Blue: Lapis lazuli, quantum quattro, blue sapphire, euclase, blue obsidian, blue chalcedony, blue smithsonite, blue variscite, dianite, aqua aura quartz, blue quartz, celestite.
Purple: Purple chalcedony, violet spinel, purple smithsonite, corundum, purple apatite, stichtite, kunzite, purple garnet.
Pink: Pink garnet, pink zircon, rubellite, erythrite, thulite, pink chalcedony, pink apatite, pink petalite, pink smithsonite, pink kunzite, rose quartz, pink fluorite, cherry quartz.
Brown: Brown garnet, beige garnet, brown fluorite, brown sphalerite, brown tourmaline, brown andradite garnet.
White/grey/colorless: Colorless spinel, white fluorite.
Black: Black fluorite, black garnet, black onyx.
Multi: Spodumene, ammolite (green to purple), chrysocolla, azurite, peacock ore, dragon's vein agate, ajoite, spectrolite, zoisite, sonora sunset, moss agate, andalusite, unakite, atlantasite.

Rare:
Red: Rose red rhodochrosite, ruby, red zirconia, red variscite, red zincite, red opal, red jade, strawberry obsidian.
Orange: Orange kyanite, orange zirconia, triplite, orange opal, orange spinel, hessonite, orange jade, orange sapphire, fire quartz, creedite, peach selenite.
Yellow: Yellow kyanite, citrine, yellow diamond, yellow phenacite, yellow obsidian, yellow sapphire, yellow zincite, yellow zirconia, yellow jade, yellow opal, citrine spirit quartz.
Green: Green sapphire, uvarovite garnet, fuchsite, greenlandite, green zirconia, emerald, peridot, gaspeite, green opal, idocrase, green zincite, lemon chrysoprase.
Turquoise: Prasiolite, green kyanite, turquoise, amazonite, verdite, hiddenite, macedonian opal.
Blue: Veszelyite, plancheite, kornerupine, eilat stone, chlorophane, blue topaz, aquamarine zirconia, blue zircon, larimar, blue jasper, covellite, blue onyx, blue zirconia, hauynite, blue musgravite, blue tanzanite.
Purple: Musgravite, purple opal, purple tourmaline, purple sapphire, vera cruz amethyst, violet tanzanite, charoite, violet zirconia, yttrium, lavender quartz.
Pink: Pink beryl, pink tourmaline, pink sapphire, pink topaz, pink tanzanite, pink kyanite, pyroxmangite, star ruby, pink opal, eosphorite, pink zirconia, morganite, rose beryl, padparadscha sapphire, piemontite.
Brown: Brown diamond, brown zirconia, brown jade, amphibole quartz, bastnasite.
White/grey/colorless: Diamond, white sapphire, grey kyanite.
Black: Black diamond, black sapphire, black jade, galaxyite.
Multi: Purple labradorite, white opal, boulder opal, andamooka opal, fairy opal, fire opal, green-blue fire opal, fire agate, que sera, liddicoatite, pietersite, mookaite jasper, karkortokite, eudialyte, rhodonite, exotica jasper.

Legendary:
Red: Red diamond, red beryl, red tourmaline, bixbite.
Orange: Orange diamond, imperial topaz, clinohumite.
Yellow: Yellow tourmaline, lemon quartz, golden astrophyllite.
Green: Green sunstone, tashmarine, moldavite, sphene, green diamond, tsavorite, maw sit sit, green variscite, seraphinite, grandidierite, paraiba tourmaline.
Blue: Blue aragonite, blue diamond, hemimorphite, shattuckite, blue garnet, blue scapolite, jeremejevite, blue tiffany stone, blue sugilite, benitoite, alexandrite, lazulite.
Purple: Taaffeite, purple diamond, sugilite, purple scapolite, purple jade, purple tiffany stone, purpurite, hackmanite, auralite, star garnet.
Pink: Pezzottatite, umbalite, pink diamond, pink sugilite, danburite, poudretteite, cobalto calcite, rose zircon, pink tiffany stone.
Brown: Hilulite, catlinite, painite, champagne zirconia.
White/grey/colorless: White jade, star hollandite quartz, grey diamond, colorless zirconia.
Black: Black star diopside, black moonstone, black astrophyllite, serendibite.
Multi: Black opal, dragons breath opal, angel aura danburite, mystic topaz.

