CREACHER DEX (#86. DUSBUS)

MAWA_NEWS

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1 year, 1 month ago
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CREACHER #86. DUSBUS

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ABOUT

"Untidy homes will recieve a visit from these unhinged cleaning machines. You have 24 hours to tidy-up before they strike. "

TRIVIA

1. The DusBus (tm) were intially a Nightsovanian inventors claim to millions. To make a cleaning assistant that is not only cute but efficent. But, in said inventors quest to make a cleaning machine that could not be challenged by any competitors, they would merge the technology with an unstable magic that would elevate the machines to a heightened and near berserk sentience. The end result being that after thousands of them were mass produced and were activated at once, they would find themselves in a dirty factory- which would throw them into a destructive cleaning frenzy. Nothing survived...but the factory was PRESTINE!

2. They were designed to resemble a butler/maid like figure, standing with their hands behind their back. But this creacher as no geniune limbs. The loop behind its arms and head (which can be used to grab and move them around) are capable of generating elements to use for cleaning and attacking. They occassionally have accesories on their head that resemble animal ears or flowers for maximized cute appeal.

3. Ultimately, DusBus work like Roombas. What resembles dress ruffles at the bottom of their sihoulette is actually brush bristles. They are capable of pumping water and fluids through them to effectively clean floors as they travel across them.

4. They DEPISE Kerfluffles and Kerflutters because they resemble dustballs. They identify them as dirt and will always try to incinerate them.

5. Like Teckos, they are a manmade creacher. Their numbers are supposedly finite but thanks to the magic they were given- there seems to be no geniune end to their existence.

6. Although they primarilly exist in Lil'Nightsovania, if a house is dirty beyond recognition or just completely filthy- one will appear inside of it like a phantom. The type of filth that attracts them is LARGE locations that have accumulated dust, dirt and grime over the course of many years.

7. When a DusBus is in your home, you will ALWAYS hear them. They will manifest in the dirtest area of your home and proceed to make "TICK TOCK" sounds. This is your timer. When it's been 24 hours since they arrived on your home, they will fully activate and proceed to violently clean your home with lazer beams, blasters and cannons with little regard for anything that's in their way. Which is what makes them so dangerous.

8. There have been many instances where homes have been so filthy beyond repair and the home owner feared that their efforts wouldn't be enough- that they would simply abandon their homes and let the DusBus do as it pleases. There are abandoned castles and manors in Lil'Nights that are highly populated by this creacher because of this.

9. In the chance that you happen to clean your home to the DusBus standards before you run out of time, two things can happen. One: It will leave like how it came. Like a phantom. Two: It will activate and be completely non-hostile, wander your home like a roomba and leave on its own.

10. If you choose violence against a DusBus to stop it from activating, you can easilly knock them down or smash them. However, another one will appear quickly and repeat the same behavior if you still have not cleaned your home. And the remnants of the one you destroyed will seem to...crawl away? In the case where you are too late to stop them however? They maintain the same fragility but have plenty of offense to serve as their defense.

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Creacher Researcher Credit: Presidentprince

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