World History


Ptitheros is a world rich in history! From the influence of Architects on the natural landscape to the small individual stories that moved the world forward step by step, there's a lot to read and learn. We welcome you to read everything!

Open the book for a simplified story! Keep scrolling for more!

History of Ptitheros

Ancient Archives

The Archive (historically accurate name is Sultana Irthir) was built long ago, when the Cardinals still ruled directly and instructed their kin. The Archive was designed to hold all matters of knowledge and precious objects that the Cardinals deemed too important to leave in the hands of any one individual or family. The many halls and secret passages throughout The Ancient Archives expand across the entire continent of Ptitheros and still serve as a moderately safe connective route underground to reach distant locations. The Archives are an integral part to what knowledge and technology present-day Ptitheros has, for they feed the hungry minds at colleges and cities with vast amounts of information needed to further the world into what the Cardinals intended it to be: perfection, in their likeness.

Click the Spoiler to read more about the Ancient Archives!

Het-herun Entrance

The unexplored zone of the Meldra Desert is a dangerous place, a scorched land with little water and hazes of buildings that may or may not be there. In the midst of mirage, tricks of the eye, lies one of the few remaining original entrances to the Ancient Archives. A massive structure carved of stone and copper, sandstone upholds more of it and pillars prop it from the hearth. Sand has piled up near the front and covered or destroyed what books once were within instant reach of someone walking by, so a traveler must go deeper into the cool building to reach any legible tomes. Go deep enough and the desert pocket of the archives and it turns into the Halls of Time. This entrance is on the borders of what is known as the Scorchland, journeying there over land is not advised.

Miztaca Resurfaced Zone

An unintentional present entrance to the Ancient Archives. A resurfaced area of the library that was eroded south of Sequendalar, the once-citizens have labeled it as just another part of their Cyme Ruins since the archives connect to those caverns farther underground. The resurfaced zone was forcefully pushed above ground by an unknown force, possibly an earthquake, but something like that certainly would have been recorded, right? The area is overtaken by the jungle, vines and moss cover the shelves and books, scrolls have been damped and torn by the constant rains, and the stairway entrance down into the Halls of Time are slicked and treacherous to climb down without curved talons to keep one's grip on the rocks.

Grand Tucruitorian Archive

The basement layer of The Palace holds a guarded entrance to the Ancient Archives. Only accredited researchers and those with notes of access are permitted into the archives through The Palace. The city of Tucruitora was one of the original kingdoms created by Cardinal intervention so it is no surprise that the city is connected directly to the archives. It is likely the archives were still being built when Tucruitora was.

The Ulhar Sinkhole

In the Ulhar Caesin, there are many small, bubbly caverns scattered around, but among the coral-like trees and ferns is a bottomless pit filled with water that glows a pale orange. It is hard to get down into the deep cavern, but reaching to pool leads to a wider cavern filled with rivers of various colors, mostly purples and oranges. These rivers dive down another pitfall, that eventually falls into a hallway of the Ancient Archives.

The Temple Entrance

A grand entrance to the Ancient Archives within the back wall of the Cardinal Temple.

Solamh Drowned Entrance

The Nairuuthli Caverns are a deep cavern complex already, so a portion of the caverns naturally break into one of the large hallways of the Ancient Archives. This colliding point is found at the Lower Ryna. The people that live in the Pack Plaza have not touched the archives nor closed them off. They believe that messing with the archives may cause a bad omen upon the community. Those who do explore are warned that they will not be helped if something goes wrong.

College of Mau

Found in the heart of Sequelliyphs city, capital of Sequ'Manko. The college was built into a region of massive jungle trees, its halls and libraries dug deep into the trunks and Ancient Archive caverns below. A section of archives has been blocked in to ensure students did not venture too far away from the college, but researchers and archive staff have access beyond these blockades.

College of Haboob

Found on the outer edge of the Stilted City, Tucruitora. The college is built into the same mesa cliff sides and boulders as the city it calls home. Most of the college is underground and connected directly to the archives farther below it. It makes use of some emptied archive halls and have carved out much of the college cooled rooms into caverns that once had tomes and shelves. These removed items have been rehomed to new rooms created by the college to house information that students may freely browse. There are no blockades in the archives around Haboob, students are trusted to never steal or wander where they should not.

College of Wolven

Found in Kilaan city, Psollo. The college is a wide-spread campus-based location made up of multiple wooden buildings all perpetually covered in snow. Like every other Ptitheros college, it too has immediate access to the archives, as its central building (a tall bell tower) burrows deep through the ice and into the underground. Psollo's archives are the outer fringes, so halls are rarely maze-like and are just long stretches that eventually lead into the underground of the southern ocean. Some of these ocean halls are flooded, so blockades are created in these halls to ensure student safety.

Halls of Time

An almost endless expanse of hallways and rooms that stretch and connect all across the Ptitheros continent. The exact origin and creation of the archives is unknown but everyone knows it ties back to the henchmen (Colossals) of the Council, whoever those creatures were is unknown. These hallways are ancient, some cool and dark while some are upkept and warmed by lit spellbound torches that line the walls. 'Keepers' are individuals from any kingdom that have been tasked to take care of the archives and tomes, dust the artifact halls and protect the relics from thieves. Albeit difficult for a handful of creatures, the archives themselves have their own magic to guard its belongings. If they archives desire someone to leave, it will get the job done.

The Dial

For those with good luck, memory, or a map, they can possibly navigate the labyrinth of a library underground and reach the center room of it all. The Dial, recognized by its encircling architecture and busy aura with books flying in every direction, some even slamming into those who enter the room. A compass-like object floats in the center rail spot of the room, it pulses with an odd magic that either invigorates or fatigues those who go near it. To hear the voice of the Dial's relic is a virtue, it holds the answers to anything if anyone can pry its wise words out of it. Legends say that the relic can project voices of Architects of distant worlds.