ANATOMY

Click me to see species ref!

★ Gemmismae are slightly similar to Gemmadites in anatomy, however, their ears, eyes, tails and legs are different from Gemmadites, and they also have horns and wings (Please look at the ref sheet).

★ Their skeleton is weak and prone to break easily, but just like Gemmadites their skeleton is protected by a layer of gemstone, which is called "the gemstone skeleton". However, Gemmismae's gemstone skeleton is poisonous. The gemstones are in their rough state, not the polished state. When they die, the gemstone skeleton disappears.

★ They don't have any specific physical build. They can be muscular, buff, scrawny, slim, curvy, plump and overweight. These physical builds are not fixed to just one gender.

★ On average male Gemmismae are 185 cm tall and female Gemmismae are 165 cm tall, however, that doesn't mean that they can't be taller or shorter than that.

★ Their skin got mutated when they began to eat poisonous plants as microorganisms, so they don't have a fixed skin color. Their skin can have basically any color, besides neon, and their skin can also have markings; lines, waves, dots, shapes, etc. The colors of the patterns don't have to be the same shade as their skin. The patterns can be any color, but neon.

★ Since Gemmismae don't have markings like Gemmadites do, their horns and eyes are what have the colors and patterns of their gemstone, but their hair doesn't necessarily match the gemstone. The color of their hair can be any color and even ombre.

★ Gemmismae are born with both female and male genitals, which is something they had from their microorganism time. One of the genitals is dominant to the other and will determine the gender of the Gemmismae, while the non-dominant genitals will be hidden inside of their body. Gemmismae can make the hidden genitals appear at their will. This means that it isn't only straight couples that can have biological offspring, but same sex couples can as well. While they are born as male or female it's common that some wish to identify as something else.

★ Gemmismae babies take after one of their parents regarding their gemstone skeleton and the lowest rarity will be dominant to the higher rarity. For example: If their parents have an amethyst and a citrine, their child will have the amethyst. It's possible for the child to take after a grandparent's gemstone, and in such cases it's also the lowest rarity gemstone they will get. However, taking after a grandparent is very rare. On extremely rare occasions, the child will take after the higher rarity parent (Please look at the mutations).

★ A Gemmismae's rarity is determined by their gemstones, but if they have 4+ unique traits they're considered unique. For example: A common Gemmismae has 4 unique traits and is considered a "unique common". The same goes for uncommon, rare and legendary.

MUTATIONS

Click me to see mutations ref

All of the Gemmismae mutations, except three, are caused by the poisons.

Double horns

Gemmismae can have an overproduction of keratin, which is what their horns are made of, and happens when the Gem is developing in their parent's womb. They will grow an extra set of horns, typically smaller than the actual set of horns. The extra set of horns will always be of the same type as original horns.

Two horn types

Like the "double horns" mutation, this mutation is also an overproduction of keratin that happens in the womb, but rather than growing an extra set of horns of the same type, they grow an extra set of horns of a different type. The two types of horns can't be different from the Gem's parents. (Note: If one set of horns is unique and your MYO slot isn't, then you need to use a trait upgrade for unique ability to be able to use this mutation.)

Double abilities

This mutation happens when their abilities are developing while the Gemmismae is still in their parent's womb. Their abilities are inherited from parents or grandparents, and in very rare cases two abilities will be dominant and the Gemmismae will be born with two abilities instead of just one. Gemmismae can have two common abilities, two unique abilities, or one of each.
(Note: If one of the abilities is unique and your MYO slot isn't, then you need to use a trait upgrade for a unique ability to be able to use this mutation.)

Glowing markings

This mutation is caused from the same poisonous plants that cause the glowing eyes mutations, but instead of hitting the eyes, it hits the markings. The mutation doesn't make their entire body glow, but just some of the smaller markings. The Gemmismae can "turn the glowing on and off", meaning they can stop the markings from glowing during the night if they are out hunting.

Third eye

This mutation is caused by poisons and will make a third eye appear on the forehead either vertically or horizontally. The eye is blind, as it has no optic nerves or any other eye anatomy that makes an eye able to see.

