Rubasyns


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Design Rules


  • Front arms are shorter than hind legs.
  • Hind feet must have 3 toes and a larger middle claw.
    • No claws on their heels.
  • They are covered in fur.
  • Mane can be fluffy, styled, and shaved.
  • Must have at least 1 (one) ribbon set.
  • Ears are long and flexible.
  • Must have blancarus or necarus eyes.
    • Blancarus; scaleras are a light color
    • Necarus; scaleras are a dark color
  • Nose cannot be padded and must connect like a cervine's.
  • Whiskers must be on cheeks.
    • Additional whiskers can be added elsewhere if cheek whiskers are present.
  • Must have 3 slits on either side of their muzzle.
  • Tongues must be flat.
    • Can be rounded or forked.
  • The older the rubasyn, the longer their ribbons.
  • Only one type of ribbon end can be used.
  • Ribbons can be cut, torn, styled, etc.
  • Ribbons are prehensile and can hold things.
  • Rubasyns do not exhibit sexual dimorphism.
  • Ribbons are made of flesh, therefore cannot be removed with hairless trait.
  • Rubasyn Mix Rules
    • If part rubasyn, they must have at least 1 set of ribbons.
    • Any rubasyn mix with ribbons can use an elemental bell.
    • If using a raptorial body frame, they must be a rubasyn morshin. If you do not want a rubasyn morshin, use southern dragon genes instead for the desired body shape.
    • Rubasyn and taroot morshins cannot have full wings, vestigial at most.
    • Rubasyn morshins must have a generally raptorial bodyframe and latchclaw.

Traits

Click the spoiler to see traits.

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Rubasyn


| closed species

Rubasyns have a raptorial body-frame, powerful hind legs, a short fur coat, dexterous hands, and ribbons growing off of different areas of their body. Some can harness elemental magic when gifted a special enchanted bell. Like gryphons, they were created by Edenlline out of spite, but have since broken away from Her to carve their own history.

"Arlo" by ljoumi


Name rubasyn

Diet omnivore

Height 14ft (avg)

Aura Strength low

Dimorphism none

Lifespan 800

History


The history of the rubasyn species traces back to the E.D Era, mid-way through, during the complications within Chaveri when the dragons and gryphons were becoming a bit violent towards one another despite Edenlline's commands to make them stop. The brewing distaste within the large kingdom was resulting in many gryphons and dragons leaving to seek out a life beyond the cities and out in the dangerous wilderness. Edenlline, feeling hatred towards herself for not being the object that kept the kingdom together (feeling awful that her kin were leaving for the danger outside over Her just because of some discourse), she brought in a new creature that would fill the void she was experiencing.

A weak creature originally called the rubus, a scavenger animal of the northern plains and mountains that cleaned up after others but could never hunt for itself; Edenlline saw the helpless rubus as a perfect new addition. They were changed up a bit- capable of speech, personality, given all the things She gave her dragons and gryphons, and cared for in Chaveri.

Rubasyns posed no threat to anyone, they were just a toy that Edenlline used to feel like she had complete power over something, but she ensured from the rubasyn kin's eyes She looked like a saint that they couldn't live without.

A millennium went by, deep into the C.D, something began to change. The discourse between dragons and gryphons was over, rubasyns abundant, and the city was enjoying the time within a peaceful century, but the rubasyns started to think. A group formed in the darkness, lead by a rubasyn who had been wronged by Edenlline after working closely beside Her for many years. The texts had been read, some of the Cardinal's personal notes, and the rubasyn needed to share the information it had uncovered. Things about where they once were and why their history is so short in Chaveri compared to the dragons and gryphons, and, especially, why rubasyns weren't allowed to live anywhere outside of Chaveri. Information spread, rumors were passed and an abundance of rubasyns who had the same sensation of feeling trapped but never being able to put it into words joined the growing group that were now hellbent on getting out of Chaveri and learning why they were so enclosed in the first place.

Many rubasyns retaliated against Edenlline in the way they felt was most appropriate; by leaving Chaveri and not returning unless the answers they wanted were received. At first, the low numbers did nothing- those who left gained no attention from the Cardinal, for she felt what they were doing and had no wish to get involved with something so insignificant- they would come crawling back, She knew.

Unfortunately, Her decision to ignore the group made matters worse. It painted a picture worse than before to the rubasyns who weren't against Her, many-if not all important rubasyns now viewed Her as uncaring towards their kind since she had let those, weak and unknowledgeable, out into the wild without a smidge of regret or ruling to come back into the safety of her arms.