The End's Beginning Gateway

Near impossible to locate, this massive gateway of etched obsidian and lavastone lies in wait in the deepest depths of the Ancient Archives. Explorers who have written about this location say that enormous statues of creatures resembling a mix of the main Ptitheros species sit in front of the gateway, where lava flows from their jaws and pools into a slow-moving river along the edges of the echoing cavern. So few have laid eyes on the gateway that many speculate it was just a fictional story to begin with, perhaps that is true.

Contents

Throughout most of the Archive is only endless shelves full of books, big and small. Some passages and rooms have relics or skulls on pedestals, and the major points (Compass Rooms) are rare but always have a circular room design with a strong magic relic resting in the center- unless it has already been stolen. Seating is rare, but since the Architects used natural cave systems for the majority of the build there are plenty of edges and loose stones large enough to take a rest on.

Change Through History

Due to the Archive's age it has undergone many refurbishments and decimations, as no place in its wonderous expanse looks the same now. In Sequ'Manko, at one point there was work set forth to heave the library above ground and build a new place to house the information so it would not be ruined in the consistent rain of the jungle, but the job was cut short, never known as to why, and sections of the archive and withered books can be found in barely-standing ruins all over southern Sequ'Manko and even a few kilometers into the Steam Jungle. In Chaveri, while unintended, the kingdom has basically merged with intersecting halls of the Archive once it become collapsed deep underground. Granted, the citizens no longer would make use of the knowledge now available to them since they are all deceased or mindless.

Architecture

The original Archive was made from natural cave systems and stone bricks to fill in the walls that had to be dug out. Primal kin (colossals) and strong magic made it a possible feat, and the most powerful strains of the Global Aura wind through the Archive to keep everything standing even to the current age. Depending on the kingdom the passages run under there are different decorations and small relics scattered throughout, such as ancient paintings of Tucruitora royals discussing with a Virtue if one explores the halls deep beneath the arid desert. The history of Ptitheros is available all across the archives, some hidden and some not, it is up to the present-day kin to unearth the secrets that time forgot.

Colossals, the primal kin

Colossal, the common term for what historians call "Primal Kin", are a big gap in the historical puzzle that present-day Ptithians are trying to put together. It is known that they were massive creatures that resembled dragons and that they created some of the enormous ancient structures still standing, such as parts of the Ancient Archive and the Cardinal Temple, but why did they disappear? What did they look like? Did they communicate, were they intelligent? If they were simple gotten rid of, what is stopping the gods from getting rid of the current kin when they are unneeded? Many questions have been posed, none answered.

Click the Spoiler to read more about the Colossals!

Scientific Discovery

To historians, the Pre-History Era is a vague selection of years to describe what they believe to be the time before kin, a time when the Cardinals were testing ideas and developing the nature and cycles of the world. Fossil records are hazy, certain ruins appear to pre-date the Pre-History Era, thus, archeologists are beginning to believe that the Cardinals began to influence Ptitheros much earlier than assumed.

Massive fossilized skeletons are rarely found across Ptitheros. Their skull and wings mimic that of the dragons of Ptitheros, but they are too large. These ‘monsters’ were labeled as Colossals, with one of said species still alive today, swimming lazily in Chaarm Bay. The secrets and purpose behind these giants have stumped scientists for centuries. Were they once a kin species, or were they wild? Perhaps the Cardinals tested out plants and animal designs far larger than the average scale of today? Nobody knows for sure, the accessible tomes of the Ancient Archives hold little information on the topic and the Chaarm Bay Colossal does not speak.

The mystery remained at a stand-still for many years.

Archaeologists have made a discovery. Through the Ancient Archives lies many dark passages that travel deeper and deeper into the planet’s crust. So many of these tunnels remain unexplored, awaiting a daring adventurer to uncover their books and relics. In this age of new technology and taste for new information, Ptithians have uncovered a large passageway lost to time.

The halls bare chiseled stone, ornate gold fillings and round altars full of ash. Fires once bloomed here. A quick breath of flames and the charcoal ignites, casting a cascading flame across all surrounding altars and bring life to the channels along the floor and walls. Magma is thrust from the planet’s mantle deep blow and flows through open-sided channels towards the end of the corridor. A massive door is lit up, the statues beside it sit proudly, holding spears and wearing ornamental armor upon their shoulders and horns. These statues are not Ptithian by design, despite some features matching those of modern-day kin.

Behind the door lies a historian’s dream: an ancient city.

Ptithians had a hard time understanding the statues and the multitude of paintings and carvings that depicted the same mysterious ancient creatures. It was evident that these creatures had lived in this underground, magmatic city, but had they built it too? And why was this place not found in any tome, surely it was important if so much intricate architecture and gold resided within its walls?

The archeologists published their findings and brought in more scientists, researchers, and spelunking experts to assist with finding out about the ancient city. They would name it the End’s Beginning City. A conclusion was reached; an age of kin unknown to modern-day Ptithians once lived on Ptitheros. The ancient kin had come and gone, likely gone extinct. In murals amongst the city and from statues on temples and homes, the old kin worshipped the four Cardinals too. But, the question is, why did these ancient kin leave no trace? Actually, they did. The End’s Beginning City is massive, far out of proportion to the average Ptithian, but a perfect fit for the few Colossal skeletons that have been found.

The Colossals were the Cardinal’s first kin.

It was preached that the Colossals were here, just like “us”, but now they were gone and left to rot. Few traces left behind and this was intentional and the Cardinals’ doing. The Cardinals gave up on their ancient kin, leaving them to slowly disappear from their world. If this happened in the past, who’s to say it couldn’t happen again. . . after all, all of the Cardinals no longer directly influence the modern-day kin.

No one can say for sure if history will repeat itself, but the End’s Beginning City foretells a fate far worse than a natural downfall of civilization. Stained murals depict a doomsday, detailing that when an Architect stops caring for its world, another one can try to sabotage or take it.