Black sclera and white iris

When the Gemmismae is in their parent's womb the sclera is dyed black, the iris goes white and no pupils develop, so optic nerves are in the iris instead. This happens if something severe happens to the pregnant parent. This mutation can also cause a few eye problems such as:
- Being born blind
- Lowered vision
- Sensitive to light

Colored sclera and white iris

This mutation is the same as the "Black sclera and white iris", but instead of the sclera being dyed black, the sclera will be colored instead and can will take on the color of their gemstone. Just like the black sclera mutation, this mutation can cause the same eye problems such as:
- Being born blind
- Lowered vision
- Sensitive to light

No pupil, sclera will be gemstone color

This mutation is the same as the "Black sclera and white iris", but instead of the sclera being dyed black, it will be the color of their gemstone, and the iris and pupil won't develop. The eyes still have an optic nerve, but can face the same problems as the black sclera mutation:
- Being born blind
- Lowered vision
- Sensitive to light

One glowing eye

This mutation is caused from poisonous plants that can glow in the dark and only affects one of the eyes. The glowing of the eye isn't easy to see during the day, or where there is light, but during the night and in darkness you can't avoid seeing it. The Gem can control the brightness of the glow. The glowing eye gives night vision on the eye and makes it easier to see in darkness.

Two glowing eyes

This mutation is really the same as the "One glowing eye" mutation, but it affects both eyes instead of just one.

Gemstone encrusted skin

This mutation happens when the Gem is in their parent's womb and small clusters of gemstones on the gemstone skeleton grow faster than the rest of the gemstone skeleton. These small clusters poke through the skin of the Gem, not the marking. They don't grow bigger than half a centimeter above the skin. However, if a Gem with this mutation decides to grow gemstones from their markings, the gemstones that poke through the skin will grow as well. This is extremely painful and will cause bleeding and ripping of the skin, since their skin isn't made for gemstone growth like their markings are. The gemstones that grow from the ones that are poking through the skin will fall off by themselves and go back to just poking through the skin.

Legendary:

The child will take after the higher rarity parent.

For example: If a common and a rare Gem have a child together, this mutation will give the child the same rarity as the rare parent.
This mutation cannot be obtained through a normal mutation add on! It can only be obtained through a rare special event!

MATES AND OFFSPRING

★ Ever since their microorganism state, it's been common for Gemmismae to be in polyamory relationships, for example, two males and a female. However, they've never had more than four mates at a time. It doesn't mean that all relationships are polyamorous. Mates of just two are more common than polyamory.

★ Gemmismae don't call their life companion(s) for husband or wife. They refer to their life companion(s) as their mate(s).

★ When a Gemmismae finds their mate they feel an electric spark ignite inside of them called "The spark", which spreads through their body like a small jolt of electricity. When the spark happens, they feel a pull towards their mate that only they can feel and they know then and there that they're each other's mate. The spark can happen to Gemmismae who have known one another for many years, but they can also feel the spark for someone they barely know, or just met, although that is rarer to happen. If two mates are meant to have a third or fourth mate, all of them will feel the spark when they meet. Some Gemmismae might feel the pull of the spark towards their mate before they come of age for the spark, however, the spark won't happen until they are of age.

★ Their loyalty to their mate(s) is unbreakable. They don't know the term "cheating on", as it's not something that would ever cross their minds to do. It's very common for Gemmismae to have been in relationships with other Gems before they find their mate.

★ Shortly after feeling the spark, the two, or more, enter a short period called "Bonding", which is a very private time for the Gems involved, as it's a time for them to seal the spark between them. The bonding period lasts 2 Ditee-ath days (Equivalent to 3,5 Earth days) and is usually a very sexually intimate time, however, it isn't always. It all depends on the Gems.

★ Once the bonding time is over, and the spark is sealed, the connection between their mates is something special. Being close to their mate when they're in pain, feeling down, or otherwise not feeling well, can help them feel better and relieve some of the pain. They will from time to time feel small sparks from touching their mate.

★ Gemmismae can reject the spark if they, for whatever reason, don't want their fated mate, however, it's an incredibly painful process for all Gems involved. The rejection process lasts as long as the bonding time, and during those 2 days the Gems involved will feel an immense and unbearable pain in their entire bodies, their stomachs and chests the most, and feel feverish, nauseous and lethargic. It'll take up to a week for the Gems involved to get over the effects of rejecting the spark. The rejection has to be done pretty much straight away, since the spark begins to "seal" after an hour. Once the spark is sealed, it can't be undone. It takes just one of the Gems involved to reject the spark for the rejection process to start.

