Spoiler-Free Consequences character bios



Basically all of the basic info and personalities for the consequences series, but presented as if everyone is alive, human, and a crewmate to avoid spoilers :)

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Author's Notes

Basically all of the basic info and personalities for the consequences series, but presented as if everyone is alive, human, and a crewmate to avoid spoilers :)

Each character is also listed with the groups of characters they interact with and at what location in the story if you want to be as accurate as possible (listed as “canon interactions”), but that’s all optional!! if you’re drawing them you can draw who you want where you want and I’ll still be overjoyed!

PREQ “prequel” Crew:

MIRA HQ (& Polus/Skeld)

The first crew to launch. Typical among us mission where half the crew dies on Polus due to an alien impostor. They eject one impostor. However, upon arriving back at MIRA HQ, they discover there’s still another alien among them- who was just laying low as they travelled back to earth. The impostor kills all the survivors, but an “effort to fix this” by MIRA leaves the survivors trapped in a time loop, getting killed by the impostor over and over again. 

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Gold (GOLP0) - Weapons/Shields

George, he/him

George, while not originally the captain of the crew, unofficially falls into the role. He is very secretive as he has been ordered to be, and takes confidentiality guidelines very seriously. He doesn’t show much emotion and tends to simply focus on business- a bit of a corporate drone. He probably has a personality hidden somewhere, but isn’t one to show much of it- even before all this impostor business.

“Canon“ interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)
  • All of CONQ crew & George [PREQ], Steven [PREQ], Mo [PREQ], Presley [PREQ], Teonna [PREQ] (@ MIRA HQ)


Silver (SILP1) - Communications/Security

Steven, he/him

Steven tends to be a rather laid-back, casual individual. He’s pretty outgoing and charismatic and generally well-liked by his crew. Despite his casual demeanor, he’s a decently hard worker, typically completing his tasks on time. Often, he’s regarded as one of the most reliable members of the crew, and is easily trusted by the others.

“Canon” interactions:

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)
  • All of CONQ crew & George [PREQ], Steven [PREQ], Mo [PREQ], Presley [PREQ], Teonna [PREQ] (@ MIRA HQ)

Maroon (MARP2) - Reactor/Seismology & Geology

Mo, she/her

Mo is a pragmatic, street-smart woman who’s seen it all. She tends to have a pretty good idea of what’s going on in even the strangest situations, as she has a habit of having experienced it before. She can think quick on her feet and usually make logical decisions under duress, which makes her a valuable asset to the crew. As time goes on and she’s exposed to more and more death, she becomes rather nonchalant about dying and doesn’t fear it much. She has a bit of a dark sense of humor, which is how she copes with some of the things she’s experienced. Somehow she manages to take everything completely seriously and unseriously at the same time- because it all matters until it really doesn’t. Deep down she struggles with the aftermath of things she’s been through, having a deep grief for some of the people she’s lost, but she doesn’t’ often show that side to others.

“Canon“ interactions:

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)
  • All of CONQ crew & George [PREQ], Steven [PREQ], Mo [PREQ], Presley [PREQ], Teonna [PREQ] (@ MIRA HQ)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)

Peach (PEAP3) - Navigation/Astronomy

Presley, they/them

Presley is rather timid by nature, often choosing to spend time with one person they trust. They don’t have the most self-confidence, and aren’t often one to speak up in meetings or discussions. This is only further exacerbated by the events that transpire. While they used to simply be a little shy, after seeing people die, they become very panicked and withdrawn.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)
  • All of CONQ crew & George [PREQ], Steven [PREQ], Mo [PREQ], Presley [PREQ], Teonna [PREQ] (@ MIRA HQ)


Teal (TEAP4) - Science/Computer Systems

Teonna, she/her

Teonna is very intelligent and determined to keep her friends and her crew from harm. She doesn’t believe information should be kept from people no matter what, even if she’s been instructed not to share it. She will keep working on a problem until she solves it- no matter the personal cost. Despite being very intelligent, she doesn’t pass judgements on anyone else’s intelligence, always claiming that everyone is smart in their own way.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)
  • All of CONQ crew & George [PREQ], Steven [PREQ], Mo [PREQ], Presley [PREQ], Teonna [PREQ] (@ MIRA HQ)


Olive (OLIP5) - Engineering/Electrical

Oliver, he/him

Oliver is the definition of a rich kid whose parents set him up for success. A bit arrogant at times and never outgrew his “class clown” phase- except his pranks and jokes arent’ really funny and can border on the edge of offensive. He’s definitely a bit out of touch with reality (as in “What do you mean you don’t have a boat? Not even one?”).