The uprising began, not against the North Cardinal's will to trap the rubasyns, but her un-willingness to protect those who had lost faith. For was she not the protector of those in Chaveri, of the North, what use was following Her is She did not do as expected of Her as their overseer?

More and more rubasyns became part of the initial group, now known in the history books as The Coil Leaiv, and left Chaveri in spite.

It was enough. Edenlline wanted nothing to do with them anymore, they no longer served the purpose or filled the void in her heart that they were supposed to- so she let them go, left them to their own devices. The rubasyns who remained in Chaveri continued life as normal, under her protective gaze and amongst the many dragons and gryphons.

The rubasyns who had left, especially the ones early on, inhabited the North Shrine Plateau and northern coast of Dark Briar Grove for many years. It was a dangerous place, the coastline ragged and the plateau so out-in-the-open - rubasyns were small, a quick snack to a monster, so the "traitors" struggled to retain their dignity and safety far beyond Chaveri. But even Edenlline knew they wouldn't dare back down and come back. Not now, not when they've come so far.

Although dragons founded the towns in the Braeyc territories, it was the rubasyns who grew the settlements into places larger than tiny, starving villages. They inhabited the place, their population decent and happiness barely stable- but the eventually one of the headfigures of the surviving Coil Leaiv was informed of a place beyond imagination. A glider (a rubasyn with the webbing trait) had come bearing news from his fantastic travels farther northward, investigating the infamous purple shores of Pselle, he had caught wind and was gifted the sight and adventure amongst an uninhabited world in the sky.

The headfigure thought this was ridiculous at first, for floating islands across Ptitheros were merely tiny bites of land that had a bit too much aura caught in their soil- they could never be sizable to live upon. The glider denied and denied this negativity, he ensured he saw a place from what could have only been pulled right out of the Sallenin dreamscape. Some other rubasyns, along with a trusted dragon and lefiká to flight safety reasons, were sent out with the glider to make sure all he had said was true.

Indeed it was. Word spread quickly upon their return. This must be their reward, the headfigure believed, for their struggle and bravery in the face of a god. Almost all rubasyns from Braeyc left for the floating islands, via boat or gliding, some even making use of transportation spells. Although incapable of flight, the glider had explained there was a beautiful spiral of clouds raining down from the west end of the island. "These clouds, they cradled and lifted you, showing you the world of wonder you had been missing."

He wasn't far off, the whirlpool had such a strong updraft that simply holding a blanket above one's head to catch the air was enough to bring anyone to the island's surface. More rubasyns from places across the plateau and deeper within the grove eventually scampered to the island as well, they desired the lands they now felt they were entitled to.

These floating isles became known as the Isles of Nox, eventually shortened to Nox. Rubasyns took over the lands, building villages, then towns, then cities, expanding and expanding while using the safety of the unknown and uncharted lands as a crutch to avoid other Ptithians. Any and all non-rubasyns who came to the island without permission were kicked out, forcefully if need be.

Nox prospered as a self-contained and independent kingdom. Its markets were limited but the rubasyns did not see this as an issue worth opening up to the world. No, they dealt with it and continued on with their lives, watching the ants beneath them and building upon new grounds of science, technology, and engineering. Their little world did not run on aura magic as much as the other species and kingdoms, so the smart creatures improvised and invented things to rival the genetic magic and flight capabilities the other Ptitheros species had been blessed with.

Nox's cities grew, the rubasyn's grasp on engineering using aura in more artificial ways flourished. Factories were made to produce things in large amounts, or craft things that their small clawed hands could not. Inventions, ideas, culture, it all rose to new heights, the rubasyns had created a small world of their own that rivaled the strongest fellow kingdoms. They had confidence, and they never once needed the aide of a Cardinal to achieve it.

The central government of Nox had always been unstable leading up to the eventual opening of the kingdom's gates. A mayor and a knowledge group ran the isles, the group grew to be known as The Lace, and they seemed quite non-intervening. A bit too lax, which allowed for unwanted associations to grow in the underground of the cities. This would prove troublesome later on.

1820 C.A, the year the kingdom opened. Markets were failing within the cities, demand was not being met, and outer travelers had been coming in due to an agreement with the renown Exploration Guild. Stories, news, and items from the other kingdoms and settlements were filtering into Nox and the mayor had no means of stopping it, so he did what was only rational: expand his people's horizons. Nox became open-trade to the rest of Ptitheros, in turn their technology and ideas were shared as well. A jumpstart for the rest of Ptitheros, new inventors and scientists got their hands on the new technology and aura-usage capabilities and advancements began to skyrocket. It would be another few decades until other species were allowed to live in Nox, but the first steps were necessary.