Remains

"Henry"

A half-living colossal, whose name in the ancient past was Herundiin, but is now simple called Henry. He is a living relic of what existed during the short era of primal kin, a piece of time not understood that occurred during the long pre-history era. Ptithians can only speculate what occurred during these 34-35,000 years of Architect involvement. Henry gives no answers, it does not speak, it only wanders, likely not acknowledging or caring about the Ptithians presence all around it. Henry is a large draconic, turtle-like beast the size of a island, flora and stone coat its back shell and life has prospered there while it lies dormant in the Chaarm Bay. Very rarely does Henry swim from this spot, but it does drift slowly with the bay's current. The central palace of Pab'Zuaan's government/royalty is built upon Henry's island, creating one of the most unique buildings ever constructed.

The North Maw Skeleton

One of Wyndgale's natural wonders is the massive dragon skeleton that their capital city, Ichy Colo, is built around. The skeleton has long since fossilized and spans the mountainside and dips into the frosted rolling hills with its endless tail and wing bones.

North Plateau Beached Remains

On the northernmost beach in the North Shrine Plateau region rests only a skull of a colossal. It is battered and grows flora in its empty jaws. Unlike the rest of the found remains, this skull has a beak and its bone is tinted a soft green.

West Ocean Skeleton

Over many years of traveling to the Artemine, fliers and sailors had come to realize there was something strange beneath the dark waters when the sun shined in just the right way. Excellent swimmers were sent to investigate and returned with proof of what they claimed is a massive fossilized skeleton of a dragon-like creature at the bottom of the sea. Detailed studies on these remains have been difficult, due to its deep underwater location.

Discoveries at the Glacial Abyss

Although no full skeleton nor skull has been uncovered at the Glacial Abyss archeology site, fragments of bones that evidently fit into much larger pieces of bones have been discovered. Leading to the only logical conclusion that there must be colossal remains deep in the ice.
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  • Arrival.

    0-34000 AA

  • Dragon Kin.

    0005 ED

  • The Three Kingdoms.

    0089 ED

  • Gryphon Kin.

    0101 ED

  • Affiliations.

    0150 ED

  • Braeyc Founded.

    0200 ED

  • Swa Flees.

    0800 ED

  • Eastern Dragons Abandoned.

    1150 ED

  • Lefika Kin.

    1200 ED

  • Chaveri Civil War.

    2800 ED

  • Rubasyn Kin.

    2900 ED

  • Golden Age.

    3000 ED

  • Era Ends.

    8020 ED

  • Pab'Zuaan Kingdom.

    0100 CE

  • Wyndgale Kingdom.

    1200 CE

  • Coil Leaiv.

    2100 CE

  • Nox Kingdom.

    2300 CE

  • Sand & Stone War.

    3210 CE

  • Chaveri Goes Underground.

    3550 CE

  • Chaveri Collapses.

    4400 CE

  • Swa Vanishes.

    4700 CE

  • Psollo Founded.

    4790 CE

  • Cymer Vanishes.

    5670 CE

  • Era Ends.

    5700 CE

  • The Great Storm.

    0010 CA

  • Aurix Clan Founded.

    0200 CA

  • Torian Suffrage.

    1501 CA

  • Aurix Clan Collapses.

    1770 CA

  • Nox Opens Borders.

    1820 CA

  • Woarii Clan Founded.

    1830 CA

  • Raining Fire War.

    2081 CA

  • Space Age Begins.

    2708 CA

  • Present Day.

    2830 CA


Architect Arrival.


The four Architects, Cymer, Edenlline, Meldr’uno, and Swā Veduro arrived to claim a cooling planetary body among the endless vacuum of space and time. There were many fiery planets out there to choose from. Planets colliding with other planets, planets engulfing mass amounts of debris that cascaded around them, even dying stars that were now withered away into a barren brown landscape. But these four Architects chose the planet Ptitheros.

It is unknown why all four stuck together in the beginning. Most Architects work alone or with one other. Their power is often exhilarating and their personalities clash with such strength that entire galaxies suffer extinction from their battles.

The four shaped the cooling planet to their liking. The continents were outlined, they converged, water filled ocean basins and swelled with new biologic life. Currents swim across the planet and weather systems travel, bringing lush ecosystems of plant life and small animals for the four Architects to test new ideas upon.

Larger animals and diverse habitats arise, unique locations were able to be identified. The Architects agreed on soft territory edges so they may make their own decisions for a specific section of the planet. These chosen regions were designated as Sandals, one for each cardinal direction, giving rise to the orientation of the planet that Ptitheros would soon come to understand as poetic.

Ptitheros is thriving with life and magic, but it is just a documentary of what all the Architects have seen time and time again. These small creatures, they ate, slept, fought, as all basic life does. It was time to introduce what a proper planet and Architect yearned for: something to appreciate it.

Ptitheros is alive and the Architects, the Cardinals, had begun their biggest project to date.

This era of simplicity and wholehearted nature is over as the A.A. Era strikes year 34000.


0005 ED.


In 0005 the first sapient species steps foot on Ptitheros. Raised from the fiery magic of the planet and the serpentine creatures that roamed the jungles, mesa, and plateaus, dragons were at the top of everything for a short while. The first of each dragon type was created as a kin to their unique Cardinal. In the West, Cymer created the western dragons, in the North, Edenlline created wyverns, and in the East, Meldr'uno created the eastern dragons.

The Cardinals created cities to house them. The beginning of Sequendalar, Chaveri Capital, and the Tucruitora Capital was formed and crafted by the diligent hands of obedient dragons and the Architects themselves. These grew to be cities of wonder. Curiosities upon the landscape that told the world there was greatness within these walls, whether said walls were made of jungle roots, sandstone, or chiseled volcanic rock.


0089 ED.


In 0089, three kingdoms were founded, their names established and their followers proud.

