Additional traits guide
Add ons
Add on Traits are fun to add to your floss to give them some flair and theming!
Add ons are where a lot of the rarity difference come into play!
Keep an eye on what rarity each trait is! Here are the 5 rarities!
Common | Uncommon | Rare | Legendary | Admin Only |
But some traits are also Clan Exclusive or Flavor Exclusive! Which means you cannot use them unless your floss are a part of a specific clan or flavor. Flavor exclusive traits like Brittle mouths, Sugar wings, or Peppermint eyes will be found on their flavor specific trait charts. Traits that can be used on all floss are called Universal Traits which can be found here.
Some Traits can change Material Type for an additional rarity. Material types can be applied to most traits!
Let's take a look!
Ornament Gems!
Ornament Gems are Universal! Add ornaments and studs to your floss!Ornament Gems are Rare |
Marriage Gems are Common |
Studs are Uncommon |
Shown above is a Phifloss with studs and ornament gems, who is married to an Iotafloss.
Ornaments, Studs, and marriage gems are universal traits available to all floss types.
They are all palette bound, and cannot change material type.
Just like with soul gems, Ornament gems can have soft gradients but not markings. Ornaments and studs' colors do not all have to match one another.
Halos
Halos are universal! Add halos to your floss!Halos start as Uncommon |
Bone is the default material for halos. It is bound by your floss' palette and can have gradients or patterns so long as they're not misleading.
Material type can change a halo's rarity. The default material is bone, but this can be changed by adding a material rarity. For example adding goo material type would change the halo from 1 uncommon trait to 1 uncommon and 1 rare trait. Material types can be mixed, but their rarities stack. For example if you wanted a goo and plant mixed trait, that would become 1 uncommon 1 rare and 1 legendary trait on the same halo.
Most material types can be applied to halos!
Halos are usually round, uniform rings, and lay flat in their gravity. They don't usually move around much and the floss cannot control them. Sometimes halos don't make a complete ring, and can be broken up into segments or have missing portions.
Halos vary in size from as small as 2 inches in diameter to several feet! The size of a halo is usually dependent on where it is located on the body.
Special Shaped Halos are available as an Admin Only Trait! This means you can only access the trait through customs or adoptable made by an Admin. Shaped halos have their own list of rules and restrictions that the Admins are aware of.
Special Shapes are Admin Only |
Accessories are Common |
Floating objects is a Rare trait |
Horns
Horns are universal! Add horns to your floss!Horns start as Uncommon |
Both these default materials can have any pattern that is not misleading but their colors are bound to the Floss' palette. Fur covered horns are hard underneath, with short fur covering it like the fur covering your Floss' body. These are best used for Oni style horns.
Most material types can be applied to horns
Horns are naturally shaped like real animal horns. Their size can vary from as small as an inch to as large as several feet. Large, heavy horns can make life difficult for floss who have them. Horns are rigid and cant be moved by the floss. Naturally broken horn designs are not classified as shaped, so long as its clear that the original horn was an animal shape. The size and shape of a horn does not effect it's rarity, with the exception of special shaped horns.
Special Shaped Horns are available as an Admin Only Trait! This means you can only access the trait through customs or adoptables made by an Admin. Bone and Fur horns cannot be special shaped. Shaped horns have their own list of rules and restrictions that the Admins are aware of.
Special Shapes are Admin Only |
1-2 horns is Uncommon |
3-4 horns is a Rare trait |
5+ horns is a Legendary trait |
Horns cannot intercept ears or gems, but can be added anywhere in the green section. Things like ornament gems, spikes and halos can be added on top of horns for extra flair. The placement of a horn does not effect it's rarity.
spikes
Spikes are universal! Add spikes to your floss!Spikes start as Uncommon |
The common material for spikes is bone. Bone spikes are smooth and can be any palette color. They can have gradients and patterns as long as they're not misleading.
When a material type is purchased for spikes, it can be used for any number of them without needing another trait. For example, if a floss has 50 spikes, and adds goo material to 1 spike or 13 or all 50 they would only need to have 1 rare goo spike trait. Spikes don't have to match one another in material, size, or color.
Most material types can be applied to Spikes!
Spikes are universally straight and cone shaped but can vary in thickness and length. Spikes can be as small as 1 inch in diameter or as big as 3, and can be anywhere between 1/2 inch and 5 inches long. Spikes in a set don't have to all match.