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)


Tan (TANP6) - Biology/O2 & Life Support

Tabitha, she/her

Tabitha is a bit of an introvert, but she’s willing to reach out and talk to people she feels like she’d get along with. She’s definitely a bit of a nerd but in a “cool” way, (she’s a fan of stuff like superhero movies and tabletop gaming). She’s also rather curious and would absolutely go and check out the strange noise she heard alone.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)


Pink (PINP7) - Medic

Pilar, he/him

Pilar is the medic of the prequel crew. He’d always been fascinated with going to space growing up, and was ecstatic that he could take his medical education and use it on an extraterrestrial mission. He's extraverted and had a good sense of humor, often lightly teasing other crewmembers when they end up needing medical attention. He also unofficially serves as the crew’s “morale booster”, planning events in their downtime.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)


Black (BLAP8) - Captain 

Blade, he/him

Blade is original captain of the prequel crew. He exudes confidence but actually doesn’t tend to know what he’s doing. He’s a little clumsy and awkward, but inexplicably nobody really seems to notice. He has no idea why he ended up being chosen as the crew’s captain, as a good portion of his responsibility ends up being delegated to his first officer anyways.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)


White (WHIP9) - First Officer

Wei, she/her

Wei is the original first officer of the prequel crew. She’s actually a bit more competent than the captain, but doesn’t really hold that over him. Usually, she ends up doing more captian-ing than the actual captian, but doesn’t seem to get as much credit. Funny how that works.

“Canon” interactions: 

  • All of PREQ crew (@ MIRA HQ, The Skeld, Polus)

AFTRMF “aftermath” Crew:

Polus

The second crew to launch. They’re also caught in a time loop, but this one erases their memories unless they survive to the end. The impostors are human and change every loop, and they’re forced to kill to keep their memories at the end. The crew is pretty focused on trying to find a way out, but various tragedies and consistently forgetting their research doesn’t really help all that much. 

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Pink (PINP0) - Medic

Pierce, he/him

Pierce is rather reserved, often opting to focus on his work and his tasks instead of socializing with his crew too much. He doesn’t speak much in meetings, often only talking if someone talks to him first. He’s fairly observant and sometimes catches inconsistencies in peoples’ stories or body language, but won’t often point them out aloud. Due to [plot], he has actually forgotten some of his medical training, which makes him constantly rather anxious that people will suspect him of being an impostor for not being able to do his designated job very effectively.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Red (REDP1) - Navigation/Astronomy

Rani, she/her,

Rani is an outgoing, charismatic individual who isn’t afraid to speak her mind. She can be a bit sarcastic at times, but usually for the sake of making people laugh instead of being rude. If someone gets on her nerves she won’t typically be rude to them directly, but may complain about them behind their back. She can process information pretty quickly and can figure out how things work before other people can, often helping her crewmembers figure out how to do their tasks or showing people around.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Orange (ORAP2) - Biology/O2 & Life Support

Opal, she/her, 

Opal is originally a pretty easygoing individual. She’s typically more of a listener than a talker, but enjoys spending time with other people on her crew. Tasks aren’t her first priority, but she’ll get them done faster when working on them with others. As time goes on, however, and the impostors begin to kill and sabotage, she loses some of her easygoing nature and becomes a bit more paranoid- with a new goal of figuring out what exactly is going on here.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Yellow (YELP3) - Reactor/Seismology & Geology

Yves, he/she/they

Yves is a person who means well deep down, but can often put his foot in his mouth. They’re a bit impulsive and can act without thinking, but usually end up regretting their actions when they do so. She’s quick to apologize when she gets things wrong, and is usually able to smooth things over because she genuinely does regret when she messed up. He’s usually a little hesitant to believe the warnings about the impostor at first, sometimes attributing the first death to an accident, but will change his mind pretty quickly when he sees evidence. Their deductions are very hit-or-miss, they either have everything right or everything wrong with very little in between. She’s pretty outgoing and social and will often team up with others to do her tasks with them.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Lime (LIMP4) - Communications/Security

