Sports & Leisure


Sports

Ptitheros has many sports, such as flight racing, spartan events, wrestling, karkadann rodeos, spelunking, orienteering, soccer, swimming, and various others.

  • Flight Racing: From flight tag, capture-the-flag-esce games, and overall racing for the fastest time. To add to aerial racing sports, magic light rings are hoisted above to serve as a track in open-air environments. These are strapped with banners and colorful ribbons by those who pass by them before racing tournaments begin to often advertise their business or name.
  • Rodeos: Common in Tucruitora and Pab’Zuaan, Ptithians host big gatherings for sports that are combined into a rodeo event. Rodeos consist of dancing events, food preparation, singing, herding, animal imitations, and mounted sports such as jousting and catching aggressive karkadanns with ropes. Karkadanns and chisliers are the most commonly used. Snapps are too docile and will curl up in large screaming crowds, and brirsters have too much attitude. However, brirsters are used to corral animals who got away.
  • Spartan: Like a mini-Olympics, Ptithians host an annual event to test physical durability and problem solving. These events host various sports; from obstacle courses, puzzles, strength, speed, endurance, climbing, flying, swimming, etc. This is always hosted in a different kingdom than the last.
  • Gladiator: Fighters are trained fighters, it is a career path, and they battle each other or dangerous beasts for amusement. Fighters tend to have a few scrapes and bruises, but keeping them safe is key because a well-trained fighter with fame can be expensive.
  • Underground fighting rings: Only found in the underground, these rings resemble the gladiator battles but without the moral compass. Commonly used for entertainment and punishment, the infamous of the underground will throw in their enemies and pit them against the strongest fighters they have. However, sometimes more jovial events are hosted, where the fighting is just for fun and to show off, but there are no rules against how much damage can be done. Death does not stop the event.
    • Monster fighting: The underground especially likes to pit giant, vicious monsters against each other. In black market hotspots, big rings for full-grown briars or enslaved soyowas can be found. Every so often, the groups get their hands on powerful ancestral recall ptithians, mokvels, and boslodons.
    • Automaton fighting: Battle bots but without any ethical standards. These fighting rings are the most popular in Nox and Braeyc, where older, cheap automatons are easier to find. Most of the time, the robots used are the soulless variety. They come out in shambles. However, some of the worst groups have no issue using the “alive” automatons and find it to be more thrilling.
  • Network Challenges (Television show challenges): With the advent of videos and custom sigil channels, channels dedicated to certain genres or shows have popped up. One of these genres are challenges and games that can be broadcast to others. These are usually a bit dangerous but have monetary prizes for the winners. Lindosts have created the most popular (and most dangerous) shows on the network.
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Hobbies

Certain hobbies are more popular in certain regions due to the culture or geographic resources. However, any character can have any hobby regardless of who they are or where they live.

Noxian

Acting, Antiquing, Sports betting, Bowling, Billiards , Chess, Model building

Mankian

Painting, Sugarfoe-keeping, Bonsai, Calligraphy, Canoeing, Engraving, Hammocking, Journaling, Pottery

Zuaanian

Astrology, Badminton, Candle making, Dominoes, Fishing, Jewelry making, Origami

Sollian

Board games, Bread making, Bingo, Cheese making, Golf, Hockey, Ice skating, Gymnastics

Torian

Art collecting, Ax throwing, Rock climbing, Barbecuing, Bodybuilding, Canyoneering, Kayaking, Kickboxing

Galian

Ametuer astronomy, Archery, Backpacking, Darts, Embroidery, Falconry (faellers), Glass blowing, Kite flying

Woariian

Talonmimic-keeping, Bushcraft, Foraging, Fencing, Knife making

Non-specific Popularity

Boxing, Baking, Blogging, Dancing, Raptorwatching (birdwatching), Spelunking, Collage making, Cookouts, Crafting, Crocheting, Creative writing, Camping, Drawing, Music, Tion training, Equestrianism (chisliers, karkadanns, snapps), Yoga, Film-making, Geocaching, Gardening, Hiking, Hunting, Karaoke, Knitting, Podcasts, Tattooing

Recreation

Ptitheros is home to many recreational zones and activities. From protected lands and national parks that provide hiking and natural beauty to enjoy to resorts and spas with souvenir shops to endlessly browse. The entertainment industry is also fairing well.