The western dragons that served Cymer, their history began in the jungles of the west where their great kingdom of Sequ'Manko was headed by the Cardinal Himself. Sequ'Manko was a vast land full of prosperity, and the western dragons dominated advancement throughout much of the early, early years of kin development.

The eastern dragons that served Meldr'uno, their history began in the steppe near the Twincub Mountains, where the expansive kingdom on Tucruitora was created to show the strength of Meldr'uno and His kin. The eastern dragons were rumored to be the greatest aura wielders in the past, their development relied on it and interference from their Cardinal unlike the other kin. The eastern dragons did not have wings, so the kin as a whole was blessed by the East Cardinal to fly on demand with the use of aura rather than wings. The eastern dragons built up most of Tucruitora during their time under Meldr'uno's watchful eyes. The easterns felt great pride to be the kin of Meldr'uno, but unknown to them, this pride would vanish in the future.

The wyverns that served Edenlline and Swā (mainly Edenlline), their history began in the forests deep within the Aurix Caesin (the Honeycomb Forest), where the towering kingdom of Chaveri formed to protect them from the dangerous wilderness. Edenlline kept Her wyverns squared away, not wanting the dragons of the Her brethren to interfere with her beautifully unique kin, but no matter how much she smothered them, the wyverns found out about the west and the east and grew jealous that the west had spare hands and the east got flight without effort. The wyverns argued about their short end of the stick, telling Edenlline that if She was their great Cardinal, then why did they look like Her "assistant" Swā. Edenlline could not answer them. It was her stubbornness that caused their anger, for she wanted something different from Cymer because she disliked him so, thus she had to create something else. This would not be enough it seemed, as Her wyverns bored her eventually and she introduced western-type dragons into her breadth of kin a few decades later. This stubbornness would not leave easily, no, it would reappear twice more after this.


0101 ED.


A second time, Edenlline had watched Her dragons and those from distant lands. Her jealousy overwhelmed her and Swa did nothing to help. The North Cardinal decided she needed something completely Her own, not Swa’s nor something that Cymer or Meldr’uno would want to copy. 0101 Edenlline creates a new sapient species of kin: gryphons.

Beasts of aerial endurance and excellent hunting skills. Edenlline forged gryphons to be a complex mixture of what lurks at the top of the food chain, something that even rivaled dragons in terms of strength and intelligence. The gryphon kin lived within Chaveri with the northern dragons, praised by the God for a few years, but when the enraged reaction that Edenlline wished for from the other Cardinals did not happen, she stopped. Gryphons lost the divine praise and were mottled into the same standing as all of Edenlline’s dragons, rendering them as nothing special, but tensions between the different kin species was brewing below the North Cardinal’s shadow.


0150 ED.


Around 0150 to 0200 is when proper religion was established. The term “Affiliation” was first used in 0162 by a western writer and is used to describe the religious overview for following in the advice and rules of a specific Cardinal.

At the time there were only three Affiliations, the North (Sagekin), East (Ola’mel), and West (Sequn), and the many more that currently inhabit Ptitheros took many years to appear.


0200 ED.


Within the 200 - 1000s' of the E.D. Era, the main cultures and Affiliations of the growing world had developed, meaning the hard work of creating identities and traditions that the Cardinals needed their kin close by for were complete. The outside world had no boundaries, and these dragons (and gryphons) felt inclination to explore the unknown. The drive to see something new was strong to many, the rest of the world was at their fingertips. Cultures and species intermingled and smaller settlements were founded outside of the center three kingdoms, making places where cultures and identities mixed, dragons and gryphons mixed, the various different types of dragons seen on Ptitheros today mostly came about first during these centuries of exploration and new foundation.


0800 ED.


During these centuries of exploration and new settlements, the South Cardinal, Swā Veduro, left Edenlline's kingdom, left Their placement as "assistant" and fled to the southern coastline that is now Chaarm Bay. They took great interest in one of the dragon types that were slightly more common in the small settlements across the blue-forested region, a type soon coined the "south dragon". They took the type in as Their new kin, made plenty more, and founded a territory of Their own so They could be more like Their brethren. The Swavvel Affiliation amongst dragons (and some gryphons) was created in 0800 E.D.


1150 ED.


Cymer and Edenlline were content with the exploration and mixing. Cymer never had an issue with His kin leaving to explore their own curiosities and Edenlline now had the gryphons to curb her stubborn need to be special amongst the Cardinals. But the Melder, He did not like it. Ola'mels (easterns) were dragons no matter the title he set for them, and despite Meldr'uno's firm grasp over their culture and ideals, they continued to drift further from what He desired from them. They became curious and mingled beyond the territories that were gifted to them, and eventually the East Cardinal realized it was no longer worth his time to try and wrangle these drifting creatures back into his static reign. He wanted a kin all under his word, none curious to learn about the dragons to the west or the clever gryphons to the north, thus the easterns became something unwanted, and so they were discarded and set free in 1150~ E.D.

Meldr’uno, plagued by the same jealousy as Edenlline, felt did not stand apart from the rest. He wanted something different like Edenlline had, and thus he got rid of his kin and sent them away from his grand kingdom, no longer desiring their basic appearance and capabilities.


1200 ED.


The present-day lefiká was introduced and given the eastern kingdom around 1200 E.D, given everything once promised to the Ola'mels, the new East Affiliation of Tucruit was created to wash away the stains of what once existed and was no longer wanted. The other Cardinals were disgusted by this action but overall did nothing to stop or encourage Meldr'uno. He introduced the Virtues and strengthened the bonds of the Tucruit ideology, bringing the new kin together as a prideful and strong group. The capital grew larger, advancements in aura, literature, and construction continued. Connections to other kingdoms became easier, lefikas became known like the rest of the kin creatures, and time went on.


