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Isabelle can't see how anyone would attempt such a horrible thing on their own sibling. She believes that Allium doesn't understand what he'd be missing if Ollie were gone - and fully regrets that she's put Ollie into a situation like this because of Allium's selfishness.
Allium didn't view Isabelle as especially notable. He was vaguely aware that she was friends with Ollie, but didn't hold any strong feelings prior to their scuffle. He doesn't understand what she sees in Ollie, given what he knows about him.
Being a detective as well, Ivory has a loose connection with Isabelle, and sometimes reaches out to her when the cases he's involved in might align with her goals.
Isabelle views Ivory as a respectable detective, and actively wants to follow in his footsteps. She's still learning though, so she's prone to making mistakes - which luckily, Ivory's able to point out every now and then.
That said, after learning that Ivory is some kind of deity? Boy, does she feel like she has some big footsteps to try and follow now...
Guinevere is Ponzu's boss, and a respectable one at that - being stern when needed, but kind to those who have put their 100% in, Ponzu finds her easy to work with. Outside of work, the two often play gacha games, and the two (along folks like Ono Merida) often join raids together. During times like this, he'll call her 'Mira'.
Since adopting Ono, Ponzu asks for advice about raising a kid from her - something that is an AWFUL idea but the two are doing their best.
Ponzu is one of her employees, who through his hard work, trusts a lot. She's well aware of his gacha addiction (and even has rewarded overtime with gacha pulls before), but sees no ill harm to it so long as he gets the job done. In fact, his interest in gacha is what got her into playing in the first place - and why she continues to play to this day.
After Ponzu adopted Ono, he looks to her as a source of advice, which is TERRIFYING for her as she's well aware that she doesn't know how to take care of a kid properly. Still, through the two talking...maybe she can learn as well, and provide Cordelia with better care than she's given her in the past.
Jane was the first person that Cal came in contact with, for better or worse. After telling her about the Labyrinths, the two make a promise to exchange information -- with Cal's goal to learn as much as possible about the world for her own personal interest.
Despite how much Jane tries to fool Cal, she can read through her lies easily -- ironically, she's poor at social cues otherwise. She also cannot understand why Jane has zero fears about her despite her origins.
After seeing Cal emerge from underground, she knew that she had to talk to her -- and understandably, threw Caliber in a loop. After a small exchange, Jane confidently decides that, true to her title, she needs to be able to give proper tours to the underground -- and Cal's going to help her, no matter the cost.
As a person, Jane finds Cal cool, and wants to gain power of her own. Eventually she does through a persona of her own (as well as a general friendship with some of the other slimes in the Labyrinths), and constantly contests her to improve her fighting prowess. However, she is still guarded about her -- not because she's a slime, but her trouble putting her full trust in others.
Though at first the two butted heads, Tsubame looks to Lumi in an amicable light. She's the most likely to get nicknamed and teased by Lumi, but Tsubame's well aware that it's good sport, and that Lumi genuinely cares about her.
That's why it's so hard to have to force her to fight - but out of everyone in the game, Tsubame only could trust that she'd be able to force Lumi's hand. She has no regrets.
Lumi found Tsubame frustrating to deal with at first, but has softened up over the years. She still gets a bit antsy when Tsubame tries to perform any daring feats - but despite her complaints, trusts her a fair deal.
She regrets ever giving into Tsubame's threats, and isn't sure how to break the news to her boss.
Prior to their disappearance, Shou didn't particularly care much for Yuu - as with most people, really - but began to worry about them when their reasoning for their disappearance was tied back to DRcade's infamy. He's been helping Mori try and find them now.
Yuu had some shared understanding with Shou due to the two's shared distaste in social situations. Neither really interacted much as a result, though - and thus, Yuu doesn't hold especially positive feelings towards him after DRcade's downfall.
Yuu is a distant relative of Mori, and overall, the two got along - though their interactions remained few and far between. After learning that Yuu has gone missing, Mori has taken the efforts to try and find them, though their efforts have yet to show results.
Yuu thinks Mori is....ok, as a person, but their relationship is fairly strained due to the effect DRcade, especially the downfall, had on their life. They wouldn't be fazed if something were to happen to her.
