Add On Traits





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Add ons


Add on Traits are fun to add to your floss to give them some flair and theming! 

Add ons are where a lot of the rarity difference come into play! 
Keep an eye on what rarity each trait is! Here are the 5 rarities!  
 
CommonUncommonRareLegendaryAdmin Only

 
But some traits are also Clan Exclusive or Flavor Exclusive! Which means you cannot use them unless your floss are a part of a specific clan or flavor. Flavor exclusive traits like Brittle mouths, Sugar wings, or Peppermint eyes will be found on their flavor specific trait charts. Traits that can be used on all floss are called Universal Traits which can be found here. 


  
Some Traits can change Material Type for an additional rarity. Material types can be applied to most traits!
 
 Let's take a look!

Ornament Gems!

Ornament Gems are Universal! Add ornaments and studs to your floss! 
 
Ornaments
All Candyfloss have a Soul gem on the center of their forehead that matches the shape of their clan! Ornament gems are artificial gems that look similar to the soul gems, they also must match the shape of the floss' clan, but can be anywhere on the body. These are semi-permanent body mods that are done by a professional piercer similar to the way humans pierce their bodies. Ornament gems are hard to remove however, and can be painful and permanently scarring to get rid of. They cant be moved or switched out easily. Ornament gems must match in shape and texture to the soul gem, but don't have to match in size or color. Ornaments are always smaller than the soul gem, but can be tilted or flipped horizontally, so long as they don't resemble a different clan's shape when turned. All Ornaments count as one single rarity, placement and quantity is not specified. Ornament gems are palette bound.
 
Ornament Gems are Rare

Marriage gems
When a floss is married, its customary to have an ornament gem placed just below their soul gem, that matches the shape of their partners' clan. This signifies that the floss is an honorary member of their spouse' clan. They are often chosen by the spouse and presented when asking to be married. Both parties will have the gems added.  Marriage gems are palette bound. This is the only time that a floss can have an ornament gem that doesn't match their soul gem. They must be slightly smaller than the soul gem, right side up, and directly below the soul gem, like in the example to the right. Though a floss can only have 1 marriage gem, there is a special gem shape created for floss who are married to multiple partners. This is called the Polygamy Gem and is shaped like a ring. [example] 
Marriage Gems are Common

studs
Studs  are small round gems that are similar to ornament gems. They are a  universal size and can be placed anywhere on the body or traits except in the mouth (Brittles excluded). Studs are just smaller than a centimeter in diameter, and  are always perfectly round. They cannot be easily moved so to change their locations or colors you have to submit a redesign form. All studs count as one single rarity, placement and quantity is not specified. Studs are palette bound.  
   
Studs are Uncommon


80825738_aQb0tpCGnJ2zEvg.png Shown above is a Phifloss with studs and ornament gems, who is married to an Iotafloss.

Ornaments, Studs, and marriage gems are universal traits available to all floss types.

They are all palette bound, and cannot change material type.

Just like with soul gems, Ornament gems can have soft gradients but not markings. Ornaments and studs' colors do not all have to match one another.

Halos

Halos are universal! Add halos to your floss!
 



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halos
Halos are a fun trait to add to  your Candyfloss. Halo's hover in a gravitational field that some floss are born with. The halo is an external bone that is a part of your floss' body. When baby floss are born halos are tight to their body, but within the first day of life will separate and begin to hover. Halos never stray too far from the floss and can be found above the head, or rung around a body part, like a limb or midsection. When a floss' halo is touched they can feel it, and if it gets tugged on it can hurt! Halos can be ripped out of their gravitational pull but this is extremely painful and if not treated immediately can cause the gravitational field to disperse and disappear forever. 
Halos start as Uncommon
 




Material types



Bone is the default material for halos. It is bound by your floss' palette and can have gradients or patterns so long as they're not misleading.
 
Material type can change a halo's rarity. The default material is bone, but this can be changed by adding a material rarity. For example adding goo material type would change the halo from 1 uncommon trait to 1 uncommon and 1 rare trait. Material types can be mixed, but their rarities stack. For example if you wanted a goo and plant mixed trait, that would become 1 uncommon 1 rare and 1 legendary trait on the same halo.  
 
Most material types can be applied to halos! 

 
 

shape and size

Halos are usually round, uniform rings, and lay flat in their gravity. They don't usually move around much and the floss cannot control them. Sometimes halos don't make a complete ring, and can be  broken up into segments or have missing portions. 
 
Halos vary in size from as small as 2 inches in diameter to several feet! The size of a halo is usually dependent on where it is located on the body.