2800 ED.


2800 E.D. was a dark year for the creatures of the North, in Chaveri. Gryphons felt disrespected by the dragons of the kingdom and felt they were treated as unequal by them and Edenlline ever since Edenlline depleted their divine praise. A civil war broke out between the species out of hate, but it did not last long once the North Cardinal interfered. Many gryphons left to go farther northward to get out of the kingdom and dragons were sour towards Edenlline for the following years. This prompted many dragons to seek home and kindness elsewhere, causing a mass change in Affiliation from Sagekin to Swavvel or Sequn for the next couple decades. The depletion of Sagekin and immigration made Edenlline angry. Neither her gryphons nor dragons appreciated her and what She had done for them over the centuries, so she offered reimbursement for staying with Her kingdom. The introduction of Soul Chalices were brought before some of the mortal Sagekin that praised Edenlline the most, but these magical artifacts would remain a rarity until years later.


2900 ED.


Decades would go by where Sagekin left for other Affiliations and homelands. Edenlline, feeling hatred towards herself for not being the object that kept the kingdom together, she brought in a new creature that would fill the void she was experiencing.

A weak creature originally called the rubus, a scavenger animal of the northern plains and mountains that cleaned up after others but could never hunt for itself; Edenlline saw the helpless rubus as a perfect new addition. They were changed up by 2900 E.D. - capable of speech, personality, given all the things She gave her dragons and gryphons, and cared for in Chaveri. Rubasyns posed no threat to anyone, they were just a toy that Edenlline used to feel like she had complete power over something, but she ensured from the rubasyn kin's eyes She looked like a saint that they couldn't live without.


3000 - 8020 ED.


Later on in the millenniums that made up the great E.D Era, species and cultures began to move away from their original places as the Cardinals grew more lenient on tasks that needed to be done. Kin made their own lives and began the lifestyles that now exist in present day Ptitheros: lives attached to their homeland, culture, and Cardinal, but following their own path, wherever it may take them. Sequns, Sagekin, Swavvels, Tucruits, Ola’mels, so many new faces intermingled between kingdoms and settled in new places, creating pockets of settlements where cultures and personalities mixed. It was a grand age of the era, one of the first times intercultural families formed and hybrids and morshin became common.

The E.D. Era ended in 8020.


0100 CE.


Pab'Zuaan entered history around 0100 C.E., a while after the first key territories had already fallen into place, including Sequ'Manko, Chaveri, and Tucruitora. Swa was known for being the unsettled Cardinal for a long time, as although they had kin in the South to rule over, the architect just never stuck to their own place. One day the South Cardinal grew weary of forever flying across the world. They had seen the many lifestyles, kingdoms, and rules Their brethren had created and had made Their own opinions on the matter. They wanted a kingdom to rule and reside in; a territory of kin to watch over without having to travel elsewhere. A home, They wanted a home.

Swa Veduro erected a grand, simplistic fishing town on the most beautiful area of the southwest coastline, where the sea rippled and the isle of Psollo was within the foggy distance. Life was peaceful, the Cardinal is said to have lived in a home similar to a grand hall, an area they shared with their kin constantly for communion and discussion.

As the town grew more detailed, more kin of the South that were once scattered about slowly merged into the settlement. At the time this place had no name, in texts it is called "Veduro's kingdom". As time went on, Swa expanded Their kingdom into the crisp teal waters of the Chaarm Bay. Creating homes, plazas, a settlement underwater using large pockets of air and aura beneath the surface. The waves protected Their kin, and They continued on with the kingdom into the sea, eventually the name Pab'Zuaan appeared in the history texts to cover the location of both the coastal and underwater cities.


1200 CE.


Back in 2800’s E.D., when Chaveri was plagued by civil war between civilians, many Chaverians left in search of a home elsewhere. A large flock of gryphons wishing to escape the carnage flew north, far north, into the cold mountainous plains of the North Maw Peninsula. Back then, the region was only home to a few nomadic Unaffiliate groups. The gryphons wanted that carefree environment, they dreamed of it, and as generations passed and more gryphons and dragons (and a few lefikas) desiring a new life as well came into the alpine, the more the settlement grew. Most of the original names of the founding flock were lost to the loose hands of history, but the two most known names of the group were Ichnae and Eury, who were brother and sister who helped lead the first flock into the dangerous heights of the Highlands.

Wyndgale was officially established as a territory in 1200 C.E. It followed the North Cardinal and was already renown as a place of peace and prosperity for all species and cultures. Great standings between Wyndgale and Sequ’Manko governments would soon form. Wyndgale began as a beloved, peaceful kingdom and has retained its good reputation.


2100 CE.


Roughly 2100 C.E., the discourse between dragons and gryphons was over, rubasyns abundant, and the city was enjoying the time within a peaceful century, but the rubasyns started to think. A group formed in the darkness, lead by a rubasyn who had been wronged by Edenlline after working closely beside Her for many years. The texts had been read, some of the Cardinal's personal notes, and the rubasyn needed to share the information it had uncovered. Things about where they once were and why their history is so short in Chaveri compared to the dragons and gryphons, and, especially, why rubasyns weren't allowed to live anywhere outside of Chaveri. Information spread, rumors were passed and an abundance of rubasyns who had the same sensation of feeling trapped but never being able to put it into words joined the growing group that were now hellbent on getting out of Chaveri and learning why they were so enclosed in the first place.

Many rubasyns retaliated against Edenlline in the way they felt was most appropriate; by leaving Chaveri and not returning unless the answers they wanted were received. At first, the low numbers did nothing- those who left gained no attention from the Cardinal, for she felt what they were doing and had no wish to get involved with something so insignificant- they would come crawling back, She knew.

Unfortunately, Her decision to ignore the group made matters worse. It painted a picture worse than before to the rubasyns who weren't against Her rubasyns now viewed Her as uncaring towards their kind since she had let those, weak and unknowledgeable, out into the wild without a smidge of regret or ruling to come back into the safety of her arms. The uprising began, not against the North Cardinal's will to trap the rubasyns, but her un-willingness to protect those who had lost faith. For was she not the protector of those in Chaveri, of the North, what use was following Her is She did not do as expected of Her as their overseer?