Lisa, she/her

Lisa is not an easy person to get along with. She has a bit of an ego and always tends to think she’s right- even when she couldn’t be more wrong. She will get very frustrated if anyone calls her out, which often happens. She usually doesn’t have many friends on the crew, but will insert herself into conversations anyway with the assumption that people like her. She is also rather intelligent if she applies herself, but will often make less-intelligent choices that boost her pride.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Green (GREP5)- Weapons/Shields

Garrett, he/him 

Garrett is a natural leader and tends to unintentionally fall into leadership positions because of his problem-solving abilities. He is a rather serious individual who doesn’t outwardly express emotions to someone unless he’s close with them, and he doesn’t trust very easily. He’s pretty logical and tends to piece things together fairly quickly even with limited information. As the story progresses, he finds himself having a harder time excusing his actions. Years of questionable decisions have left him second-guessing whether or not he is a good person, especially when he’s forced to go back on a promise in order to survive. But, by opening up to his friends and helping them confront their own difficult decisions, he’s able to once again direct his anger not at himself- but whoever’s doing this to him.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)

Blue (BLUP6) - Science/Computer Systems

Blaine, they/he

Pets/companions: Ro-Bot 

Blaine is a very intelligent and logical person with a real talent for scientific research. They love solving problems via the scientific method, and will often come up with new solutions the rest of their crew wouldn’t have thought of. He likes writing detailed logs of both his experiments and his and the crews’ experience. They aren’t the most socially-skilled person, things they say often don’t come out right and they often overexplain things everyone already knows, but they’re never unkind. Despite this, he’s usually willing to try to get to know people a little bit, and for the most part people respect him.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

Brown (BROP7) - Engineering/Electrical

Braylon, he/him

Braylon is a sweetheart who cares a lot about everyone he meets. He’s rather tall and muscular, but a bit of a gentle giant who isn’t afraid to express his emotions. He gets along well with basically everyone on the crew- even people who don’t typically get along well with others. He’s very slow to anger, quick to forgive, and doesn’t like to get involved in conflict.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)


White (WHIP8) - First Officer

Wonder, she/her

Wonder is the first officer of her crew and tends to live by a motto of “work hard, play harder”. She takes her job seriously when it’s required, but also won’t hesitate to goof off when given the chance. She’ll often involve her twin sister, the captain Blessing, in elaborate pranks under the guise of boosting morale for the crew. She gets along well with everyone, even when her pranks mage to get a bit annoying, everyone knows it’s all in good fun. When things start to get bad, White tends to try and stay cautiously optimistic, taking it upon herself to try and find light in the darkest moments, and inspire the crew to keep going.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)


Black (BLAP9) - Captain

Blessing, she/her

Blessing is the captian of her crew, and is known for taking everything “just the right amount of serious.” She’s serious enough that everything that needs to get done does indeed get done, but relaxed enough where the crew never hesitates to come to her with questions. She’s willing to give some leeway if tasks aren’t done, but will also remind the crew that they are where to do a job. Blessing’s twin sister, the first officer Wonder, will often drag her into so-called morale boosting events that usually just end up being pranks. While not the mastermind behind them, she often allows them to happen, and may even participate herself. However, when tragedy strikes, she immediately loses that sense of humor and becomes focused only on finding a way out of this place.

“Canon” interactions: 

  • All of AFTRMF crew (@ Polus, The Skeld, MIRA HQ)


CONQ “consequences” Crew:

Skeld (& MIRA HQ)

The third crew to launch. A crew made up of mostly contest-winning civilians that falls apart pretty quickly after people start dying. Typical among us shenanigans ensue with alien impostors and several …other complications. This is the only crew not caught in a time loop, as far as we know. (Although, I can’t say the same for anyone who escapes this one and ends up on another crew.)

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Gray (GRAP0)/(GRAP8) - General Crew

[Redacted]

(As the main character of the series, a good portion of Gray’s personality is intentionally left up to interpretation by the readers.)