  


Special Shaped Halos are available as an Admin Only Trait! This means you can only access the trait through customs or adoptable made by an Admin. Shaped  halos have their own list of rules and   restrictions that the Admins  are aware of.
Special Shapes are Admin Only
quantity and placement

80825838_rgNu0IsGecaGusJ.pngEvery Halo is a separate rarity! So 1 halo is 1 uncommon trait, 2 is 2 uncommon traits, etc. Placement  of the halo does not effect it's rarity. Halos can be placed anywhere  on the body such as around limbs, tails, ears, horns etc. They must be  around a body part, except if they are above the head. They can not be  floating independently away from the body otherwise. They must lay flat  when the floss is stood normally. The distance from the body can vary  slightly but must be within 1 foot from the top of the head or from the  body part they are surrounding. 
 

 

floating objects
Some floss like to decorate their halos with accessories like bows or tied charms, and sometimes halos' gravitational field is wider than the halo itself, this causes anything placed within a certain distance  from the halo to float around it if it's light enough.80825834_bVNXy03Qv59d3fx.pngAccessories and floating objects are able to be swapped and changed at the floss' will. floating objects and accessories must be something that can be found as an object in the real world. Floating objects must be within 1 foot of the halo theyre floating around, and cannot be unreasonably heavy. Objects over 1 lbs would be difficult for a normal sized halo to hold.
Accessories are Common
Floating objects is a Rare trait
 


Horns

Horns are universal! Add horns to your floss! 
 
 
horns
Many Candyfloss have horns sprouting from their scalp area. Horns can be short or long, and resemble the shapes of real Earth Animal horns. Horns can be smooth or rough, twisted or strait, and can vary in color and pattern. Horns grow naturally from the  floss' head and are a part of their body. They grow over time until the floss is an adolescent then usually stay the same after that, they're naturally dull but can be sharpened by the floss if they'd like to. If a horn is touched the floss can feel it, and if it's hit or scraped it  can hurt and even bleed. 
Horns start as Uncommon
 
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Material types
80825833_S6jj7cVAUGJG0Ug.pngThe default material types to choose from for horns are Bone and Fur covered.
Both these default materials can have any pattern that is not misleading but their colors are bound to the Floss' palette. Fur covered horns are hard underneath, with short fur covering it like the fur covering your Floss' body. These are best used for Oni style horns.
 
Most material types can be applied to horns
shape and size

Horns are naturally shaped like real animal horns. Their size can vary from as small as an inch to as large as several feet. Large, heavy horns can make life difficult for floss who have them. Horns are rigid and cant be moved by the floss. Naturally broken horn designs are not classified as shaped, so long as its clear that the original horn was an animal shape. The size and shape of a horn does not effect it's rarity, with the exception of special shaped horns.
 
Special Shaped Horns are available as an Admin Only Trait! This means you can only access the trait through customs or adoptables made by an Admin. Bone and Fur horns cannot be special shaped. Shaped horns have their own list of rules and restrictions that the Admins are aware of.

Special Shapes are Admin Only
quantity
Unlike halos, Horns are considered a set, rarity upgrades effect all horns in a set. For example, 1 horn with the goo material would classify as 1 uncommon and 1 rare trait, and a set of 3 goo horns would count as 2 rare traits. Even if all horns are given the goo material it still counts as only 1 rare trait.  



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1-2 horns is Uncommon
3-4 horns is a Rare trait
5+ horns is a Legendary trait



Placement

 Horns can be placed anywhere on the scalp and forehead of a floss.  
 80825828_PIN4KRokUbymCnY.pngHorns cannot intercept ears or gems, but can be added anywhere in the green section. Things like ornament gems, spikes and halos can be added on top of horns for extra flair. The placement of a horn does not effect it's rarity.  
 

spikes

Spikes are universal! Add spikes to your floss!
 
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Spikes
Spikes can sprout from a floss' body! Like fingernails, spikes must be manicured. When the Floss is born their spikes are nothing more than small bumps on their skin and grow out within the first year of life. They're naturally dull but floss can sharpen them if they want. Spikes are a part of the floss' skeleton and when touched they can feel it. Tailoring clothes around spikes and other traits is a huge business in Caramella!
Spikes start as Uncommon
 




Material types



The common material for spikes is bone.  Bone spikes are smooth and can be any palette color. They can have gradients and patterns as long as they're not misleading.
 

 When a material type is purchased for spikes, it can be used for any number of them without needing another trait. For example, if a floss has 50 spikes, and adds goo material to 1 spike or 13 or all 50 they would only need to have 1 rare goo spike trait. Spikes don't have to match one another in material, size, or color.
 