More and more rubasyns became part of the initial group, now known in the history books as The Coil Leaiv, and left Chaveri in spite.

The rubasyns who had left, especially the ones early on, inhabited the North Shrine Plateau and northern coast of Dark Briar Grove for many years. It was a dangerous place, the coastline ragged and the plateau so out-in-the-open. The "traitors" struggled to retain their dignity and safety far beyond Chaveri. But even Edenlline knew they wouldn't dare back down and come back. Not now, not when they've come so far.

Although dragons founded the towns in the Braeyc territories during the E.D. Era, it was the rubasyns who grew the settlements into places larger than villages. They inhabited the place, their population decent and happiness barely stable- but the eventually one of the headfigures of the surviving Coil Leaiv was informed of a place beyond imagination. A glider (a rubasyn with the webbing trait) had come bearing news from his fantastic travels farther northward, investigating the infamous purple shores of Pselle, he had caught wind and was gifted the sight and adventure amongst an uninhabited world in the sky.

The headfigure thought this was ridiculous at first, for floating islands across Ptitheros were merely tiny bites of land that had a bit too much aura caught in their soil- they could never be sizable to live upon. The glider denied this negativity, he ensured he saw a place from what could have only been pulled right out of the Sallenin dreamscape. Some other rubasyns, along with a trusted dragons and lefikás for flight safety reasons, were sent out with the glider to make sure all he had said was true. Indeed it was.

Word spread quickly upon their return. This must be their reward, the headfigure believed, for their struggle and bravery in the face of a god. Many rubasyns left for the floating islands.


2300 CE.


These floating isles became known as the Isles of Nox in 2300 C.E., eventually shortened to Nox. Rubasyns took over the lands, building villages, then towns, then cities, expanding and expanding while using the safety of the unknown and uncharted lands a crutch to avoid other Ptithians.

The majority of non-rubasyns who came to the islands were denied residence (Rubasyn morshins were allowed). Nox prospered as a self-contained and independent kingdom. Nox’s cities grew, the rubasyns’ grasp on engineering using aura in more artificial ways flourished. Factories were made to produce things in large amounts, or craft things that their hands could not. Inventions, ideas, culture, it all rose to new heights, the rubasyns had created a small world of their own that rivaled the strongest fellow kingdoms.


3210 CE


Edenlline was truly disrupted by the founding of Nox by her own defiant rubasyns. She thought She was a failure of an Architect at the time and the East Cardinal, Meldr’uno (or the Virtue), took advantage of Her stressed state to launch an attack for Her “undeserved” land.

The East Cardinal convinced his Tucruits that they needed to acquire land northward for expansion and food, and that with the weakened state of Chaveri is was obvious that the North Cardinal wasn't doing a good job with her kin. She needed the enlightenment and culture of the East to get involved.

The Sand and Stone War ensued. Sometimes called the Sunken War, in 3210 C.E.

Chaverians fought Tucruitorians, many creatures died within the city over the course of a few months, until Edenlline had enough of her kin dying to stupid warriors from farther south. She left her palace, Her most gifted aura casters in tow, and awaited Meldr'uno to show his face to her in slight of a proper battle over the Northern lands. The Central Virtue’s form appeared, bright as ever, it was the first properly recorded event in history where the full Virtue form of the East Cardinal was seen. The two Cardinals battled, resulting in aura and magic releasing in heavy bursts that killed off creatures too close and wildlife around them. The world could not handle so much aura being pulled from its ground that it began to break.

Crevasses and canyons cracked across Chaveri and nearby, pulling the city down with the ground that fell away. In response to not being able to kill Meldr'uno, Edenlline pulled what spare aura she had stored away in her soul chalices and used it to push the East Cardinal away from her protected lands. It worked, He was sent away in a bright pool of light and rocketed back to where He once came from; the deserts. Unfortunately, with the chalices no longer strong, other problems soon occurred. The landscape around Chaveri would soon begin to deteriorate. What was once lush midlatitude forests would become the dangerous, decaying Aurix Caesin.

This war, which showed just how powerful and violent the Tucruits would become under command from their Cardinal, sparked the stereotype about war-loving, greedy Tucruits.


3550 CE.


The decaying landscape, unable to recover quick enough from the great battle, eventually gave up on Chaveri. Around 3550 C.E., the land caved beneath the city and sent most of the kingdom into the depths of the hearth. It was already losing economical power, this final problem slowly sent the kingdom to its end. The East Cardinal, unable to traverse the ruined lands of Chaveri, decided He did not want such unstable land anyway. He expands Tucruitora territory to the very north edge of the Meldra Desert and stops there.


4400 CE.


Chaveri, now underground, managed to function for a few more centuries. Edenlline distanced Herself from Her kin in a new palace She crafted underground. Chaverians were left to fend for themselves and remained connected through the generations to the Soul Chalices Edenlline instituted long, long ago. The kingdom was lively for some time, Chaverians remained proud of who they were, no matter the circumstances.

However, nearing the end of 4400 C.E. Chaveri meets its end. The last of the kingdom residents migrate elsewhere or die out. The kingdom is empty, quiet, festering with encased souls full of unstable aura. With part of their souls trapped in the Soul Chalices, the aura in the corpses were stuck, the lindosts unable to retrieve them. Mutilated beasts with only a piece of a living soul would soon rise.


4700 CE.


The slow disappearance of Cardinals would begin by 4700 C.E. The South Cardinal, Swa Veduro, once an ever-present figure in Pab’Zuaan’s underwater palace, vanished. They left one day, telling their circle of soothsayers that they needed to travel to Sequelliyphs to speak with the West. Swa never returned. The texts tell no proven story for how and why the South Cardinal vanished. Some books say They fell into the ocean, consumed by the world for some evil deed They committed long before Their kin were created, some stories tell of a betrayal, one of the other Architects had killed them and swiped the history books clean to hide their act.