  • Battle Arenas: thrill-seeking, fairs, festivals, contests, sports - Gladiators who train to do battle as a form of entertainment are common and bets are made as a quick money scheme. Ptithians make battling a safe and enjoyable activity. There is no killing and no major wounds, weapons are blunt or smoothed down if used, but physical fighting like wrestling is more liked by onlookers anyway. Underground arenas don't always follow these safety rules, they can be incredibly dangerous, but there is more money involved.
  • Botanical Gardens: relaxation, learning - Botanical gardens are gardens with a wide range of flora, usually with their botanical names visible on labels. The purpose of a garden can vary from collecting different species, scientific research, education, preservation and more.
  • Casinos: dancing, theater, music, contests - A casino is a place to gamble money. Only adults are allowed within the buildings, where card games and bets are made in hopes of leaving with double of what a dragon came in with. Gambling is a dangerous game, but popular. High-tech machines are present but most casinos put machines through a testing program to ensure they aren’t unfairly weighted.
  • Scuba Diving: exploration, thrill-seeking, travel - Coral reefs are underwater ecosystems most commonly found in the tropics and sub-tropics. They're home to countless lifeforms and are one of the most bio-diverse habitats on the planet. Pab’Zuaan and Psollo coasts have some beautiful reefs and citizens opened scuba-diving businesses to take advantage of it, introducing any ptithian to the gorgeous nature just below the waves.
  • Resorts: traveling, theater, music, relaxation - A resort is a large hotel-like building that resides near a heavy recreation or vacation spot. It takes advantage of ptithians needing a place to stay and not wanting to leave the area any time soon. Resorts offer restaurants, rooms, community spaces, bathhouses, greenspaces, and sometimes access to rivers or hot springs.
  • Mountain Pass Hikes: hiking, exploration, thrill-seeking, spelunking, camping, cliff-jumping - These passageways are and have been incredibly important throughout history. Sometimes for war, sometimes for trade, and other times simply for the travel of ptithians. They are still used for trade travel, but have also become hotspots for hiking activities because of the beautiful views and rugged terrain they provide.
  • Nightclubs: dancing, ariel-dancing, theater, music, contests - An establishment for evening entertainment, generally open until the early morning, that serves alcohol and usually food and offers patrons music, comedy acts, a floor show, or dancing.
  • Public Greenspaces: hiking, traveling, camping, contests, sports, relaxation - An area of land, in a largely natural state, for the enjoyment of the public, having facilities for rest and recreation, and owned by the city. Usually called greenspaces, these areas are found all over cities as a break from any monotonous architecture. Nature is left alone here and most parks are a beautiful little display of the wider environment around the settlement. These are extremely common across Ptitheros and are well-respected and cared for.
  • Public Plazas/Markets: theater, music, fairs, festivals, contests, relaxation - A plaza is a public square or open space in a city or town. Plazas within cities often sit in the middle of a shopping center or other recreational activities, a form of central hub. In smaller settlements they tend to overlap the same meaning as a public greenspace. Plazas are a great place for cities to display their wealth, as it is where the most people will pass through whether they are a citizen or just visiting. Large statues are common.
  • Spas: relaxation - A spa is usually referred to as a place for wellness, where hot springs are present or such water is carried in instead. Physical wellbeing via massage, therapy, skin care, and more are provided. Spas can be visited for relaxation or health reasons.
  • Theaters / Stadiums / Operas: dancing, aerial-dancing, opera, theater, music, fairs, festivals, relaxation - A building or outdoor area for housing dramatic play performances or stage entertainments such as music. These locations are also used by local areas as a place to state any important announcements.
  • Museums: relaxation, learning - A place where works of art, scientific specimens, artifacts, or other objects of permanent value are kept and displayed. Every city has its own museum, but Steam City holds the largest and most esteemed collection in the world.
  • Restaurants / Bakeries / Food Hotspots: music, fairs, festivals, relaxation

Combat

To have no combat or violence in a world would be ideal, but Ptitheros is not an ideal world. Weapons and technology, alongside a mix of magic channeling have been developed specifically for fighting, for hunting, for wars, and for the joy of gladiatorial tournaments.