★ What is the spark? It has been the way for Gemmismae to find their mate, their life partner, ever since their time as tiny organisms. How it works, if it works through love, chance or spiritual forces, no one has been able to find out, as it's different from time to time, however, the spark is quite wise. As the Gemmismae evolved, the spark did too. It's able to tell a Gemmismae's sexual orientation and gender identity; a homosexual Gemmismae will only feel the spark towards another homosexual, and so on. The spark works differently on asexual Gems: An asexual Gemmismae who feels the spark, either towards another asexual or sexually attracted Gem, will still enter the bonding period, however, neither will feel the urge to be sexually intimate. When Gemmismae find their mates, they don't marry one another as humans do. Feeling the spark and going through the bonding period is their own intimate "wedding", so to say.

★ Gemmismae can't feel the spark and find their mate until they are at least 18 years old. It may happen as early as on their 18th birthday, but no earlier than that.

★ Gemmismae doesn't feel the spark towards relatives! As the spark is the species' way of finding their lifelong partner(s) to be with and potentially have offspring with, they can't feel the spark towards relatives. They also don't seek out relationships (before the spark) with relatives, neither romantic nor sexual!

★ The "prime time", so to say, that Gemmismae finds their mate(s) is from when they are 18 to 50 years old. That doesn't mean that they can't find their mate(s) after they have turned 50, but it's before that, that it's more likely to happen.

★ Gemmismae can feel the spark towards other species as well, which is more uncommon, but it does happen. In situations like that, it's then up to the Gemmismae if they want to try and make the other fall in love with them or not. There is no set time for when the other should fall in love with them, but if they succeed at any time, the Gem will want the bonding period. The Gem may also at any point stop their advances if they can tell it won't lead to anything. If two, or more mates, feel the spark towards a none-Gem, it'll happen at the same time and all of them will have to work together to make the none-Gem fall for all of them, if they all agree to have another mate.

★ If a Gemmismae loses their mate(s) and becomes a widow/widower, the chance that they will find a new mate is close to zero, all depending on their age and if they "had the mates they were meant to have" so to say. At this point they can choose to be with another widow/widower, or someone who hasn't yet found their mate(s).

★ Gemmismae are pregnant for six Ditee-ath months, which is equivalent to nine months on earth.

★ Gemmismae are commonly pregnant with just one child at a time, however they can have twins and triplets as well, it's just a more rare occurrence. They can't be pregnant with more than three babies at a time. Gemmismae can have children with other species of similar anatomy to them (Please look at the crossbreeding section).

★ When it comes to childbirth, Gemmismae have a natural instinct about what to do during the process, both the Gem giving birth as well as their mate(s). This means that they like to give birth in the comfort of their own homes with just their mate(s) present. If a Gem has had a tough pregnancy, it's common for them to have a midwife and a doctor with them in case of complications.

ABILITIES

★ Gemmismaes have various storages of poisons in their bodies. Some poisons only make their prey really sick, some paralyze, some take a long time to kill the prey, and some can kill almost instantly. The Gemmismae can decide which storage of poison they want to release into their fangs, saliva, gemstones, or even if it should come through their skin. They can choose to not have poison come through their fangs, saliva, skin, or if their gemstones are poisonous. They "restock" on used poison by eating poisonous plants.

★ Gemmismaes don't have markings like the other Gem species, but they can still produce gemstones if they eat part of the mineral their gemstone skeleton is made of, however, they're impure and only 5% of the gemstones that come out are pure gemstones. It takes about 24 hours for the gemstones to fully emerge from the markings in different sizes. The rough gemstones are 'harvested' either by waiting and letting them fall off, which is the safest and most painless method, since the Gemmismae won't feel pain at all, or break the gemstones off of the Gemmismae, which is an extremely painful procedure, as it's the same as breaking their bones. To repair a broken gemstone skeleton they have to eat just a tiny bit of the mineral their gemstone skeleton is made of.

★ Unlike the other Gem species, Gemmismae don't have a protective membrane underneath their skin that stops the gemstones from coming out of their skin and only their markings, since their entire bodies are covered in markings, so it's not painful for Gemmismae to have the gemstone skeleton come out through their skin.