Special Shaped Spikes are available as an Admin Only Trait! This means you can only access the trait through customs or adoptable made by an Admin. Shaped spikes have their own list of rules and restrictions that the Admins are aware of.
Special Shapes are Admin Only |
The quantity and arrangement of the spikes do not effect the rarity! There is no limit to the number of spikes a floss can have. They can even appear on traits like tails, horns etc.
Follow the guide to the right to see which areas have which rarity and what areas are off limits.
Blue areas are a Uncommon |
Green areas are a Rare trait |
Traits like horns, tails, wings etc are Rare traits |
Purple areas are a Legendary trait |
Grey areas cannot have spikes |
prosthetic limbs
Prosthetics are universal!The following areas can have prosthetics. Each limb counts as it's own rarity, so if you have all 4 arms up to the elbow it would count as 4 rare traits, but rarities cannot stack on the same limb, so if you have up to the forearm on an arm, it would only count as 1 Leg trait instead of uncom, rare and leg.
Blue areas are a Uncommon |
Green areas are a Rare trait |
Purple areas are a Legendary trait |
Gold areas are Admin only |
White areas cannot have prosthetics |
The shape of a prosthetic must be largely the same shape as the limb its replacing. Feet must be foot shaped, hands must be hand shaped etc. Small variations are allowed, like having fused toes to make a smooth foot shape, or having small variations like spikes or buttons on the limbs. You can't go crazy and give them blasters for hands. lol.
The limbs can be disassembled and removed for maintenance and repair but the receiver is always attached to the end of the floss' body. The receiver can only be replaced by surgical means. Be sure that your floss' receiver is clearly visible in your design.
Floss love to cover their mechanical limbs with unique casing materials. The following materials can be added to prosthetics. Materials can be mixed but each counts towards a separate rarity. Some clan specific materials can be added if your floss is of the matching clan. The basic rarity of your location will cover the plastic material but if you want another material it will add that rarity on top of your cost for placement.
Plastic does not add rarity |
Mechanical material is Legendary |
Candy material is uncommon |
NOTE: Be sure your visible mechanical parts are whole and not floating in the goo, space cannot be left between parts!
Goo limb is Rare |
Not all clan materials are able to be used on artificial limbs, for one reason or another. But most materials that aren't able to be the base of a limb can still be added as a mixed trait, so long as the limb itself can stand on it's own without the special material type. If you'd like to mix a clan material that isn't listed here, with another material type, ask an admin for assistance in our discord server. The following materials are able to be used with their corresponding clan ONLY! These are all Legendary trait types! Certain materials can be controlled by the floss using their special powers, and don't require a mechanical limb to exist beneath them.
Universal Materials
These Material types can be used by any flavor or clan.Material types can be added to traits to add to the floss' unique design and theme. Material types can be added to Halos, Horns, Spikes, Wings, Tails, and some Brittle mouths. More information about Brittle mouth options can be found in the Brittlefloss trait chart. Material types come in a variety of options. Some are universal, meaning they can be used by any floss, but others are Clan Exclusive, which means they can only be used by floss of the corresponding clan.
All Universal Materials listed below are immune to your Floss' Palette this means they can be any color!
Material types can be merged together and take the higher rarity. All special material traits must still follow the guidelines of their respective trait type.
Materials fall into 2 categories. Corporeal materials are hard and can be touched. These materials can have accessories tied to them. Non-corporeal materials are fluid and your hand would pass right through them, these cannot have objects tied or laid on them and are usually secreted from the floss constantly, and evaporate in the air.
Take a look at the universal trait materials below.Candy material is Uncommon |
Candy Material is Corporeal |
Goo material is Rare |
The center of a Goo material is corporeal, but the secretions are not. |
Plant material is Legendary |
Plant Material is Corporeal |
Mechanical material is Legendary |
Mechanical Material is Corporeal |
Smoke material is Legendary |
Smoke Material is non-corporeal |
Shaped Metal traits without mechanisms can be added as a Shaped Metal Admin Only Trait.This means you can only access the trait through customs or adoptables made by an Admin. Shaped Metal traits have their own list of rules and restrictions that the Admins are aware of.
Shaped Metal material is Admin Only |
Shaped Metal Material is Corporeal |
Traits like Heterochromia or color additions can be found on the General trait chart, and coat types can be found in the Coat Types trait chart.
Check out the clan exclusive traits in each clan's individual chart.