Most material types can be applied to Spikes!
 
 

shape and size

Spikes are universally straight and cone shaped but can vary in thickness and length. Spikes  can be as small as 1 inch in diameter or as big as 3, and can be  anywhere between 1/2 inch and 5 inches long. Spikes in a set don't have to all match.

  


Special Shaped Spikes are available as an Admin Only Trait! This means you can only access the trait through customs or adoptable made by an Admin. Shaped spikes have their own list of rules and restrictions that the Admins are aware of.
Special Shapes are Admin Only
quantity and placement


 
The quantity and arrangement of the spikes do not effect the rarity! There is no limit to the number of spikes a floss can have. They can even appear on traits like tails, horns etc.  
 
Follow the guide to the right to see which areas have which rarity and what areas are off limits.    
 

Blue areas are a Uncommon
Green areas are a Rare trait
Traits like horns, tails, wings etc are Rare traits
Purple areas are a Legendary trait
Grey areas cannot have spikes


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prosthetic limbs

Prosthetics are universal! 
 




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artificial limbs
There are a million reasons why a floss may need a prosthetic limb, Caramella is a dangerous place. Thanks to the advanced technology of the Zeta and Sigmafloss hands, feet, arms and legs can be replaced with robotic limbs. There are a number of materials the limbs can be made of and the rarity is dictated by the amount of the limb that is replaced and the material that coats it. Some clan specific materials are able to be used so take a look.
 




Placement



The following areas can have prosthetics. Each limb counts as it's own rarity, so if you have all 4 arms up to the elbow it would count as 4 rare traits, but rarities cannot stack on the same limb, so if you have up to the forearm on an arm, it would only count as 1 Leg trait instead of uncom, rare and leg.
 
Blue areas are a Uncommon
Green areas are a Rare trait
Purple areas are a Legendary trait
Gold areas are Admin only
White areas cannot have prosthetics

 
rePlacement
The artificial limbs can be swapped out, if you'd like your floss to have multiple variations for their limb, you will have to submit a reference for all versions to be approved. If you want to change or add them you will have to go through redesign approval. Replacements dont have to be the same material type, but each one counts as a separate trait.
   
add ons
Artificial limbs are not able to have certain traits on them, because of the nature of being artificial. Peppermint eyes, and Brittlefloss mouths cannot be placed on prosthetics. Rho Taffyfloss who have proshtetics on their legs or feet are unable to transform into their merfloss form. Spikes, studs and halos cannot be applied to a prosthetic.
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shape 

The shape of a prosthetic must be largely the same shape as the limb its replacing. Feet must be foot shaped, hands must be hand shaped etc. Small variations are allowed, like having fused toes to make a smooth foot shape, or having small variations like spikes or buttons on the limbs. You can't go crazy and give them blasters for hands. lol.
  
receivers and mechanics
 The artificial limbs are all constructed of a thin mechanical limb that is connected to the floss' spine. They are able to move and control this limb like a real one, thanks to the Zeta technology. However these mechanics are dangerous and fragile so must be covered by a protective outer casing.80826241_9Q9pOxh94V9kwEp.png 
The limbs can be disassembled and removed for maintenance and repair but the receiver is always attached to the end of the floss' body. The receiver can only be replaced by surgical means. Be sure that your floss' receiver is clearly visible in your design.80825805_z4dS57fkUYVVjZK.png
casing cover materials



Floss love to cover their mechanical limbs with unique casing materials. The following materials can be added to prosthetics. Materials can be mixed but each counts towards a separate rarity. Some clan specific materials can be added if your floss is of the matching clan. The basic rarity of your location will cover the plastic material but if you want another material it will add that rarity on top of your cost for placement.
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Standard plastic
The standard material for the Artificial limbs is Plastic. The plastic material is a hard casing made of opaque plastic that is solid colored, and has no markings or special shapes. This type of limb is shaped like a ball jointed doll limb, and is not palette bound. Some floss like to decorate their plastic limbs with stickers, paints, and the like. If your floss wants to decorate their limb they can change it's color and stickers for their individual outfits. Please include the nude version of the limb in your reference when applying for approval, and you must have each variation of your plastic design approved through MYO or redesign to use it.
Plastic does not add rarity

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Mechanical
 Mechanical limb trait works the same as all mechanical material types,  it must include metal, moving parts, and/or mechanisms to classify, and  must be obviously mechanical at a glance in order to pass. Including  elements like panels, wiring, gears, screws, circuits, or LEDs can help  get the image of mechanical across in your design.
Mechanical material is Legendary