Overall, it does seem that Gray generally wants to do the right thing- even though figuring out exactly what the right thing is in some of these situations can get pretty complicated. They’re willing to put themself in harm’s way to protect others if there’s no other option, and seem to care about their allies/friends. Throughout the series they do become more anxious and indecisive, as the situation becomes increasingly complex.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)

Black (BLAP1) - Captain

Blakely, she/her

Blakely is her crew’s captain, and one of the three people actually trained to go on this mission. She takes her position very seriously. She cares deeply about every member of her crew, and is typically willing to hear anybody out if they approach her with ideas or information. She strives to keep things organized and orderly- always following MIRA procedures and trying to keep the crew on track for success. Some of the crew find her intimidating, but that’s not intentional on her part, she’s just the one stuck enforcing the rules. She isn’t one to be publicly emotional for a myriad of reasons, and tends to bottle up her feelings most of the time, but as things get increasingly worse increasingly quickly, she finds herself showing a bit more emotion to those close to her.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)

White (WHIP2) - First Officer

Wilson, he/him

Wilson is the first officer of the consequences crew, and one of the three people actually trained to go on this mission. In a stark contrast to the captain, he is very laid-back. He looks at rules as merely a suggestion and is far more interested in running the crew how he wants- which is exactly why he wasn’t selected to be captain. Wilson’s a bit of a procrastinator, but is usually kept on task (quite literally) by the captian since they're usually working together. He doesn’t trust easily and tends to jump to conclusions and make decisions out of pure emotion, especially as the series goes on. Even when presented with countering evidence, he isn’t one to change his mind easily- as he’s almost always convinced he’s right.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF] Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)


Pink (PINP3) - Medic

Piper, they/them

Piper is the medic of their crew, and one of the three people actually trained to go on this mission. They aren’t really one to tolerate nonsense, which is unfortunate as there is plenty of nonsense to be had. They are usually rather levelheaded, making decisions based on logic and efficiency, and always willing to consider another point of view if there’s evidence to support it. Occasionally, they can get frustrated when people around them aren’t thinking as logically as they are, especially when their own trustworthiness is put into question.

“Canon“ interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Red (REDP4) - General Crew

Ray, he/him

Ray is the type of guy to try to present himself as tough, but is secretly a bit of a coward. He’s pretty insecure and cares far too much about what other people think of him, typically lying to make himself sound better. He can be slightly aggressive when he or his reputation is threatened, not intentionally but as a bit of a knee-jerk reaction. He tends to be a bit more concerned about his own interests than the crew’s, and quite a few people don’t enjoy being around him, but he’s perceived more as a mild annoyance than an actual threat or problem.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Orange (ORAP5) - General Crew

Olivia, she/her

Olivia is a very down-to-earth, warm person. While she isn’t necessarily an extrovert, she’s almost always willing to participate in a conversation to get to know someone better. She’s a great listener with a good sense of humor, and gets along well with almost everyone. At times she can be a bit clumsy, and struggles a bit with navigating around the base and ship, but she’s actually rather intelligent.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Yellow (YELP6) - General Crew

Yvie, she/her

Yvie is very cheerful and bubbly, and is often regarded as one of the most talkative people on the crew- for better of for worse. She immediately cares a lot about everyone she meets, and panics if she thinks she’s done anything to hurt them. She’s the youngest member of the crew (besides the literal child), but is just as capable as everyone else. She is excited at the prospect of going to space and curious as to what the future will bring, although also rather anxious. As much as she doesn’t like troubling other people with her emotions, she wears her heart on her sleeve and it’s fairly easy to tell when something’s bothering her. However, as the story progresses, and she begins to realize the gravity of the crew’s situation, she loses a little bit of that hope and optimism and becomes more anxious and withdrawn. 

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Lime (LIMP7) - General Crew

Langston, he/him

Pets/companions: Mini Crewmate (see M-LIMP7)

Langston is pretty much your average young father, enjoying dad jokes and sports and playing games with his son. He’s secretly extremely anxious about his kid being here, but puts a lot of effort into hiding that so his son doesn’t get scared himself. He tries his best to frame it as an awesome opportunity for adventure, and begins to believe that a bit himself. He’s social and enjoys talking to the rest of the crew and tends to be on good terms with everyone he meets, he’s a wholesome man who’s hard to dislike.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Mini Lime (M-LIMP7),(LIMP9)- Mini Crewmate

Liam, he/him

Liam, despite being far younger than anyone else on the crew, tends to have a fairly good grasp of what’s going on. No matter how much the adults try to keep him in the dark to protect him, he’s intelligent and curious and is usually able to figure it out anyway. He basically considers himself a part of the crew just like the grown-ups, often starting conversations with some of the other crewmembers himself or offering to help people out with tasks since he doesn’t have any of his own. Following the events that take place, he becomes more anxious and withdrawn, looking at things with an uncomfortable mix of childlike reasoning and adult seriousness. He’s not immune to the weight of the situation, and it often shows. But through the support of some of the other crewmembers, he’s able to process his emotions and find a little stability in the chaos.