★ In self defense situations they can force parts of the gemstone skeleton to come out through their skin and work as weapons, due to the sharp edges of the rough gemstones. They can control which part of their body the gemstones come out of, and if they're poisonous. They can't break off the gemstones to wield them as a weapon, since that's extremely painful, so they have to swing their limbs in order to use the gemstones as weapons. It's possible for gemstones to break off while they defend themselves, if they hit them against something hard. The method to repair the broken off pieces is the same as repairing the gemstone skeleton if the gemstones were broken off after a gemstone production.

★ They can spit poisonous saliva, or make their skin poisonous by choosing which one of their stored poisons they want to use. If they have fangs, they can inject venom into their attacker, or prey. Their fangs are level with their other teeth, but can extend them when they feel threatened and want to inject their venom.

★ They have the ability to travel through gemstones and crystals on their own planet, but also to other planets since gemstones and crystals are a natural occurring phenomenon pretty much everywhere. They use gemstones for traveling when they are going across a region, a continent, and to other planets. They can travel through all types of gemstones and crystals, but if they travel through an amethyst they will also come out through an amethyst on the other end, since it's the same type of gemstone. That means that they can't travel through an amethyst and come out through a diamond. When they travel through gemstones and crystals they are faced with different "paths" that will take them to different places. The paths are not marked with words, but they have maps that show which paths lead to where on their own planet, as well as to other planets. The maps used to be paper maps, but nowadays they are digital.
They can't travel through crystals and gemstones they produce themselves; only naturally occurring crystals and gemstones, and it has to be big enough for them to go through.

★ Gemmismae have magic abilities, and have 15 different types of abilities:
Common:

- Earth: The ability to manipulate and shape earthen minerals regardless of their state: Boulder, sand, dust, dirt, soil, etc. The user can carve into solid minerals (mountains, boulders, rocks, etc.), lift heavy boulders, manipulate the ground to move around, move solid minerals (boulders, rocks, stones) without touching them and shape solid minerals (boulders, rocks, stone) at their will.

- Wind: The ability to create, shape and manipulate wind, smoke and gas. The user can create breezes, gusts of wind, tornadoes/whirlwinds, and hurricanes, as well as controlling smoke and gas in the air. They can create "wind blades, emit smoke from their body and manipulate the air around them to fly.

- Water: The ability to create, manipulate and shape water and steam. The user can lift water without touching it, make it float in the air and use the water as a weapon. They can extract water from plants and moisture in the air, create fog, control steam and breathe under water. They can also emit steam from their body.

- Fire: The ability to create, manipulate and shape fire and magma. The user can create flames in the palms of their hands and manipulate it around at will. They can ignite fire, extinguish fire, throw fire and emit fire from their body. They don't get burned when touching fire or magma, can control the heat of a naturally occurring fire, or one they ignite themselves, as well as control the flow of magma. The color of the flame changes depending on how hot it is:
- Red: 600 to 1.000 degrees Celsius
- Orange: 1.000 to 1.200 degrees Celsius
- Yellow: 1.200 to 1.400 degrees Celsius
- Blue: 1.400+ degrees Celsius

- Forest: The ability to create, manipulate and shape various types of plants: wood, vines, flower, moss, leaves, roots and seeds. The user can make plants grow, heal damaged plants and revive withered plants. They can cover themselves in plants for protection and make any part of a plant move at their will. They can mutate plants by rearranging the structure of their DNA and grow new seeds.

- Ice: The ability to create, manipulate and shape ice. The user can create snow, turn snow into solid ice, freeze water and other liquids. They can create ice shards from the palm of their hands, shape ice at their will and manipulate it around at their will. They can withstand extremely low temperatures and don't get frostbite.

- Electricity: The ability to create, manipulate and shape electricity. They can control the voltage of the electric sparks and ultimately decide the amount of damage they make. They can manipulate the energy in the air around them to create electric sparks and summon lightning from the sky. They can also emit sparks from their body and cover their body in lightning sparks as a form of defense.

- Dark: The ability to create, manipulate and shape shadows and plant dark seeds in other's minds. The user can bend shadows and make them bigger, smaller, or darker, shape them how they like and hide in shadows. They can also plant seeds of fear, sorrow, doubt and despair in other's minds to cause pain and conflict. The user can also radiate off an incredibly empty cold energy.