Some kingdoms have gladiator battles, hence the gladiator arenas found in key location info. Gladiators are most common in Tucruitora, second most common is Sequ'Manko. Monster battles are also hosted. Along with wrestling and carefully monitored defensive magic battles.

Fighting has been a source of entertainment in Ptitheros for many, many years, but certain cultures approve of it more than others.

  • Gladiator tournaments are events that occur on a schedule and pit strong opponents against one another in a massive coliseum for the audience to watch and enjoy. Many travelers swing by to attend these events and watch the bloodshed, merchants set up shops around the select coliseums, and small towns are grown over time around the building to take care of it and prepare for upcoming events. These towns are called tournament towns and the people there are quite wealthy due to tourists and visitors.
    • Smaller, non-commercialized gladiatorial events are hosted by underground groups. Safety is not the priority, bidding money is. Some fighters do it willingly, these are usually the strongest members of underground organizations. Those who are unwilling are usually prisoners stolen from their cells in kingdoms- big shot mages or powerful morshin mixes are the most likely to be thrown into a pit and forced to fight.
    • In Nox, there’s a tight-knit group who run an automaton fighting ring. A battle of the bots is less risky and many in the community see normal gladiator fights as primal and animalistic.
  • Horror Circuses are a special event run by lindosts that function as a source of violent entertainment. It is set up like a festival. Within is a show, a dazzling array of lindosts who are talented in both showbiz and torture. Criminals from the dungeon of the city where the circus has stopped are brought in and their deaths are part of the show, providing a way for citizens to be entertained, the city to rid themselves of prisoners, and lindosts to acquire the souls they must collect. The shows are not for the weak-hearted or weak-stomached, nor are children allowed.
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Weaponry

Old Age

  • Swords: swords are an uncommon weapon as they are hard to use for the creatures that walk on all fours. Creatures who stand bipedally can handle swords with better accuracy and use, but creation of swords by blacksmiths are almost always custom orders. Swords can be enchanted.
  • Maces: maces are the weaponry of brutes and are quite heavy. Hard to use for quad pedal creatures, maces can be used to bludgeon or drop a stronger monster as long as the wielder can pack enough force behind it. Maces are almost always custom orders. Maces can be enchanted.
  • Flails: flails, smaller ones, are a common weapon carried by both soldiers, guards, and other weapon-necessary occupations. All creatures can handle flails if fitted to the right size, and they can cause deep wounds when attacked with. Flails can be enchanted.
  • Battleaxes: Another brute-based weapon, battleaxes are usually only found being used in gladiator fights. They are too large and heavy to be used as a commoner weapon and blacksmiths only make them custom. Battleaxes can be enchanted.
  • Bow: A weapon that takes a lot of practice to use proficiently, the bow, especially the longbow, is common on the backs of hunters and travelers, as the weapon is light and quick to draw. Bows can be enchanted.
  • Spears: Spears were used a lot more in the west than the east, but after the Sequn Genocide, an event where spears were used tirelessly by the losing side, spears fell out of use because they were seen as pointless against other weapons.
  • Batons: A simple household weapon to knock out intruders. Batons are easy to find and buy. Batons cannot be enchanted.
  • Daggers: Daggers, small knives, are an easy to wield weapon that many smaller creatures use to defend themselves. They can be made custom and can be enchanted.

Gear Age

  • Crossbow: Easy to aim, hard to load. The crossbow is a common weapon that any creature can learn to use and miniature ones are seen as a necessary weapon to have in the home in case of intruders. Many different potion-laced arrows and spikes are sold for crossbows.
  • Gearlock: A gearlock is a rubasyn invention similar to a flintlock gun from the Victorian era. These weapons use pent up energy from manually twisting the gears on its side to release a sharp object at lightning speed. Simple, effective, but time consuming.

Space Age

  • Evoke Ray:
  • Ether Ray:
  • Slipclaw: