OC stories/themes important to you personally

Posted 5 years, 8 months ago by Caine

I wasn't sure how exactly to phrase this, but basically I mean if you have ever given your character details of your own life or made them go through or think about things important to you? Maybe they have a similar home situation, maybe they have a similar experience with something or maybe there is a part in their identity they share with you. Or maybe their stories are wrapped around a concept or a theme you find important and/or dear to you for whatever personal reason.

I'm fully aware not everyone does this with their creations, however: I know a lot of people who go as far as to avoid having anything in common with their creations or characters as well as they just humanly can. If you don't have anything of your own, I'd prefer if you didn't come here to just announce you have nothing; it hardly contributes to the thread! Also remember to be nice and respectful of other people, as we're all different creators with different priorities and life experiences! Also try to keep it age appropriate and use blacked out text if you must! 

circlejourney

Oh lord, first of all, this is such a good thread. Reading everyone's comments here has been very refreshing because it's really cool seeing how everyone has a different way of connecting their creative work to themselves.

I think it's hard not to create characters that embody your personality and experiences, sometimes in ways you don't notice. While I deliberately write characters who are different from myself, and from each other, I know that each one also draws on my own experiences and traits--not for lack of ideas, but because these are the experiences, interests and struggles that are most compelling to me. Which stands to reason--we all write about what is relevant and captivating and moving to us!

I think all my characters have one major trait that differs radically from myself and one major trait that draws directly from my experience. As per everyone else who's posted here so far, time for a major dump/overshare

Hong Yi: Hong Yi is pretty much my personal interests kitchen sink. He's actually personal to a painful degree, to the point I get nervous talking about him sometimes. Like me, he loves marine biology, oceanography and bizarre deep sea creatures. He's also a Chinese international student surrounded by American influences and has grown detached from his home culture. We both have a foot in two different cultures and are ever so slightly being pulled apart by them. This detail clarified itself to me later, but we are both trans (in my case nb but more masc identifying) with families we're not out to. But he's so much more gregarious than I am; he isn't inhibited by anxiety. We have similar senses of humour...except I tend to repress it.

The eleventh world (i.e. Havaiki) is extremely grounded in my own nostalgia for my own life growing up on a tropical island, trying to find and grasp and hold onto all the things I found beautiful about it, since at times I thought it was so immeasurably ugly and this exercise of seeking beauty was the only thing keeping me going. I often felt trapped and stifled in Singapore; at some point I started to feel like I'd seen every corner of the island a thousand times. And I thrived on feeling like I was in a place I didn't recognise, thrived on the feeling of being lost and realising there were places I still didn't know, imagining life in a radically different form from what it is now. All that gets reflected in this world and its characters...

Pala and Fen: These two Havaiki residents get projected on a lot in ways very few of my other characters are. Pala especially: I'm suspected but undiagnosed as autistic; the notion that I could be neuroatypical upset my parents a lot and they always refused to listen to my experiences. As it has been for me, home is entrapment and she tries to as much time away from it as she can. In some sense, writing her as an autistic person who shares a lot of my habits and interests--maps, being alone in unfamiliar places, being lost, recording places in photographs, noticing unusual patterns others don't--felt like a chance to delve as deep into those subjects and experiences as I wanted to, while also getting to reexamine that omnipresent feeling of alienation, of being weird and different, that characterised my entire life. Fen is inspired by two people: my brother and my best friend, both of whom were some of the only people in my life who liked and weren't afraid of me, in circles where everyone felt distinctly the opposite (my siblings, my classmates). the thing I share with both these people was that we have all felt different, misunderstood and isolated, for different reasons.

Vesper, Ruthenia, Liss, Curia, Artur, Adamanta: "will stop at nothing to attain their goals"/"will work past the point where it becomes unhealthy"/"would give up all personal indulgences in the name of their cause" is an extremely common theme with my characters because...surprise surprise, that's the sort of person I am. So... 90% of my commissioners have remarked on how quickly I complete their commissions (in a day or less). That's really one symptom of my problem: I tend to feel as if something's wrong if I'm not working myself to death at any given point in time, which, combined with my unbreakable hyperfocus, can get very unhealthy very fast. The ability to put oneself aside in favour of an ideal is a trait that I have long had a deep relationship with, admiring it on one hand, and being terrified of its potential effects on the other, and on some level I definitely romanticize workaholism like it's the thing I want others to admire me for. I struggle with just...being, and not serving a purpose, so it's something I write a lot about.