4790 CE.


It is here the Vedlun variation of the South Affiliation came into play (4790 C.E.), as the Vedluns still believe Swa is out there, whereas the Swavvels see to it that the grief should be moved on from, their beloved god is gone and will be praised during their absence.

The kin with most connection to Swa was put in charge by the populace; Aodora, a once-Oracle. Aodora was a good ruler, she followed all that Swa taught her and continued the royal family as time went on. However, those who believed that Swa was still out there found this disgusting, to see someone take over the kingdom their Cardinal worked so hard on without a second thought. These many Vedluns left Pab'Zuaan and went to the foggy land in the distance. They went to Psollo so they would not have to deal with this new Zuaanian royalty.

Pab'Zuaan grew after that, many more buildings made in both the coastal and underwater cities. The cavern town of Hailing Cover was settled and so was Ulharshore- a large town amidst the bubbly forest rather than the beach. This was a step towards power in the market, Pab'Zuaan showed they could handle food and safety when there was no rippling waves overhead to protect them.


5670 CE.


Not long after Swa Veduro’s disappearance, the West Cardinal, Cymer, would vanish too (5670 C.E.). It is said he returned to his pyramid temple in Sequelliyphs, Sequ’Manko a few years after he left with Swa to travel far across the sea. Swa may have not come back, but Cymer did. The Cardinal behaved much more distant than before, leaving His people to slowly rely only on themselves, until one day, he retreated through the gold-medallion entrance to the archives (known as Cyme Ruins when beneath Mankian settlements). This gold-medallion entrance would become known as the Room of Parallax because after Cymer went in he was never seen in the flesh again. Sequns believe and write that Cymer has not left, ‘for He would never leave behind His kin’ and that He awaits deep within the jungle Archives for a future day when His kin need Him again.

Mankian life became even more devoted to spiritualism after Cymer vanished. More temples were built and the tenets that Cymer upheld were further delved into to ensure that Sequns kept up his idealized world. Mankians knew that other kingdoms chose to create royalty when a Cardinal loosened its control, but they felt that this was disrespectful, much like the Vedluns thought. Despite this, the powerful western shamans came to an agreement with the populace that a head leader with diluted power should be chosen to help keep the kingdom prosperous. Thus, a Cheiftan role was created. The first Cheiftan was a dragon named Tochzho, she worked closely with the shamans and became well-remembered for her very soft voice when speaking to the public.

The year is 5700, the C.E. Era ends.


0010 CA.


(Chymarithe means “after Cymer”. Sequn writers coined the era names.)

The shamans began to predict a calamity linked to the sea. They warned the public and sent messengers riding agile brirsters south to alert the Zuaanians. The shamans were not credited for the abilities, instead, when word reached the coast, the soothsayers of the kingdom stole the warning and respelled it.

Now, the soothsayers foretold of a massive decimation of Chaarm Bay. A storm of the millennia was approaching, a hurricane driven wall of thunder, rain, hail, and damage. It spiraled onward from the depths of the southern sea, eventually encroaching on Pab'Zuaan and the edge of Wurunwa. Sequ’Manko would be spared.

The people prayed for Swa and the royals to save them and their families, but the storm was merciless. It destroyed the land settlements, the coastal zone, Bivnix, Ulharshore, the Cove, and so on were all wiped down to crumbling houses and splintering piers. The wind and flooding swept the weak out to sea and the seatechs finished the job. The underwater part of the kingdom was near untouched save for some wave damage, so as the land-dwellers had to regroup and rebuild, the Zuaanians below thrived on their own.

In time the land and coastal cities and towns saved themselves, but things were not the same as they once were. The underwater zone had claimed the capital title of the kingdom from Bivnix, for they now were the biggest and strongest within Pab'Zuaan. They took that name, Pab'Zuaan Capital, and left the coastal zone alone. Bivnix recollected itself and became what it is today. Ulharshore became much more independent and mixed, and Hailing Cover was decimated beyond high civilian desire. It became a ghost town overtaken by criminals and stragglers.


0200 CA.


The lands of Chaveri were overtaken by nature after all kingdom activity ceased. The aura-cursed lands grew forests of brown-gold trees, bulbous leaves, sticky sap and mazes or dangerous roots. Shattered prairies of golden grass protected the ceiling of the once-kingdom, leaving traces of civilization above ground.

The vast northern land was untouched, enticing to those seeking life far from any kingdom or pre-established settlement with customs and laws. Anarchists and survivors slowly formed a new settlement in the depths of the Honeycomb Forest. They became the Aurix Clan (0200 C.A.).

What started as single creatures or small families moving there to live at peace with themselves and nature eventually turned into a pack that ruled over the Aurix as a whole. The one thing they sought to avoid was taking over the area with an iron grip that their alpha possessed through each generation. They respected the land to give them what they needed, no kingdom situation was going to arise anytime soon, but the rogues of the forest felt uneasy knowing they could be ambushed at any moment just because they weren't following the rules of the Alpha.


1501 CA.


The Virtue had created an unfair matriarchy in His kingdom since the start. Female lefikas had an unreasonable amount of power over men and non-lefikas. A movement began to change this.

Tucruitora law underwent great changes. The Male Tucruit Suffrage reached a climax, where even females in the government recommended granting civil rights to the male lefikas of the kingdom, for many were leaving for other territories and population was declining. Pharaoh Nexetep and the government granted these rights; males could now be in the government, join the military, and could no longer be forced into a partnership. (1501 C.A.)

Morshin and hybrids were granted the civil safety of all other citizens, meaning they could no longer be killed at birth/on sight by extremist religious groups and were to be treated fairly in any buisness establishment. Interspecies (mainly Tucruit lefika with anything else) were written as lawful and respected. These changes gradually made other kingdoms view Tucruitora in a positive light.