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Candy
The materials used on Candy Artificial Limbs is the  same substance that is found on candy tails, horns, etc. Candy artificial limbs still need the base mechanical structure in order to move, so materials like gummy that are translucent sometimes still show the skeletal structure beneath. That  said the skeletal structure on the candy material must be completely  surrounded by candy. Like all Candy material types, the trait must be  obviously made of candy at a glance. "Candy" also includes sweets and  pastries.
Candy material is uncommon

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goo
The goo material is consistent of a solid jelly-like base that is always secreting a gooey liquid. Like all goo traits this can be opaque or transparent and evaporates as soon as it leaves the base. The goo must completely surround the mechanical limb, but the limb is visible through transparent materials. Floating objects can be placed inside the limb as long as they are small and non intrusive.
 

NOTE: Be sure your visible mechanical parts are whole and not floating in the goo, space cannot be left between parts!
Goo limb is Rare

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Plant
Some floss have plant material growing over their limb. These plants are alive and grow into a solid plating that coats the mechanism. Wooden limbs are also in this category. 
Plant limb is Legendary

clan materials



Not all clan materials are able to be used on artificial limbs, for one reason or another. But most materials that aren't able to be the base of a limb can still be added as a mixed trait, so long as the limb itself can stand on it's own without the special material type. If you'd like to mix a clan material that isn't listed here, with another material type, ask an admin for assistance in our discord server. The following materials are able to be used with their corresponding clan ONLY! These are all Legendary trait types! Certain materials can be controlled by the floss using their special powers, and don't require a mechanical limb to exist beneath them.
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Beta Plush
 A plush covering over the standard mechanical limb.  
 
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nu force
 The Nu can use their abilities to create a force limb without a mechanical skeleton.
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gamma rock
The gamma rock lays in segments over the mechanical skeleton. Its a bit hard to move in but it sure is sturdy.

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lambda beach
 flowing sand and beach shells cover the mechanical skeleton inside.
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rho water
 The rho are able to form a water limb using their powers. it's similar to the goo limb but doesn't require the mechanical skeleton underneath and can change color at will.  
 
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omega crystal
 The Omega crystal limb can be grown using their abilities, and although it's a solid piece of gem, they can move it like a regular limb using their abilities. It needs no skeletal structure and can be opaque or transparent.
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Epsilon paper
 The Epsilon Paper limb can be created by layering the Epsilonion paper material over a mechanical skeleton.  

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zeta frost
 The Zeta frost limb can be created using their powers and doesnt need the mechanical skeleton beneath it. This limb is fragile and may need to be fixed and regrown often. The place where the frost touches the floss' skin is freezer burned.

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Theta Flesh
       Theta monster flesh prosthetic limbs are organic with no metal  core. They are not removeable. The limbs can go invisible with the floss. Theta prosthetic limbs only come in monster flesh and  are not color palette bound. The limb connects to the body with a set of  teeth between the new limb and the body of the  floss. The tips of the toes and fingers have teeth growing out from them  similar to human fingernails.



 


Material types! 

Universal Materials

These Material types can be used by any flavor or clan. 

Material types can be added to traits to add to the floss' unique design and theme. Material types can be added to Halos, Horns, Spikes, Wings, Tails, and some Brittle mouths. More information about Brittle mouth options can be found in the Brittlefloss trait chart. Material types come in a variety of options. Some are universal, meaning they can be used by any floss, but others are Clan Exclusive, which means they can only be used by floss of the corresponding clan.

All Universal Materials listed below are immune to your Floss' Palette this means they can be any color!
Material types can  be merged together and take the higher rarity. All special material  traits must still follow the guidelines of their respective trait type.

Materials fall into 2 categories. Corporeal materials are hard and can be  touched. These materials can have accessories tied to them.  Non-corporeal materials are fluid and your hand would pass right through  them, these cannot have objects tied or laid on them and are usually secreted from the floss constantly, and evaporate in the air.

 Take a look at the universal trait materials below.



Candy Material type

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Candy Material can be applied to add on traits, to give your Floss a sugary sweet look! Candy material trait includes things like candies, chocolate, raw sweets materials like milk or cream, and pastries. If you're not sure if someone would qualify as a candy or pastry, ask an admin to check! For a Candy to pass it must be easily recognizable as candy using common, or brand named candy is recommended. Eating a Candy trait would be akin to cannibalism and is not something you usually see in  Candyfloss. The Candy that grows from Floss' traits tastes awful! Things like wrappers, cans, and straws would be allowed if they belong with your sweet of choice.
 