Ruthenia: Ruthenia and her entire story are...of extreme personal importance. E&S was my therapy novel from when I was 16-18; you know how I mentioned in the World 11 bit that focusing on the things I liked about my home helped me feel less stifled by it? I have a bit of a history of writing about fictitious places similar to my homeland of Singapore (usually along the lines of being small island nations in the subtropics or tropics) and Astra was yet another. everything I liked about the world that I saw from day to day went into this story. Ruthenia as a person gave me hope; she's suffered but it has only made her more determined. (she was also inspired by my crush at the time, that's how it is sometimes)

Liss: She's referred to as having "the blood of the volcano" by her friends and the elders. fun fact: "the volcano" was one of the nicknames that my childhood bullies used on me because of the way I blew up and got violent when they harassed me. I guess this is me taking it and turning it on its head, weaponising it. Honestly a lot of my characters are power fantasies about overcoming my bullies and tormentors, and Liss is a definite example. I have a very similar mindset to her in some regards: I feel like I could do anything if I only decided to.

Anyway I'm gonna wrap that in spoiler tags because I'm pretty sure its gonna look massive once I post it

PicklePantry

I like to give all my characters at least one trait of mine that way I can connect with them better - Smiley's hatred for tote bags, Terry's entire being, Freddy's irritation to the oblivious types, Ethan's average background. Despite that, though, these traits are small and allows them to grow in their own directions and become different from one another, especially me. I think that's because I also like to keep characters far from me. I've always gone by this rule of, "the further a character is for me, the easier it is to play them". Terry, for instance, is me but his traits are exaggerated and there are even parts that just popped out on their own that made him his own person.

Theme-wise, I guess I tend to lean towards characters having average lives and backgrounds. I've always been fascinated with the background character in any setting; there to react and admire but never given their own story. I like to kind of base characters around that, I guess? Even though a lot of my characters have defining traits or something that makes them stand out, just about all of them play the roles of a supporting cast rather than the protagonist in the big picture. Their stories are built to revolve around whoever's talking to them and have them react; they're meant to be the ones reacting and admiring the protagonist and their story.
I think that also stemmed from my RPing days, because if everyone's playing the protagonist... who exactly is the protagonist then? lol I was so used to playing the villain, or really just anything that wasn't the main character that I started kinda enjoying it.

hedgemaze

This is such a great idea for a thread. It was nice to read other people's answers, to see that everyone puts important parts of themselves into their creations.

For me, first of all, my comic Catband is designed to be a buffet of everything I care about and all the themes that are important to me, so the story has themes of (among others) change, understanding, communication, people being more similar than they are different, and the power of the people being stronger together. It's a story about overlooked people trying to make their way in the world, the importance of community, and about the value of any place or thing being the meaning people put into it and the people themselves. Every group of characters in the story represents something of importance to me in real life.


A lot of my characters are trying to figure out where they fit in the world. Many of them are either driven personalities or they go along with others who are driven and hope it works out for the best-- both types are often people who are ignoring personal problems in order to keep fording on, and well, that might catch up to them someday. These are people who need to learn to accept help and love, and themselves. It's a lesson I could learn from them, but if not, then I'll just tell their stories.

Jill is a character I actually aspired to be like when I was younger, or used as a sort of alter-ego. We're extremely different and she certainly has her flaws, but I really admire her inner strength and her conviction to do everything the right way, with kindness and justice-- and it's important to me that one of the strongest personalities in my story is this tiny, disabled minority woman who wields compassion and sheer force of will like a machete to cut her way through the bullshit of life and chase her goals. (and why is she so determined to chase them? hmmmmm)

In contrast, Amber is the character I'm most similar to, and not because she likes the Islanders and owns a Walkman. Her TH bio is a little vague because she's difficult to talk about without spoiling something important, but she's like me, this person who appears friendly and fun-loving but is dealing with some things that she'd rather not burden anybody with, and she'll isolate herself from her friends when things are bad. She's the character I still debate the most about how I want to handle her, but it's very important to me to tell her story. In the most basic of plot terms, both she and Haggis are characters who don't really want fame or fortune or attention at all; they don't really want to be in this contest, but they'll throw themselves into helping their friends, and make that sacrifice for their sakes. How far can you push yourself; how much of yourself can you put into other people before you start to lose yourself?

Haggis is a character I never intended to relate to at all, but here we are and along with Amber he's absolutely the character I identify most with. He's a mess, and he tries to push people away, but it's a defense mechanism even if he doesn't understand it: he cares so much what others think of him, he cares so much if they're happy. He won't let himself be happy, won't do things for himself, won't be selfish about pursuing his talent, but he has to learn that he has a life, too.