2081 C.A, one of the underground, dangerous groups of Nox known as the Lace-Ups join with the Radicalized Tucruit cult in Tucruitora to pull off The Raining Fire (the Sequn Genocide).

approaching the present

Present day Nox, a wondrous sight. All creatures live in mostly harmony but it is obvious rubasyns run the entire show on those islands. Still the heavy bulk of the population, along with most residents being Unaffiliates, a very uncommon thing before Nox became a kingdom. Nox is still run by a mayor and The Lace, the mayor's name is Mayzon and The Lace members remain unknown to all but him. All species are allowed to live and work in Nox, hybrid children are protected under law like all the rest, and the standard of living thanks to ever booming new technology continues to rise and stay one step ahead from the rest of the world.

As of present day it is also important to remember that rubasyns are not pinned to Nox. Many families from the North went elsewhere or stayed where they were, resulting in rubasyn populations all over the map. Like all species, rubasyns can be of any affiliation, any culture, it all depends on where they were born and who they were born to- some seek out a life all their own too. The stereotypical rubasyn is the snide, machine-specialist Nox rubasyn with no respect for the gods, but to place such a stereotype on every rubasyn one may come across is rude and closed minded.

Abilities


Aura

Rubasyns are naturally low-aura. With low-aura, a rubasyn is born with enough aura in their body to exist, but not enough to control and channel spare aura to preform magic abilities. Average-aura rubasyns are rare, but those who are born with an average-aura usually have a basic genetic magic type like a dragon would. High-aura rubasyns are exceptionally rare, said rubasyns would be capable of learning new magic, spells, and runecasting.

Altitude Glands

The slits behind their nose serve a purpose, they contain a rubasyn's altitude glands. These glands on the sides of their muzzles that contain chemicals that detect slight air composition changes. This allows the rubasyn to always know what altitude they are at which assists in many situations and traveling. Using this information, a rubasyn can determine fall distance and make use of the known time to correct themselves when falling or help those who can glide steer on air currents correctly.

Gliding

"Flying" rubasyns are uncommon. They cannot actually fly but they can glide. These rubasyns are born with skin webbing that stretches from their wrists and down their bodies, allowing them to glide from the heights they achieve already from jumping.

Prehensile Ribbons

Rubasyn ribbons are prehensile. They have control over the ribbons and can pick things up by wrapping their grasp around them. This is limited to light items unless the rubasyn has a trait that gives their ribbons better gripping-power.

Elemental Bells

Rubasyns and rubasyn mixes (at least 50%) have access to a enchanted set of items that allow a low-aura individual to use a form of magic. These items are called Bells. They carry elemental magic that can be conducted by rubasyn bloodlines only. These Bells are passed down by familial generations and are very rare to come across.

Rubasyns are technically magic users, but not commonly. Their society isn't based around magic, but one tradition is. Every family line of rubasyns own a special object that is passed down through each generation each time the latest child reaches a few years after adulthood. It used to be mandatory the ceremony pass the bell was on the rubasyn's 20th birthday, but for the past century, it has become less strict. Being planned for any time between the 20th to 25th birthday. As families disperse more and more down the tree, the bell is passed along to whomever the current holder of the moment chooses. This is why magic is a rarity and isn't trusted as always being there. If the family has more than one child, the same thing happens too: the current holder chooses. The bell isn't attached to someone specific and can be used by any rubasyn, related or not, so it is not uncommon for close siblings to share a bell. The bell is a blessed little chime with ribbon tassels tied to its hoop. By first glance it looks like a simple holiday bell. No rubasyn knows where the bells came from, they suspect the North Cardinal, but they know how to use them. When a rubasyn wants to conduct their magic they must tie the bell to the ribbons on their ears. This links them to it, the magic from the bell in sync with the rubasyn's inner aura, and thus lets them finally use the magic they have within them. Each rubasyn has a chance of being a user of a major element or a sub-element of Water, Fire, Earth, or Wind. A rubasyn does not know their element until they use a bell, but sometimes it can be told based on their fur or eye color.

Appearance


"Myr" by SacredNanners.