Once time Ivory found out that Tsubame stole some stuff, and had to send her away for her actions. However, Ivory had a change of heart, and let her roam free - with the hope that the two of them can work together and solve some of the bigger mysteries of Mazehart. He still lets her steal.......some things, so long as she keeps in mind the main objective he's given her.
Though at first she found him to be a real downer, she enjoys Ivory a lot! He's a pretty cool boss in her eyes, and really approves of his mission to try and get everyone to be buddy-buddy. Has very likely inherited some of his reckless tendencies - as if Tsubame wasn't reckless enough - and steals with the explicit goal to give to those in need.
Ivory's selflessness is part of why Tsubame decides to force Lumi's hand, and hopes her boss can respect her decision.
Ardor has a lot of colorful words to say about Driscoll, but he's still Driscoll, which makes them inclined to look after him. In post game, Ardor pushes Driscoll to try and be a little more independent - and more importantly, come to terms with what he's done to this world.
Ardor is someone that Driscoll cares for deeply, and knows they've hurt him in the past. So for Ardor to want to interact with him despite it all...he's taking care to approach these matters, and do what Ardor thinks is best for him.
Nahe feels conflicted about Driscoll, as they don't have the same memories that Ardor had. Overall, they keep things professional - just, often at a distance.
Driscoll notices Nahe's generally wariness and respects that. He's not too sure how to interact with them anyway, given how much of them reminds them of the times prior to the events of the game.
Travis was guarded at first about Avery, but softened up as they continued to provide him the means to survive and was a major factor in deciding whether or not to move in with Avery's family. Avery's also the person who gave Travis the name he uses today, which he cherishes greatly.
Avery views Travis as 'the guy i should talk to when i have a stupid idea', which is almost always true. They often speak for Travis so the thief doesn't have to deal with social situations, which is much appreciated from the latter. An important sibling that Avery would do anything for.
Avery feeds into Tea's habit of wanting to spook someone, which is awful for everyone involved. Tea finds this really kind of Avery, and is happy to have them as a sibling.
Tea is Avery's sibling, so they naturally want to protect her. They find her ability to remove her head charming and goofy - it's perfect for a good prank, which Avery is always down for.
Grey made Malice cry one of the first times that they had a prolonged conversation, which he found frankly hilarious. He doesn't abuse the power, but he HAS made a mental note about it, and frequently revisits the memory.
Because of the first impressions that Grey has had about Malice is his tendency to cry, Malice has been trying to workshop a way to prove that it was JUST ONE TIME and DEFINITELY NOT A THING THAT HAPPENS ALL THE TIME. So far, he hasn't been successful, and likely won't for some time (if any.)
Caliber doesn't know her much of her online presence - she's not glued to her phone like most people, and Caliber's adventures in the ONLINE space are mostly because Jane wants to. So when she's approached to meet her at the docks...she certainly didn't expect to be doing so with the goal of faking her murder.
Caliber has to wonder just why she decided to trust her - she had no reason to. But she's happy in the end to have taken the gamble, and hopes that she's able to make it out of the game in one piece.
Caliber's cute, and doesn't get upset easily. She's the sort of person that Retto could actually put a level of trust into - and given Retto's general fascination with someone's potential, knew how to put her abilities to good use. While she sees the two of them on a give and take sort of 'friendship', they've vowed to ensure that Caliber gets the much needed funds for her invention should she make it out of the game alive.
Retto's feelings on Desmonde is... complicated, to say the least. When they're lobbing quips and goofing around, he's super easy to read - and very fun to tease! But whenever he's genuine? She has NO idea how she's supposed to handle it.
There's a part of her, deep, deep down, that wouldn't mind a geninue friendship. But how in the world can a girl like her have that, if her whole life is built around seeing who can take advantage of the other first?
Amaretto finds Surei interesting - constantly exceeding her expectations, Retto enjoys their company, and always on the watch to see just what sort of nonsense they'll pull. They admire Surei's desire for others to take their roles seriously, and their daring to challenge anything, even if Retto herself might take a step back to observe the outcome rather than join in the fray.