“Canon“ interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Green (GREP8) - General Crew

Gabriel, he/him

Gabriel isn’t exactly the most motivated individual. He’s a perpetually tired coffee addict that really doesn’t feel very motivated to complete his tasks, but will do them anyway so people stop bugging him about it. He’s colorblind (something that should have gotten him disqualified but got accidentally left off his application) which makes tasks like the wires difficult, but is able to tell who everyone is fairly easily with their distinct hats and voices. After the deaths start, because of his laziness and difficulty finishing tasks, several members of the crew find him to be fairly suspicious and refuse to work with him. The suspicion annoys him which makes him angry, only making him seem more suspicious.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Cyan (CYAP9) - General Crew

Cyrus, she/they

Cyrus’ defining trait is her strong sense of morality- for better or for worse. They’re firmly in the lawful good category, and are quick to panic if they’re forced to make a decision or participate in something that goes against what they believe is right. She refuses to vote most of the time, too afraid to accidentally be part of an innocent person’s death. They tend to be a bit more secretive with information, choosing to keep ideas and theories to themself or a small group of trusted people. Cyrus is fairly stubborn, a little naïve, and sometimes struggles to see things from other people’s perspectives, but really cares a lot about the people around them anyways. She’s willing to put herself in danger to help the crew. She forgives quickly, unless she has a reason to believe the other person still wishes the crew harm. Her inflexibility continues to be a point of contention throughout the series as the situation changes but she doesn’t change nearly as quickly. As time goes on she does learn to be a bit more reasonable, realizing that people sometimes have to do what they need to survive- and that doesn’t make them bad people.

“Canon“ interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Blue (BLUP10) - General Crew

Blayse, he/him

Blayse tends to fade into the background for the most part. He’s just here to do his job, and not a lot more. He’s very efficient with tasks, and doesn’t spend a lot of time socializing with the crew if he can avoid it. He’s one of the older members of the crew and prefers to keep to himself- which also usually keeps him out of drama or suspicion. He’s very skeptical of the impostors’ existence initially, regarding it as a conspiracy theory for a while until people actually start dying.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)


Purple (PURP11) - General Crew

Jamie, she/her

Jamie is a very determined and outspoken person, not afraid to speak her mind or share her suspicions. She can be a bit impulsive and defensive at times, especially when she thinks she or her best friend is in danger, but it always comes from a place of self-preservation instead of malicious intent. She doesn’t trust easily, and when her trust is broken it takes her a while to build it back up again. Despite her struggles with trust, Jamie isn’t one to hide information most of the time. She’d much rather share any theories she has with the rest of the crew- even if it ends up making her seem more suspicious. She has zero tolerance for impostors because she knows what they’re capable of- at least until things get a little bit more complicated. Her trust issues and overprotective nature are intensified by the situation, and as the story goes on these traits become more of an issue. However, way down the line after a falling out between her group of allies, some of her fears and associated behaviors are brought to light. This allows her to confront some of these anxieties and begin to build more stable relationships with those around her.

“Canon” interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)
  • All of AFTRMF crew *except Blessing and Wonder* & Gray [AFTRMF], Blakely [CONQ], Wilson [CONQ], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ] (@ Polus)
  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Brown (BROP12) - General Crew

Brianne, she/her

Brianne is typically a very laid-back, not overly serious person. She was probably chronically online as a kid, and has a large knowledge of memes and internet humor. She enjoys socializing with other people- if she vibes with them. If you’re on her good side, she’ll treat you well. If you’re on her bad side, you’ll get the cold shoulder. She isn’t the most efficient with her tasks, often procrastinating for a while, but she will get them done eventually with a few reminders. As the situation gets more serious however, she quickly begins to show more of an emotional side (which honestly, is totally warranted).