I could keep going, but you get the idea. They're all people trying to make their way through the world. I usually call it a story about young people who make bad decisions, and I don't mean it patronizingly. They're all figuring things out, and they'll definitely screw things up in their pursuit to get there, but that's like everyone in life. Sometimes they might screw things up spectacularly, but they're not bad people; they're just people making the decisions they thought were best, and I think that's important You can't pin all the blame for bad events on "bad guys": everyone's just people, with their own viewpoints and goals. I wouldn't say Catband is a happy story or a sad story, but at its core it's an optimistic one, because I think that's what life is.

Beyond that, there are tons of themes of sexuality and relationships (friends, family, otherwise) that are mired in my own experiences, and most of my characters have complicated home lives or have chosen their families, because that's what I know. The characters are diverse not because I'm trying to fill out a Burger King Kid's Club but because that's how life is. I want to tell a story about how beautiful life is, with all the amazing unique people in it, and how we're all in it together.

tim-in-a-box

well my charatcers technically aren't /real/ characters partly exactly because of the fact that basically each of the main ones is pretty much one part of me, and then the rest of it is kinda built up on that. pretty much my whole comic is just that, it's not a /real/ comic but more of a way for me to be able to deal with myself o:

Kiyung Cha AlleycatIrony

not gonna go into detail bc i hate typing on mobile but kryp's super important to me bc we both deal w/ the same complex mental issues

ik i've already posted here but that was abt the human AU so

Chris Jensen truelexblue

chris was developed entirely for this purpose. at first, his backstory and personality was more wholesome since i was younger when i first made him (fifth grade), but i eventually wrote him and his story as a coping mechanism. his problems are like mine, but magnified. his story and personality turned out to mirror mine in a bunch of different ways. chris's recovery and love story w/ nathan are what i hope to/will have in the future.

squidknees

I write a lot about monsters (in both the literal and figurative senses) because... I kind of relate to them? I watched a lot of shows as a kid with mentally ill-coded villains, and always sort of felt in the back of my head that I was just pretending to be human, and needed to be more careful than "real people" or I'd go back to being something worse. At the same time though, redemption arcs didn't really appeal to me, because usually they involved getting rid of the traits that I found relatable in the first place. Now that I'm making my own characters, I've ended up writing a lot of stories about monsters and weirdos who are trying their best to reconcile their whole thing with the world at large/not being a terrible person.

Nightmare Dating Simulator (characters here) is basically what happened when I let myself go wild on this theme; it's all about exploring how much people are capable of changing, and how much of that change is really necessary. Every cast member is at least a little bit a self insert. Also it's a comedic affectionate parody of the magical girl genre because I am allergic to seriousness.

Cliodna

Nearly all of my characters have a connection to me, whether it comes through from their philosophy or skills/hobbies, but none of them shares themes with me on such a level that they could be considered a "persona" of some sort. I suppose roleplaying a character who is directly based on myself is just awkward and...intimate...for me.I tend to develop a strong emotional bond to my characters, and it is BECAUSE they often contain and embody themes that are important to me. Sometimes I also try to use them to overcome my personal issues or weaknesses, such as having a character who is good at something I'm awful at in the hopes that some of their confidence will rub off on me.

Nimue, Parable, Eyaf and many others have a theme regarding nature, animals and animal companionship. In fact Nimues' interest in zoology and documentaries was very much based on my own childhood hobbies (she also has a theme of school bullying which was also inspired from my childhood). Parables interest in animals is more utilitarian, what with her being a hunter, but she makes up for it by being one of my only artist characters. Except that unlike me she has no shame for her art - she makes tribal designs and thinks she's the most rad creator there ever is and that was..a very empowering thing to roleplay.


I think that a lot of my RECENT characters have been made, in some regards, for  me to discover and deal with my sexuality. I'm an introverted 25-year  old with self-esteem issues who's afraid of physical intimacy and who,  although not asexual, outright forgets that sex is a thing that  most people crave.  And thus a lot of my recent roleplay characters  are...deliberately flirty/sexual/confident people (Xiaofan, Henry/Julia, Parable),  as I feel it's important for me to broaden my comfort zone and explore the matter. However since they're also MY characters they end up  developing some sort of self-esteem or intimacy issues over the course  of their respective roleplays. And that's fine too, helps me seek out patterns and get to  know myself better through them. So rather than creating really "prudish" or  borderline-asexual characters I deliberately try to make them dissonant from me in that regard and seeing how well it turns out.

chelonianmobile

Both real family and found family are tropes I use a lot, because both are things I've struggled with in real life. It took me till I moved out to get along with my parents and I had basically no friends till university.