  • Rubasyns are medium-sized, omnivorous, drayceaus-line creatures. Rubasyns have the body shape of a utahraptor, two strong hind legs with a long digi-grade shape to it. These legs allow them to jump and sprint swiftly. Their tail is dense and tipped with an edge or tuft of fur. They can have thin, average, and muscular body types, which are all dependent on the individual's genetics and health.
  • They have thick, coarse, almost waterproof fur that covers their entire body in two layers. The skin beneath is sensitive and usually a darker color in comparison to their primary fur color. This dense fur protects them from the elements and allows them to survive in colder temperatures.
  • Rubasyn feet are long and sharp, remarkably similar to a kangaroo. These long feet make walking slow for long periods difficult, but leaping and sprinting are easy and smooth. They are built for agility. They have three talons, three toes, the middle one twice as long as the outside claws. This middle, extra long claw is called the "latch claw", because it latches onto meat, dirt, or stone, making hunting and climbing easy.
  • Their eyes face forward, allowing for wonderful vision and depth perception. Since the beginning, rubasyns have had two common types of eyes: eyes with white/white tinted backgrounds and eyes with hollow black backgrounds. The irises of white eyed rubasyns come in all colors, whereas black eyed rubasyn irises are usually a light-tinted color such as white, baby blue, or lavender purple.
  • A mammalian nose sits at the end of their muzzles, with whisker bumps just above the lip rim. Behind the nose are three slits on either side, underneath these slits are their altitude glands. Actual whiskers sprout from their cheeks, often two on each side. Their teeth are dragon-like, curved backward and sharp, which means once they bite into flesh, they don't let go or that flesh will be ripped off in a whole chunk. Despite this, they are omnivores. A rubasyn's tongue is simple, flat, comes in any color, and are sometimes slightly forked.

Trivia


  • Rubasyns reside comfortably in temperate climates but can handle colder zones better than heat. Their dense, double-layered fur suffices to block out the cold and rain but only cause problems in hotter climates, however, their large wide ears can dispel extra body heat efficiently if necessary. The average rubasyn prefers mountainous and flatland cold environments, any habitat with plenty of space to run and hunt makes for a perfect home.
  • Clothing and accessories depend on where they live and their culture. The typical clothing found in Nox clothing is leather fabrics and a vintage Victorian aesthetic for the formal dresswear.

Species Relatives


Jericho, Ancestral Recall Rubasyn

an ancient north realm scavenger. Their fossils have been found in the Lowlands and Honeycomb Forest of North Maw Peninsula.

Prehistoric rubus genes can re-emerge in modern rubasyns, creating Ancestral Recall rubasyns.

Rubus were carnivorous scavengers who ate what they could find. Very early on, they were the raccoons of Chaveri, often stealing trash and food from the citizens. They tore flesh and defended themselves with sharp latchclaws found on their wrists and heels.

When Edenlline was looking for inspiration for Her new kin, She saw potential in the rubus. Especially because they managed to constantly get into her palace and bother her disciples. Their population was turned into what is now the modern rubasyn, and their prehistoric genes can sometimes (very rarely) show up. A common ancient gene that shows up in rubasyns is the wrist latchclaw.

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Child Development


Gestation ( 7-9 months) ➜ female rubasyns usually gestate for 7 to 9 months before giving birth to 1-2 joeys.

Newborn ( birth to 3 months ) ➜ rubasyn cubs are covered in a soft layer of fur, have extremely stubby claws, and can't walk. Their ears are wrinkled over their head and their muzzle pits are sealed up, same as their eyes. They can only drink mother's milk and should be in a warm room, as they cannot regulate body temperature yet.

Joey ( at 1 year ) ➜ joey rubasyns are able to walk on their hind legs a lot better than adults can because their middle talon has not grown in and their legs are more plantigrade. Their quick feet make them rambunctious and hard to catch, but they can't jump yet. The flat stubs of their ribbons have appeared and their eyes are wide and bright, their muzzle pits are still sealed. Joeys are usually kept in a backpack pouch so they don't wander off out of curiousity.

Hopper ( at 9 years ) ➜ Still able to walk on their hind legs easily, but they have also gained enough strength in their lower body to jump. Ribbons are now a few inches long and the shape of them is visible. Altitude glands have opened up, ears have no wrinkles, and all markings are apparent now.

Adolescent ( 12 to 20-25 years ) ➜ the teenager equivalent. Adolescent rubasyns grow into their strong, sprinting and jumping built legs. No longer able to walk plantigrade-style, they can run fast and leap high into the air. Their hunting claw is sharp, their ribbons grow to roughly a foot long, and their teeth become serrated. Late into this stage they discover if they will be gifted a bell or not. Their manes are also a mess most of the time.