Candy material is Uncommon
Candy Material is Corporeal
Goo Material type


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Goo Material can be added for some drippy fun traits! Goo is a viscous liquid, and holds its  shape rather well. Goo traits consist of a hard center that is  constantly secreting liquid from many pores. The drippings from a goo  trait will stay for a short while before dissolving. Goo traits can be  translucent or opaque but are never entirely see through. Floating  objects can be placed inside of the Goo to float around. Floating objects can be anything from sprinkles, to roses, to living marine life! But the objects must take up less than 50% of the trait's space and float freely! Because of the flowing nature of the goo trait it can have  gradients but not solid markings.

Goo material is Rare
The center of a Goo material is corporeal, but the secretions are not. 



Plant Material type

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Use plant traits to add some green into your design! Plant traits can be  any variety of fruits, vines, mushrooms, bark, you name it. Corals  don't classify as plants though. The Plants that grow on a trait can be  picked or removed but it is a little painful for the floss, like  plucking a hair! They grow back and sometimes wilt in the winter and  must be maintained. The core frame beneath the plants doesn't go away  however! Like Candy, Plant materials grown from floss don't have the  same properties as real plants, and eating them is nasty and considered a form of cannibalism. Traits made from plants will be given some leeway and will not be considered "special shaped" as long as they resemble the real shape of the plant they are based on. 
Plant material is Legendary
Plant Material is Corporeal


mechanical Material type

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Tech traits were invented by the Zeta Clan and are fused to the  Candyfloss' Spine. In order for a Tech trait to be attached the floss  has to go into surgery and must have the required internal muscles and  bone structure to accommodate the trait like wing and tail muscles. They  often need maintenance and can be destroyed or removed. Tech traits can  add a spark of originality to your floss! Tech traits must include moving  parts like gears, pullies, or joints. Things like light bulbs, LED  screens, wires, and circuit boards would classify as tech traits!  Because Tech traits are artificial floss cant be born with them, and  they do not feel it when the trait is touched or damaged.
 

Mechanical material is Legendary
Mechanical Material is Corporeal



Smoke Material type

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Smoke traits can add a spooky feel to your floss! Smoke can be translucent or opaque and can whip around but always keeps its basic form! The smoke is leaking through your floss' skin, and is held together with a gravitational pull. Smoke traits can sometimes have small things stuck in them, like paper stars or sequins! Anything small and light enough to be blown up in the smoke. If the smoke is blown away it will come back in a few moments. Smoke from the traits will dissipate completely after leaving the floss' trait gravity. Sometimes smoke is thick like clouds and other times it's as thin as steam. Because of the nature of the smoke trait it can have gradients but not solid markings. The gravity holding together a smoke trait's shape can sometimes have holes poked in it, making the smoke move around a specific area.  
Smoke material is Legendary
Smoke Material is non-corporeal
Shaped Metal Material type


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Metal traits without mechanisms can be added as a Shaped Metal. Shaped metal traits are rigid and cannot move without clear joints. They are usually hollow and light.  
 Shaped Metal traits without mechanisms can be added as a Shaped Metal Admin Only Trait.This means you can only access the trait through customs or adoptables made  by an Admin. Shaped Metal traits have their own list of rules and  restrictions that the Admins are aware of.



Shaped Metal material is Admin Only
Shaped Metal Material is Corporeal
Clan Exclusive Material Types

Each Clan of Candyfloss has a trait that is exclusive to their clan. Many of these are material types that can be added to their traits in the same manor as the ones listed above. Below is a list of these material types. Click the icons to check out each clan for more details about their material type. 
2184384-200.pngBeta Craft Material


27-278338_needle-svg-png-icon-free-downlMu Blood Material


globe.pngNu Force Material
3145882-200.pngGamma Rock Material



80825745_UnktVSlHMp1Sg7g.pngTheta Monster Material


80825744_0Zw7SE2WxPIUwYJ.pngLambda Sand Material
clipart-cross-flame-18.pngAlpha Magma Material
80825741_TtrV0pUqGiWbbpt.pngPhi Galaxy Material
32-323000_1206-x-1436-40-transparent-smoIota Shadow Material
img_488455.pngDelta Swarm Material
snowflake-icon-download-icons-33.pngZeta Frost Material
276127.pngPsi Globe Material
80825739_qIiVxCHTukRLpyX.pngRho Water Material
274772.pngKappa Crayon Material

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Epsilon Paper Material

 

 


   
Looking for something else?
Flavor exclusive traits like wings, tails, and peppermint eyes can be found on their respective flavor charts.
Traits like Heterochromia or color additions can be found on the General trait chart, and coat types can be found in the Coat Types trait chart. 
 


Check out the clan exclusive traits in each clan's individual chart.