Terhan Setting Notes (O. The Groves)

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General Information
The Groves, as they are commonly called, is the collective name of every Grove under the control and protection of the Druidic Circles who reside within. While there are many different approaches and cultures between each Circle, it should be noted that every year a representative from each circle is sent to a predetermined sibling location as part of an effort to maintain connections to discuss the current matters of import, such as preservation of both nature and relationships with the rest of the world. Druids are typically deemed Shepherds and Guides for the natural world, assisting the balance but remaining a part of it.

Caution is requested when dealing with Groves, however in the case of Glowing Groves and Enchanted Forests, a complete avoidance is recommended to avoid death by Dryads. A radical sect of druids who transmute their flesh and bones to mushrooms and trees in order to seek a true power over nature. The Glowing properties of all life within and nearby these groves is thanks to the Mycelial Hivemind created by the Dryad's transition to natural matter. The fungi that replaces the brain is able to grow out of the body and, in many circumstances, grow onto and within the habitat of the Grove, interlocking consciousness and allowing the trees themselves to become sentient and able to manipulate magic. Animals controlled by Dryads are commonplace within these groves, after they have eaten of the Mushrooms or a creature corrupted by them prior.