- Light: The ability to create, manipulate and shape light and plant light seeds in other's minds. The user can bend light from any light source, create light beams from the palm of their hands, their entire body and create orbs of light. They can also plant seeds of hope, happiness, courage and confidence in other's minds to cause positivity and love. The user can also radiate off an incredibly filling warm energy.

- Metal: The ability to create, manipulate and shape any type of metal: aluminum, iron, steel, stainless steel, copper, brass, gold, silver, bronze, etc. The user can shape metal at will and move metal without touching it. They can create a layer of metal around themselves as protection and repair metallic weapons. They can control metal dust, separate the different dust particles from each other and press it into solid material again.

Unique:
- Sound: The ability to create and manipulate sound. The user can create echoes, high frequency sounds from their throat, mimic sounds and voices, distort, intensify and lower sounds. They can speed up and slow down sounds, as well as change the frequency of sounds. Some sound manipulation, like low frequency sounds, high frequency sounds and distorted sounds, may cause vertigo and dizziness to those around them, and in some cases may even cause vomiting and fainting. The user won't feel the effect on themselves.

- Vibration: The ability to create and manipulate vibrations. The user can cause earthquakes and make vibrations of different frequencies that can cause vertigo and dizziness. They can control the intensity of a vibration, making it bigger or smaller. They can also feel vibrations from sounds and use vibrations as sonar to see things around them in pitch blackness.

- Mind: The ability to read and manipulate minds. The user can read minds and make them hallucinate for up to half an hour. They can communicate with others through their mind and make a mind-link with up to five people at a time. They can manipulate other people's memories, thoughts, emotions and even their dreams when they're sleeping. They can also see small snippets of someone else's future, but the snippets are no more than 10 seconds long and the user won't know exactly when it happens. The vision of the future isn't set in stone and it may change if the Gem involved makes a different decision.

- Telekinesis: The ability to move objects with the mind. The user can move any object without physically touching the object. They can apply pressure on a person or an area without physically touching the person or the object, and can apply enough invisible force on an object to crush it entirely. They can create force fields around themselves and release energy waves at a target that will send the target flying backwards and cause damage.

- Resistance: The ability to manipulate resistance. The user can manipulate an object's resistance, making it stronger or weaker and thus making it easily damaged or not able to get damaged at all. They have an incredibly high resistance themselves, making them able to survive any type of injury or attack, but isn't applied to illnesses. They can't manipulate the resistance of someone else, but they can momentarily project part of, or all of, their own resistance to someone else, however, that will make themselves incredibly vulnerable. The more of their own resistance they project to someone else, the more vulnerable they get.

MISCELLANEOUS

★ They make a purr-like sound when they enjoy something, like, a massage, having their hair played with, being cuddled, and what else may make them feel content.

★ They kiss to show affection to their mate(s), but giving their mate(s) a soft lick on their cheek with just the tip of their tongue is also a way of kissing for them. Another way to show affection to their mate(s) is to wrap their tail with theirs.

★ They grow out a piece of their gemstone to make into a piece of jewelry to give to their mate(s). The gemstone can be turned into a necklace, bracelet, ring, earrings or ankle bracelet.

★ The oldest Gemmismae ever recorded was 195 years old. It's unclear whether or not they can be older than that, but that's their known longest lifespan.

★ They are omnivores and are usually not picky eaters. Gemmismae with all sharp teeth are a bit more on the carnivore side, but will still eat poisonous plants, since they need the poison. They eat meat, vegetables, herbs, seafood, poisonous plants, etc.

★ Their tails have more strength than their arms. They can crush stones and rocks of various sizes, and lift them as easy as nothing with their tails.

★ They have super good hearing, and can hear a needle drop to the ground 500 meters away.

★ They wipe their "feet" before walking inside their homes, or other Gems' homes.

Click me to see examples of Gems' homes.
★ Gemmismaes live in large trees where they build their homes high up to be safe from the dangerous animals that live in the forests or jungles. They usually create small villages up in the trees and go hunting together, using weapons they make themselves. They can also live in volcanic areas, icy areas, deep inside caves, deep underground, or underwater, but only the Gemmismae with the mermaid tail and underwater ears can live in the oceans and lakes.

★ Gemmismae are smart and very curious creatures. They like to learn more about their own world, other worlds, other species and basically anything they will find interesting. They discovered early on in their evolution how to use deep underground crystals as their source of energy for various things.