An example of a town/village location setting. These are open-settings for people to use for RP locations/backstory/residence purposes if they desire.
As an aside, people are free to design and submit their own location settings as well. But much like flora/fauna, they should be designed with an intent to allow them to be free to use for multiple people versus a personal setting that could only really host one or two individuals.
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Name: Osis
Location: Nestled between the Shrine of the Seven cliffsides and the Great Expanse, Osis is about 4 days travel away from the rivers and main trade routes. As there is no direct road and it is across unforgiving desert and cliff side, it is somewhat out of the way.
Population: Small Village Size. Primarily consists of Dashers, with eaters and crafters being tied for second most common residents. Other stardragon races do call this place home, but are much rarer.
General Information: The village of Osis is considered by those outside of it as a whispered rumour and ghost village. Travelers who have claimed to have discovered the elusive location have spoken of a lush valley filled with plants and wealth...only to try to return and become lost in the underground maze that runs through the mountains that surround the village...or stranger yet find their way through only to discover abandoned buildings and dried riverbeds. Such things have led most to believe the village is nothing but a myth or some haunted remnant of a village long since destroyed. However the truth is that the village itself is in a way not one village but three, as depending on the season the waters that run through the village will shift course into one of the three enclaves. When this happens, the entire population gathers their belongings and migrates to the new enclave. The locals often joke that everyone has three houses in Osis...one for each enclave. The houses are built from clay and rocks mined from below by the starcrafters, though it isn't uncommon for some members to live in tents and pavilions.
To even get into Osis, one must first navigate a series of complicated underground tunnels...a task that even some locals can find difficult at times. Depending on the route an individual can end up at any of the three enclaves...or more likely just end up lost in complex networks. The tunnels themselves are maintained (and likely expanded upon) by a small clan of starcrafters who mine far underneath the cliffs for natural gems and metals. While one could technically scale the steep cliffs, the strong winds and sand make such a task painful if not deadly to try.
Seasons: Osis runs off of three seasons, each depending on which enclave has water. A typical season lasts for about four months, though there have been instances where a season has only lasted two to upward of close to a year and a half. The season is usually marked by the silverleaf cactus going into blossom followed by a sudden rapid decline of the river, to which two scouting groups go and see which enclave has begun to fill with water in order to prepare for the migration. As water rushes into the previous riverbed, local river plants that lay dormant during the dry season bloom and grow rapidly. The dashers of the area have long since learned to cultivate a type of reed as well as several crops that grows quickly to make the most of the possibly short growing seasons. After the season ends, the plants go dormant into a form of dry hibernation as the area soon becomes a dry wasteland.
Government: The village is run by a council of elders and prophets who oversee different aspects of the community. There is an elder to oversee trade and commerce with the outside world, one oversees defense and protection, one tends to the spiritual needs of the community, while another sees to the physical needs of the community. A fifth elder acts as a proxy to the people themselves. While normally each elder has say over their area of expertise, they will often vote when it comes to decisions that affect everyone as a whole.
Main Exports: Metal, Gems, Pottery, Silverleaf Cactus Extract, Silk, Medicine, Jewelry
Main Imports: Food, Fabric, Lumber
-Due to the size of Osis and the seasons, lumber and domesticated animals are a rarity. Many of the crafters and dashers in Osis are skilled artisans, honing their abilities in an environment that doesn't require them to constantly travel across the desert. However due to the reclusive nature of the village as well as the difficulty in traveling there, it is not on any trade route. This combined with the small population is often the reason why many young members of the village join with the trade guild (much to the chagrin of the elder who oversees the village's defense) so as to travel and see the world as well as make their fortune and find a partner before attempting to return and settle down.
Silverleaf Cactus: (Its pointy! See image above for example) One of the prize exports of the village, this cactus grows in several parts of the Great Expanse and is highly sought after for its medicinal properties as it not only renders the area it is applied to instantly numb and devoid of pain, but also acts as a relaxant and calming agent. However in its raw form, the cactus has several side effects such as nausea, dizziness, headaches, heavy anxiety/paranoia, as well as severe hallucinations. While many groups have found various ways to distill the cactus to lessen the effects, the village of Osis has managed to discover a method in which the negative effects have been neutralized all together...making their extract one of the more sought by various medical practitioners and alchemists.
Outside World: The village of Osis is somewhat reclusive. Due to the fear that if they grow too large or expand outward they will somehow attract raiders or a shooters, the older generation tends to be somewhat xenophobic. However the trade goods of the outside world are too tempting and many of the younger generation find it more exciting to become a member of the trade guild and explore the world rather than stay behind and act as a militia and patrol the caverns. Small trade groups often go to and from Osis, usually trying to remain small enough so as to avoid too much notice and attention. However it isn't uncommon for trade groups to come across lost travelers and bring them back to Osis to nurse them back to health.
Crimes and Law: There is not much crime in Osis due to the small population and easy to maintain distribution of wealth. As such, most small crimes tend to be punished with community labor. Serious crimes are a rarity and are usually dealt with swift and severe punishment.
Art, concept © missmab
(StarDragons are an Open Species, created by DeleteTheStars, RaptorSlut and CloneClone. bellumi was given moderation of the community by the creators.)