“Canon“ interactions:

  • All of CONQ crew (@ The Skeld, MIRA HQ)

RPRSLG “reprisal” Crew:

Airship

The fourth crew to launch. Made up of people who escaped other loops (i.e. survivors from previous crews), some MIRA employees who know too much, and a handful of people labeled as “anomalies”. This group is also caught in a time loop, but they keep their memories at the end. The human impostors are motivated to kill by the threat that if they don’t play along, they’ll be killed permanently. 

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Brown “Cosytoes” (BROP0) - General Crew

Brian, he/him

Brian is a nervous, semi-awkward individual who is much more of a follower than a leader. He is a hard worker and tries his best, but tends to struggle to succeed. He’s pretty smart, he can work things out on paper really well and can always spot the twist in murder mystery movies- but when it comes to putting that knowledge into practice, he fails miserably as he can’t think well on his feet.. He has a fairly strong sense of self-preservation and can be convinced to do a lot in order to save himself, which is why he’s in this situation in the first place. 

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Red “You Fool I” (REDP3) - General Crew

Ethan, he/him, 

Ethan originally presents himself as a bit of a jerk and a bully. He’s overconfident about his deductions and always thinks he’s right, and won’t let anyone tell him he isn’t. Somehow, he takes the little things too seriously and the big things not serious enough. He takes being seen as suspicious personally, as he sees himself as an expert at social deduction. He’s a bit hotheaded and will lash out at other people if they threaten or even just annoy him. For a while he’s convinced that nothing he does here matters, and that he’s basically just playing a game like he would back home. (To be fair, he doesn’t have much evidence to the contrary). Slowly, aspeople continue to call him out on his behavior, he sobers up a little-realizing that this is actually real and that his behavior is hurting people. Red starts to consider other people’s perspectives more. He still continues to be a bit of a jerk or an annoyance at times, especially when discussions get heated, but he starts to apologize and treat people a little better.

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Rose “Sunnykite” (ROSP1) - General Crew

Courtneigh, she/her

Pets/companions: Doggy “Fred” (he/him)

Courtneigh is a compassionate, warm individual who always tries to see the good in people. People often write her off as a ditzy blonde with a fake tan and overcomplicated name, but she’s actually very intelligent and good at problem-solving. She’s good with kids and animals, and is typically well-liked by everyone she meets. A few people confuse her willingness to give people several chances for naivety, but that’s far from the case. If someone truly betrays her, she won’t hesitate to keep them at a distance going forward. 

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Yellow “parmeJohn” (YELP4) - General Crew

*Character created and submitted for the character contest by an irl friend

Johnathan, he/him

Pets/companions: Mini Yellow (M-YELP4) “Johnny” (he/him)

Johnathan is a man with a decent sense of humor who doesn’t like to take things too seriously- unless he has to. He’s rather social and believes a good joke can lighten the mood, especially if it’s a cheese-related pun. He doesn’t love doing tasks and will often wait to do them until the last minute, but is diligent about participating in crew meetings and discussions. A lot of his time is also spent looking after his kid, who tends to be a little bit of a troublemaker. He makes decisions quickly and doesn’t agonize over them afterwards, leading to him putting his votes in rather early into the meeting. Despite his humorous nature, he is pretty smart, acutely aware of just how serious the situation is, and is working just as much as the others to find a way out. 

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Black “0LochNess” (BLAP6) - General Crew

*Character created and submitted for the character contest by an anonymous user

Apple, she/her

Pets/companions: Mini Black (M1-BLAP6), Mini Black (M2-BLAP6)

Due to some kind of clerical error, her mini crewmates were given red suits instead of black. Since the children’s suits were not made with the same color-shifting technology as the adult crewmates’ suits, this couldn’t be corrected

Apple can be a bit of a blunt person at times. She finishes her tasks quickly and often uses the extra time to give her crewmates unwarranted advice on completing their own tasks. She has a reputation for being a bit of a know-it-all, but is pretty intelligent and usually at least partly right. Despite her reputation, she’s a strong public speaker that has a way of presenting her theories or accusations as convincing facts, but she’s not unshakable when accused. She has a decent idea of what’s going on, but tends to keep that information to herself in order to avoid the crew turning on her.