Even at the start of the mysterious game, Velour's impression of Malley was overall positive - though, like the others who were trapped, distanced his impressions in order to play the role of the Wolf correctly. As the game loops, however, and both Malley and Velour remember their past encounters...Velour is able to catch on that there's more to what Malley presents himself as.
As Velour learns more of this truth, and their shared circumstances, his ability to handle the role that he's been given dwindles. He stops the Hunter from killing Malley, despite being a Wolf. He reconsiders the roles in the game as a whole - and decides that, for Malley's sake, he was going to get them out of this twisted, painful game.
By the end of the game, Velour ends up caring a lot for Malley, and takes on a parental role for them whenever Malley needs any guidance. He's also a bit goofier around them as well - sorry Malley, you have to deal with the occasional dad joke when you're around him.
Amity cares a lot about Claribel! The two of them have been close for some time, and Amity can hold fairly long conversations between them due to Claribel's easy-going personality. Often (But not always) the one who's the voice of reason. Likes to call Claribel nicknames, definitely in the frienbship sort of way.
Mitty is Claribel's best friend! He admires their dependable personality, and finds them easy to talk to. Knows that he can be a little silly as long as Amity is there to reel him in.
Ivory finds Hawthorne a breath of fresh air, considering the number of Seraphim (and demons) they had to put into place prior. They want to do whatever they can to make sure that Hawthorne doesn't get too worried about their decision to live as a human - and in the back of their mind, are a little anxious about making a mistake along the way in doing so.
Hawthorne feels uneasy around Ivory, what with, y'know, Ivory somewhat being his boss. Hawthorne has essentially told himself that he's left the Seraphim... but, well, who knows the extent to which Ivory still has power over him physically, y'know?
Hawthorne is tentatively hopeful that Ivory is as accepting as they state they are. Tentatively.
Runim as a whole trusts Hiku, though both wonder about the situation that Hiku and Havok are in. There are similarities, yes, but also things so very different, aren't they? If they learn more, would they learn more about themself, too?
(Plus, if Jona knows them, then it'll be fine, right...?)
Hiku, upon first meeting Runim, thought of them as one would a puppy. When she found out that Runim also is a creature with a certain level of split personalities, she decided to get to know them a little bit better to see where the similarities start and stop. Havok is feeling conflicted about this...
Zvezda's a lot of fun! Surma enjoys someone who can crack a good joke and make the travel lighthearted - there's no point in going somewhere if the trip itself isn't enjoyable, you know? They look forward to any future bouts they might have, and appreciate the mutual support.
A pal! Zvezda doesn't know Surma especially well, but it sounds like they might have a bit in common. Even after just one adventure, Zvezda feels strongly that she wants to support Surma. Any time they need someone to help them travel, she'll be there.
Betelgeuse is definitely an interesting case. Given Laurel's tendency to be drawn towards misfortune and ill omen, Juice's....dramatic first impression felt, to Laurel, 'very inline to what I'm used to.' And yet, as Laurel comes to find that their reason for being here is likely the cafe, and not just Betelguese, they've begun to wonder -- are they supposed to lead Betelguese away from this? Or will that misfortune follow him? For now, maybe it's for the best to have him in Laurel's sight...
Avalon views Moss as something like a god but not quite - they haven't determined if they are divine or cursed or both (it's probably both, they would think). They view their friendship as something scared, and is always happy to help Moss trim their bonsai to avoid it from becoming too overgrown.
Surma thinks Maule is a lot of fun to hang around with, despite Maule's whole omen deal. They enjoy teasing Maule, but generally know when to lay off and check on them when needed. Because of their shared upbringing in Elta Nina, Surma's talked to Maule from time to time about their past.
Runim likes Ol a lot! They call her the 'tiny protector' and generally trust her a fair bit. That said, they also do see her as a bit childish but....fortunate for Ol, Runim sees it more as a reason to boost her morale rather than to tease her. (Though, given certain circumstances, let's say, they may be more inclined to tease her just a tad).
Lucky for Runim, Ol met Hiku first, so she wasn't very phased when the monster-like being started talking and befriending the team. While she doesn't fully understand where Runim came from, she knows they are an ally and trusts them in combat and advice. Danis, too, sensed that Runim didn't have malicious intents, and regards them with relative indifference for now, as if they were just another creature of the wilderness.