1770 CA.


History is doomed to repeat itself. The Aurix Clan had grown considerably and even had trade market value for the goods they made and grew. This was a big step for the Aurix clan, whether they were truly interested in Ptitheros affairs or not, but the option of partaking as a territory of their own was important and honourable.

There was life in the territory that once belonged to Chaverí (windiage) and they felt hatred towards the Aurix Clan. They wanted them out. The Clan made a mistake and clearing more of their home caverns out, exploring new tunnels, clawing out new paths. They came upon a crevasse, an endless drop with pathways spiraling down, but before anyone could get the alpha's permission to go explore, a new visitor had arrived; a wyvern, pale white scales covered most of his body but bits of his leg and his tail were hanging by threads of muscle, nerve, and chipped bones.

He warned the Clan not to traverse the new caverns, his voice was raspy and he always looked tense. They did not trust the stranger, so instead looked towards the Alpha. The Alpha sought to explore. Before anyone could be sent down the land began to change. The trunks of trees slowly calloused into white bark, the river streams had turned red, and the honey-hued grass was losing to the decay of brown. The ground shook, and a casm broke open beneath them within the caverns. They all fell down into the abyss until they all slammed to the stone streets of the fallen kingdom of Chaverí. Many members of the pack were killed off by windiage, many died from getting trapped under falling rocks, but some managed to escape. The Alpha was one of them, and she was followed up with the few remaining survivors. The Alpha was disgraced by half of the leftover clan, they blamed her for the situation and the loss of their loved ones. They all fled from the Aurix, abandoning the territory once again just like it was so long ago. The Alpha and her followers went west, the disowners flew south.


1820 CA.


The central government of Nox had always been unstable leading up to the eventual opening of the kingdom's gates. A mayor and a knowledge group ran the isles, the group grew to be known as The Lace, and they seemed quite non-intervening. A bit too lax, which allowed for unwanted associations to grow in the underground of the cities. This would prove troublesome later on.

1820 C.A, the year the kingdom opened. Markets were failing within the cities, demand was not being met, and outer travelers had been coming in due to an agreement with the renown Exploration Guild. Stories, news, and items from the other kingdoms and settlements were filtering into Nox and the mayor had no means of stopping it, so he did what was only rational: expand his people's horizons. Nox became open-trade to the rest of Ptitheros, in turn their technology and ideas were shared as well.

A jumpstart for the rest of Ptitheros, new inventors and scientists got their hands on the new technology and aura-usage capabilities and advancements began to skyrocket. It would be another few decades until other species were allowed to live in Nox, but the first steps were necessary.


1830 CA.


The Aurix disowners flew far south to the Southeast Peninsula. After exploring and setting up temporary camps, they believed this place would be perfect, so they set out to travel further and scope as much of the area as they could, making sure there were no villages already there. They found nothing, but they did find the ruins of what were obviously people here before them. Artifacts and torn down buildings, dens already dug into the crevasse that would eventually become their main settlement and many unique geographies. They founded their own clan called Woarii.

They chose to isolate themselves in the beginning as their homes and families grew, but once a permanent dwelling and functional system was ensured, they opened up to letting wanderers and ptithians from other lands to join the clan. A new alpha was chosen. Time went on and the clan progressed. The present is calm and the Woarii Pack is happy.

They weren't the only ones who migrated south so long ago, archeological studies on the giant magical artifact sites and Caves of Time are just beginning.


2081 CA.


A short war known as the Sequn Genocide or The Raining Fire occurred and Tucruitora was blamed. It brought the town of Sequendalar to ruins and scorched the eastern edge of the capital. It was organized by the Radical Tucruits who were aided by the Lace-Ups. The majority of the capital was evactuated and citizens went to Seree'yaa, Sequano, or migrated out to other kingdoms. For a few years after the Great Fire, the RTs and a small part of the Lace-ups stayed to loot the main city and drive out the remaining citizens that the flames did not reach. The pyramids, temples, and anything related to Cymer worship was battered. Once the capital was emptied of wealth the assaliants left, since going deeper into the jungle to find the other towns would be too dangerous. The Mankians there were prepared to fight.

Both of the groups marketed Mankians, especially Sequn-affiliate ones, as uncivilized animals. It tainted their reputation for many years. This was achieved because many of the cult members were high-importance individuals. This made some cities dangerous to refugee Mankians, so many Mankian Sequns who dispersed outside of Sequ'Manko disguised or changed their Affiliation. Wyndgale, Pab'Zuaan and Kilaan recieved most of the refugees.


2708 CA.


The containment and biomechanical engineering between aura and creature has been studied in-depth and breakthroughs were made often as understanding and a desperate curiosity engaged scientists across the globe.

The world believed one of the esteemed inventors of Nox would reach space first. After all, all initial advancements in aura had come from Nox, but no, it came from a nobody in the capital city of Tucruitora. The scientists at Nox paved the way through the aura technology she needed and she managed to take things even farther. She wanted to make the very first machine that would take her to space. Her mixed and dappled knowledge on many things made her ideas good, but never solid. Despite this, she made trade connections in Nox using her father's name as leverage, and got ahold of any materials she needed. She also had help from something no engineers in the north had; a lindost. The power of working with these monsters had not been considered before.

Tektite became the first astronaut after constructing the first Voyager spaceship. She sold patents to the Tucruitora government who then shared it with the other territories. The kingdoms worked together to make the technology better and began the Zariel project to bring Ptitheros into space.

Station Zariel was completed. A massive space station resting within the planet's orbit, slowly drifting overhead of Ptitheros. It became the source of all things space discovery, exploration, and research. With the introduction of the station and the many more Voyagers found across Ptitheros, built by savvy tinkerers who wanted to reach the stars, there became a boom in space-related occupations. Scientists, adventurers, economists, and more now live on the station for months at a time to discover new things.

Ptitheros searches for new questions, answers, and life unlike its own. What will the era of space travel unearth as the universe is now within reach.


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