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Coral “Gemini” (CORP7) - General Crew

*Character created and submitted for the character contest by Who Am I

Alice, she/her

Pets/companions: Ro-Bot “Darkwing” (she/her)

Alice is kind, but perhaps not the most outgoing. She gets along well with most people, but tends to prefer a smaller circle of friends and allies that she knows she can trust for sure. She doesn’t talk much in meetings and will often let her friends share her suspicions and theories for her. Coral has anxiety, and her robot (which she built herself) acts as a guide and source of emotional support for her. She’s rather intelligent but tends to think more emotionally most of the time. Her robot encourages her to think more logically and helps her complete tasks, but also has a habit of trying to alert the crew when she’s impostor. (The robot is under the impression she’s helping by doing so).

“Canon“ interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Banana “Crisp” (BANP10) - General Crew

*Character created and submitted for the character contest by Insane Death Wish

Dew, they/e

Pets/companions: Mini Banana (M1-BANP10) “May” she/her, Mini Banana (M2-BANP10) “Robin” he/him

Dew is a bit of a loner, they’re rather quiet and not a fan of being around too many people. E is intelligent, has a good memory for details, and is pretty good at gathering information- often spending time watching the cameras or tracking people’s locations on the admin table. They usually only share information with people when they think it would be beneficial to everyone, often keeping things they notice to themself to build a case in the meantime. E is fairly persuasive and is good at getting people to believe em. They work off of a combination of both logic but also gut feelings, and are usually pretty decent at figuring out impostors.

“Canon” interactions:

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)

White “Aster” (WHIP12) - General Crew

*Character created and submitted for the character contest by Lucid Lilacs

Alastair, he/him

Alastair is a rather group-oriented individual. He doesn’t like to make decisions on his own, usually agreeing with the crew as a whole and voting whoever else everyone else is voting. He’s fairly observant and good at collecting information, but he often won’t raise his own suspicions at a meeting unless he is entirely certain. If he’s accused of being the impostor, regardless of whether he is or isn’t, he tends to fiddle with his gloves, glasses, or hat. However, he is much more open and willing to share suspicions to a smaller group of people he knows and trusts. He also has a passion for astronomy, and would spend his free time stargazing.

“Canon” interactions:

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)

Pink “MoMo” (PINP13) - General Crew

*Character created and submitted for the character contest by Domo

Monica, she/her

Monica is a kind and friendly person who’s always willing to get to know new people. She makes an effort to find a place for anyone lonely in her group, even if they may seem a little suspicious. Usually, she’s difficult to anger, and when she does get frustrated she tends to take a walk to cool down. If someone gets on her bad side, however, she will talk smack about them. She’s good about completing her tasks, but may get distracted when trying to complete long ones. She also has a passion for botany and loves to talk about and give facts about plants. In general, she tends avoid talking too much in meetings, and instead will stay silent in order not to back herself into a corner. Initially, she is rather hesitant to vote without strong evidence, but as time goes on and she realizes there isn’t really any other option she finds it a bit easier. 

“Canon” interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


Tan (TANP14) - General Crew

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They’re withdrawn and anxious, and struggle to trust those around them because of their fear and confusion.

“Canon“ interactions: 

  • All of RPRSLG crew & Gray [AFTRMF], Cyrus [CONQ], Jamie [CONQ], Liam [CONQ], Garrett [AFTRMF], Mo [PREQ] (@ The Airship)


**Reader-submitted characters’ personality descriptions are mostly comprised of details provided by the character creator with a few additional characteristics I have added for the sake of the story.



Other:

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Mr. Fortegreen - MIRA CEO

Fitzgerald, he/him

Fitzgerald is the definition of a corrupt CEO. He cares more about making money, the reputation of his company, keeping contracts, and pleasing investors than the actual people that work for him. He’s definitely missed going all of his child’s swim meets in favor of business, despite saying he’ll make time. He’s willing to do pretty much anything to keep his business afloat, including covering up deaths associated with his company’s missions. He also has a bit of an ego, and is rather passionate about his favorite highly-specific shade of green- which he named after himself and entered into the MIRA color database despite never letting anyone else use it.

“Canon” interactions: 

  • It’s safe to assume he’s theoretically interacted with everyone as the CEO